Erreur ?

Résolu/Fermé
Jou - 7 févr. 2023 à 18:23
Phil_1857 Messages postés 1881 Date d'inscription lundi 23 mars 2020 Statut Membre Dernière intervention 21 février 2024 - 8 févr. 2023 à 10:33
import random


class Pokemon:
    def __init__(self, nom, type1, type2, hp, atk, df, spatk, spdf, spd, move1, move2, move3, move4):
        self.nom = nom
        self.type1 = type1
        self.type2 = type2
        self.hp = hp
        self.atk = atk
        self.df = df
        self.spatk = spatk
        self.spdf = spdf
        self.spd = spd
        self.move1 = move1
        self.move2 = move2
        self.move3 = move3
        self.move4 = move4


class Move:
    def __init__(self, nom, form, typ, pwr):
        self.nom = nom
        self.form = form
        self.typ = typ
        self.pwr = pwr


Flamethrower = Move("Flamethrower", "Special", "Feu", 90)
Slash = Move("Slash", "Physical", "Normal", 70)
Air_Slash = Move("Air Slash", "Special", "Flying", 75)
Feu_Fang = Move("Feu Fang", "Physical", "Feu", 65)
Aqua_Tail = Move("Aqua Tail", "Physical", "Eau", 90)
Eau_Pulse = Move("Eau Pulse", "Special", "Eau", 60)
Bite = Move("Bite", "Physical", "Dark", 60)
Rapid_Spin = Move("Rapid Spin", "Physical", "Normal", 50)
Seed_Bomb = Move("Seed Bomb", "Physical", "Plante", 60)
Sludge_Bomb = Move("Sludge Bomb", "Special", "Poison", 90)
Razor_Leaf = Move("Razor Leaf", "Physical", "Plante", 55)
Double_Edge = Move("Double Edge", "Physical", "Normal", 120)
DGriffe = Move("Draco-Griffe", "Special", "Feu", 80)
DCharge = Move("Draco-Charge", "Physical", "Eau", 100)
Jet = Move("Jet de sable", "Physical", "Flying", 100)
Morsure = Move("Morsure", "Normal", "Plante", 60)
Ombre = Move("Ombre portée", "Physical", "Plante", 87),
DSouffle = Move("Draco-Souffle", "Physical", "Feu", 110)
PvrA = Move("Pouvoir Antique", "Special", "Flying", 111)
Chatiment = Move("Chatiment", "Physical", "Plante", 112)

Pok1 = Pokemon("Dracaufeu", "Feu", "Flying", 185, 149, 143, 177, 150, 167, Flamethrower, Air_Slash, Feu_Fang, Slash)
Pok2 = Pokemon("Blastoise", "Eau", None, 186, 148, 167, 150, 172, 143, Eau_Pulse, Aqua_Tail, Bite, Rapid_Spin)
Pok3 = Pokemon("Venusaur", "Plante", "Poison", 187, 147, 148, 167, 167, 145, Seed_Bomb, Sludge_Bomb, Double_Edge,
               Razor_Leaf)
Pok4 = Pokemon("Carchacrok", "Sol", "Dragon", 108, 95, 130, 180, 130, 190, DGriffe, DCharge, Jet, Morsure)
Pok5 = Pokemon("Giratina", "Spectre", "Dragon", 150, 120, 100, 150, 130, 170, Ombre, DSouffle, PvrA, Chatiment)


def PokAttack(pok1, pok2, move):
    critChance = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5]
    randDamage = [85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100]
    STABdmg = 1
    gamestate = 0
    if move.typ == pok1.type1:
        STABdmg = 1.5
    elif move.typ == pok1.type2:
        STABdmg = 1.5
    else:
        pass

    dmg = move.pwr

    if move.form == "Physical":
        damage = (((22 * dmg * (pok1.atk / pok2.df)) / 50) + 2) * random.choice(critChance) * (
            random.choice(randDamage)) * STABdmg
    else:
        damage = (((22 * dmg * (pok1.spatk / pok2.spdf)) / 50) + 2) * random.choice(critChance) * (
            random.choice(randDamage)) * STABdmg

