Warning : clé de tableau non définie.

Résolu/Fermé
Max747 Messages postés 258 Date d'inscription vendredi 11 juillet 2014 Statut Membre Dernière intervention 11 janvier 2024 - 14 oct. 2021 à 10:08
Max747 Messages postés 258 Date d'inscription vendredi 11 juillet 2014 Statut Membre Dernière intervention 11 janvier 2024 - 14 oct. 2021 à 12:03
Bonjour,
Toujours dans la cadre de la migration à PHP 8, un nouveau message d'erreur apparait ligne 62 concernant un autre fichier que voici:

Voici le fichier dans son intégralité:
<?php
//session_start();
require_once 'chessconstants.inc.php';

/* these are utility functions used by other functions */


function getPieceCode($color,$piece)
{
	switch($piece)
	{
		case 'pawn':   $code = PAWN;   break;
		case 'knight': $code = KNIGHT; break;
		case 'bishop': $code = BISHOP; break;
		case 'rook':   $code = ROOK;   break;
		case 'queen':  $code = QUEEN;  break;
		case 'king':   $code = KING;   break;
	}

	if ('black' == $color)
		$code = BLACK | $code;

	return $code;
}


function getPGNCode($piecename)
{
	switch ($piecename)
	{
		case 'knight': $pgnCode = "N"; break;
		case 'bishop': $pgnCode = "B"; break;
		case 'rook':   $pgnCode = "R"; break;
		case 'queen':  $pgnCode = "Q"; break;
		case 'king':   $pgnCode = "K"; break;
		case 'pawn':
		case '':
		default:       $pgnCode = "";  break;
	}

	return $pgnCode;
}


function isBoardDisabled( )
{
	global $board, $promoting, $isUndoRequested, $isDrawRequested, $isGameOver;

	 /*if current player is promoting, a message needs to be replied to (Undo or Draw), or the game is over, then board is Disabled */
	$isBoardDisabled = (($promoting || $isUndoRequested || $isDrawRequested || $isGameOver) == true);
//define ("COLOR_MASK", 127); # 0111 1111
	//si l'adversaire est en train de promouvoir, l'échiquier est désactivé.
	if (!$isBoardDisabled)
	{
		if ($_SESSION['player']['p_color'] == "white")
			$promotionRow = 7;
		else
			$promotionRow = 0;

		 for ($i = 0; $i < 8; ++$i)
		 echo "";
			if (($board[$promotionRow][$i] & COLOR_MASK) == PAWN)
				$isBoardDisabled = true;
	}

	return $isBoardDisabled;
}


// this function returns a fromSqr as a tile (possibly only one character)
// to remove any ambiguity from the move
function clearAmbiguity($n = 'NaN')
{
	global $FENarray, $movesArray;

	$n = ('NaN' !== $n) ? $n : count($FENarray) - 1;
	$piece = $movesArray[$n]['piece'];
	$found = array( );

	// if there is no move, there is no ambiguity
	if (0 == $n)
	{
		return '';
	}

	// there can always be only one king
	if ('K' == strtoupper($piece))
	{
		return '';
	}

	// if it was a pawn move, but not a capture
	if (('P' == strtoupper($piece)) && ! isset($movesArray[$n]['captSq']))
	{
		return '';
	}
	elseif (('P' == strtoupper($piece)) && isset($movesArray[$n]['captSq']))
	{
		// we always return a sqFrom for pawn captures
		// but just the letter
		return substr(sqr2til($movesArray[$n]['fromSq'], $til), 0, 1);
	}

	// it is possible to have more than one queen, bishop on the same color,
	// rook, and knight move to the same square

	// set the moves arrays [dist][vert][horz]
	$bm = array(7,array(1,1,-1,-1),array(-1,1,1,-1)); // bishops
	$nm = array(1,array(1,2,2,1,-1,-2,-2,-1),array(-2,-1,1,2,2,1,-1,-2)); // knights (note special 2s)
	$rm = array(7,array(1,0,-1,0),array(0,1,0,-1)); // rooks
	$qm = array(7,array(1,1,1,0,-1,-1,-1,0),array(-1,0,1,1,1,0,-1,-1)); // queens

	// get a searchable FEN string
	$xFEN = expandFEN($FENarray[$n]);

	// search the xFEN for any other piece that may have moved into the toSqr
	// first get the correct moves array
	eval('$ma = $'.strtolower($piece).'m;');

	$col = $movesArray[$n]['toCol'];
	$row = $movesArray[$n]['toRow'];

	// as far as we can go
	for ($j = 1; $j <= $ma[0]; ++$j)
	{
		// for each direction
		for ($i = 0; $i < count($ma[1]); ++$i)
		{
			// calculate the x and y location we are testing
			$x = $col + ($j * $ma[1][$i]);
			$y = $row + ($j * $ma[2][$i]);

			// if we are outside the board
			if (((0 > $x) || ($x > 7)) || ((0 > $y) || ($y > 7)))
			{
				continue; // skip to the next direction
			}

			colrow2idx($x, $y, $idx);

