Issue with my textures on Blender

Solved
owira Posted messages 9 Status Member -  
owira Posted messages 9 Status Member -
Hi! I have a problem with Blender that I haven't been able to solve myself or by watching tutorials online.
I put my Mesh in my 3D interface, then I add a material without changing any parameters, and finally I apply my texture. But strangely, my texture does not appear on my object when I render, even though it shows up in the preview. I uninstalled and reinstalled Blender thinking it was just a bug, but it wasn't the case, the problem persists. If you know what my mistake is or how to solve this issue, it would be really kind of you to let me know. Thank you in advance!

2 answers

  1. Flokk Posted messages 435 Status Member 21
     
    Hi,
    it's difficult to pinpoint the problem with your explanations.

    The best thing is to share the .blend file with us.
    https://pasteall.org/blend/
    2
  2. Akelun Posted messages 182 Registration date   Status Member Last intervention   48
     
    Hello,

    I confirm, this is not a bug (well, if it's what I think, otherwise it could be).
    Actually, Blender handles textures differently depending on whether you want to see them in the 3D view or in the render. This is useful, for example, to keep a texture helpful for checking the "UV unwrapping" (in English "UV stamp", I believe: a necessary step to ensure that the texture is placed as best as possible on the model) while checking what our actual texture looks like in the render.

    If you want to see your texture in the render, you need to consider several parameters. And already, my first question is: have you thought about doing the UV unwrapping (did you enter "Edit mode" in the object, did you select all the faces and hit the letter "U" on the keyboard, choosing one of the options that appear)?
    (Note that UV unwrapping is not 100% necessary, as there are other ways to place the texture on the model, but as the definition of UV unwrapping shows above, it is necessary for more complex objects than a simple cube/cylinder/plane/etc...)

    Otherwise, as Flokk pointed out, the simplest thing would be to send us the .blend file. This would allow us to see directly what the problem is and would save us several steps where we ask you if you've done this, that, etc... ^^

    --
    2
    1. owira Posted messages 9 Status Member
       
      Sorry Flokk for not being clear enough, and forgive me I don't know how to send you my .Blen. ... it would be cool if you have the time to explain how to send it to you ^^
      And the texture I'm trying to apply is clouds, which is a texture already programmed in Blender, does this type of texture require UV unwrapping? Because I just tried doing a UV stamp and I'm not sure it's the same result as in the preview. And thank you for replying so quickly! :)
      0
    2. Akelun Posted messages 182 Registration date   Status Member Last intervention   48
       
      To send the .blend file, it's very simple, go to the site "pasteall.org" linked by Flokk above, click on "Browse," select your .blend file with the texture problem, click on "Upload file" (the button is quite discreet, I'll grant you that, but you can click on it), wait a moment for the file to be "uploaded" and once the upload is completed, you should find yourself on a page where the name of your file and "download" are written. All you need to do is copy-paste the link of the web page (a link that should look like this: http://pasteall.org/blend/index.php?id=37672) and send it to us via comment.

      And to answer you, UV unwrapping is necessary for all textures. Regardless of whether it is an image or a texture "already programmed in Blender" like Cloud's.
      Now, the problem must stem from elsewhere anyway, because even without UV unwrapping, Blender manages to place textures in a certain way, in its own manner. But that's also why having the .blend file could be useful to understand what you may have forgotten to configure.
      0
    3. owira Posted messages 9 Status Member
       
      Wow, you are talented Akelun!
      Here is my .blen.
      http://pasteall.org/blend/index.php?id=37675
      0
    4. Utter Posted messages 446 Registration date   Status Member Last intervention   19 > owira Posted messages 9 Status Member
       
      Hi,
      I'm adding a material without changing any parameters
      In the "textures" panel > "Wrap" (my blender is in French. I know it’s not good..^^), you can choose one of the 3 coordinate modes under "UV", which doesn't give anything.. ;-) Generated, Object or Global.
      0
    5. owira Posted messages 9 Status Member > Utter Posted messages 446 Registration date   Status Member Last intervention  
       
      cool thanks!! it worked!! ^^
      0