Mon Minecraft crash
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Agarmir Messages postés 17 Statut Membre -
Agarmir Messages postés 17 Statut Membre -
Bonjour je suis ici aujourd'hui car je vient de réparer mon ordinateur et quand j'ai retélecharger minecraft il ne fait que crash il y a marquer:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 17/01/16 18:08
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bcc.ao(SourceFile:592)
at bcc.am(SourceFile:428)
at bcc.a(SourceFile:375)
at net.minecraft.client.main.Main.main(SourceFile:122)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bcc.ao(SourceFile:592)
at bcc.am(SourceFile:428)
-- Initialization --
Details:
Stacktrace:
at bcc.a(SourceFile:375)
at net.minecraft.client.main.Main.main(SourceFile:122)
-- System Details --
Details:
Minecraft Version: 16w02a
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 54100064 bytes (51 MB) / 150351872 bytes (143 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 16w02a
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
je ne sais que faire si il y en a qui on la solution merci
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 17/01/16 18:08
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bcc.ao(SourceFile:592)
at bcc.am(SourceFile:428)
at bcc.a(SourceFile:375)
at net.minecraft.client.main.Main.main(SourceFile:122)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bcc.ao(SourceFile:592)
at bcc.am(SourceFile:428)
-- Initialization --
Details:
Stacktrace:
at bcc.a(SourceFile:375)
at net.minecraft.client.main.Main.main(SourceFile:122)
-- System Details --
Details:
Minecraft Version: 16w02a
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 54100064 bytes (51 MB) / 150351872 bytes (143 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 16w02a
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
je ne sais que faire si il y en a qui on la solution merci
2 réponses
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Bonjour !
Avez-vous vérifié si la JDK 1.8.0.25 est bien installée sur votre poste (https://www.oracle.com/java/technologies/javase-jre8-downloads.html ?
La variable d'environnement PATH est-elle bien définie (https://www.java.com/fr/download/help/path.html ?
Le pilote de votre carte graphique est-il à jour ?
En vous souhaitant bonne journée,
Luc
Les 3 plus grands mensonges du dev : 1. La doc ? On la fera plus tard... 2. Le programme a été testé et ne comporte aucun bug... 3. Les spécifications techniques arrivent... -
Salut,
org.lwjgl.LWJGLException: Pixel format not accelerated
[...]
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current
Ces lignes signifient que tu n'as pas ce qu'il faut pour lancer un jeu en 3D.
Tu dis avoir réparé ton ordinateur, as-tu installé le pilote de ta carte graphique ?