			$item = substr($xFEN, $idx, 1);

			// if we found it, save the data
			if ($piece == $item)
			{
				$found[] = $idx;
			}
			elseif (('0' != $item) && ('N' != strtoupper($piece))) // else if we found a blocking piece (unless testing knights)
			{
				continue; // skip to the next direction
			}
		}
	}

	if (0 != count($found))
	{
		$from_til = sqr2til($movesArray[$n]['fromSq'], $from_til);

		if (1 == count($found))
		{
			$amb_til = idx2til($found[0], $amb_til);

			// compare them
			// if the files are the same
			if ($amb_til[0] == $from_til[0])
			{
				//use the rank
				return $from_til[1];
			}
			else // the files are not the same
			{
				// use the file
				return $from_til[0];
			}
		}
		elseif (2 <= count($found))
		{
			$rank = $file = false;

			// compare files and ranks and determining which to use, or both
			foreach ($found as $piece)
			{
				$amb_til = idx2til($piece, $amb_til);

				// if the files are the same
				if ($amb_til[0] == $from_til[0])
				{
					// let us know
					$file = true;
				}
				elseif ($amb_til[1] == $from_til[1]) // if the ranks are the same
				{
					// let us know
					$rank = true;
				}
			}

			// if the pieces are not on the same file
			if (false === $file)
			{
				return $from_til[0]; // return the file
			}
			elseif (false === $rank) // if not on the same rank
			{
				return $from_til[1]; // return the rank
			}
			else // there are pieces on the same rank, and on the same file
			{
				return $from_til; // return the entire tile
			}
		}
	}
	else
	{
		return '';
	}
}

function get_medal($player){

	//MEDAILLES DANS LOGIN.IN.PHP POUR LA PARTIE ESPACE PERSO ET CHESSUTILS.INC.PHP 
	//POUR LE RESTE

	global $mysql;

	$query = "
		SELECT *
		FROM ".T_PLAYER."
		WHERE p_username = '".$player."'
	";
	$p = $mysql->fetch_assoc($query, __LINE__, __FILE__);

				$unsername_medal ="";
					//médailles pour le nombre de parties
				$medal = "";
				$nb_parties = $p['p_wins'] + $p['p_losses'] + $p['p_draws'];


				if($nb_parties < 10){
					$username_medal = $p['p_username'];
					$medal = '';
				}
				if($nb_parties >= 10 && $nb_parties < 49){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_1.png" />';
					$medal = '<img src="rec_img/rec_1.png" />';
				}
				else if($nb_parties >= 50 && $nb_parties < 99){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_2.png" />';
					$medal = '<img src="rec_img/rec_2.png" />';
				}
				else  if($nb_parties >= 100 && $nb_parties < 149){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_3.png" />';
					$medal = '<img src="rec_img/rec_3.png" />';
				}
				else  if($nb_parties >= 150 && $nb_parties < 199){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_4.png" />';
					$medal = '<img src="rec_img/rec_4.png" />';
				}
				else  if($nb_parties >= 200 && $nb_parties < 249){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_5.png" />';
					$medal = '<img src="rec_img/rec_5.png" />';
				}
				else  if($nb_parties >= 250 && $nb_parties < 299){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_6.png" />';
					$medal = '<img src="rec_img/rec_6.png" />';
				}
				else  if($nb_parties >= 300 && $nb_parties < 349){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_7.png" />';
					$medal = '<img src="rec_img/rec_7.png" />';
				}
				else  if($nb_parties >= 350 && $nb_parties < 399){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_8.png" />';
					$medal = '<img src="rec_img/rec_8.png" />';
				}
				else  if($nb_parties >= 400 && $nb_parties < 499){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_9.png" />';
					$medal = '<img src="rec_img/rec_9.png" />';
				}
				else  if($nb_parties >= 500 && $nb_parties < 599){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_10.png" />';
					$medal = '<img src="rec_img/rec_10.png" />';
				}
				else  if($nb_parties >= 600 && $nb_parties < 799){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_11.png" />';
					$medal = '<img src="rec_img/rec_11.png" />';
				}
				else if($nb_parties >= 800 && $nb_parties < 999){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_12.png" />';
					$medal = '<img src="rec_img/rec_12.png" />';
				}
				else if($nb_parties >= 1000){
					$username_medal = $p['p_username'].'<img src="rec_img/rec_13.png" />';
					$medal = '<img src="rec_img/rec_13.png" />';
				}

				if($p['p_wins'] >= 100 && $p['p_wins'] < 499){
					$username_medal .= '<img src="rec_img/rec2_1.png" />';
					$medal .= '<img src="rec_img/rec2_1.png" />';

				}
				else if($p['p_wins'] >= 500 && $p['p_wins'] < 1000){
					$username_medal .= '<img src="rec_img/rec2_2.png" />';
					$medal .= '<img src="rec_img/rec2_2.png" />';
				}
				else if($p['p_wins'] >= 1000){
					$username_medal .= '<img src="rec_img/rec2_3.png" />';
					$medal .= '<img src="rec_img/rec2_3.png" />';
				}

