Ma jauge créée dynamiquement n'apparaît pas
juleko
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jordane45 Messages postés 38486 Date d'inscription Statut Modérateur Dernière intervention -
jordane45 Messages postés 38486 Date d'inscription Statut Modérateur Dernière intervention -
Bonjour à tous, j'ai trouvé un code sur internet pour faire une jauge sous javascript qui me plaît plutôt pas mal, le voici:
Ce qui donne ce résultat:

J'aimerais crée cette jauge dynamiquement, c'est-à-dire l'ajouter dans le DOM, en cliquant sur un bouton, j'ai donc écrit:
Ainsi que tout le code contenant les fonctions pour crée la jauge (le même que celui écrit plus haut).
Mais en faisant cela, ma jauge ne s'affiche pas:

Et je n'ai aucun message d'erreur.
Voilà, si quelqu'un a une explication ou une solution je suis preneur, merci d'avance!
<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title></title> <script src="http://d3js.org/d3.v3.min.js" language="JavaScript"></script> <script src="http://code.jquery.com/jquery-1.10.1.min.js"></script> <script src="jauge_ronde.js" language="JavaScript"></script> <style> .liquidFillGaugeText { font-family: Helvetica; font-weight: bold; } </style> </head> <body> <svg id="fillgauge1" width="50%" height="250"></svg> <button id="essai">Essai</button> <script language="JavaScript"> $('#essai').click(function(){ var gauge1 = loadLiquidFillGauge("fillgauge1", 55); var config1 = liquidFillGaugeDefaultSettings(); config1.circleColor = "#FF7777"; config1.textColor = "#FF4444"; config1.waveTextColor = "#FFAAAA"; config1.waveColor = "#FFDDDD"; config1.circleThickness = 0.2; config1.textVertPosition = 0.2; config1.waveAnimateTime = 1000; }); </script> </body> </html>
/*! * @license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/) * Copyright (c) 2015, Curtis Bratton * All rights reserved. * * Liquid Fill Gauge v1.1 */ function liquidFillGaugeDefaultSettings(){ return { minValue: 0, // The gauge minimum value. maxValue: 100, // The gauge maximum value. circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius. circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius. circleColor: "#178BCA", // The color of the outer circle. waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle. waveCount: 1, // The number of full waves per width of the wave circle. waveRiseTime: 600, // The amount of time in milliseconds for the wave to rise from 0 to it's final height. waveAnimateTime: 10000, // The amount of time in milliseconds for a full wave to enter the wave circle. waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height. waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill. waveAnimate: true, // Controls if the wave scrolls or is static. waveColor: "#178BCA", // The color of the fill wave. waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top. textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50% valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed. displayPercent: true, // If true, a % symbol is displayed after the value. textColor: "#045681", // The color of the value text when the wave does not overlap it. waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it. }; } function loadLiquidFillGauge(elementId, value, config) { if(config == null) config = liquidFillGaugeDefaultSettings(); var gauge = d3.select("#" + elementId); var radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height")))/2; var locationX = parseInt(gauge.style("width"))/2 - radius; var locationY = parseInt(gauge.style("height"))/2 - radius; var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; var waveHeightScale; if(config.waveHeightScaling){ waveHeightScale = d3.scale.linear() .range([0,config.waveHeight,0]) .domain([0,50,100]); } else { waveHeightScale = d3.scale.linear() .range([config.waveHeight,config.waveHeight]) .domain([0,100]); } console.log(locationX); console.log(locationY); console.log(fillPercent); var textPixels = (config.textSize*radius/2); var textFinalValue = parseFloat(value).toFixed(2); var textStartValue = config.valueCountUp?config.minValue:textFinalValue; var percentText = config.displayPercent?"