Problème java

Bonjour,

J'ai un problème de compilation en java. mon compileur me répond ceci.

/tmp/jc_12698/firebotncut.java:41: expected
Inventory.get(briquet). ( clickMouse);
^
Que dois-je changer?

merci, alex881233456789

5 réponses

  1. Modérateur
    bonjour

    Je ne vois pas de constructeur dans ta classe
    1. Essayes de remplacer à la ligne 41 :

      Inventory.get(briquet).(onClick);

      par :

      Inventory.get(briquet).(clickMouse);
      1. oui voìla:

        import java.awt.Color;
        import java.awt.Font;
        import java.awt.Graphics;

        import com.rsbuddy.event.listeners.PaintListener;
        import com.rsbuddy.script.ActiveScript;
        import com.rsbuddy.script.methods.Bank;
        import com.rsbuddy.script.methods.Environment;
        import com.rsbuddy.script.methods.Inventory;

        @Manifest(authors={"Alexandre"}, name="firebotncut", keywords={"firemaking, making, ash, woodcutting, money"}, version=0.5, description="Start anywhere and you will get bring to the closer yew, maple, tree or other tree")
        public class firebotncut extends ActiveScript implements PaintListener{

        //Script variables
        private final int yew = 1515;

        private void getyew() {
        int startCount = Inventory.getCount();
        int endCount = startCount + 1;

        if (Objects.getNearest(yew) != null) {
        log("We found some yew!");
        Objects.getNearest(yew).interact("chop down yew");
        for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
        sleep(800, 1200);
        }
        }
        }

        //Script variables
        private final int briquet = 590;

        private void getbriquet() {
        int startCount = Inventory.getcount();
        int endCount = startCount + 1;

        if (Inventory.contains(yew) ) {
        log("Fire!");
        Inventory.get(yew).interact("use");
        Inventory.get(briquet).(onClick);
        for (int i = 27; i < 10 && endCount != Inventory.getCount(); i++) {
        sleep(800, 1200);
        }
        }
        }
        //Script variables
        private final int ashId = 592;

        //Debug variables
        private String status = "Unknown";

        //Paint variables
        final Font comicPlain10 = new Font("Comic Sans MS", Font.PLAIN, 10);
        final Color black = new Color(0, 0, 0);

        @Override
        public int loop() {
        status = "Looping";
        if (Bank.isOpen()) {
        if (Inventory.contains(ashId)) {
        status = "Depositing";
        Bank.depositAll();
        }
        else if (!Inventory.contains(ashId)) {
        status = "Closing bank";
        Bank.close();
        }
        }
        else if (!Bank.isOpen()) {
        if (Inventory.isFull()) {
        status = "Opening bank";
        Bank.open();
        }
        else if (!Inventory.isFull()) {
        status = "Getting ashes";
        }
        }
        return 0;
        }

        private void getAshes() {
        int startCount = Inventory.getCount();
        int endCount = startCount + 1;

        if (GroundItems.getNearest(ashId) != null) {
        status = "Taking ashes";
        GroundItems.getNearest(ashId).interact("Take");
        for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
        status = "Sleeping";
        sleep(800, 1200);
        }
        }
        }

        public boolean onStart() {
        status = "Starting up";
        log("If you find any bugs please message me!");
        return true;
        }

        public void onFinish() {
        status = "Finishing";
        log("Thanks for using my script!");
        Environment.saveScreenshot(true);
        }

        @Override
        public void onRepaint(Graphics g) {
        g.setFont(comicPlain10);
        g.setColor(black);

        g.drawString("Status: " + status, 20, 400);
        }
        }
        1. Salut

          Tu codes un mod pour minecraft ?

          Tu peux poster le code en entier stp, je peux pas t'aider sinon...