				$today = strtotime(date('Y-m-d'));
				$difference = $today - strtotime($p['p_created']);
				$diff_jours = $difference / 86400;

				//inscrit depuis un an
				if($diff_jours > 364){
					$username_medal .= '<img src="rec_img/rec3_1.png" />';
					$medal .= '<img src="rec_img/rec3_1.png" />';
				}

				return $medal;
				// au choix
				// return $username_medal,
}
function returnGameInfo($game_id)
{
	global $mysql;
	global $pWhite,$pWhiteF,$pWhiteL,$pBlack,$pBlackF,$pBlackL,$gStart,$MyColor,$isDraw;

	$query = "
		SELECT g_white_player_id
			, g_black_player_id
			, UNIX_TIMESTAMP(g_date_created) AS g_date_created
			, g_game_message
		FROM ".T_GAME."
		WHERE g_id = '{$game_id}'
	";
	$game = $mysql->fetch_assoc($query, __LINE__, __FILE__);

	$gStart = $game['g_date_created'];
	$isDraw='';

	if ($game['g_game_message'] == 'Draw')
		$isDraw = true;
	else
		$isDraw = '';

	$query = "
		SELECT p_username
			, p_first_name
			, p_last_name
		FROM ".T_PLAYER."
		WHERE p_id = '{$game['g_black_player_id']}'
	";
	$xBlack = $mysql->fetch_assoc($query, __LINE__, __FILE__);
	$pBlack = $xBlack['p_username'];
	$pBlackF = $xBlack['p_first_name'];
	$pBlackL = $xBlack['p_last_name'];

	$query = "
		SELECT p_username
			, p_first_name
			, p_last_name
		FROM ".T_PLAYER."
		WHERE p_id = '{$game['g_white_player_id']}'
	";
	$xWhite = $mysql->fetch_assoc($query, __LINE__, __FILE__);
	$pWhite = $xWhite['p_username'];
	$pWhiteF = $xWhite['p_first_name'];
	$pWhiteL = $xWhite['p_last_name'];

	if ( isset($_SESSION['player_id']) && $game['g_white_player_id'] == $_SESSION['player_id'] )
	{
			$MyColor="white";
	}
	elseif ( isset($_SESSION['player_id']) && $game['g_black_player_id'] == $_SESSION['player_id'] )
	{
			$MyColor="black";
	}
	else
	{
			$MyColor="none";
	}
}


// converts the given id960 to an initpos
function id960_to_pos($id960 = "")
{
	// use normal game id960 if none given (0 is valid id, so use ===)
	$id960 = ( "" === $id960 ) ? 518 : $id960;

	// init string
	$pos = "--------";

	// place bishops
	$pos = substr_replace($pos,"B",(($id960 % 4) * 2) + 1,1); // light
	$id960 = floor($id960 / 4);

	$pos = substr_replace($pos,"B",(($id960 % 4) * 2),1); // dark
	$id960 = floor($id960 / 4);

	// place queen
	$j = -1;$k = 0;
	for ($i = 0; $i < 8; ++$i)
	{
		// count the empty spaces (and filled ones)
		('-' == substr($pos,$i,1)) ? ++$j : ++$k;

		// if we are at the spot we need, place the piece and quit
		if ( ($id960 % 6) == $j )
		{ // j = empty spaces (minus one); k = filled spaces; add them for proper php position (begins with 0)
			$pos = substr_replace($pos, 'Q', $j + $k, 1);
			break;
		}
	}
	$id960 = floor($id960 / 6);

	// place knights, rooks, and king
	$krn = array('NNRKR','NRNKR','NRKNR','NRKRN','RNNKR','RNKNR','RNKRN','RKNNR','RKNRN','RKRNN');

	$j = 0;
	for ( $i = 0; $i < 8; ++$i )
	{
		// if we're at an empty spot...
		if ( '-' == substr($pos,$i,1) )
		{
			// fill it with the jth item in the KRN string
			$pos = substr_replace($pos,substr($krn[$id960],$j,1),$i,1);
			++$j; // then increment j
		}
		if ( 5 == $j ) break;
	}

	return $pos;
}


function FEN2board($FEN)
{
	$board = array( );
	$xFEN = expandFEN($FEN);
	$k = 0;
	for ($i = 7; $i >= 0; --$i) // black to white
	{
		for ($j = 0; $j < 8; ++$j) // left to right
		{
			// board[row][col]
			$board[$i][$j] = substr($xFEN, $k++, 1);
		}
	}
	return $board;
}


