Crash lors de connexion à un serveur !

Résolu/Fermé
Tazis - Modifié par Tazis le 1/08/2016 à 12:14
 Tazis - 1 août 2016 à 17:25
Bonjour,

j'ai un gros problème!
Je peux me connecter à un serveur (solo ou multijoueur, privé ou publique) mais 5 secondes après mon jeu crash...
J'ai eu ça du jour au lendemain et j'ai déjà tout supprimé et réinstallé windows.
j' ai retéléchargé minecraft et ça me fait toujours la même chose...

voici le message d’erreur :

Completely ignored arguments: [--nativeLauncherVersion, 307]
[13:49:09] [Client thread/INFO]: Setting user: Tazis
[13:49:17] [Client thread/WARN]: Skipping bad option: lastServer:
[13:49:17] [Client thread/INFO]: LWJGL Version: 2.9.4
[13:49:19] [Client thread/INFO]: Reloading ResourceManager: Default
[13:49:38] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:49:39] [Thread-5/INFO]: Initializing LWJGL OpenAL
[13:49:39] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:49:44] [Thread-5/INFO]: OpenAL initialized.
[13:49:44] [Sound Library Loader/INFO]: Sound engine started
[13:49:49] [Client thread/INFO]: Created: 1024x512 textures-atlas
[13:58:41] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2
[13:58:41] [Server thread/INFO]: Generating keypair
[13:58:44] [Server thread/INFO]: Preparing start region for level 0
[13:58:45] [Server thread/INFO]: Preparing spawn area: 2%
[13:58:46] [Server thread/INFO]: Preparing spawn area: 4%
[13:58:47] [Server thread/INFO]: Preparing spawn area: 7%
[13:58:49] [Server thread/INFO]: Preparing spawn area: 9%
[13:58:50] [Server thread/INFO]: Preparing spawn area: 11%
[13:58:51] [Server thread/INFO]: Preparing spawn area: 13%
[13:58:52] [Server thread/INFO]: Preparing spawn area: 16%
[13:58:53] [Server thread/INFO]: Preparing spawn area: 18%
[13:58:54] [Server thread/INFO]: Preparing spawn area: 21%
[13:58:55] [Server thread/INFO]: Preparing spawn area: 25%
[13:58:56] [Server thread/INFO]: Preparing spawn area: 28%
[13:58:57] [Server thread/INFO]: Preparing spawn area: 31%
[13:58:58] [Server thread/INFO]: Preparing spawn area: 34%
[13:58:59] [Server thread/INFO]: Preparing spawn area: 36%
[13:59:00] [Server thread/INFO]: Preparing spawn area: 39%
[13:59:01] [Server thread/INFO]: Preparing spawn area: 43%
[13:59:02] [Server thread/INFO]: Preparing spawn area: 48%
[13:59:03] [Server thread/INFO]: Preparing spawn area: 52%
[13:59:04] [Server thread/INFO]: Preparing spawn area: 56%
[13:59:05] [Server thread/INFO]: Preparing spawn area: 60%
[13:59:06] [Server thread/INFO]: Preparing spawn area: 65%
[13:59:07] [Server thread/INFO]: Preparing spawn area: 68%
[13:59:08] [Server thread/INFO]: Preparing spawn area: 72%
[13:59:09] [Server thread/INFO]: Preparing spawn area: 76%
[13:59:10] [Server thread/INFO]: Preparing spawn area: 82%
[13:59:11] [Server thread/INFO]: Preparing spawn area: 86%
[13:59:12] [Server thread/INFO]: Preparing spawn area: 90%
[13:59:13] [Server thread/INFO]: Preparing spawn area: 96%
[13:59:14] [Server thread/INFO]: Changing view distance to 12, from 10
[13:59:18] [Server thread/INFO]: Tazis[local:E:4ea38b30] logged in with entity id 709 at (-237.5, 63.0, 44.5)
[13:59:18] [Server thread/INFO]: Tazis a rejoint la partie
[13:59:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14408ms behind, skipping 288 tick(s)
A fatal error has been detected by the Java Runtime Environment:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001ab6ad95, pid=1640, tid=2740

JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig7icd64.dll+0x6ad95]

Failed to write core dump. Minidumps are not enabled by default on client versions of Windows

An error report file with more information is saved as:
C:\Users\Léna\AppData\Roaming\.minecraft\hs_err_pid1640.log
Compiled method (c1) 627634 7414 3 caf::g (20 bytes)
total in heap [0x0000000003838590,0x0000000003839488] = 3832
relocation [0x00000000038386b0,0x0000000003838788] = 216
main code [0x00000000038387a0,0x0000000003838f00] = 1888
stub code [0x0000000003838f00,0x0000000003838ff8] = 248
oops [0x0000000003838ff8,0x0000000003839000] = 8
metadata [0x0000000003839000,0x0000000003839038] = 56
scopes data [0x0000000003839038,0x0000000003839320] = 744
scopes pcs [0x0000000003839320,0x0000000003839460] = 320
dependencies [0x0000000003839460,0x0000000003839468] = 8
nul chk table [0x0000000003839468,0x0000000003839488] = 32

If you would like to submit a bug report, please visit:
http://bugreport.sun.com/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.

AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

aidez moi svp
merci

1 réponse

Doryan38 Messages postés 134 Date d'inscription lundi 13 juin 2016 Statut Membre Dernière intervention 17 novembre 2016 72
1 août 2016 à 12:24
Bonjour,

Avez vous les "VBO" d'actif ? Si vous savez pas ou sella se trouve, voici une explication par image:







4
Merci énormément, mon jeu remarche de nouveau car j 'ai désactivé cet option .
Est ce que les vbos ceux sont activés par un réglage par défaut ?

En tout cas
merci
0
Doryan38 Messages postés 134 Date d'inscription lundi 13 juin 2016 Statut Membre Dernière intervention 17 novembre 2016 72 > Tazis
1 août 2016 à 17:23
Pas de problème :)

Je crois pas que sella s'active tout seul.
0
ok merci
0