Medal of honor, open gl tout plante, SOS

Résolu
fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   -  
 badar teyar -
bonjour, donc j'ai un problemes avec ce jeu, j'ai lue les sujets parlant de ce meme problemes, essaye toute les solutions proposer sans que ca fonctione.... j'ai d'autre jeu installer sans qu'il ya le moindre problemes, ( cossack, rails across america, trafic giant, la totalitè de sim, sim city4 etc...) quoique game spy arcade m'enbete car sais en anglais et je sais pas trop quoi faire, enfin, je vous met un copier/coller de la console de lancement de medal of honor et surtout vous remercie de votre aide.
ps: mis a jour pilote et telecharger open GL, ses fait...

--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Jan 27 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (602 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)
C:\Program Files\EA GAMES\MOHDA/main

----------------------
18415 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
execing safemode.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 115
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem
Configuration: Windows XP
Internet Explorer 7.0

8 réponses

  1. fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   15
     
    toujours rien...
    0
  2. fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   15
     
    tu ma repondu sur un autre topic pour comand et conquer... merci
    0
  3. Lulu the first
     
    Salut je Lance le jeu je le coupe et voila ce que je vois je mes un COPIER/COLLER

    --- Common Initialization ---
    Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\EA Games\mohda\main\Ådmin-Pro_1.22.pk3 (197 files)
    C:\Program Files\EA Games\mohda\main\zzzzzzzzz_weihnachts_dorf.pk3 (44 files)
    C:\Program Files\EA Games\mohda\main\zzzzzzz_UB_MOHaaMapMODv02.pk3 (9 files)
    C:\Program Files\EA Games\mohda\main\zzzzzzuser-Rookie_One-Fire_For_Effect_v0.8.pk3 (25 files)
    C:\Program Files\EA Games\mohda\main\zzzzzz-STALINGRAD_SNOW2.pk3 (33 files)
    C:\Program Files\EA Games\mohda\main\zzzzz_mohdm1_2.pk3 (29 files)
    C:\Program Files\EA Games\mohda\main\zzzzzOptionalCallvote(Demo).pk3 (1 files)
    C:\Program Files\EA Games\mohda\main\zzz_frogmod.pk3 (3 files)
    C:\Program Files\EA Games\mohda\main\zzz_botaddon_moh111_mohdm6_beta2.pk3 (11 files)
    C:\Program Files\EA Games\mohda\main\zzz_botaddon_moh100_mohdm6_beta2.pk3 (11 files)
    C:\Program Files\EA Games\mohda\main\zzz_bot_addon_v2_cheech.pk3 (9 files)
    C:\Program Files\EA Games\mohda\main\zzz-bbunliminted.pk3 (41 files)
    C:\Program Files\EA Games\mohda\main\zz-Basebuilder.pk3 (19 files)
    C:\Program Files\EA Games\mohda\main\zZzZzZzZz-Teleporter-Mod1.0-FINAL-Server.pk3 (25 files)
    C:\Program Files\EA Games\mohda\main\zZz-user_variety_pack_mod.pk3 (94 files)
    C:\Program Files\EA Games\mohda\main\user-thefalls.pk3 (20 files)
    C:\Program Files\EA Games\mohda\main\user-stlo2.pk3 (8 files)
    C:\Program Files\EA Games\mohda\main\user-mohextreme_beta1.pk3 (1711 files)
    C:\Program Files\EA Games\mohda\main\user-mefy-extgametypes-1_2_2-STOCKMAPS+Teleporter-Mod1.0-FINAL.pk3 (55 files)
    C:\Program Files\EA Games\mohda\main\user-mefy-extgametypes-1_2_2-STOCKMAPS+Teleporter-Mod1.0-FINAL-2.pk3 (55 files)
    C:\Program Files\EA Games\mohda\main\user-TrainingCenter.pk3 (42 files)
    C:\Program Files\EA Games\mohda\main\user---(chrisredfield003)super clips.pk3 (18 files)
    C:\Program Files\EA Games\mohda\main\stalingrad1942.pk3 (34 files)
    C:\Program Files\EA Games\mohda\main\mp_sawmill_lib.pk3 (18 files)
    C:\Program Files\EA Games\mohda\main\mp_ai_beta2.pk3 (20 files)
    C:\Program Files\EA Games\mohda\main\jv_bot01.pk3 (77 files)
    C:\Program Files\EA Games\mohda\main\entdefs.pk3 (19 files)
    C:\Program Files\EA Games\mohda\main\city_nights.pk3 (388 files)
    C:\Program Files\EA Games\mohda\main\botmenu_V2.pk3 (4 files)
    C:\Program Files\EA Games\mohda\main\basebuilder_map.pk3 (15 files)
    C:\Program Files\EA Games\mohda\main\Zuser Flakriders 27A1 Commando With Strap.pk3 (23 files)
    C:\Program Files\EA Games\mohda\main\X-MEN_PanzerIV.pk3 (49 files)
    C:\Program Files\EA Games\mohda\main\User.L!L!N£-Multi-crosshairs.pk3 (38 files)
    C:\Program Files\EA Games\mohda\main\User-Stlo.pk3 (15 files)
    C:\Program Files\EA Games\mohda\main\User-NoTitleScreen.pk3 (2 files)
    C:\Program Files\EA Games\mohda\main\User - Altstadt.pk3 (12 files)
    C:\Program Files\EA Games\mohda\main\USER_Remote_Village_FIXED.pk3 (47 files)
    C:\Program Files\EA Games\mohda\main\Pak7Fr.pk3 (102 files)
    C:\Program Files\EA Games\mohda\main\Pak6Fr.pk3 (602 files)
    C:\Program Files\EA Games\mohda\main\Pak5.pk3 (259 files)
    C:\Program Files\EA Games\mohda\main\Pak4.pk3 (593 files)
    C:\Program Files\EA Games\mohda\main\Pak3.pk3 (669 files)
    C:\Program Files\EA Games\mohda\main\Pak2.pk3 (4722 files)
    C:\Program Files\EA Games\mohda\main\Pak1.pk3 (396 files)
    C:\Program Files\EA Games\mohda\main\Pak0.pk3 (11177 files)
    C:\Program Files\EA Games\mohda\main\BSunrise3-3a.pk3 (38 files)
    C:\Program Files\EA Games\mohda\main\Avignon.pk3 (27 files)
    C:\Program Files\EA Games\mohda/main