// this function converts the FENarray of moves to a movesArray
// containing all relevant information about the move
// NOTE: the ouput of the castle from and to squares
// is different from the javascript version of this function
function FENtomoves( )
{
	global $chess;
	global $FENarray, $movesArray;
	$files = 'abcdefgh';
//$files = 12345678;
	if (1 == count($FENarray)) // prevent the script from running without any information
	{
		return false;
	}
	$movesArray = array( );
	$movesArray[0] = "No move made yet";
	for ($i = 1; $i < count($FENarray); $i++) // start at 1 because the first FEN is the start position / commencer à 1 car le premier FEN est la position de départ
	{
		// clear out the previous capture vars
		unset($captIdx);
		$thisFEN = explode(' ', $FENarray[$i]);
		$thatFEN = explode(' ', $FENarray[$i - 1]);
		$thisBoard = expandFEN($thisFEN[0]);
		$thatBoard = expandFEN($thatFEN[0]);
		$ep = $thatFEN[3];
		
		if ( strpos($ep , "-" )  === false) {
                $epSqr = strpos( $files, substr($ep,0,1) ) + ( ( substr($ep,1,1) - 1) * 8);
                if (0 <= $epSqr && 63 >= $epSqr)
			idx2sqr($epSqr,$epIdx);
		else
			$epIdx = 75; 
         }
         else
                $epIdx = 75;  // no en passant target square

		// start by checking for a castle move
		// this may not be the best way to go about it, but it's all i've got right now
		if ('w' == $thatFEN[1] // it was white's move
			&& ( false !== strpos($thatFEN[2],'K') || false !== strpos($thatFEN[2],'Q')) // and they could have castled
			&& ( false === strpos($thisFEN[2],'K') && false === strpos($thisFEN[2],'Q'))) // and now they can't
		{
			$backRank = substr($thisBoard,-8,8);

			// check for proper piece position
			if ('K' == substr($backRank,2,1) && 'R' == substr($backRank,3,1) && false !== strpos($thatFEN[2],'Q'))
			{
				$movesArray[$i]['piece'] = 'K';
				$movesArray[$i]['extra'] = 'O-O-O';
				$fromIdx = strpos($thatBoard,'K'); // the king's starting position
				$toIdx   = 58; // the king's final position
			}
			elseif ('K' == substr($backRank,6,1) && 'R' == substr($backRank,5,1) && false !== strpos($thatFEN[2],'K'))
			{
				$movesArray[$i]['piece'] = 'K';
				$movesArray[$i]['extra'] = 'O-O';
				$fromIdx = strpos($thatBoard,'K'); // the king's starting position
				$toIdx   = 62; // the king's final position
			}
		}
		elseif ('b' == $thatFEN[1] // it was black's move
			&& ( false !== strpos($thatFEN[2],'k') || false !== strpos($thatFEN[2],'q')) // and they could have castled
			&& ( false === strpos($thisFEN[2],'k') && false === strpos($thisFEN[2],'q'))) // and now they can't
		{
			$backRank = substr($thisBoard,0,8);

			// check for proper piece position
			if ('k' == substr($backRank,2,1) && 'r' == substr($backRank,3,1) && false !== strpos($thatFEN[2],'q'))
			{
				$movesArray[$i]['piece'] = 'k';
				$movesArray[$i]['extra'] = 'O-O-O';
				$fromIdx = strpos($thatBoard,'k'); // the king's starting position
				$toIdx   = 2; // the king's final position
			}
			elseif ('k' == substr($backRank,6,1) && 'r' == substr($backRank,5,1) && false !== strpos($thatFEN[2],'k'))
			{
				$movesArray[$i]['piece'] = 'k';
				$movesArray[$i]['extra'] = 'O-O';
				$fromIdx = strpos($thatBoard,'k'); // the king's starting position
				$toIdx   = 6; // the king's final position
			}
		}

		if ( ! isset($movesArray[$i]['extra'])) // if not castling, get the FROM square and TO square
		{
			// check for en passant captures first
			if ('w' == $thatFEN[1])
			{
				if (75 != $epIdx && 'P' == substr($thisBoard,$epIdx,1)) // white capture black en passant
				{
					$captIdx = $epIdx + 8;
					$captPiece = 'p';
					$movesArray[$i]['extra'] = 'ep';
				}
			}
			else // black's turn
			{
				if (75 != $epIdx && 'p' == substr($thisBoard,$epIdx,1)) // black capture white en passant
				{
					$captIdx = $epIdx - 8;
					$captPiece = 'P';
					$movesArray[$i]['extra'] = 'ep';
				}
			}

			// then go through every square
			for ($j = 0; $j < 64; $j++)
			{
				// exclude any en passant capture squares from the search, and look for differences
				if (( ! isset($captIdx) || $j != $captIdx) && substr($thisBoard,$j,1) != substr($thatBoard,$j,1))
				{
					// if the current board has a 1, then it must be the from square
					if ('0' == substr($thisBoard,$j,1))
						$fromIdx = $j;
					else // it is the to square
					{
						$toIdx = $j;
						$movesArray[$i]['piece'] = substr($thisBoard,$j,1);
					}
				}
			}

