Bonjour,
lorce que je veuc compiler ma map avec hammer 4 voila ce qui arrive
** Executing...
** Command: "c:\program files\steam\steamapps\jeremy40591\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jeremy40591\day of defeat source\dod" "C:\Program Files\Steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps\jeremy40591\day of defeat source\dod\materials
Loading C:\Program Files\Steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante.vmf
Patching WVT material: maps/omaha la sanglante/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/omaha la sanglante/ground/flash_ground_skybox_wvt_patch
Patching WVT material: maps/omaha la sanglante/ground/flash_ground_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1727.73 -1167.14 63.98) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 510.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 2560.0 1836.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 3072.0 998.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4096.0 2560.0 998.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3085.0 1024.0 510.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3597.0 1024.0 510.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3105.0 1024.0 1836.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3617.0 1024.0 1836.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
** Executing...
** Command: "c:\program files\steam\steamapps\jeremy40591\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jeremy40591\day of defeat source\dod" "C:\Program Files\Steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante.bsp
Error opening c:\program files\steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\jeremy40591\sourcesdk_content\dod\mapsrc\omaha la sanglante.bsp" "c:\program files\steam\steamapps\jeremy40591\day of defeat source\dod\maps\omaha la sanglante.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 300 -game "c:\program files\steam\steamapps\jeremy40591\day of defeat source\dod" +map "omaha la sanglante
Pourrieez vous m'aider à comprendre ce qui ne vas pas svp ?
alors c'est très simple tu prend la complilation que tu a faite.
ensuite tu va ici http://hammer.logout.fr/?p=HLErr c 'est un logiciel pour regarder toute les faute que tu a fait.
Mais deja le non de ta map, il ne faut jamais faire espace sinon ca ne compilera pas
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