    ----------------------
    21806 files in pk3 files
    execing default.cfg
    execing menu.cfg
    execing newconfig.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    execing newconfig.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 210
    You are now setup for easy mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...44 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP/SSE
    GL_VERSION: 1.5.7
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shared_texture_palette
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 30448 clocks
    glDrawPixels w/ RGB: 29865 clocks
    glTexSubImage2D w/ BGR: 29256002 clocks
    glTexSubImage2D w/ RGB: 77953782 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    ------ Force Feedback Initialization -----
    Loading ff...
    ff: Creating feedback device:
    ff: ...no ff mouse found
    Failed to load ff dll
    ------------------------------------------
    --------- Force Feedback Shutdown --------
    ------------------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: XBOX
    IP: 206.6.163.2
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 4 speakers
    reverb - OFF
    samplebits - 16
    speed - 22050
    ----------------------
    ------- Sound Initialization Complete ------- 3138 ms
    Setting up Shaders
    Loading inventory...
    UI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_svt.urc********************
    ERROR: Couldn't load font Delima-30

    ********************
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    Setting up Shaders
    Loading inventory...
    Cmd_AddCommand: pushmenu already defined
    Cmd_AddCommand: pushmenu_sp already defined
    Cmd_AddCommand: pushmenu_dm already defined
    Cmd_AddCommand: forcemenu already defined
    Cmd_AddCommand: popmenu already defined
    Cmd_AddCommand: showmenu already defined
    Cmd_AddCommand: hidemenu already defined
    Cmd_AddCommand: widgetcommand already defined
    Cmd_AddCommand: globalwidgetcommand already defined
    Cmd_AddCommand: listmenus already defined
    Cmd_AddCommand: togglemenu already defined
    Cmd_AddCommand: loadmenu already defined
    Cmd_AddCommand: maplist already defined
    Cmd_AddCommand: dmmapselect already defined
    Cmd_AddCommand: ui_startdmmap already defined
    Cmd_AddCommand: viewspawnlist already defined
    Cmd_AddCommand: lod_spawnlist already defined
    Cmd_AddCommand: soundpicker already defined
    Cmd_AddCommand: notepad already defined
    Cmd_AddCommand: editscript already defined
    Cmd_AddCommand: editshader already defined
    Cmd_AddCommand: editspecificshader already defined
    Cmd_AddCommand: inv_restart already defined
    Cmd_AddCommand: ui_showmouse already defined
    Cmd_AddCommand: ui_hidemouse already defined
    Cmd_AddCommand: ui_saveconsolepos already defined
    Cmd_AddCommand: ui_loadconsolepos already defined
    Cmd_AddCommand: ui_testlist already defined
    Cmd_AddCommand: clear already defined
    Cmd_AddCommand: ui_hud already defined
    Cmd_AddCommand: ui_resetcvars already defined
    Cmd_AddCommand: ui_checkrestart already defined
    Cmd_AddCommand: centerprint already defined
    Cmd_AddCommand: locationprint already defined
    Cmd_AddCommand: ui_addhud already defined
    Cmd_AddCommand: ui_removehud already defined
    Cmd_AddCommand: startserver already defined
    Cmd_AddCommand: finishloadingscreen already defined
    Cmd_AddCommand: playermodel already defined
    Cmd_AddCommand: ui_applyplayermodel already defined
    Cmd_AddCommand: ui_getplayermodel already defined
    Cmd_AddCommand: +statistics already defined
    Cmd_AddCommand: -statistics already defined
    UI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_svt.urcrecursive error after: Couldn't load font Delima-30
    0
  4. Lulu the first
     
    et donc sa me dit que tout est invalide et je pe pas jouer a ce jeu donc comment on fait pour jouer MERCI D'AVANCE
    0
  5. Vous n’avez pas trouvé la réponse que vous recherchez ?

    Posez votre question
  6. fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   15
     
    pouvez-vous m'aider svp. j'ai fait des mises a jours pilote qui n'ont rien changer juste planter ma connexion internet...
    -1
  7. fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   15
     
    hip hop , on remonte...
    -1
  8. fly910 Messages postés 227 Date d'inscription   Statut Membre Dernière intervention   15
     
    donc le logiciel SIW me donne ce diagnostic pour open GL:

    OpenGL Library
    Vendeur Microsoft Corporation
    Renderer GDI Generic
    Version 1.1.0
    Acceleration Not Accelerated (Software)
    GL Extensions GL_WIN_swap_hint
    GL_EXT_bgra
    GL_EXT_paletted_texture
    OpenGLU Library
    Version 1.2.2.0 Microsoft Corporation
    GLU Extensions GL_EXT_bgra
    Color buffer 8 bit red, 8 bit green, 8 bit blue, 0 bit alpha.
    Depth buffer 32 bit.
    Stencil buffer 8 bit.
    -1
    1. Issou
       
      Alors c est simple il faut avoir la derniere versioin de ta carte graphique pour pouvoir supporter l opengl .C koi ta carte mere ?Moi j ai u le meme probleme mais avec la mise a jour de ma carte graphique tt fonctionnais a merveille.
      0