			// check for pawn promotions
			if ((((56 <= $toIdx && 63 >= $toIdx) && 'p' == substr($thatBoard,$fromIdx,1))
				|| ((0  <= $toIdx && 7  >= $toIdx) && 'P' == substr($thatBoard,$fromIdx,1)))
				&& (substr($thatBoard,$fromIdx,1) != substr($thisBoard,$toIdx,1)))
			{
				$movesArray[$i]['promo'] = strtoupper(substr($thisBoard,$toIdx,1));
				$movesArray[$i]['piece'] = substr($thatBoard,$fromIdx,1);
			}


			// check for all other captures (skip if we already have an en passant capture)
			if (! isset($captIdx) && '0' != substr($thatBoard,$toIdx,1))
			{
				$captIdx = $toIdx;
				$captPiece = substr($thatBoard,$toIdx,1);
			}
		}

		// test for checks or mates
#   echo __FILE__ . ' : ' . __LINE__ . '<br />';
		$chess->init_gamestate($FENarray[$i]);
		$state = $chess->get_status_string($thisFEN[1]); // get the current game state

		if ('' != $state)
		{
			$movesArray[$i]['check'] = strtolower($state);
		}

		// put all data into the array
		idx2sqr($fromIdx,$movesArray[$i]['fromSq']);
		$movesArray[$i]['fromRow'] = floor($movesArray[$i]['fromSq'] / 8);
		$movesArray[$i]['fromCol'] = $movesArray[$i]['fromSq'] % 8;
		idx2sqr($toIdx,$movesArray[$i]['toSq']);
		$movesArray[$i]['toRow']   = floor($movesArray[$i]['toSq'] / 8);
		$movesArray[$i]['toCol']   = $movesArray[$i]['toSq'] % 8;

		if (isset($captIdx))
		{
			idx2sqr($captIdx,$movesArray[$i]['captSq']);
			$movesArray[$i]['captRow']   = floor($movesArray[$i]['captSq'] / 8);
			$movesArray[$i]['captCol']   = $movesArray[$i]['captSq'] % 8;
			$movesArray[$i]['captPiece'] = $captPiece;
		}
	}
}


function expandFEN($FEN)
{
	$zeros = array('','0','00','000','0000','00000','000000','0000000','00000000');
	$theFEN = '';

	if (strpos($FEN, ' '))
		$FEN = substr($FEN, 0, strpos($FEN, ' ') );

	for ($i = 0; $i < strlen($FEN); $i++)
	{
		if (substr($FEN,$i,1) > 0 && substr($FEN,$i,1) < 9)
			$theFEN .= $zeros[substr($FEN,$i,1)];
		else
			$theFEN .= substr($FEN,$i,1);
	}

	$theFEN = str_replace('/','',$theFEN); // Leave only pieces and empty squares
	return $theFEN;
}


function packFEN($xFEN)
{
	// insert the row markers
	$xFEN = substr($xFEN, 0,8) . '/' . substr($xFEN, 8,8) . '/'
				. substr($xFEN,16,8) . '/' . substr($xFEN,24,8) . '/'
				. substr($xFEN,32,8) . '/' . substr($xFEN,40,8) . '/'
				. substr($xFEN,48,8) . '/' . substr($xFEN,56,8);

	// compact the FEN
	$count = 0;
	$FENpack = "";
	for ($i = 0; $i < strlen($xFEN); $i++)
	{
		$c = substr($xFEN,$i,1);

		// if we have an empty space...
		if ('0' == $c)
			$count++; // count it

		// or if we have not reached any empty spaces yet...
		elseif (0 == $count)
			$FENpack .= $c; // append the character to the end of the FEN

		// or if we have counted empty spaces then reach the end of them
		elseif (0 != $count && '0' != $c)
		{
			$FENpack .= $count . $c; // append the count number and the next character to the FEN
			$count = 0; // and reset the count var
		}
	}

	// attach the last count number to the FEN if needed
	if ($count)
		$FENpack .= $count;

	return $FENpack;
}


// this function updates all the FEN bits with the POST move data
// and returns the full FEN to be placed in the ".T_HISTORY." table
function movetoFEN( )
{
	global $FENarray,$movesArray,$board,$COLS,$initpos,$pieceColor;

	$num_moves = count($FENarray) - 1;

	// get the post info out
	foreach ($_POST as $key => $var)
		$$key = $var;

	// reverse row and col so i don't confuse myself
	$colFrom = $fromCol;$colTo = $toCol;
	$rowFrom = $fromRow;$rowTo = $toRow;

	// and convert it to something we can use
	colrow2idx($colFrom,$rowFrom,$idxFrom);
	colrow2idx($colTo,$rowTo,$idxTo);

	// get the current FEN data
	$FENitems = explode(' ',$FENarray[$num_moves]);
	$thatFEN = expandFEN($FENitems[0]);
	$CM = $FENitems[1];
	$CI = $FENitems[2];
	$EP = $FENitems[3];
	$PN = $FENitems[4];
	$MN = $FENitems[5];
	$newEP = '-';

