Declaration limitée de variables
LozziAli
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JwTdd -
JwTdd -
Bonjour,
Je n'arrive plus à déclarer de nouvelles variables dans mon code. je travaille avec la bibliothèque SDL.
Le code marche bien, dès que je déclare une variable nouvelle, le programme ne se lance pas ... Or si je supprime une variable et que je déclare la nouvelle, ça marche toujours.
Je ne sais pas si le nombre de déclarations est limité (ça m'étonnerai ...) ou si c'est un erreur de codage ...
Voici mon code du Main UNIQUEMENT, (Illisible je suppose).
Et Merci d'avance pour votre aide.
Je n'arrive plus à déclarer de nouvelles variables dans mon code. je travaille avec la bibliothèque SDL.
Le code marche bien, dès que je déclare une variable nouvelle, le programme ne se lance pas ... Or si je supprime une variable et que je déclare la nouvelle, ça marche toujours.
Je ne sais pas si le nombre de déclarations est limité (ça m'étonnerai ...) ou si c'est un erreur de codage ...
Voici mon code du Main UNIQUEMENT, (Illisible je suppose).
Et Merci d'avance pour votre aide.
#include <SDL/SDL.h> #include <SDL/SDL_image.h> #include <SDL/SDL_ttf.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> #include <string.h> #include <time.h> #include <iostream> #include <windows.h> #include "NIM.h" int main ( int argc, char** argv ) { //---------------------------------------------- Bouton **MenueP(NULL); Bouton ***MenueS(NULL); Bouton **IGMenue(NULL); SDL_Surface **BG(NULL); SDL_Rect zeropos(Pos(0,0)); Uint32* MenuePStart(NULL); Uint32** MenueSStart(NULL); Uint32 ThisMoment; Uint32 BGMotionStart; Uint32 Start; //FILE* DetectErrors(NULL); FILE* Matches; int CurrentFrame(0); int i; int j(0); int SelectedDiff(0); int SelectedNum(0); int Reclick(1); int GameStart(1); int desactive(1); int Menue(1); char* BGFile; char* NChaine; SDL_Event event; //---------------------------------------------- MenueP = (Bouton**)malloc(5*sizeof(Bouton*)); MenuePStart = (Uint32*)malloc(5*sizeof(Uint32)); BGFile = (char*)malloc(10*sizeof(char)); BG = (SDL_Surface**)malloc(280*sizeof(SDL_Surface*)); MenueS = (Bouton***)malloc(3*sizeof(Bouton**)); MenueS[0] = (Bouton**)malloc(3*sizeof(Bouton*)); MenueS[1] = (Bouton**)malloc(30*sizeof(Bouton*)); MenueS[2] = (Bouton**)malloc(4*sizeof(Bouton*)); MenueSStart = (Uint32**)malloc(3*sizeof(Uint32*)); MenueSStart[0] = (Uint32*)malloc(3*sizeof(Uint32)); MenueSStart[1] = (Uint32*)malloc(40*sizeof(Uint32)); MenueSStart[2] = (Uint32*)malloc(4*sizeof(Uint32)); IGMenue = (Bouton**)malloc(2*sizeof(Bouton*)); //---------------------------------------------- //DetectErrors = fopen("DetectErrors.txt","w"); //---------------------------------------------- SDL_Init( SDL_INIT_VIDEO ); TTF_Init(); //---------------------------------------------- atexit(SDL_Quit); SDL_Surface* screen = SDL_SetVideoMode(1280, 720, 32,SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN); //---------------------------------------------- MenueP[0] = Balloc(MenueP[0],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Single