Automatiser un slider.

Bonsoir,

Je rencontre un problème avec un slider que j'ai intégré à mon site web (dans le cadre d'un projet d'étude pour le bac).

Je souhaiterai un code ou un moyen de l'automatiser pour qu'il puisse changer d'image toutes les 4 secondes par exemple.

Voici le code html :


<div id="slideshow">

	<ul class="slides">
    	<li><img src="img/photos/1.jpg" width="620" height="320" alt="Marsa Alam underawter close up" /></li>
        <li><img src="img/photos/2.jpg" width="620" height="320" alt="Turrimetta Beach - Dawn" /></li>
        <li><img src="img/photos/3.jpg" width="620" height="320" alt="Power Station" /></li>
        <li><img src="img/photos/4.jpg" width="620" height="320" alt="Colors of Nature" /></li>
    </ul>

    <span class="arrow previous"></span>
    <span class="arrow next"></span>
</div>



Et voici la page CSS :

*{
	margin:0;
	padding:0;
}

#slideshow{
	background-color:#F5F5F5;
	border:1px solid #FFFFFF;
	height:340px;
	position:relative;
	width:640px;
	-moz-box-shadow:0 0 22px #111;
	-webkit-box-shadow:0 0 22px #111;
	box-shadow:0 0 22px #111;
	margin-top: 35px;
	margin-right: auto;
	margin-bottom: 0;
	margin-left: auto;
}

#slideshow ul{
	height:320px;
	left:10px;
	list-style:none outside none;
	overflow:hidden;
	position:absolute;
	top:10px;
	width:620px;
}

#slideshow li{
	position:absolute;
	display:none;
	z-index:10;
}

#slideshow li:first-child{
	display:block;
	z-index:1000;
}

#slideshow .slideActive{
	z-index:1000;
}

#slideshow canvas{
	display:none;
	position:absolute;
	z-index:100;
}

#slideshow .arrow{
	height:86px;
	width:60px;
	position:absolute;
	background:url('img/arrows.png') no-repeat;
	top:50%;
	margin-top:-43px;
	cursor:pointer;
	z-index:5000;
}

#slideshow .previous{ background-position:left top;left:0;}
#slideshow .previous:hover{ background-position:left bottom;}

#slideshow .next{ background-position:right top;right:0;}
#slideshow .next:hover{ background-position:right bottom;}




Le site est accessible à l'adresse http://play-n-drink.everyminds.fr/ .

En espérant que vous pourrez m'aider !

Bonne soirée à tous.

6 réponses

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  1. Bonjour,
    T'as tout montré sauf l'important : le code javascript !
    1. Que je suis bête -.-.

      Le voici :

      $(window).load(function(){
      	
      	// We are listening to the window.load event, so we can be sure
      	// that the images in the slideshow are loaded properly.
      
      
      	// Testing wether the current browser supports the canvas element:
      	var supportCanvas = 'getContext' in document.createElement('canvas');
      
      	// The canvas manipulations of the images are CPU intensive,
      	// this is why we are using setTimeout to make them asynchronous
      	// and improve the responsiveness of the page.
      
      	var slides = $('#slideshow li'),
      		current = 0,
      		slideshow = {width:0,height:0};
      
      	setTimeout(function(){
      		
      		window.console && window.console.time && console.time('Generated In');
      		
      		if(supportCanvas){
      			$('#slideshow img').each(function(){
      
      				if(!slideshow.width){
      					// Taking the dimensions of the first image:
      					slideshow.width = this.width;
      					slideshow.height = this.height;
      				}
      				
      				// Rendering the modified versions of the images:
      				createCanvasOverlay(this);
      			});
      		}
      		
      		window.console && window.console.timeEnd && console.timeEnd('Generated In');
      		
      		$('#slideshow .arrow').click(function(){
      			var li			= slides.eq(current),
      				canvas		= li.find('canvas'),
      				nextIndex	= 0;
      
      			// Depending on whether this is the next or previous
      			// arrow, calculate the index of the next slide accordingly.
      			
      			if($(this).hasClass('next')){
      				nextIndex = current >= slides.length-1 ? 0 : current+1;
      			}
      			else {
      				nextIndex = current <= 0 ? slides.length-1 : current-1;
      			}
      
      			var next = slides.eq(nextIndex);
      			
      			if(supportCanvas){
      
      				// This browser supports canvas, fade it into view:
      
      				canvas.fadeIn(function(){
      					
      					// Show the next slide below the current one:
      					next.show();
      					current = nextIndex;
      					
      					// Fade the current slide out of view:
      					li.fadeOut(function(){
      						li.removeClass('slideActive');
      						canvas.hide();
      						next.addClass('slideActive');
      					});
      				});
      			}
      			else {
      				
      				// This browser does not support canvas.
      				// Use the plain version of the slideshow.
      				
      				current=nextIndex;
      				next.addClass('slideActive').show();
      				li.removeClass('slideActive').hide();
      			}
      		});
      		
      	},100);
      
      	// This function takes an image and renders
      	// a version of it similar to the Overlay blending
      	// mode in Photoshop.
      	
      	function createCanvasOverlay(image){
      
      		var canvas			= document.createElement('canvas'),
      			canvasContext	= canvas.getContext("2d");
      		
      		// Make it the same size as the image
      		canvas.width = slideshow.width;
      		canvas.height = slideshow.height;
      		
      		// Drawing the default version of the image on the canvas:
      		canvasContext.drawImage(image,0,0);
      		
      
      		// Taking the image data and storing it in the imageData array:
      		var imageData	= canvasContext.getImageData(0,0,canvas.width,canvas.height),
      			data		= imageData.data;
      		
      		// Loop through all the pixels in the imageData array, and modify
      		// the red, green, and blue color values.
      		
      		for(var i = 0,z=data.length;i<z;i++){
      			
      			// The values for red, green and blue are consecutive elements
      			// in the imageData array. We modify the three of them at once:
      			
      			data[i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
      			data[++i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
      			data[++i] = ((data[i] < 128) ? (2*data[i]*data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
      			
      			// After the RGB elements is the alpha value, but we leave it the same.
      			++i;
      		}
      		
      		// Putting the modified imageData back to the canvas.
      		canvasContext.putImageData(imageData,0,0);
      		
      		// Inserting the canvas in the DOM, before the image:
      		image.parentNode.insertBefore(canvas,image);
      	}
      	
      });
      
      


      En espérant que tu puisse m'aider ;)