	// get original placement of rooks
	$origARookPos = strpos($initpos,'R');
	$origHRookPos = strrpos($initpos,'R');
	$origKingPos  = strpos($initpos,'K');

	// separate the castle indicator
	$WK = (false !== strpos($CI,'K')) ? 'K' : '';
	$WQ = (false !== strpos($CI,'Q')) ? 'Q' : '';
	$BK = (false !== strpos($CI,'k')) ? 'k' : '';
	$BQ = (false !== strpos($CI,'q')) ? 'q' : '';

	// put board into expanded FEN string
	$xFEN = "";
	for ($i = 7; $i >= 0; $i--)
	{
		for ($j = 0; $j < 8; $j++)
		{
			$xFEN .= $board[$i][$j];
		}
	}

	// get the piece that is moving
	$piece = FENplace($xFEN,$idxFrom);

	// check for castling move
	if ('false' != $_POST['castleMove'])
	{
		if ('white' == $pieceColor[$piece])
		{
			// clear the castle indicators
			$WK = '';
			$WQ = '';

			// make the move
			if ('a' == $_POST['castleMove'])
			{
				FENplace($xFEN,$origKingPos + 56,'0'); // delete the king
				FENplace($xFEN,$origARookPos + 56,'0'); // delete the rook
				FENplace($xFEN,2 + 56,'K'); // place the king
				FENplace($xFEN,3 + 56,'R'); // place the rook
			}
			elseif ('h' == $_POST['castleMove'])
			{
				FENplace($xFEN,$origKingPos + 56,'0'); // delete the king
				FENplace($xFEN,$origHRookPos + 56,'0'); // delete the rook
				FENplace($xFEN,6 + 56,'K'); // place the king
				FENplace($xFEN,5 + 56,'R'); // place the rook
			}
			else
			{
				die("castleMove is incorrect");
			}
		}
		elseif ('black' == $pieceColor[$piece]) // black
		{
			// clear the castle indicators
			$BK = '';
			$BQ = '';

			// make the move
			if ('a' == $_POST['castleMove'])
			{
				FENplace($xFEN,$origKingPos,'0'); // delete the king
				FENplace($xFEN,$origARookPos,'0'); // delete the rook
				FENplace($xFEN,2,'k'); // place the king
				FENplace($xFEN,3,'r'); // place the rook
			}
			elseif ('h' == $_POST['castleMove'])
			{
				FENplace($xFEN,$origKingPos,'0'); // delete the king
				FENplace($xFEN,$origHRookPos,'0'); // delete the rook
				FENplace($xFEN,6,'k'); // place the king
				FENplace($xFEN,5,'r'); // place the rook
			}
			else
			{
				die("Coup de roque incorrect");
			}
		}
		else
		{
			echo "<pre>";
			for ($i = 0; $i < $idxFrom; $i++)
				echo " ";

			echo "|\n";
			echo $xFEN."</pre>";
		}
	}
	else // or regular moves
	{
		// make the move
		$piece = FENplace($xFEN,$idxFrom,'0');
		$capt = FENplace($xFEN,$idxTo,$piece);
		$PN++;

		// if we have a pawn advance, or a capture
		if ('P' == strtoupper($piece) || '0' != $capt)
			$PN = 0; // reset the ply count

		// if we have a pawn double advance
		if ('P' == strtoupper($piece) && 2 == abs($rowFrom - $rowTo))
			colrow2til($colTo,($rowFrom + $rowTo) * 0.5,$newEP); // set the en passant indicator

		// if we moved a castling piece
		if ('K' == $piece) // white king moved
		{
			$WK = '';$WQ = '';
		}
		elseif ('k' == $piece) // black king moved
		{
			$BK = '';$BQ = '';
		}
		elseif ('R' == $piece) // white rook moved
		{
			if ($colFrom == $origARookPos) // a-side moved
				$WQ = '';
			elseif ($colFrom == $origHRookPos) // h-side moved
				$WK = '';
		}
		elseif ('r' == $piece) // black rook moved
		{
			if ($colFrom == $origARookPos) // a-side moved
				$BQ = '';
			elseif ($colFrom == $origHRookPos) // h-side moved
				$BK = '';
		}
	}

	// check for en passant capture
	colrow2til($colTo,$rowTo,$tilTo);
	if ($tilTo == $EP && 'P' == strtoupper($piece))
	{
		// get the idx of the captured pawn
		colrow2idx($colTo,$rowFrom,$idxCapt);
		// and remove the captured pawn
		FENplace($xFEN,$idxCapt,'0');
	}

	$FENbit = packFEN($xFEN);

	// search for ambiguous castle notation
	//--------------------------------------------
	// remove any extra information from the current castle notations
	if ('' != $WK) $WK = 'K';
	if ('' != $WQ) $WQ = 'Q';
	if ('' != $BK) $BK = 'k';
	if ('' != $BQ) $BQ = 'q';

	// get current position of main pieces
	$whiteBackRank = substr($xFEN,-8);
	$blackBackRank = substr($xFEN,0,8);

