SDL avec xcode

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jamsss Messages postés 36 Date d'inscription dimanche 6 septembre 2009 Statut Membre Dernière intervention 19 septembre 2011 - 13 mai 2010 à 23:14
jamsss Messages postés 36 Date d'inscription dimanche 6 septembre 2009 Statut Membre Dernière intervention 19 septembre 2011 - 14 mai 2010 à 17:31
Bonjour,

je viens d'installer la SDL pour xcode et j'ai tenté de compiler le petit exemple intégré et je comprends pas vraiment ce qu'i se passe j'ai pourtant suivi les tutos d'installation et ça donne ça:


Build Untitled of project Untitled with configuration Debug

Ld build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/Untitled normal x86_64
cd /Users/christophe/Documents/Untitled
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/gcc-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -filelist /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/Untitled.LinkFileList -mmacosx-version-min=10.6 -framework SDL -framework Cocoa -o /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/Untitled

ld: warning: directory '/Users/christophe/Library/Frameworks' following -F not found
ld: warning: in /Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks/SDL.framework/SDL, missing required architecture x86_64 in file
Undefined symbols:
"_SDL_SetVideoMode", referenced from:
_SDL_main in main.o
"_SDL_PushEvent", referenced from:
-[SDLApplication terminate:] in SDLMain.o
"_SDL_GetError", referenced from:
_SDL_main in main.o
_SDL_main in main.o
"_SDL_PollEvent", referenced from:
_SDL_main in main.o
"_SDL_Init", referenced from:
_SDL_main in main.o
"_SDL_Quit", referenced from:
_SDL_main in main.o
_SDL_main in main.o
ld: symbol(s) not found
collect2: ld returned 1 exit status

Ld build/Untitled.build/Debug/Untitled.build/Objects-normal/i386/Untitled normal i386
cd /Users/christophe/Documents/Untitled
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/gcc-4.0 -arch i386 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -filelist /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/i386/Untitled.LinkFileList -mmacosx-version-min=10.6 -framework SDL -framework Cocoa -o /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/i386/Untitled

ld: warning: directory '/Users/christophe/Library/Frameworks' following -F not found

Ld build/Untitled.build/Debug/Untitled.build/Objects-normal/ppc/Untitled normal ppc
cd /Users/christophe/Documents/Untitled
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/gcc-4.0 -arch ppc -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Documents/Untitled/build/Debug -F/Users/christophe/Library/Frameworks -F/Developer/SDKs/MacOSX10.6.sdk/Library/Frameworks -filelist /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/ppc/Untitled.LinkFileList -mmacosx-version-min=10.6 -framework SDL -framework Cocoa -o /Users/christophe/Documents/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/ppc/Untitled

ld: warning: directory '/Users/christophe/Library/Frameworks' following -F not found


merci de votre aide

1 réponse

jamsss Messages postés 36 Date d'inscription dimanche 6 septembre 2009 Statut Membre Dernière intervention 19 septembre 2011
14 mai 2010 à 17:31
Bon, j'ai finalement trouvé la solution je la met au cas ou quelqu'un rencontre les mêmes soucis, comme je suis en 64 bits il fallait régler dans "project" "edit project setting" "32 bit universal" dans "architectures"
;)
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