Bonjour,
Je n'arrive plus à déclarer de nouvelles variables dans mon code. je travaille avec la bibliothèque SDL.
Le code marche bien, dès que je déclare une variable nouvelle, le programme ne se lance pas ... Or si je supprime une variable et que je déclare la nouvelle, ça marche toujours.
Je ne sais pas si le nombre de déclarations est limité (ça m'étonnerai ...) ou si c'est un erreur de codage ...
Voici mon code du Main UNIQUEMENT, (Illisible je suppose).
Et Merci d'avance pour votre aide.
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <conio.h>
#include <string.h>
#include <time.h>
#include <iostream>
#include <windows.h>
#include "NIM.h"
int main ( int argc, char ** argv )
{
Bouton ** MenueP ( NULL);
Bouton *** MenueS ( NULL);
Bouton ** IGMenue ( NULL);
SDL_Surface ** BG ( NULL);
SDL_Rect zeropos ( Pos ( 0 , 0 ));
Uint32* MenuePStart ( NULL);
Uint32** MenueSStart ( NULL);
Uint32 ThisMoment;
Uint32 BGMotionStart;
Uint32 Start;
FILE* Matches;
int CurrentFrame ( 0 );
int i;
int j ( 0 );
int SelectedDiff ( 0 );
int SelectedNum ( 0 );
int Reclick ( 1 );
int GameStart ( 1 );
int desactive ( 1 );
int Menue ( 1 );
char * BGFile;
char * NChaine;
SDL_Event event;
MenueP = ( Bouton**) malloc ( 5 * sizeof ( Bouton*));
MenuePStart = ( Uint32*) malloc ( 5 * sizeof ( Uint32));
BGFile = ( char *) malloc ( 10 * sizeof ( char ));
BG = ( SDL_Surface**) malloc ( 280 * sizeof ( SDL_Surface*));
MenueS = ( Bouton***) malloc ( 3 * sizeof ( Bouton**));
MenueS[ 0 ] = ( Bouton**) malloc ( 3 * sizeof ( Bouton*));
MenueS[ 1 ] = ( Bouton**) malloc ( 30 * sizeof ( Bouton*));
MenueS[ 2 ] = ( Bouton**) malloc ( 4 * sizeof ( Bouton*));
MenueSStart = ( Uint32**) malloc ( 3 * sizeof ( Uint32*));
MenueSStart[ 0 ] = ( Uint32*) malloc ( 3 * sizeof ( Uint32));
MenueSStart[ 1 ] = ( Uint32*) malloc ( 40 * sizeof ( Uint32));
MenueSStart[ 2 ] = ( Uint32*) malloc ( 4 * sizeof ( Uint32));
IGMenue = ( Bouton**) malloc ( 2 * sizeof ( Bouton*));
SDL_Init ( SDL_INIT_VIDEO );
TTF_Init ();
atexit ( SDL_Quit);
SDL_Surface* screen = SDL_SetVideoMode ( 1280 , 720 , 32 , SDL_HWSURFACE| SDL_DOUBLEBUF| SDL_FULLSCREEN);
MenueP[ 0 ] = Balloc ( MenueP[ 0 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Single Player" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 300 , 400 , 1 );
MenueP[ 1 ] = Balloc ( MenueP[ 1 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "MultiPlayer" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 300 , 460 , 1 );
MenueP[ 2 ] = Balloc ( MenueP[ 2 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Settings" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 300 , 520 , 1 );