%":""; var circleThickness = config.circleThickness * radius; var circleFillGap = config.circleFillGap * radius; var fillCircleMargin = circleThickness + circleFillGap; var fillCircleRadius = radius - fillCircleMargin; var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); console.log(textPixels); console.log(textFinalValue); console.log(textStartValue); console.log(percentText); console.log(circleThickness); console.log(circleFillGap); console.log(fillCircleMargin); console.log(fillCircleRadius); console.log(waveHeight); var waveLength = fillCircleRadius*2/config.waveCount; var waveClipCount = 1+config.waveCount; var waveClipWidth = waveLength*waveClipCount; console.log(waveLength); console.log(waveClipCount); console.log(waveClipWidth); // Rounding functions so that the correct number of decimal places is always displayed as the value counts up. var textRounder = function(value){ return Math.round(value); }; if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ textRounder = function(value){ return parseFloat(value).toFixed(1); }; } if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ textRounder = function(value){ return parseFloat(value).toFixed(2); }; } // Data for building the clip wave area. var data = []; for(var i = 0; i <= 40*waveClipCount; i++){ data.push({x: i/(40*waveClipCount), y: (i/(40))}); } // Scales for drawing the outer circle. var gaugeCircleX = d3.scale.linear().range([0,2*Math.PI]).domain([0,1]); var gaugeCircleY = d3.scale.linear().range([0,radius]).domain([0,radius]); console.log(gaugeCircleX); console.log(gaugeCircleY); // Scales for controlling the size of the clipping path. var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); console.log(waveScaleX); console.log(waveScaleY); // Scales for controlling the position of the clipping path. var waveRiseScale = d3.scale.linear() // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill // circle at 100%. .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) .domain([0,1]); var waveAnimateScale = d3.scale.linear() .range([0, waveClipWidth-fillCircleRadius*2]) // Push the clip area one full wave then snap back. .domain([0,1]); // Scale for controlling the position of the text within the gauge. var textRiseScaleY = d3.scale.linear() .range([fillCircleMargin+fillCircleRadius*2,(fillCircleMargin+textPixels*0.7)]) .domain([0,1]); // Center the gauge within the parent SVG. var gaugeGroup = gauge.append("g") .attr('transform','translate('+locationX+','+locationY+')'); // Draw the outer circle. var gaugeCircleArc = d3.svg.arc() .startAngle(gaugeCircleX(0)) .endAngle(gaugeCircleX(1)) .outerRadius(gaugeCircleY(radius)) .innerRadius(gaugeCircleY(radius-circleThickness)); gaugeGroup.append("path") .attr("d", gaugeCircleArc) .style("fill", config.circleColor) .attr('transform','translate('+radius+','+radius+')'); // Text where the wave does not overlap. var text1 = gaugeGroup.append("text") .text(textRounder(textStartValue) + percentText) .attr("class", "liquidFillGaugeText") .attr("text-anchor", "middle") .attr("font-size", textPixels + "px") .style("fill", config.textColor) .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); // The clipping wave area. var clipArea = d3.svg.area() .x(function(d) { return waveScaleX(d.x); } ) .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} ) .y1(function(d) { return (fillCircleRadius*2 + waveHeight); } ); var waveGroup = gaugeGroup.append("defs") .append("clipPath") .attr("id", "clipWave" + elementId); var wave = waveGroup.append("path") .datum(data) .attr("d", clipArea) .attr("T", 0); // The inner circle with the clipping wave attached. var fillCircleGroup = gaugeGroup.append("g") .attr("clip-path", "url(#clipWave" + elementId + ")"); fillCircleGroup.append("circle") .attr("cx", radius) .attr("cy", radius) .attr("r", fillCircleRadius) .style("fill", config.waveColor); // Text where the wave does overlap. var text2 = fillCircleGroup.append("text") .text(textRounder(textStartValue) + percentText) .attr("class", "liquidFillGaugeText") .attr("text-anchor", "middle") .attr("font-size", textPixels + "px") .style("fill", config.waveTextColor) .