Hl2 dm hammer problem

twosd Messages postés 101 Statut Membre -  
Counter-ptofs Messages postés 15 Statut Membre -
Bonjour,
je fait une map de hl2 dm et je ne sais pas pourquois cela fiat plusieur foit que je la compile et elle a commencer a gelé quand la map démare et je dois fermer hl2dm avec gestionnaire des tache, voici mon log:

** Executing...
** Command: "c:\program files\steam\steamapps\samfreeman05\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sourcemods\teen source" "C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\sourcemods\teen source\materials
Loading C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\sourcemods\teen source\gameinfo.txt
Patching WVT material: maps/center/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (103501 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 159 texinfos to 82
Reduced 27 texdatas to 23 (695 bytes to 583)
Writing C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\samfreeman05\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sourcemods\teen source" "C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\samuel\documents\source sdk\garry mod\mods\teen source\mapsrc\center.bsp
reading c:\users\samuel\documents\source sdk\garry mod\mods\teen source\mapsrc\center.prt
187 portalclusters
499 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 48 visible clusters (0.00%)
Total clusters visible: 12533
Average clusters visible: 67
Building PAS...
Average clusters audible: 152
visdatasize:9871 compressed from 8976
writing c:\users\samuel\documents\source sdk\garry mod\mods\teen source\mapsrc\center.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\samfreeman05\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sourcemods\teen source" "C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
[Reading texlights from 'c:\program files\steam\steamapps\samfreeman05\sourcesdk\bin\orangebox\bin\lights.rad']
[45 texlights parsed from 'c:\program files\steam\steamapps\samfreeman05\sourcesdk\bin\orangebox\bin\lights.rad']

Loading c:\users\samuel\documents\source sdk\garry mod\mods\teen source\mapsrc\center.bsp
Setting up ray-trace acceleration structure... Done (0.52 seconds)
871 faces
696814 square feet [100341328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
871 patches before subdivision
25457 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1129344, max 368
transfer lists: 8.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11078, 13310, 12654)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2144, 3527, 3462)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(502, 1092, 1087)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(121, 344, 343)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(29, 108, 108)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(7, 34, 34)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 11, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0391 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 315/8192 3780/98304 ( 3.8%)
brushsides 2041/65536 16328/524288 ( 3.1%)
planes 588/65536 11760/1310720 ( 0.9%)
vertexes 1571/65536 18852/786432 ( 2.4%)
nodes 488/65536 15616/2097152 ( 0.7%)
texinfos 82/12288 5904/884736 ( 0.7%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 871/65536 48776/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 431/65536 24136/3670016 ( 0.7%)
leaves 501/65536 16032/2097152 ( 0.8%)
leaffaces 999/65536 1998/131072 ( 1.5%)
leafbrushes 535/65536 1070/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5794/512000 23176/2048000 ( 1.1%)
edges 3378/256000 13512/1024000 ( 1.3%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 83/32768 830/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1122/65536 2244/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 1582832/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9871/16777216 ( 0.1%)
entdata [variable] 24094/393216 ( 6.1%)
LDR ambient table 501/65536 2004/262144 ( 0.8%)
HDR ambient table 501/65536 2004/262144 ( 0.8%)
LDR leaf ambient 1790/65536 50120/1835008 ( 2.7%)
HDR leaf ambient 501/65536 14028/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 174029/0 ( 0.0%)
physics [variable] 103501/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2354
Writing c:\users\samuel\documents\source sdk\garry mod\mods\teen source\mapsrc\center.bsp
14 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\samuel\Documents\source sdk\garry mod\mods\Teen Source\mapsrc\center.bsp" "c:\program files\steam\steamapps\sourcemods\teen source\maps\center.bsp"

svp pouvez vous me repondre vite car c'est pour un travail...
merci...

Configuration: Windows 7 Pro, Firefox 4 Beta
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1 réponse

Counter-ptofs Messages postés 15 Statut Membre 1
 
le nom de ta map c'est "center.bsp" si tu veu l'essayer tu va dans "creer serveur tu choisi la map tu met "center" et aussi verrifi si il y a la map en ".sav" moi j'ai creer une map sa marchait donc si c'est normal il faut
center".bsp" et center".sav" quand tu enregistre la map en format bsp tu doit mettre "normal,normal,normal et ne pas cocher la case" ,sinon je sais pas ce que c'est.
Bonne journée soirée
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