MenueP[ 3 ] = Balloc ( MenueP[ 3 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Credits" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 300 , 580 , 1 );
MenueP[ 4 ] = Balloc ( MenueP[ 4 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Exit" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 300 , 640 , 1 );
MenueS[ 0 ][ 0 ] = Balloc ( MenueS[ 0 ][ 0 ], 0 , 0 , "Data/Images/DiffButton.jpg" , 0 , 0 , 0 , "Easy" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 + 330 , 340 , 1 );
MenueS[ 0 ][ 1 ] = Balloc ( MenueS[ 0 ][ 1 ], 0 , 0 , "Data/Images/DiffButton.jpg" , 0 , 0 , 0 , "Medium" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 + 530 , 340 , 1 );
MenueS[ 0 ][ 2 ] = Balloc ( MenueS[ 0 ][ 2 ], 0 , 0 , "Data/Images/DiffButton.jpg" , 0 , 0 , 0 , "Hard" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 + 730 , 340 , 1 );
for ( i= 0 ; i< 30 ; i++)
{
sprintf ( NChaine, "%d" , i+11 );
MenueS[ 1 ][ i] = Balloc ( MenueS[ 1 ][ i], 0 , 0 , "Data/Images/Number.jpg" , 0 , 0 , 0 , NChaine, "Data/Fonts/georgia.ttf" , 16 , 200 , 200 , 200 ,- 25 *( i+1 ), 466 , 1 );
}
MenueS[ 2 ][ 0 ] = Balloc ( MenueS[ 2 ][ 0 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Difficulty" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 , 350 , 1 );
MenueS[ 2 ][ 1 ] = Balloc ( MenueS[ 2 ][ 1 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Number of Matches" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 25 * 40 - 330 , 450 , 1 );
MenueS[ 2 ][ 2 ] = Balloc ( MenueS[ 2 ][ 2 ], 0 , 0 , "Data/Images/DeadMenueButton.jpg" , 0 , 0 , 0 , "Start" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 , 550 , 1 );
MenueS[ 2 ][ 3 ] = Balloc ( MenueS[ 2 ][ 3 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Main Menue" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 ,- 1080 , 650 , 1 );
IGMenue[ 0 ] = Balloc ( IGMenue[ 0 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Burn" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 , 600 , 650 , 1 );
IGMenue[ 1 ] = Balloc ( IGMenue[ 1 ], 0 , 0 , "Data/Images/MenueButton.jpg" , 0 , 0 , 0 , "Main Menue" , "Data/Fonts/georgia.ttf" , 20 , 0 , 0 , 0 , 930 , 650 , 1 );
for ( i = 0 ; i<= 140 ; i++)
{
sprintf ( BGFile, "Data/Images/BGMotion/BG%d.jpg" , i);
BG[ i] = IMG_Load ( BGFile);
}
BGMotionStart = SDL_GetTicks ();
Start = BGMotionStart + 3000 ;
bool done = false;
while (! done)
{
while ( SDL_PollEvent (& event))
{
switch ( event. type)
{
case SDL_QUIT:
done = true;
break ;
case SDL_KEYDOWN:
{
if ( event. key. keysym. sym == SDLK_ESCAPE)
done = true;
break ;
}
}
}
if ( Menue == 1 )
{
for ( i= 0 ; i< 5 ; i++)
{
if ( BSelect ( MenueP[ i], event))
{