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); // Make the value count up. if(config.valueCountUp){ var textTween = function(){ var i = d3.interpolate(this.textContent, textFinalValue); return function(t) { this.textContent = textRounder(i(t)) + percentText; } }; text1.transition() .duration(config.waveRiseTime) .tween("text", textTween); text2.transition() .duration(config.waveRiseTime) .tween("text", textTween); } // Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. var waveGroupXPosition = fillCircleMargin+fillCircleRadius*2-waveClipWidth; if(config.waveRise){ waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(0)+')') .transition() .duration(config.waveRiseTime) .attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')') .each("start", function(){ wave.attr('transform','translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. } else { waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')'); } if(config.waveAnimate) animateWave(); function animateWave() { wave.attr('transform','translate('+waveAnimateScale(wave.attr('T'))+',0)'); wave.transition() .duration(config.waveAnimateTime * (1-wave.attr('T'))) .ease('linear') .attr('transform','translate('+waveAnimateScale(1)+',0)') .attr('T', 1) .each('end', function(){ wave.attr('T', 0); animateWave(config.waveAnimateTime); }); } function GaugeUpdater(){ this.update = function(value){ var newFinalValue = parseFloat(value).toFixed(2); var textRounderUpdater = function(value){ return Math.round(value); }; if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ textRounderUpdater = function(value){ return parseFloat(value).toFixed(1); }; } if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ textRounderUpdater = function(value){ return parseFloat(value).toFixed(2); }; } var textTween = function(){ var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2)); return function(t) { this.textContent = textRounderUpdater(i(t)) + percentText; } }; text1.transition() .duration(config.waveRiseTime) .tween("text", textTween); text2.transition() .duration(config.waveRiseTime) .tween("text", textTween); var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); var waveRiseScale = d3.scale.linear() // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill // circle at 100%. .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) .domain([0,1]); var newHeight = waveRiseScale(fillPercent); var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); var newClipArea; if(config.waveHeightScaling){ newClipArea = d3.svg.area() .x(function(d) { return waveScaleX(d.x); } ) .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} ) .y1(function(d) { return (fillCircleRadius*2 + waveHeight); } ); } else { newClipArea = clipArea; } var newWavePosition = config.waveAnimate?waveAnimateScale(1):0; wave.transition() .duration(0) .transition() .duration(config.waveAnimate?(config.waveAnimateTime * (1-wave.attr('T'))):(config.waveRiseTime)) .ease('linear') .attr('d', newClipArea) .attr('transform','translate('+newWavePosition+',0)') .attr('T','1') .each("end", function(){ if(config.waveAnimate){ wave.attr('transform','translate('+waveAnimateScale(0)+',0)'); animateWave(config.waveAnimateTime); } }); waveGroup.transition() .duration(config.waveRiseTime) .attr('transform','translate('+waveGroupXPosition+','+newHeight+')') } } return new GaugeUpdater(); }
Ce qui donne ce résultat:

J'aimerais crée cette jauge dynamiquement, c'est-à-dire l'ajouter dans le DOM, en cliquant sur un bouton, j'ai donc écrit:
<!DOCTYPE HTML> <head> <meta charset='utf-8'/> </head> <body> <button id="essai">Apparaître</button> <button id="creer">Créer</button> <script src="http://code.jquery.com/jquery-1.10.1.min.js"></script> <script src="https://d3js.org/d3.v3.min.js"></script> <script src="/socket.io/socket.io.js"></script> <script> $('#essai').click(function(){ var volinit = "55"; var gauge = loadLiquidFillGauge("gauge", volinit); var config = liquidFillGaugeDefaultSettings(); config.circleColor = "#FF7777"; config.textColor = "#FF4444"; config.waveTextColor = "#FFAAAA"; config.waveColor = "#FFDDDD"; config.circleThickness = 0.2; config.textVertPosition = 0.2; config.waveAnimateTime = 1000; }); $('#creer').click(function(){ var svg = document.createElement("svg"); svg.setAttribute("id", "gauge"); svg.setAttribute("width", "565"); svg.setAttribute("height", "50"); document.getElementsByTagName("body")[0].appendChild(svg); });
Ainsi que tout le code contenant les fonctions pour crée la jauge (le même que celui écrit plus haut).
Mais en faisant cela, ma jauge ne s'affiche pas:

Et je n'ai aucun message d'erreur.
Voilà, si quelqu'un a une explication ou une solution je suis preneur, merci d'avance!
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