Player","Data/Fonts/georgia.ttf",20,0,0,0,-300,400,1); MenueP[1] = Balloc(MenueP[1],0,0,"Data/Images/MenueButton.jpg",0,0,0,"MultiPlayer","Data/Fonts/georgia.ttf",20,0,0,0,-300,460,1); MenueP[2] = Balloc(MenueP[2],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Settings","Data/Fonts/georgia.ttf",20,0,0,0,-300,520,1); MenueP[3] = Balloc(MenueP[3],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Credits","Data/Fonts/georgia.ttf",20,0,0,0,-300,580,1); MenueP[4] = Balloc(MenueP[4],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Exit","Data/Fonts/georgia.ttf",20,0,0,0,-300,640,1); MenueS[0][0] = Balloc(MenueS[0][0],0,0,"Data/Images/DiffButton.jpg",0,0,0,"Easy","Data/Fonts/georgia.ttf",20,0,0,0,-1080 + 330,340,1); MenueS[0][1] = Balloc(MenueS[0][1],0,0,"Data/Images/DiffButton.jpg",0,0,0,"Medium","Data/Fonts/georgia.ttf",20,0,0,0,-1080 + 530,340,1); MenueS[0][2] = Balloc(MenueS[0][2],0,0,"Data/Images/DiffButton.jpg",0,0,0,"Hard","Data/Fonts/georgia.ttf",20,0,0,0,-1080 + 730,340,1); for(i=0;i<30;i++) { sprintf(NChaine,"%d",i+11); MenueS[1][i] = Balloc(MenueS[1][i],0,0,"Data/Images/Number.jpg",0,0,0,NChaine,"Data/Fonts/georgia.ttf",16,200,200,200,-25*(i+1),466,1); } MenueS[2][0] = Balloc(MenueS[2][0],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Difficulty","Data/Fonts/georgia.ttf",20,0,0,0,-1080,350,1); MenueS[2][1] = Balloc(MenueS[2][1],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Number of Matches","Data/Fonts/georgia.ttf",20,0,0,0,-25*40 - 330,450,1); MenueS[2][2] = Balloc(MenueS[2][2],0,0,"Data/Images/DeadMenueButton.jpg",0,0,0,"Start","Data/Fonts/georgia.ttf",20,0,0,0,-1080,550,1); MenueS[2][3] = Balloc(MenueS[2][3],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Main Menue","Data/Fonts/georgia.ttf",20,0,0,0,-1080,650,1); IGMenue[0] = Balloc(IGMenue[0],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Burn","Data/Fonts/georgia.ttf",20,0,0,0,600,650,1); IGMenue[1] = Balloc(IGMenue[1],0,0,"Data/Images/MenueButton.jpg",0,0,0,"Main Menue","Data/Fonts/georgia.ttf",20,0,0,0,930,650,1); //---------------------------------------------- //---------------------------------------------- for(i = 0;i<=140;i++) { /*if(i<10) sprintf(BGFile,"Data/Images/BGMotion/BG000%d.jpg",i); else if(i<100) sprintf(BGFile,"Data/Images/BGMotion/BG00%d.jpg",i); else if(i<1000) sprintf(BGFile,"Data/Images/BGMotion/BG0%d.jpg",i);*/ sprintf(BGFile,"Data/Images/BGMotion/BG%d.jpg",i); BG[i] = IMG_Load(BGFile); } //---------------------------------------------- BGMotionStart = SDL_GetTicks(); Start = BGMotionStart + 3000; //---------------------------------------------- bool done = false; while (!done) { //---------------------------------------------- while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: done = true; break; case SDL_KEYDOWN: { if (event.key.keysym.sym == SDLK_ESCAPE) done = true; break; } } } if(Menue == 1) { for(i=0;i<5;i++) { if(BSelect(MenueP[i],event)) { SDL_FreeSurface(MenueP[i]->SF); MenueP[i]->SF = IMG_Load("Data/Images/ActiveMenueButton.jpg"); if(event.type == SDL_MOUSEBUTTONDOWN) { switch(i) { case 0: { GameStart = 2; Menue = 2; Start = SDL_GetTicks(); MenueP[0]->motion = 1; MenueP[1]->motion = 1; MenueP[2]->motion = 1; MenueP[3]->motion = 1; MenueP[4]->motion = 1; for(i=0;i<3;i++) MenueS[0][i]->motion = 1; for(i=0;i<30;i++) MenueS[1][i]->motion = 1; for(i=0;i<4;i++) MenueS[2][i]->motion = 1; }break; case 4: { done = true; } } } } else { SDL_FreeSurface(MenueP[i]->SF); MenueP[i]->SF = IMG_Load("Data/Images/MenueButton.jpg"); } } } if(Menue == 2) { for(i=0;i<3;i++) { if(BSelect(MenueS[0][i],event)) { if(SelectedDiff != i+1) { SDL_FreeSurface(MenueS[0][i]->SF); MenueS[0][i]->SF = IMG_Load("Data/Images/ActiveDiffButton.jpg"); } if(event.type == SDL_MOUSEBUTTONDOWN && Reclick == 1) { SDL_FreeSurface(MenueS[0][i]->SF); MenueS[0][i]->SF = IMG_Load("Data/Images/SelectedDiffButton.jpg"); if(SelectedDiff != 0) { SDL_FreeSurface(MenueS[0][SelectedDiff-1]->SF); MenueS[0][SelectedDiff-1]->SF = IMG_Load("Data/Images/DiffButton.jpg"); } SelectedDiff = i+1; Reclick = 0; } if(event.type == SDL_MOUSEBUTTONUP) Reclick = 1; } else if(SelectedDiff != i+1) { SDL_FreeSurface(MenueS[0][i]->SF); MenueS[0][i]->SF = IMG_Load("Data/Images/DiffButton.jpg"); } if(SelectedDiff != 0 && SelectedNum != 0) { SDL_FreeSurface(MenueS[2][2]->SF); MenueS[2][2]->SF = IMG_Load("Data/Images/MenueButton.jpg"); desactive = 0; } } for(i = 0;i<30;i++) { if(BSelect(MenueS[1][i],event)) { if(SelectedNum != i+11) { SDL_FreeSurface(MenueS[1][i]->SF); MenueS[1][i]->SF = IMG_Load("Data/Images/ActiveNumber.jpg"); } if(event.type == SDL_MOUSEBUTTONDOWN && Reclick == 1) { SDL_FreeSurface(MenueS[1][i]->SF); MenueS[1][i]->SF = IMG_Load("Data/Images/SelectedNumber.jpg"); if(SelectedNum != 0) { SDL_FreeSurface(MenueS[1][SelectedNum-11]->SF); MenueS[1][SelectedNum-11]->SF = IMG_Load("Data/Images/Number.jpg"); } SelectedNum = i+11; Reclick = 0; } if(event.type == SDL_MOUSEBUTTONUP) Reclick = 1; } else if(SelectedNum != i+11) { SDL_FreeSurface(MenueS[1][i]->SF); MenueS[1][i]->SF = IMG_Load("Data/Images/Number.jpg"); } } if(BSelect(MenueS[2][2],event) && desactive == 0) { SDL_FreeSurface(MenueS[2][2]->SF); MenueS[2][2]->SF = IMG_Load("Data/Images/ActiveMenueButton.jpg"); if(event.type == SDL_MOUSEBUTTONDOWN) { SDL_FreeSurface(BG[CurrentFrame]); sprintf(NChaine,"Data/Images/Matches/MTC%d.jpg",SelectedNum); BG[CurrentFrame] = IMG_Load(NChaine); Menue = 3; GameStart = 5; Start = SDL_GetTicks(); for(i=0;i<3;i++) MenueS[0][i]->motion = 1; for(i=0;i<30;i++) MenueS[1][i]->motion = 1; for(i=0;i<4;i++) MenueS[2][i]->motion = 1; desactive = 1; SDL_FreeSurface(MenueS[2][2]->SF); MenueS[2][2]->SF = IMG_Load("Data/Images/DeadMenueButton.jpg"); } } if(BSelect(MenueS[2][3],event)) { SDL_FreeSurface(MenueS[2][3]->SF); MenueS[2][3]->SF = IMG_Load("Data/Images/ActiveMenueButton.jpg"); if(event.type == SDL_MOUSEBUTTONDOWN) { Menue = 1; GameStart = 4; Start = SDL_GetTicks(); for(i=0;i<3;i++) MenueS[0][i]->motion = 1; for(i=0;i<30;i++) MenueS[1][i]->motion = 