SDL_FreeSurface ( MenueP[ i]-> SF);
MenueP[ i]-> SF = IMG_Load ( "Data/Images/ActiveMenueButton.jpg" );
if ( event. type == SDL_MOUSEBUTTONDOWN)
{
switch ( i)
{
case 0 :
{
GameStart = 2 ;
Menue = 2 ;
Start = SDL_GetTicks ();
MenueP[ 0 ]-> motion = 1 ;
MenueP[ 1 ]-> motion = 1 ;
MenueP[ 2 ]-> motion = 1 ;
MenueP[ 3 ]-> motion = 1 ;
MenueP[ 4 ]-> motion = 1 ;
for ( i= 0 ; i< 3 ; i++)
MenueS[ 0 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 30 ; i++)
MenueS[ 1 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 4 ; i++)
MenueS[ 2 ][ i]-> motion = 1 ;
} break ;
case 4 :
{
done = true;
}
}
}
}
else
{
SDL_FreeSurface ( MenueP[ i]-> SF);
MenueP[ i]-> SF = IMG_Load ( "Data/Images/MenueButton.jpg" );
}
}
}
if ( Menue == 2 )
{
for ( i= 0 ; i< 3 ; i++)
{
if ( BSelect ( MenueS[ 0 ][ i], event))
{
if ( SelectedDiff != i+1 )
{
SDL_FreeSurface ( MenueS[ 0 ][ i]-> SF);
MenueS[ 0 ][ i]-> SF = IMG_Load ( "Data/Images/ActiveDiffButton.jpg" );
}
if ( event. type == SDL_MOUSEBUTTONDOWN && Reclick == 1 )
{
SDL_FreeSurface ( MenueS[ 0 ][ i]-> SF);
MenueS[ 0 ][ i]-> SF = IMG_Load ( "Data/Images/SelectedDiffButton.jpg" );
if ( SelectedDiff != 0 )
{
SDL_FreeSurface ( MenueS[ 0 ][ SelectedDiff-1 ]-> SF);
MenueS[ 0 ][ SelectedDiff-1 ]-> SF = IMG_Load ( "Data/Images/DiffButton.jpg" );
}
SelectedDiff = i+1 ;
Reclick = 0 ;
}
if ( event. type == SDL_MOUSEBUTTONUP)
Reclick = 1 ;
}
else if ( SelectedDiff != i+1 )
{
SDL_FreeSurface ( MenueS[ 0 ][ i]-> SF);
MenueS[ 0 ][ i]-> SF = IMG_Load ( "Data/Images/DiffButton.jpg" );
}
if ( SelectedDiff != 0 && SelectedNum != 0 )
{
SDL_FreeSurface ( MenueS[ 2 ][ 2 ]-> SF);
MenueS[ 2 ][ 2 ]-> SF = IMG_Load ( "Data/Images/MenueButton.jpg" );
desactive = 0 ;
}
}
for ( i = 0 ; i< 30 ; i++)
{
if ( BSelect ( MenueS[ 1 ][ i], event))
{
if ( SelectedNum != i+11 )
{
SDL_FreeSurface ( MenueS[ 1 ][ i]-> SF);
MenueS[ 1 ][ i]-> SF = IMG_Load ( "Data/Images/ActiveNumber.jpg" );
}
if ( event. type == SDL_MOUSEBUTTONDOWN && Reclick == 1 )
{
SDL_FreeSurface ( MenueS[ 1 ][ i]-> SF);
MenueS[ 1 ][ i]-> SF = IMG_Load ( "Data/Images/SelectedNumber.jpg" );
if ( SelectedNum != 0 )
{
SDL_FreeSurface ( MenueS[ 1 ][ SelectedNum-11 ]-> SF);
MenueS[ 1 ][ SelectedNum-11 ]-> SF = IMG_Load ( "Data/Images/Number.jpg" );
}
SelectedNum = i+11 ;
Reclick = 0 ;
}
if ( event. type == SDL_MOUSEBUTTONUP)
Reclick = 1 ;
}
else if ( SelectedNum != i+11 )
{
SDL_FreeSurface ( MenueS[ 1 ][ i]-> SF);
MenueS[ 1 ][ i]-> SF = IMG_Load ( "Data/Images/Number.jpg" );
}
}
if ( BSelect ( MenueS[ 2 ][ 2 ], event) && desactive == 0 )
{
SDL_FreeSurface ( MenueS[ 2 ][ 2 ]-> SF);
MenueS[ 2 ][ 2 ]-> SF = IMG_Load ( "Data/Images/ActiveMenueButton.jpg" );