    if move.typ == "Feu" and pok2.type1 == "Eau":
        damage *= 0.5
    if move.typ == "Feu" and pok2.type1 == "Plante":
        damage *= 1.8
    if move.typ == "Feu" and pok2.type1 == "Feu":
        damage *= 0.5
    if move.typ == "Plante" and pok2.type1 == "Eau":
        damage *= 1.8
    if move.typ == "Plante" and pok2.type1 == "Flying":
        damage *= 0.5
    if move.typ == "Plante" and pok2.type1 == "Plante":
        damage *= 0.5
    if move.typ == "Plante" and pok2.type1 == "Feu":
        damage *= 0.5
    if move.typ == "Eau" and pok2.type1 == "Eau":
        damage *= 0.5
    if move.typ == "Eau" and pok2.type1 == "Plante":
        damage *= 0.5
    if move.typ == "Eau" and pok2.type1 == "Feu":
        damage *= 1.8
    if move.typ == "Flying" and pok2.type1 == "Plante":
        damage *= 1.8

    damage = round(damage, 0)
    damage = int(damage / 100)

    print(f'{pok1.nom} used {move.nom}')
    pok2.hp -= damage
    print(f"{pok2.nom} takes {damage} damage !")

    if pok2.hp <= 0:
        gamestate = 1
        pok2.hp = 0

    print(f'{pok2.nom} has {pok2.hp} HP left. \n')

    return gamestate


party = []

pokedex = [Pok1, Pok2, Pok3, Pok4, Pok5]

print(f'Please choose a Pokemon to use: (1) {Pok1.nom} (2) {Pok2.nom} (3) {Pok3.nom} (4) {Pok4.nom} (5) {Pok5.nom} ')

pokemonChoice = int(input())

if pokemonChoice == 1:
    party.append(Pok1)

    print(f"You have chosen {Pok1.nom}.")
elif pokemonChoice == 2:

    party.append(Pok2)
    print(f"You have chosen {Pok2.nom}.")
elif pokemonChoice == 3:
    party.append(Pok3)

    print(f"You have chosen {Pok3.nom}.")
elif pokemonChoice == 4:
    party.append(Pok4)

    print(f"Vous avez choisi {Pok4.nom}.")
elif pokemonChoice == 5:
    party.append(Pok5)

    print(f"Vous avez choisi {Pok5.nom}.")
else:
    choicelol = random.choice(pokedex)

    party.append(choicelol)

    print(f'Invalid input. Random Pokemon chosen... {choicelol.nom}.\n')

print(
    f'Please choose a Pokemon to battle against: (1) {Pok1.nom} (2) {Pok2.nom} (3) {Pok3.nom} (4) {Pok4.nom} (5) {Pok5.nom} ')

pokemonChoice2 = int(input())

if pokemonChoice2 == 1:
    party.append(Pok1)

    print(f"You have chosen to battle {Pok1.nom}.")
elif pokemonChoice2 == 2:

    party.append(Pok2)
    print(f"You have chosen to battle {Pok2.nom}.")
elif pokemonChoice2 == 3:
    party.append(Pok3)

    print(f"You have chosen to battle {Pok3.nom}.")

elif pokemonChoice2 == 4:
    party.append(Pok4)

    print(f"Vous avez choisi de vous battre contre {Pok4.nom}.")
elif pokemonChoice2 == 5:
    party.append(Pok5)

    print(f"Vous avez choisi de vous battre contre {Pok5.nom}.")
else:
    choicelol = random.choice(pokedex)

    party.append(choicelol)

    print(f'Invalide. Un Pokémon random a été choisi... {choicelol.nom}.\n')