1; for(i=0;i<4;i++) MenueS[2][i]->motion = 1; SelectedDiff = 0; SelectedNum = 0; desactive = 1; SDL_FreeSurface(MenueS[2][2]->SF); MenueS[2][2]->SF = IMG_Load("Data/Images/DeadMenueButton.jpg"); } } else { SDL_FreeSurface(MenueS[2][3]->SF); MenueS[2][3]->SF = IMG_Load("Data/Images/MenueButton.jpg"); } } if(Menue == 3) { if(BSelect(IGMenue[1],event)) { SDL_FreeSurface(IGMenue[1]->SF); IGMenue[1]->SF = IMG_Load("Data/Images/ActiveMenueButton.jpg"); sprintf(NChaine,"Data/Images/Matches/Coordonnees/MTC%d.mtc",SelectedNum); Matches = fopen(NChaine,"r"); if(event.type == SDL_MOUSEBUTTONDOWN) { Menue = 1; GameStart = 1; Start = SDL_GetTicks(); IGMenue[0]->motion = 1; IGMenue[1]->motion = 1; SelectedDiff = 0; SelectedNum = 0; desactive = 1; SDL_FreeSurface(MenueS[2][2]->SF); MenueS[2][2]->SF = IMG_Load("Data/Images/DeadMenueButton.jpg"); MenueP[0]->motion = 1; MenueP[1]->motion = 1; MenueP[2]->motion = 1; MenueP[3]->motion = 1; MenueP[4]->motion = 1; SDL_FreeSurface(BG[CurrentFrame]); BG[CurrentFrame] = IMG_Load("Data/Images/BGMotion/BG140.jpg"); } } else { SDL_FreeSurface(IGMenue[1]->SF); IGMenue[1]->SF = IMG_Load("Data/Images/MenueButton.jpg"); } } //---------------------------------------------- ThisMoment = SDL_GetTicks(); //---------------------------------------------- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); if(ThisMoment - BGMotionStart < 2500) { CurrentFrame = (ThisMoment - BGMotionStart)/18; } else { CurrentFrame = 140; if(j<140) { SDL_FreeSurface(BG[j]); j++; } } SDL_BlitSurface(BG[CurrentFrame],NULL,screen,&zeropos); //---------------------------------------------- if(GameStart == 1) { MenueP[0]->pos = Moove(MenueP[0]->pos,-300,50,400,400,250,&MenuePStart[0],&MenueP[0]->motion,Start); MenueP[0]->active = 1; MenueP[1]->pos = Moove(MenueP[1]->pos,-300,50,460,460,250,&MenuePStart[1],&MenueP[1]->motion,Start + 100); MenueP[1]->active = 1; MenueP[2]->pos = Moove(MenueP[2]->pos,-300,50,520,520,250,&MenuePStart[2],&MenueP[2]->motion,Start + 200); MenueP[2]->active = 1; MenueP[3]->pos = Moove(MenueP[3]->pos,-300,50,580,580,250,&MenuePStart[3],&MenueP[3]->motion,Start + 300); MenueP[3]->active = 1; MenueP[4]->pos = Moove(MenueP[4]->pos,-300,50,640,640,250,&MenuePStart[4],&MenueP[4]->motion,Start + 400); MenueP[4]->active = 1; BCol(MenueP[0],screen,MenueP[0]->pos.x,MenueP[0]->pos.y,CENTER); BCol(MenueP[1],screen,MenueP[1]->pos.x,MenueP[1]->pos.y,CENTER); BCol(MenueP[2],screen,MenueP[2]->pos.x,MenueP[2]->pos.y,CENTER); BCol(MenueP[3],screen,MenueP[3]->pos.x,MenueP[3]->pos.y,CENTER); BCol(MenueP[4],screen,MenueP[4]->pos.x,MenueP[4]->pos.y,CENTER); } if(GameStart == 2) { MenueP[0]->pos = Moove(MenueP[0]->pos,50,-300,400,400,250,&MenuePStart[0],&MenueP[0]->motion,Start + 50); MenueP[0]->active = 0; MenueP[1]->pos = Moove(MenueP[1]->pos,50,-300,460,460,250,&MenuePStart[1],&MenueP[1]->motion,Start + 150); MenueP[1]->active = 0; MenueP[2]->pos = Moove(MenueP[2]->pos,50,-300,520,520,250,&MenuePStart[2],&MenueP[2]->motion,Start + 200); MenueP[2]->active = 0; MenueP[3]->pos = Moove(MenueP[3]->pos,50,-300,580,580,250,&MenuePStart[3],&MenueP[3]->motion,Start + 250); MenueP[3]->active = 0; MenueP[4]->pos = Moove(MenueP[4]->pos,50,-300,640,640,250,&MenuePStart[4],&MenueP[4]->motion,Start + 300); MenueP[4]->active = 0; if(MenueP[4]->pos.x == -300) { GameStart = 3; Start = SDL_GetTicks(); Menue = 2; } //---------------------------------------------- BCol(MenueP[0],screen,MenueP[0]->pos.x,MenueP[0]->pos.y,CENTER); BCol(MenueP[1],screen,MenueP[1]->pos.x,MenueP[1]->pos.y,CENTER); BCol(MenueP[2],screen,MenueP[2]->pos.x,MenueP[2]->pos.y,CENTER); BCol(MenueP[3],screen,MenueP[3]->pos.x,MenueP[3]->pos.y,CENTER); BCol(MenueP[4],screen,MenueP[4]->pos.x,MenueP[4]->pos.y,CENTER); } if(GameStart == 3) { for(i=0;i<3;i++) { MenueS[0][i]->pos = Moove(MenueS[0][i]->pos,-1080 + 330 + 200*i,50+330 + 200*i,340,340,400,&MenueSStart[0][i],&MenueS[0][i]->motion,Start + 50); MenueS[0][i]->active = 1; } for(i=0;i<30;i++) { MenueS[1][i]->pos = Moove(MenueS[1][i]->pos,-25*(i+1),50+330 + 25*i,466,466,400,&MenueSStart[1][i],&MenueS[1][i]->motion,Start + 150); MenueS[1][i]->active = 1; } MenueS[2][0]->pos = Moove(MenueS[2][0]->pos,-1080,50,400,350,400,&MenueSStart[2][0],&MenueS[2][0]->motion,Start + 50); MenueS[2][0]->active = 1; MenueS[2][1]->pos = Moove(MenueS[2][0]->pos,-1080,50,450,450,400,&MenueSStart[2][1],&MenueS[2][1]->motion,Start + 150); MenueS[2][1]->active = 1; MenueS[2][2]->pos = Moove(MenueS[2][0]->pos,-1080,50,550,550,400,&MenueSStart[2][2],&MenueS[2][2]->motion,Start + 250); MenueS[2][2]->active = 1; MenueS[2][3]->pos = Moove(MenueS[2][0]->pos,-1080,50,650,650,400,&MenueSStart[2][3],&MenueS[2][3]->motion,Start + 350); MenueS[2][3]->active = 1; //---------------------------------------------- for(i=0;i<3;i++) BCol(MenueS[0][i],screen,MenueS[0][i]->pos.x,MenueS[0][i]->pos.y,CENTER); for(i=0;i<30;i++) BCol(MenueS[1][i],screen,MenueS[1][i]->pos.x,MenueS[1][i]->pos.y,CENTER); for(i=0;i<4;i++) BCol(MenueS[2][i],screen,MenueS[2][i]->pos.x,MenueS[2][i]->pos.y,CENTER); } if(GameStart == 4) { for(i=0;i<3;i++) { MenueS[0][i]->pos = Moove(MenueS[0][i]->pos,50+330 + 200*i,-1080 + 330 + 200*i,340,340,400,&MenueSStart[0][i],&MenueS[0][i]->motion,Start + 50); MenueS[0][i]->active = 0; } for(i=0;i<30;i++) { MenueS[1][i]->pos = Moove(MenueS[1][i]->pos,50+330 + 25*i,-25*(i+1),466,466,400,&MenueSStart[1][i],&MenueS[1][i]->motion,Start + 150); MenueS[1][i]->active = 0; } MenueS[2][0]->pos = Moove(MenueS[2][0]->pos,50,-1080,400,350,400,&MenueSStart[2][0],&MenueS[2][0]->motion,Start + 50); MenueS[2][0]->active = 0; MenueS[2][1]->pos = Moove(MenueS[2][0]->pos,50,-1080,450,450,400,&MenueSStart[2][1],&MenueS[2][1]->motion,Start + 150); MenueS[2][1]->active = 0; MenueS[2][2]->pos = Moove(MenueS[2][0]->pos,50,-1080,550,550,400,&MenueSStart[2][2],&MenueS[2][2]->motion,Start + 250); MenueS[2][2]->active = 0; MenueS[2][3]->pos = Moove(MenueS[2][0]->pos,50,-1080,650,650,400,&MenueSStart[2][3],&MenueS[2][3]->motion,Start + 350); MenueS[2][3]->active = 