if ( event. type == SDL_MOUSEBUTTONDOWN)
{
SDL_FreeSurface ( BG[ CurrentFrame]);
sprintf ( NChaine, "Data/Images/Matches/MTC%d.jpg" , SelectedNum);
BG[ CurrentFrame] = IMG_Load ( NChaine);
Menue = 3 ;
GameStart = 5 ;
Start = SDL_GetTicks ();
for ( i= 0 ; i< 3 ; i++)
MenueS[ 0 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 30 ; i++)
MenueS[ 1 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 4 ; i++)
MenueS[ 2 ][ i]-> motion = 1 ;
desactive = 1 ;
SDL_FreeSurface ( MenueS[ 2 ][ 2 ]-> SF);
MenueS[ 2 ][ 2 ]-> SF = IMG_Load ( "Data/Images/DeadMenueButton.jpg" );
}
}
if ( BSelect ( MenueS[ 2 ][ 3 ], event))
{
SDL_FreeSurface ( MenueS[ 2 ][ 3 ]-> SF);
MenueS[ 2 ][ 3 ]-> SF = IMG_Load ( "Data/Images/ActiveMenueButton.jpg" );
if ( event. type == SDL_MOUSEBUTTONDOWN)
{
Menue = 1 ;
GameStart = 4 ;
Start = SDL_GetTicks ();
for ( i= 0 ; i< 3 ; i++)
MenueS[ 0 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 30 ; i++)
MenueS[ 1 ][ i]-> motion = 1 ;
for ( i= 0 ; i< 4 ; i++)
MenueS[ 2 ][ i]-> motion = 1 ;
SelectedDiff = 0 ;
SelectedNum = 0 ;
desactive = 1 ;
SDL_FreeSurface ( MenueS[ 2 ][ 2 ]-> SF);
MenueS[ 2 ][ 2 ]-> SF = IMG_Load ( "Data/Images/DeadMenueButton.jpg" );
}
}
else
{
SDL_FreeSurface ( MenueS[ 2 ][ 3 ]-> SF);
MenueS[ 2 ][ 3 ]-> SF = IMG_Load ( "Data/Images/MenueButton.jpg" );
}
}
if ( Menue == 3 )
{
if ( BSelect ( IGMenue[ 1 ], event))
{
SDL_FreeSurface ( IGMenue[ 1 ]-> SF);
IGMenue[ 1 ]-> SF = IMG_Load ( "Data/Images/ActiveMenueButton.jpg" );
sprintf ( NChaine, "Data/Images/Matches/Coordonnees/MTC%d.mtc" , SelectedNum);
Matches = fopen ( NChaine, "r" );
if ( event. type == SDL_MOUSEBUTTONDOWN)
{
Menue = 1 ;
GameStart = 1 ;
Start = SDL_GetTicks ();
IGMenue[ 0 ]-> motion = 1 ;
IGMenue[ 1 ]-> motion = 1 ;
SelectedDiff = 0 ;
SelectedNum = 0 ;
desactive = 1 ;
SDL_FreeSurface ( MenueS[ 2 ][ 2 ]-> SF);
MenueS[ 2 ][ 2 ]-> SF = IMG_Load ( "Data/Images/DeadMenueButton.jpg" );
MenueP[ 0 ]-> motion = 1 ;
MenueP[ 1 ]-> motion = 1 ;
MenueP[ 2 ]-> motion = 1 ;
MenueP[ 3 ]-> motion = 1 ;
MenueP[ 4 ]-> motion = 1 ;
SDL_FreeSurface ( BG[ CurrentFrame]);
BG[ CurrentFrame] = IMG_Load ( "Data/Images/BGMotion/BG140.jpg" );
}
}
else
{
SDL_FreeSurface ( IGMenue[ 1 ]-> SF);
IGMenue[ 1 ]-> SF = IMG_Load ( "Data/Images/MenueButton.jpg" );
}
}
ThisMoment = SDL_GetTicks ();
SDL_FillRect ( screen, 0 , SDL_MapRGB ( screen-> format, 0 , 0 , 0 ));
if ( ThisMoment - BGMotionStart < 2500 )
{
CurrentFrame = ( ThisMoment - BGMotionStart)/ 18 ;
}
else
{
CurrentFrame = 140 ;
if ( j< 140 )
{
SDL_FreeSurface ( BG[ j]);
j++;
}
}
SDL_BlitSurface ( BG[ CurrentFrame], NULL, screen,& zeropos);
if ( GameStart == 1 )