	// search the ends of the back ranks for rooks
	// and add unambiguous notation if needed
	if (strrpos($whiteBackRank,'R') > $origHRookPos && '' != $WK) $WK = $WK . substr($COLS,$origHRookPos,1);
	if (strpos($whiteBackRank,'R')  < $origARookPos && '' != $WQ) $WQ = $WQ . substr($COLS,$origARookPos,1);
	if (strrpos($blackBackRank,'r') > $origHRookPos && '' != $BK) $BK = $BK . substr($COLS,$origHRookPos,1);
	if (strpos($blackBackRank,'r')  < $origARookPos && '' != $BQ) $BQ = $BQ . substr($COLS,$origARookPos,1);

	$castlingAvail = $WK . $WQ . $BK . $BQ;

	if ('' == $castlingAvail)
		$castlingAvail = '-';

	// increase the move number (if needed)
	$MN = ("w" == $CM) ? $MN : ++$MN; // make sure to use the pre-increment (++var) here

	// toggle the current move
	$CM = ("w" == $CM) ? "b" : "w";

	// put the whole thing together and return
	return "$FENbit $CM $castlingAvail $newEP $PN $MN";
}


// this function takes an expanded FEN 'xFEN'
// and replaces whatever is at index 'idx'
// with 'item', no questions asked
// returns FEN as reference, and original item as return
function FENplace(&$xFEN, $idx, $item = 'NONE')
{
	// get the original item
	$orig = substr($xFEN,$idx,1);

	if ("NONE" !== $item) // if there is an item
	{
		$xFEN = substr($xFEN,0,$idx) . $item . substr($xFEN,$idx + 1); // replace it
	}

	// if there is no item, we just want to know what is at pos
	// so do nothing to $xFEN, just return the object that is there

	return $orig;
}


//******************************************************************************
//  CONVERSION FUNCTIONS
//******************************************************************************

// the format for items is to have the location first, then the type
// ie: from_sqr, to_idx, capt_row, etc.

// these functions convert from one format to another
// row - a numerical representation of the rank. row 0-7 = rank 1-8
// col - same as above for files. col 0-7 = file a-h
// til - a PGN notated representation of the square. ie a3, f6, etc. (PGN tile)
// idx - a numerical representation of a location in FEN space. (FEN index)
//       ie 0-63 for an expanded FEN, 0 = a8, 7 = h8, 56 = a1, and 63 = h1
// sqr - a numerical representation of a location in board space. (board square)
//       ie 0-63 for a board, 0 = a1, 7 = a8, 56 = h1, and 63 = h8

// all the functions return values by way of references and standard return when
// only one value is returned, function with two return values use references
// explicitly.  the name of the function also gives the argument order:
// ie: sqr2colrow(sqr,col,row)

// this function takes an idx value
// and returns a sqr value by reference
function idx2sqr($idx,&$sqr)
{
	if (0 > $idx || 63 < $idx)
		die('idx doit être entre 0 et 63: ' . $idx);

	$sqr = (8 * (7 - floor($idx * 0.125))) + ($idx % 8);

	return $sqr;
}

function sqr2idx($sqr,&$idx)
{
	if (0 > $sqr || 63 < $sqr)
		die('sqr doit être entre 0 et 63: ' . $sqr);

	$idx = (8 * (7 - floor($sqr * 0.125))) + ($sqr % 8);

	return $idx;
}


// this function takes a row and col in 0-7
// format and converts it to a sqr
function colrow2sqr($col,$row,&$sqr)
{
	if (0 > $row || 7 < $row)
		die('row doit être entre 0 et 7: ' . $row);
	if (0 > $col || 7 < $col)
		die('col doit être entre 0 et 7: ' . $col);

	$sqr = ($row * 8) + $col;

	return $sqr;
}

function sqr2colrow($sqr,&$col,&$row)
{
	if (0 > $sqr || 63 < $sqr)
		die('sqr doit être entre 0 et 63: ' . $sqr);

	$col = ($sqr % 8);
	$row = floor($sqr * 0.125);
}


// this function takes a til value
// and returns the row and col
function til2colrow($til,&$col,&$row)
{
	global $COLS;

	if (2 != strlen($til))
		die('til doit avoir 2 caractères: ' . $til);

	$row = intval(substr($til,1,1)) - 1;
	$col = strpos($COLS,substr($til,0,1));
}

function colrow2til($col,$row,&$til)
{
	global $COLS;

	if (0 > $row || 7 < $row)
		die('row doit être entre 0 et 7: ' . $row);
	if (0 > $col || 7 < $col)
		die('col doit être entre 0 et 7: ' . $col);

	$rank = $row + 1;
	$file = substr($COLS,$col,1);