gamestate = 0
while gamestate == 0:
    if party[0].spd >= party[1].spd:
        print(
            f"Choisir un mouvement: (1) {party[0].move1.nom} (2) {party[0].move2.nom} (3) {party[0].move3.nom} (4) {party[0].move4.nom}")
        moveChoice1 = int(input())
        if moveChoice1 == 1:
            if PokAttack(party[0], party[1], party[0].move1) == 1:
                gamestate = 1
        elif moveChoice1 == 2:
            if PokAttack(party[0], party[1], party[0].move2) == 1:
                gamestate = 1
        elif moveChoice1 == 3:
            if PokAttack(party[0], party[1], party[0].move3) == 1:
                gamestate = 1
        elif moveChoice1 == 4:
            if PokAttack(party[0], party[1], party[0].move4) == 1:
                gamestate = 1
        if gamestate != 1:
            randMove = random.randint(1, 4)
            if randMove == 1:
                if PokAttack(party[1], party[0], party[1].move1) == 1:
                    gamestate = 2
            elif randMove == 2:
                if PokAttack(party[1], party[0], party[1].move2) == 1:
                    gamestate = 2
            elif randMove == 3:
                if PokAttack(party[1], party[0], party[1].move3) == 1:
                    gamestate = 2
            elif randMove == 4:
                if PokAttack(party[1], party[0], party[1].move4) == 1:
                    gamestate = 2
    else:
        randMove = random.randint(1, 4)
        if randMove == 1:
            if PokAttack(party[1], party[0], party[1].move1) == 1:
                gamestate = 2
        elif randMove == 2:
            if PokAttack(party[1], party[0], party[1].move2) == 1:
                gamestate = 2
        elif randMove == 3:
            if PokAttack(party[1], party[0], party[1].move3) == 1:
                gamestate = 2
        elif randMove == 4:
            if PokAttack(party[1], party[0], party[1].move4) == 1:
                gamestate = 2
        if gamestate != 2:
            print(
                f"Choisir un mouvement: (1) {party[0].move1.nom} (2) {party[0].move2.nom} (3) {party[0].move3.nom} (4) {party[0].move4.nom}")
            moveChoice2 = int(input())
            if moveChoice2 == 1:
                if PokAttack(party[0], party[1], party[0].move1) == 1:
                    gamestate = 1
            elif moveChoice2 == 2:
                if PokAttack(party[0], party[1], party[0].move2) == 1:
                    gamestate = 1
            elif moveChoice2 == 3:
                if PokAttack(party[0], party[1], party[0].move3) == 1:
                    gamestate = 1
            elif moveChoice2 == 4:
                if PokAttack(party[0], party[1], party[0].move4) == 1:
                    gamestate = 1

if gamestate == 1:
    print("ta gagné! c fini")
elif gamestate == 2:
    print("t nul! C fini")

Salut ! voici mon code Pokemon. J'ai rajouté Giratina et Carchacrok, mais lorsqu'on commence à jouer, si on sélectionne un de ces 2 pokemon, ca affiche une erreur ensuite, mais je ne la trouve pas . Quelqu'un pourrait me l'expliquer svp

3 réponses

yg_be Messages postés 22485 Date d'inscription lundi 9 juin 2008 Statut Contributeur Dernière intervention 24 février 2024 1 446
7 févr. 2023 à 19:55

bonjour,

regarde bien à la fin de la ligne 45.

1

wooo ça marche !! merci !!!

0

UPDATE :

le code fonctionne quand on utilise Carchacrok comme poké de base, par contre, avec le dernier, Giratina, ca ne marche pas. Voici l'erreur formulée :

line 234, in <module>
    f"Choisir un mouvement: (1) {party[0].move1.nom} (2) {party[0].move2.nom} (3) {party[0].move3.nom} (4) {party[0].move4.nom}")
AttributeError: 'tuple' object has no attribute 'nom

Merci :)

0
Phil_1857 Messages postés 1881 Date d'inscription lundi 23 mars 2020 Statut Membre Dernière intervention 21 février 2024 175
Modifié le 8 févr. 2023 à 10:34

Bonjour,

Il faut croire que party[0].move4 n'a pas d'attribut "nom" ...

0