{
MenueP[ 0 ]-> pos = Moove ( MenueP[ 0 ]-> pos,- 300 , 50 , 400 , 400 , 250 ,& MenuePStart[ 0 ],& MenueP[ 0 ]-> motion, Start);
MenueP[ 0 ]-> active = 1 ;
MenueP[ 1 ]-> pos = Moove ( MenueP[ 1 ]-> pos,- 300 , 50 , 460 , 460 , 250 ,& MenuePStart[ 1 ],& MenueP[ 1 ]-> motion, Start + 100 );
MenueP[ 1 ]-> active = 1 ;
MenueP[ 2 ]-> pos = Moove ( MenueP[ 2 ]-> pos,- 300 , 50 , 520 , 520 , 250 ,& MenuePStart[ 2 ],& MenueP[ 2 ]-> motion, Start + 200 );
MenueP[ 2 ]-> active = 1 ;
MenueP[ 3 ]-> pos = Moove ( MenueP[ 3 ]-> pos,- 300 , 50 , 580 , 580 , 250 ,& MenuePStart[ 3 ],& MenueP[ 3 ]-> motion, Start + 300 );
MenueP[ 3 ]-> active = 1 ;
MenueP[ 4 ]-> pos = Moove ( MenueP[ 4 ]-> pos,- 300 , 50 , 640 , 640 , 250 ,& MenuePStart[ 4 ],& MenueP[ 4 ]-> motion, Start + 400 );
MenueP[ 4 ]-> active = 1 ;
BCol ( MenueP[ 0 ], screen, MenueP[ 0 ]-> pos. x, MenueP[ 0 ]-> pos. y, CENTER);
BCol ( MenueP[ 1 ], screen, MenueP[ 1 ]-> pos. x, MenueP[ 1 ]-> pos. y, CENTER);
BCol ( MenueP[ 2 ], screen, MenueP[ 2 ]-> pos. x, MenueP[ 2 ]-> pos. y, CENTER);
BCol ( MenueP[ 3 ], screen, MenueP[ 3 ]-> pos. x, MenueP[ 3 ]-> pos. y, CENTER);
BCol ( MenueP[ 4 ], screen, MenueP[ 4 ]-> pos. x, MenueP[ 4 ]-> pos. y, CENTER);
}
if ( GameStart == 2 )
{
MenueP[ 0 ]-> pos = Moove ( MenueP[ 0 ]-> pos, 50 ,- 300 , 400 , 400 , 250 ,& MenuePStart[ 0 ],& MenueP[ 0 ]-> motion, Start + 50 );
MenueP[ 0 ]-> active = 0 ;
MenueP[ 1 ]-> pos = Moove ( MenueP[ 1 ]-> pos, 50 ,- 300 , 460 , 460 , 250 ,& MenuePStart[ 1 ],& MenueP[ 1 ]-> motion, Start + 150 );
MenueP[ 1 ]-> active = 0 ;
MenueP[ 2 ]-> pos = Moove ( MenueP[ 2 ]-> pos, 50 ,- 300 , 520 , 520 , 250 ,& MenuePStart[ 2 ],& MenueP[ 2 ]-> motion, Start + 200 );
MenueP[ 2 ]-> active = 0 ;
MenueP[ 3 ]-> pos = Moove ( MenueP[ 3 ]-> pos, 50 ,- 300 , 580 , 580 , 250 ,& MenuePStart[ 3 ],& MenueP[ 3 ]-> motion, Start + 250 );
MenueP[ 3 ]-> active = 0 ;
MenueP[ 4 ]-> pos = Moove ( MenueP[ 4 ]-> pos, 50 ,- 300 , 640 , 640 , 250 ,& MenuePStart[ 4 ],& MenueP[ 4 ]-> motion, Start + 300 );
MenueP[ 4 ]-> active = 0 ;
if ( MenueP[ 4 ]-> pos. x == - 300 )
{
GameStart = 3 ;
Start = SDL_GetTicks ();
Menue = 2 ;
}
BCol ( MenueP[ 0 ], screen, MenueP[ 0 ]-> pos. x, MenueP[ 0 ]-> pos. y, CENTER);
BCol ( MenueP[ 1 ], screen, MenueP[ 1 ]-> pos. x, MenueP[ 1 ]-> pos. y, CENTER);
BCol ( MenueP[ 2 ], screen, MenueP[ 2 ]-> pos. x, MenueP[ 2 ]-> pos. y, CENTER);
BCol ( MenueP[ 3 ], screen, MenueP[ 3 ]-> pos. x, MenueP[ 3 ]-> pos. y, CENTER);
BCol ( MenueP[ 4 ], screen, MenueP[ 4 ]-> pos. x, MenueP[ 4 ]-> pos. y, CENTER);
}
if ( GameStart == 3 )
{
for ( i= 0 ; i< 3 ; i++)
{
