Comment augmenter mes FPS sur Css ?

SoS |lisandro Messages postés 2 Statut Membre -  
saian51 Messages postés 232 Statut Membre -
Bonjour,

Voila,j'aimerai augmenter mon nombres de Fps sur Counter Strike source.Je tourne entre 9 et 30 fps max.COmment faire ?

Voila ma config :
Carte graph : Nvidia GeForce 9700m GT truboCache
Processeur : Intel Centrino 2

Merci d'avance !

3 réponses

  1. saian51 Messages postés 232 Statut Membre 170
     
    Salut,
    essaye de mettre ça dans ton "autoexec.cfg" (qui est dans C:\Program Files\Steam\SteamApps\toncompte\counter-strike source\cstrike\cfg) :

    // Netcode

    fps_max "0"
    rate "1048576"
    cl_cmdrate "66"
    cl_updaterate "66"
    cl_interp "0.01"
    cl_interp_ratio "1"
    cl_lagcomp_errorcheck "0"
    cl_lagcompensation "1"
    cl_predictweapons "1"
    cl_smooth "0"
    cl_smoothtime "0.01"

    //Disabling Ropes
    r_ropetranslucent "0"
    rope_smooth "0"
    rope_wind_dist "0"
    rope_collide "0"
    rope_subdiv "0"

    //General Performance CVARs
    r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
    r_drawdetailprops "1" // 'Detailed' props, such as grass
    r_drawflecks "1" // Impact debris
    r_shadows "1" // Player Shadows
    r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
    r_dynamic "0" // Dynamic lighting
    r_3dsky "0" // Render the 3D skybox projection
    r_propsmaxdist "0" // Maximum visible distance of props
    r_worldlights "1" // Lights that reflect off your weapon
    r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
    cl_phys_props_max "0" // Maximum clientside physic props
    cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
    cl_ragdoll_collide "0" // Ragdoll collisions
    cl_ragdoll_fade_time "0" // Time until ragdolls disappear
    cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ejectbrass "0" // Disables brass ejection
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_show_splashes "0" // Disables water splashes.
    r_eyes "0" // Disables eyes in models.
    r_teeth "0" // Disables teeth in models.
    gl_clear "0" // Disables the gl_clear convariable.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_disable_bloom "0" // Disables bloom effects.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
    props_break_max_pieces "0" // Disables prop fragmenting
    r_decal_cullsize 0

    mat_debug_postprocessing_effects "0"
    mat_debugdepthmode "0"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    texture_budget_background_alpha "9999999"
    texture_budget_panel_height "0"
    texture_budget_panel_width "0"
    mat_compressedtextures "1"
    mat_filterlightmaps "1"
    mat_forcehardwaresync "0"
    r_maxdlights "32"
    cl_detail_avoid_force "0"
    cl_detail_avoid_radius "0"
    cl_detail_avoid_recover_speed "0"
    cl_detail_max_sway "0"
    r_maxnewsamples "0"
    r_maxsampledist "0"
    r_norefresh "0"
    r_minnewsamples "0"
    mat_parallaxmap "0"
    mat_hdr_level "0"
    budget_peaks_window "0"
    mat_bloomscale "0"
    mat_forcemanagedtextureintohardware "0"
    mat_fastnobump "1"
    cl_wpn_sway_interp "0"

