Mon jeu dead by daylight crash au lancement
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Abdel7334
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46
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Djo La Force Messages postés 22035 Statut Contributeur -
Djo La Force Messages postés 22035 Statut Contributeur -
Salut , aujourd'hui j'ai acheter dead by daylight sur steam , après le téléchargement je lance le jeux puis après le message " appuyer sur une touche pour continuer le jeux " puis le jeux freez et reste en ecran noir puis me montre un message d'erreur:
Fatal error: [File:D:\Jenkins\workspace\DBD_1.5.2\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
KERNELBASE {0x0000000000000000} + 229660 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8116813 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7849642 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7765512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10979329 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10981574 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10830778 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10941476 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11814655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24310625 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11858992 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11847841 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155258 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155501 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861366 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8113527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8072108 bytes
kernel32 {0x0000000000000000} + 5758 bytes
ntdll {0x0000000000000000} + 144641 bytes
Fatal error: [File:D:\Jenkins\workspace\DBD_1.5.2\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
KERNELBASE {0x0000000000000000} + 229660 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8116813 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7849642 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7765512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10979329 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10981574 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10830778 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10941476 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11814655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24310625 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11858992 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11847841 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155258 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7155501 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861366 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11861512 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8113527 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8072108 bytes
kernel32 {0x0000000000000000} + 5758 bytes
ntdll {0x0000000000000000} + 144641 bytes
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C'est l'API qui sert à gérer l'affichage des jeux, le son, etc...
Essaie de le réinstaller, on ne sait jamais, sinon, fait une vérification des fichiers du jeu dans steam.
DX 11 oui, ça serait une bonne idée.
Sinon tu ne sais pas d'ou viendrais encore le prob ?