MenueS[ 0 ][ i]-> pos = Moove ( MenueS[ 0 ][ i]-> pos,- 1080 + 330 + 200 * i, 50+330 + 200 * i, 340 , 340 , 400 ,& MenueSStart[ 0 ][ i],& MenueS[ 0 ][ i]-> motion, Start + 50 );
MenueS[ 0 ][ i]-> active = 1 ;
}
for ( i= 0 ; i< 30 ; i++)
{
MenueS[ 1 ][ i]-> pos = Moove ( MenueS[ 1 ][ i]-> pos,- 25 *( i+1 ), 50+330 + 25 * i, 466 , 466 , 400 ,& MenueSStart[ 1 ][ i],& MenueS[ 1 ][ i]-> motion, Start + 150 );
MenueS[ 1 ][ i]-> active = 1 ;
}
MenueS[ 2 ][ 0 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos,- 1080 , 50 , 400 , 350 , 400 ,& MenueSStart[ 2 ][ 0 ],& MenueS[ 2 ][ 0 ]-> motion, Start + 50 );
MenueS[ 2 ][ 0 ]-> active = 1 ;
MenueS[ 2 ][ 1 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos,- 1080 , 50 , 450 , 450 , 400 ,& MenueSStart[ 2 ][ 1 ],& MenueS[ 2 ][ 1 ]-> motion, Start + 150 );
MenueS[ 2 ][ 1 ]-> active = 1 ;
MenueS[ 2 ][ 2 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos,- 1080 , 50 , 550 , 550 , 400 ,& MenueSStart[ 2 ][ 2 ],& MenueS[ 2 ][ 2 ]-> motion, Start + 250 );
MenueS[ 2 ][ 2 ]-> active = 1 ;
MenueS[ 2 ][ 3 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos,- 1080 , 50 , 650 , 650 , 400 ,& MenueSStart[ 2 ][ 3 ],& MenueS[ 2 ][ 3 ]-> motion, Start + 350 );
MenueS[ 2 ][ 3 ]-> active = 1 ;
for ( i= 0 ; i< 3 ; i++)
BCol ( MenueS[ 0 ][ i], screen, MenueS[ 0 ][ i]-> pos. x, MenueS[ 0 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 30 ; i++)
BCol ( MenueS[ 1 ][ i], screen, MenueS[ 1 ][ i]-> pos. x, MenueS[ 1 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 4 ; i++)
BCol ( MenueS[ 2 ][ i], screen, MenueS[ 2 ][ i]-> pos. x, MenueS[ 2 ][ i]-> pos. y, CENTER);
}
if ( GameStart == 4 )
{
for ( i= 0 ; i< 3 ; i++)
{
MenueS[ 0 ][ i]-> pos = Moove ( MenueS[ 0 ][ i]-> pos, 50+330 + 200 * i,- 1080 + 330 + 200 * i, 340 , 340 , 400 ,& MenueSStart[ 0 ][ i],& MenueS[ 0 ][ i]-> motion, Start + 50 );
MenueS[ 0 ][ i]-> active = 0 ;
}
for ( i= 0 ; i< 30 ; i++)
{
MenueS[ 1 ][ i]-> pos = Moove ( MenueS[ 1 ][ i]-> pos, 50+330 + 25 * i,- 25 *( i+1 ), 466 , 466 , 400 ,& MenueSStart[ 1 ][ i],& MenueS[ 1 ][ i]-> motion, Start + 150 );
MenueS[ 1 ][ i]-> active = 0 ;
}
MenueS[ 2 ][ 0 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 400 , 350 , 400 ,& MenueSStart[ 2 ][ 0 ],& MenueS[ 2 ][ 0 ]-> motion, Start + 50 );
MenueS[ 2 ][ 0 ]-> active = 0 ;
MenueS[ 2 ][ 1 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 450 , 450 , 400 ,& MenueSStart[ 2 ][ 1 ],& MenueS[ 2 ][ 1 ]-> motion, Start + 150 );
MenueS[ 2 ][ 1 ]-> active = 0 ;
MenueS[ 2 ][ 2 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 550 , 550 , 400 ,& MenueSStart[ 2 ][ 2 ],& MenueS[ 2 ][ 2 ]-> motion, Start + 250 );
MenueS[ 2 ][ 2 ]-> active = 0 ;
