SDL /C /C++ erreur
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Bonjour,
j'ai un soucis avec un point h de la SDL,
lors de la compilation de mon programme, j'ai l'erreur:
C:\Program Files\CodeBlocks\SDL-1.2.14\include\SDL\SDL_image.h
|38|error: expected identifier or '(' before '{' token|
merci de votre aide , je cherche mais je ne trouve pas!
voicis le code du fichier:
/*SDL_image: An example image loading library for use with SDL
Copyright (C) 1999-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA Sam Lantinga slouken@libsdl.org*//*
$Id: SDL_image.h,v 1.17 2004/01/04 17:33:01 slouken Exp $ *//*
A simple library to load images of various formats as SDL surfaces */
#ifndef _SDL_IMAGE_H
#define _SDL_IMAGE_H
#include "SDL.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL*/
#define SDL_IMAGE_MAJOR_VERSION 1
#define SDL_IMAGE_MINOR_VERSION 2
#define SDL_IMAGE_PATCHLEVEL 4
/* This macro can be used to fill a version structure with the compile-time *
version of the SDL_image library.
*/
#define SDL_IMAGE_VERSION(X)
{/*ligne38*/
(X)->major = SDL_IMAGE_MAJOR_VERSION;
(X)->minor = SDL_IMAGE_MINOR_VERSION;
(X)->patch = SDL_IMAGE_PATCHLEVEL;}
/* This function gets the version of the dynamically linked SDL_image library.
it should NOT be used to fill a version structure, instead you should
use the SDL_IMAGE_VERSION() macro. */
extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
/* Load an image from an SDL data source.
The 'type' may be one of: "BMP", "GIF", "PNG", etc.
If the image format supports a transparent pixel, SDL will set the
colorkey for the surface. You can enable RLE acceleration on the
surface afterwards by calling: SDL_SetColorKey(image, SDL_RLEACCEL,
image->format->colorkey); */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
/* Convenience functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
/* Invert the alpha of a surface for use with OpenGL
This function is now a no-op, and only provided for backwards compatibility.*/
extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
/* Functions to detect a file type, given a seekable source */
extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
/* Individual loading functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
/* We'll use SDL for reporting errors */
#define IMG_SetError SDL_SetError
#define IMG_GetError SDL_GetError
/* Ends C function definitions when using C++
*/#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_IMAGE_H */
j'ai un soucis avec un point h de la SDL,
lors de la compilation de mon programme, j'ai l'erreur:
C:\Program Files\CodeBlocks\SDL-1.2.14\include\SDL\SDL_image.h
|38|error: expected identifier or '(' before '{' token|
merci de votre aide , je cherche mais je ne trouve pas!
voicis le code du fichier:
/*SDL_image: An example image loading library for use with SDL
Copyright (C) 1999-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA Sam Lantinga slouken@libsdl.org*//*
$Id: SDL_image.h,v 1.17 2004/01/04 17:33:01 slouken Exp $ *//*
A simple library to load images of various formats as SDL surfaces */
#ifndef _SDL_IMAGE_H
#define _SDL_IMAGE_H
#include "SDL.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL*/
#define SDL_IMAGE_MAJOR_VERSION 1
#define SDL_IMAGE_MINOR_VERSION 2
#define SDL_IMAGE_PATCHLEVEL 4
/* This macro can be used to fill a version structure with the compile-time *
version of the SDL_image library.
*/
#define SDL_IMAGE_VERSION(X)
{/*ligne38*/
(X)->major = SDL_IMAGE_MAJOR_VERSION;
(X)->minor = SDL_IMAGE_MINOR_VERSION;
(X)->patch = SDL_IMAGE_PATCHLEVEL;}
/* This function gets the version of the dynamically linked SDL_image library.
it should NOT be used to fill a version structure, instead you should
use the SDL_IMAGE_VERSION() macro. */
extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
/* Load an image from an SDL data source.
The 'type' may be one of: "BMP", "GIF", "PNG", etc.
If the image format supports a transparent pixel, SDL will set the
colorkey for the surface. You can enable RLE acceleration on the
surface afterwards by calling: SDL_SetColorKey(image, SDL_RLEACCEL,
image->format->colorkey); */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
/* Convenience functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
/* Invert the alpha of a surface for use with OpenGL
This function is now a no-op, and only provided for backwards compatibility.*/
extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on);
/* Functions to detect a file type, given a seekable source */
extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
/* Individual loading functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
/* We'll use SDL for reporting errors */
#define IMG_SetError SDL_SetError
#define IMG_GetError SDL_GetError
/* Ends C function definitions when using C++
*/#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_IMAGE_H */
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2 réponses
la macro est mal définie. essai :
#define SDL_IMAGE_VERSION(X)\ {\ (X)->major = SDL_IMAGE_MAJOR_VERSION;\ (X)->minor = SDL_IMAGE_MINOR_VERSION;\ (X)->patch = SDL_IMAGE_PATCHLEVEL;}
merci,
mais maintenant j'ai encore plus d'erreur:
|34|more undefined references to 'IMG_Load' follow|
et les warning lol
||=== Build finished: 6 errors, 700 warnings ===|
need help!
sources:
#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "constantes.h"
#include "jeu.h"
void jouer(SDL_Surface* ecran)
{
SDL_Surface *mario[4] = {NULL}; // 4 surfaces pour chacune des directions de mario
SDL_Surface *mur = NULL, *caisse = NULL, *caisseOK = NULL, *objectif = NULL, *marioActuel = NULL;
SDL_Rect position, positionJoueur;
SDL_Event event;
int continuer = 1, objectifsRestants = 0, i = 0, j = 0;
int carte[NB_BLOCS_LARGEUR][NB_BLOCS_HAUTEUR] = {0};
// Chargement des sprites (décors, personnage...)
mur = IMG_Load("mur.jpg");//ligne34
caisse = IMG_Load("caisse.jpg");
caisseOK = IMG_Load("caisse_ok.jpg");
objectif = IMG_Load("objectif.png");
mais maintenant j'ai encore plus d'erreur:
|34|more undefined references to 'IMG_Load' follow|
et les warning lol
||=== Build finished: 6 errors, 700 warnings ===|
need help!
sources:
#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "constantes.h"
#include "jeu.h"
void jouer(SDL_Surface* ecran)
{
SDL_Surface *mario[4] = {NULL}; // 4 surfaces pour chacune des directions de mario
SDL_Surface *mur = NULL, *caisse = NULL, *caisseOK = NULL, *objectif = NULL, *marioActuel = NULL;
SDL_Rect position, positionJoueur;
SDL_Event event;
int continuer = 1, objectifsRestants = 0, i = 0, j = 0;
int carte[NB_BLOCS_LARGEUR][NB_BLOCS_HAUTEUR] = {0};
// Chargement des sprites (décors, personnage...)
mur = IMG_Load("mur.jpg");//ligne34
caisse = IMG_Load("caisse.jpg");
caisseOK = IMG_Load("caisse_ok.jpg");
objectif = IMG_Load("objectif.png");
justement je pensait que c'était la bibliotèque SDL_image.h mais apprarament non, ra je vais j'ammais y arrivé!
sa fait 2 jour que je regarde comment marche le SDL, je suis entrain d'aprendre, pour ensuite apprendre l'open gl , et ensuite le niveau au dessus.
je vois pas quel autre bibliotèque sa pourais être! faut que je recherche sur le net!
sa fait 2 jour que je regarde comment marche le SDL, je suis entrain d'aprendre, pour ensuite apprendre l'open gl , et ensuite le niveau au dessus.
je vois pas quel autre bibliotèque sa pourais être! faut que je recherche sur le net!