	$til = $file . $rank . '';

	return $til;
}


// this function takes row and col values
// and converts it to an idx
function colrow2idx($col,$row,&$idx)
{
	if (0 > $row || 7 < $row)
		die('row doit être entre 0 et 7: ' . $row);
	if (0 > $col || 7 < $col)
		die('col doit être entre 0 et 7: ' . $col);

	colrow2sqr($col,$row,$sqr);
	sqr2idx($sqr,$idx);

	return $idx;
}

function idx2colrow($idx,&$col,&$row)
{
	if (0 > $idx || 63 < $idx)
		die('idx doit être entre 0 et 63: ' . $idx);

	idx2sqr($idx,$sqr);
	sqr2colrow($sqr,$col,$row);
}


// this function takes a til value
// and converts it to an idx
function til2idx($til,&$idx)
{
	if (2 != strlen($til))
		die('til doit avoir 2 caractères: ' . $til);

	til2colrow($til,$col,$row);
	colrow2sqr($col,$row,$sqr);
	sqr2idx($sqr,$idx);

	return $idx;
}

function idx2til($idx,&$til)
{
	if (0 > $idx || 63 < $idx)
		die('idx doit être entre 0 et 63: ' . $idx);

	idx2sqr($idx,$sqr);
	sqr2colrow($sqr,$col,$row);
	colrow2til($col,$row,$til);

	return $til;
}


// this function takes a til value
// and converts it to a sqr
function til2sqr($til,&$sqr)
{
	if (2 != strlen($til))
		die('til doit avoir 2 caractères: ' . $til);

	til2colrow($til,$col,$row);
	colrow2sqr($col,$row,$sqr);

	return $sqr;
}

function sqr2til($sqr,&$til)
{
	if (0 > $sqr || 63 < $sqr)
		die('sqr doit être entre 0 et 63: ' . $sqr);

	sqr2colrow($sqr,$col,$row);
	colrow2til($col,$row,$til);

	return $til;
}

function timezone()
{
	date_default_timezone_set('Europe/Paris');
    setlocale(LC_TIME,'fr_FR');	
	$jour=array("","lundi","mardi","mercredi","jeudi","vendredi","samedi","dimanche");
	$mois=array("","janvier","février","mars","avril","mai","juin","juillet",
	"août","septembre","octobre","novembre","décembre");
	$datefr=$jour[date("N")]." ".date("d")." ".$mois[date("n")]." ".date("Y");
	echo "Nous sommes le ".	$datefr;
	echo ". Il est: ".strftime("%Hh %M").'.<br/>';
}

//*** END CONVERTERS ***********************************************************


Pourriez vous m'orienter à résoudre ce problème?
Merci.


Configuration: Windows / Firefox 93.0

3 réponses

jordane45 Messages postés 38314 Date d'inscription mercredi 22 octobre 2003 Statut Modérateur Dernière intervention 24 novembre 2024 4 705
14 oct. 2021 à 11:02
Bonjour,

Déjà, j'ai l'impression qu'il manque des accolades...
Ensuite, pour éviter ce genre de problème, il faut tester que la variable existe AVANT de l'utiliser.

Donc, je pense que ça devrait donner un truc du genre :
for ($i = 0; $i < 8; ++$i) {
  echo "";
  if (!empty($board[$promotionRow][$i]) && COLOR_MASK == PAWN) {
    $isBoardDisabled = true;
  }
}

0
Max747 Messages postés 258 Date d'inscription vendredi 11 juillet 2014 Statut Membre Dernière intervention 11 janvier 2024
14 oct. 2021 à 11:33
Est ce bien cela?
function isBoardDisabled( )
{
	global $board, $promoting, $isUndoRequested, $isDrawRequested, $isGameOver;

	 /*if current player is promoting, a message needs to be replied to (Undo or Draw), or the game is over, then board is Disabled */
	$isBoardDisabled = (($promoting || $isUndoRequested || $isDrawRequested || $isGameOver) == true);
//define ("COLOR_MASK", 127); # 0111 1111
	//si l'adversaire est en train de promouvoir, l'échiquier est désactivé.
	if (!$isBoardDisabled)
	{
		if ($_SESSION['player']['p_color'] == "white")
			$promotionRow = 7;
		else
			$promotionRow = 0;

		 /*for ($i = 0; $i < 8; ++$i)
		 echo "";
			if (($board[$promotionRow][$i] & COLOR_MASK) == PAWN)
				$isBoardDisabled = true;*/
		for ($i = 0; $i < 8; ++$i) {
		echo "";
			if (!empty($board[$promotionRow][$i]) && COLOR_MASK == PAWN) {
				$isBoardDisabled = true;
			}
		}	
	}

	return $isBoardDisabled;
}


Car je n'ai plus le message d'erreur qui apparait.
0
jordane45 Messages postés 38314 Date d'inscription mercredi 22 octobre 2003 Statut Modérateur Dernière intervention 24 novembre 2024 4 705
14 oct. 2021 à 11:36
Oui.
0
Max747 Messages postés 258 Date d'inscription vendredi 11 juillet 2014 Statut Membre Dernière intervention 11 janvier 2024
14 oct. 2021 à 12:03
Merci.
Problème résolu.
0