MenueS[ 2 ][ 3 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 650 , 650 , 400 ,& MenueSStart[ 2 ][ 3 ],& MenueS[ 2 ][ 3 ]-> motion, Start + 350 );
MenueS[ 2 ][ 3 ]-> active = 0 ;
for ( i= 0 ; i< 3 ; i++)
BCol ( MenueS[ 0 ][ i], screen, MenueS[ 0 ][ i]-> pos. x, MenueS[ 0 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 30 ; i++)
BCol ( MenueS[ 1 ][ i], screen, MenueS[ 1 ][ i]-> pos. x, MenueS[ 1 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 4 ; i++)
BCol ( MenueS[ 2 ][ i], screen, MenueS[ 2 ][ i]-> pos. x, MenueS[ 2 ][ i]-> pos. y, CENTER);
if ( MenueS[ 2 ][ 3 ]-> pos. x == - 1080 )
{
GameStart = 1 ;
Start = SDL_GetTicks ();
Menue = 1 ;
MenueP[ 0 ]-> motion = 1 ;
MenueP[ 1 ]-> motion = 1 ;
MenueP[ 2 ]-> motion = 1 ;
MenueP[ 3 ]-> motion = 1 ;
MenueP[ 4 ]-> motion = 1 ;
}
}
if ( GameStart == 5 )
{
for ( i= 0 ; i< 3 ; i++)
{
MenueS[ 0 ][ i]-> pos = Moove ( MenueS[ 0 ][ i]-> pos, 50+330 + 200 * i,- 1080 + 330 + 200 * i, 340 , 340 , 400 ,& MenueSStart[ 0 ][ i],& MenueS[ 0 ][ i]-> motion, Start + 50 );
MenueS[ 0 ][ i]-> active = 0 ;
}
for ( i= 0 ; i< 30 ; i++)
{
MenueS[ 1 ][ i]-> pos = Moove ( MenueS[ 1 ][ i]-> pos, 50+330 + 25 * i,- 25 *( i+1 ), 466 , 466 , 400 ,& MenueSStart[ 1 ][ i],& MenueS[ 1 ][ i]-> motion, Start + 150 );
MenueS[ 1 ][ i]-> active = 0 ;
}
MenueS[ 2 ][ 0 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 400 , 350 , 400 ,& MenueSStart[ 2 ][ 0 ],& MenueS[ 2 ][ 0 ]-> motion, Start + 50 );
MenueS[ 2 ][ 0 ]-> active = 0 ;
MenueS[ 2 ][ 1 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 450 , 450 , 400 ,& MenueSStart[ 2 ][ 1 ],& MenueS[ 2 ][ 1 ]-> motion, Start + 150 );
MenueS[ 2 ][ 1 ]-> active = 0 ;
MenueS[ 2 ][ 2 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 550 , 550 , 400 ,& MenueSStart[ 2 ][ 2 ],& MenueS[ 2 ][ 2 ]-> motion, Start + 250 );
MenueS[ 2 ][ 2 ]-> active = 0 ;
MenueS[ 2 ][ 3 ]-> pos = Moove ( MenueS[ 2 ][ 0 ]-> pos, 50 ,- 1080 , 650 , 650 , 400 ,& MenueSStart[ 2 ][ 3 ],& MenueS[ 2 ][ 3 ]-> motion, Start + 350 );
MenueS[ 2 ][ 3 ]-> active = 0 ;
for ( i= 0 ; i< 3 ; i++)
BCol ( MenueS[ 0 ][ i], screen, MenueS[ 0 ][ i]-> pos. x, MenueS[ 0 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 30 ; i++)
BCol ( MenueS[ 1 ][ i], screen, MenueS[ 1 ][ i]-> pos. x, MenueS[ 1 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 4 ; i++)
BCol ( MenueS[ 2 ][ i], screen, MenueS[ 2 ][ i]-> pos. x, MenueS[ 2 ][ i]-> pos. y, CENTER);
for ( i= 0 ; i< 2 ; i++)
BCol ( IGMenue[ i], screen, IGMenue[ i]-> pos. x, IGMenue[ i]-> pos. y, CENTER);
}
SDL_Delay ( 10 );
SDL_Flip ( screen);
}
printf ( "Exited cleanly \n " );
return 0 ;
}
Afficher la suite