0; //---------------------------------------------- for(i=0;i<3;i++) BCol(MenueS[0][i],screen,MenueS[0][i]->pos.x,MenueS[0][i]->pos.y,CENTER); for(i=0;i<30;i++) BCol(MenueS[1][i],screen,MenueS[1][i]->pos.x,MenueS[1][i]->pos.y,CENTER); for(i=0;i<4;i++) BCol(MenueS[2][i],screen,MenueS[2][i]->pos.x,MenueS[2][i]->pos.y,CENTER); if(MenueS[2][3]->pos.x == -1080) { GameStart = 1; Start = SDL_GetTicks(); Menue = 1; MenueP[0]->motion = 1; MenueP[1]->motion = 1; MenueP[2]->motion = 1; MenueP[3]->motion = 1; MenueP[4]->motion = 1; } } if(GameStart == 5) { for(i=0;i<3;i++) { MenueS[0][i]->pos = Moove(MenueS[0][i]->pos,50+330 + 200*i,-1080 + 330 + 200*i,340,340,400,&MenueSStart[0][i],&MenueS[0][i]->motion,Start + 50); MenueS[0][i]->active = 0; } for(i=0;i<30;i++) { MenueS[1][i]->pos = Moove(MenueS[1][i]->pos,50+330 + 25*i,-25*(i+1),466,466,400,&MenueSStart[1][i],&MenueS[1][i]->motion,Start + 150); MenueS[1][i]->active = 0; } MenueS[2][0]->pos = Moove(MenueS[2][0]->pos,50,-1080,400,350,400,&MenueSStart[2][0],&MenueS[2][0]->motion,Start + 50); MenueS[2][0]->active = 0; MenueS[2][1]->pos = Moove(MenueS[2][0]->pos,50,-1080,450,450,400,&MenueSStart[2][1],&MenueS[2][1]->motion,Start + 150); MenueS[2][1]->active = 0; MenueS[2][2]->pos = Moove(MenueS[2][0]->pos,50,-1080,550,550,400,&MenueSStart[2][2],&MenueS[2][2]->motion,Start + 250); MenueS[2][2]->active = 0; MenueS[2][3]->pos = Moove(MenueS[2][0]->pos,50,-1080,650,650,400,&MenueSStart[2][3],&MenueS[2][3]->motion,Start + 350); MenueS[2][3]->active = 0; //---------------------------------------------- for(i=0;i<3;i++) BCol(MenueS[0][i],screen,MenueS[0][i]->pos.x,MenueS[0][i]->pos.y,CENTER); for(i=0;i<30;i++) BCol(MenueS[1][i],screen,MenueS[1][i]->pos.x,MenueS[1][i]->pos.y,CENTER); for(i=0;i<4;i++) BCol(MenueS[2][i],screen,MenueS[2][i]->pos.x,MenueS[2][i]->pos.y,CENTER); for(i=0;i<2;i++) BCol(IGMenue[i],screen,IGMenue[i]->pos.x,IGMenue[i]->pos.y,CENTER); } //---------------------------------------------- //---------------------------------------------- //---------------------------------------------- SDL_Delay(10); SDL_Flip(screen); } printf("Exited cleanly\n"); return 0; }
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1 réponse
Salut, non il n'y a pas de limites si se n'est le plan d'addressage en 32bit pour les applications 32bit et 64bit pour les applications 64bit.
Il faut utiliser new et non malloc en c++:
- en utilisant new tu auras un trow de std::bad_alloc en cas de problèmes d'allocations
-new/delete est plus adapté pour l'appel des constructeurs et destructeurs
Tu sais que tu peux utiliser un débogueur pour savoir jusqu'as quelle ligne tu arrives avant de planter?
Tendu les pointeurs triples, c'est au délà de mon entendement désolé.
Il faut utiliser new et non malloc en c++:
- en utilisant new tu auras un trow de std::bad_alloc en cas de problèmes d'allocations
-new/delete est plus adapté pour l'appel des constructeurs et destructeurs
Tu sais que tu peux utiliser un débogueur pour savoir jusqu'as quelle ligne tu arrives avant de planter?
Tendu les pointeurs triples, c'est au délà de mon entendement désolé.