    mat_debug_postprocessing_effects "0"
    mat_debugdepthmode "0"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    cl_forcepreload "1"
    cl_drawmonitors "0"
    gl_clear "1"
    texture_budget_background_alpha "9999999"
    texture_budget_panel_height "0"
    texture_budget_panel_width "0"
    mat_compressedtextures "1"
    mat_filterlightmaps "1"
    mat_forcehardwaresync "0"
    mat_reducefillrate "1"
    mat_disable_bloom "1"
    r_maxdlights "32"
    mat_wateroverlaysize "8"
    cl_show_splashes "0"
    cl_detail_avoid_force "0"
    cl_detail_avoid_radius "0"
    cl_detail_avoid_recover_speed "0"
    cl_detail_max_sway "0"
    mat_hdr_enabled "0"
    r_maxnewsamples "0"
    r_maxsampledist "0"
    r_norefresh "0"
    r_minnewsamples "0"
    mat_parallaxmap "0"
    mat_hdr_level "0"
    budget_peaks_window "0"
    mat_bloomscale "0"
    mat_forcemanagedtextureintohardware "0"
    mat_fastnobump "1"
    cl_wpn_sway_interp "0"
    budget_show_peaks "0"
    budget_averages_window "0"
    budget_background_alpha "0"
    budget_show_averages "0"
    mat_antialias "0"
    mat_specular "0"
    mat_bumpmap "0"
    mat_bufferprimitives "1"
    mat_disable_lightwarp "1"
    budget_show_history "0"
    mat_framebuffercopyoverlaysize "0"
    budget_history_range_ms "5"
    r_forcewaterleaf "0"
    mat_disable_ps_patch "1"
    mat_envmapsize "0"
    mat_envmaptgasize "0"
    mat_disable_fancy_blending "1"
    mat_autoexposure_max "0"
    mat_autoexposure_min "0"
    budget_history_numsamplesvisible "0"
    mat_picmip "2"
    mat_clipz "1"
    r_phong "0"
    lod_TransitionDist "0"
    mat_vsync "0"
    r_shadows "1"
    r_eyes "0"
    r_eyeglintlodpixels "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_shadowrendertotexture "1"
    flex_smooth "0"
    r_lod_noupdate "1"
    r_flex "0"
    r_eyeshift_y "0"
    mat_shadowstate "0"
    r_eyeshift_x "0"
    r_eyemove "0"
    r_eyegloss "0"
    r_teeth "0"
    r_worldlightmin "0.0002"
    r_waterforcereflectentities "0"
    r_worldlights "1"
    r_PhysPropStaticLighting "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_updaterefracttexture "0"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "0"
    r_drawflecks "0"
    r_dopixelvisibility "0"
    r_renderoverlayfragment "0"
    r_occlusion "0"
    r_shadowmaxrendered "32"
    r_rootlod "2"
    r_lod "2"
    r_drawbatchdecals "0"
    cl_rumblescale "0"
    net_showevents "0"
    r_spray_lifetime "1"
    showhitlocation "1"
    r_ambientboost "0"
    r_ambientfactor "1"
    r_waterforceexpensive "0"
    r_ropetranslucent "0"
    r_dynamic "0"
    r_lightaverage "1"
    g_ragdoll_fadespeed "0"
    g_ragdoll_lvfadespeed "0"
    lod_enable "1"
    dsp_water "14"
    blink_duration "0"

    // These cvars boost your fps dramaticly
    r_3dsky "0"
    r_sse "1"
    r_sse2 "1"
    r_mmx "1"
    props_break_max_pieces "0"
    weapon_showproficiency "1"

    //Ropes
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_wind_dist "0.01"
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_averagelight "0"
    rope_smooth "0"
    rope_shake "0"
    rope_collide "0"

    //Models
    cl_ragdoll_physics_enable "1"
    cl_ragdoll_collide "0"
    cl_phys_props_max "50"
    r_maxmodeldecal "0"
    r_drawmodeldecals "0"

    //Blood Settings
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    PS: si tu n'as pas de fichier autoexec il faut que tu le crée ;)
    On est capable du meilleur comme du pire, mais c'est dans le pire que l'on reste les meilleurs...
    0
    1. Dovahkiiin
       
      "maxfps 0" ?
      Are u fucking kidding me ?
      0
    2. saian51 Messages postés 232 Statut Membre 170
       
      non ça veut dire pas de limite d'après ce que je me souvient
      0
  2. SoS |lisandro Messages postés 2 Statut Membre
     
    Merci,mais comment crée le fichier autoexec ?
    0