Problème java
alex881233456789
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choubaka Messages postés 39984 Statut Modérateur -
choubaka Messages postés 39984 Statut Modérateur -
Bonjour,
J'ai un problème de compilation en java. mon compileur me répond ceci.
/tmp/jc_12698/firebotncut.java:41: expected
Inventory.get(briquet). ( clickMouse);
^
Que dois-je changer?
merci, alex881233456789
J'ai un problème de compilation en java. mon compileur me répond ceci.
/tmp/jc_12698/firebotncut.java:41: expected
Inventory.get(briquet). ( clickMouse);
^
Que dois-je changer?
merci, alex881233456789
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5 réponses
Salut
Tu codes un mod pour minecraft ?
Tu peux poster le code en entier stp, je peux pas t'aider sinon...
Tu codes un mod pour minecraft ?
Tu peux poster le code en entier stp, je peux pas t'aider sinon...
oui voìla:
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import com.rsbuddy.event.listeners.PaintListener;
import com.rsbuddy.script.ActiveScript;
import com.rsbuddy.script.methods.Bank;
import com.rsbuddy.script.methods.Environment;
import com.rsbuddy.script.methods.Inventory;
@Manifest(authors={"Alexandre"}, name="firebotncut", keywords={"firemaking, making, ash, woodcutting, money"}, version=0.5, description="Start anywhere and you will get bring to the closer yew, maple, tree or other tree")
public class firebotncut extends ActiveScript implements PaintListener{
//Script variables
private final int yew = 1515;
private void getyew() {
int startCount = Inventory.getCount();
int endCount = startCount + 1;
if (Objects.getNearest(yew) != null) {
log("We found some yew!");
Objects.getNearest(yew).interact("chop down yew");
for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
sleep(800, 1200);
}
}
}
//Script variables
private final int briquet = 590;
private void getbriquet() {
int startCount = Inventory.getcount();
int endCount = startCount + 1;
if (Inventory.contains(yew) ) {
log("Fire!");
Inventory.get(yew).interact("use");
Inventory.get(briquet).(onClick);
for (int i = 27; i < 10 && endCount != Inventory.getCount(); i++) {
sleep(800, 1200);
}
}
}
//Script variables
private final int ashId = 592;
//Debug variables
private String status = "Unknown";
//Paint variables
final Font comicPlain10 = new Font("Comic Sans MS", Font.PLAIN, 10);
final Color black = new Color(0, 0, 0);
@Override
public int loop() {
status = "Looping";
if (Bank.isOpen()) {
if (Inventory.contains(ashId)) {
status = "Depositing";
Bank.depositAll();
}
else if (!Inventory.contains(ashId)) {
status = "Closing bank";
Bank.close();
}
}
else if (!Bank.isOpen()) {
if (Inventory.isFull()) {
status = "Opening bank";
Bank.open();
}
else if (!Inventory.isFull()) {
status = "Getting ashes";
}
}
return 0;
}
private void getAshes() {
int startCount = Inventory.getCount();
int endCount = startCount + 1;
if (GroundItems.getNearest(ashId) != null) {
status = "Taking ashes";
GroundItems.getNearest(ashId).interact("Take");
for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
status = "Sleeping";
sleep(800, 1200);
}
}
}
public boolean onStart() {
status = "Starting up";
log("If you find any bugs please message me!");
return true;
}
public void onFinish() {
status = "Finishing";
log("Thanks for using my script!");
Environment.saveScreenshot(true);
}
@Override
public void onRepaint(Graphics g) {
g.setFont(comicPlain10);
g.setColor(black);
g.drawString("Status: " + status, 20, 400);
}
}
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import com.rsbuddy.event.listeners.PaintListener;
import com.rsbuddy.script.ActiveScript;
import com.rsbuddy.script.methods.Bank;
import com.rsbuddy.script.methods.Environment;
import com.rsbuddy.script.methods.Inventory;
@Manifest(authors={"Alexandre"}, name="firebotncut", keywords={"firemaking, making, ash, woodcutting, money"}, version=0.5, description="Start anywhere and you will get bring to the closer yew, maple, tree or other tree")
public class firebotncut extends ActiveScript implements PaintListener{
//Script variables
private final int yew = 1515;
private void getyew() {
int startCount = Inventory.getCount();
int endCount = startCount + 1;
if (Objects.getNearest(yew) != null) {
log("We found some yew!");
Objects.getNearest(yew).interact("chop down yew");
for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
sleep(800, 1200);
}
}
}
//Script variables
private final int briquet = 590;
private void getbriquet() {
int startCount = Inventory.getcount();
int endCount = startCount + 1;
if (Inventory.contains(yew) ) {
log("Fire!");
Inventory.get(yew).interact("use");
Inventory.get(briquet).(onClick);
for (int i = 27; i < 10 && endCount != Inventory.getCount(); i++) {
sleep(800, 1200);
}
}
}
//Script variables
private final int ashId = 592;
//Debug variables
private String status = "Unknown";
//Paint variables
final Font comicPlain10 = new Font("Comic Sans MS", Font.PLAIN, 10);
final Color black = new Color(0, 0, 0);
@Override
public int loop() {
status = "Looping";
if (Bank.isOpen()) {
if (Inventory.contains(ashId)) {
status = "Depositing";
Bank.depositAll();
}
else if (!Inventory.contains(ashId)) {
status = "Closing bank";
Bank.close();
}
}
else if (!Bank.isOpen()) {
if (Inventory.isFull()) {
status = "Opening bank";
Bank.open();
}
else if (!Inventory.isFull()) {
status = "Getting ashes";
}
}
return 0;
}
private void getAshes() {
int startCount = Inventory.getCount();
int endCount = startCount + 1;
if (GroundItems.getNearest(ashId) != null) {
status = "Taking ashes";
GroundItems.getNearest(ashId).interact("Take");
for (int i = 0; i < 10 && endCount != Inventory.getCount(); i++) {
status = "Sleeping";
sleep(800, 1200);
}
}
}
public boolean onStart() {
status = "Starting up";
log("If you find any bugs please message me!");
return true;
}
public void onFinish() {
status = "Finishing";
log("Thanks for using my script!");
Environment.saveScreenshot(true);
}
@Override
public void onRepaint(Graphics g) {
g.setFont(comicPlain10);
g.setColor(black);
g.drawString("Status: " + status, 20, 400);
}
}
Essayes de remplacer à la ligne 41 :
Inventory.get(briquet).(onClick);
par :
Inventory.get(briquet).(clickMouse);
Inventory.get(briquet).(onClick);
par :
Inventory.get(briquet).(clickMouse);
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