14 answers
Hello everyone, I just played this Cluedo game for the first time, after taking some time to digest the rules, which are relatively simple... once you understand!
I had the same problem as all of you: being unable to read the messages on the meeting cards. I solved the problem by randomly writing the names of each game agent twice on the 15 meeting cards and three times for the black agent, so: 2x6 agents + 3 black = 15 cards. To respect the original idea, I made these inscriptions with a "spy" pen of my son's that reveals its writing with the provided lamp... Luckily he had one!
As for the rules: the goal is to give as many points as possible to the character you embody, thanks to the points earned during the success of missions and the meetings defined on the secret cards.
How to play: the characters are first placed on the board in the cities corresponding to the agents' colors, and the objects are placed randomly in the small squares on certain cities.
Each player has 1 mission card (which features 2 objects that we must try to gather while playing), 3 action cards that will allow to move the agents (to take them to the locations defined by the secret cards) and to move the objects (thus successfully completing the missions), 1 agent card (which we embody secretly and that we ultimately need to make win).
The identity of the embodied agent will only be revealed at the end of the game. To play, each player takes turns activating an available agent by placing an action card at the location of the chosen agent.
Once all agents have been chosen by the players, they all have a card at their location on the board. To continue playing, all action cards are then removed from the board to free the agents and make them available again.
Note: every time the black agent is chosen, 1 point is deducted from him automatically. (The game ends when the black agent's point marker has crossed that of another agent.
The idea is to earn points by completing missions and making meetings, so you have to try to choose the agent that allows us, through the action cards, to fulfill those missions.
Each action card indicates a movement to be made (but it's not mandatory), and an action to perform (but it's not mandatory) to try to gather the objects for the mission.
Each meeting of 1 agent in the defined location, with the agent written on the secret card allows both agents who met to score 1 point.
Each time the 2 objects defined in the missions are gathered, the agent who possesses them scores 1 point.
Each time a player successfully completes their mission or achieves a secret meeting, they keep the card. These will be counted at the end of the game and added to the points recorded on the marker of the agent they embody secretly.
Each time the black agent successfully completes an object mission or a meeting, their point marker decreases by 1 point. Until the end of the game.
I had the same problem as all of you: being unable to read the messages on the meeting cards. I solved the problem by randomly writing the names of each game agent twice on the 15 meeting cards and three times for the black agent, so: 2x6 agents + 3 black = 15 cards. To respect the original idea, I made these inscriptions with a "spy" pen of my son's that reveals its writing with the provided lamp... Luckily he had one!
As for the rules: the goal is to give as many points as possible to the character you embody, thanks to the points earned during the success of missions and the meetings defined on the secret cards.
How to play: the characters are first placed on the board in the cities corresponding to the agents' colors, and the objects are placed randomly in the small squares on certain cities.
Each player has 1 mission card (which features 2 objects that we must try to gather while playing), 3 action cards that will allow to move the agents (to take them to the locations defined by the secret cards) and to move the objects (thus successfully completing the missions), 1 agent card (which we embody secretly and that we ultimately need to make win).
The identity of the embodied agent will only be revealed at the end of the game. To play, each player takes turns activating an available agent by placing an action card at the location of the chosen agent.
Once all agents have been chosen by the players, they all have a card at their location on the board. To continue playing, all action cards are then removed from the board to free the agents and make them available again.
Note: every time the black agent is chosen, 1 point is deducted from him automatically. (The game ends when the black agent's point marker has crossed that of another agent.
The idea is to earn points by completing missions and making meetings, so you have to try to choose the agent that allows us, through the action cards, to fulfill those missions.
Each action card indicates a movement to be made (but it's not mandatory), and an action to perform (but it's not mandatory) to try to gather the objects for the mission.
Each meeting of 1 agent in the defined location, with the agent written on the secret card allows both agents who met to score 1 point.
Each time the 2 objects defined in the missions are gathered, the agent who possesses them scores 1 point.
Each time a player successfully completes their mission or achieves a secret meeting, they keep the card. These will be counted at the end of the game and added to the points recorded on the marker of the agent they embody secretly.
Each time the black agent successfully completes an object mission or a meeting, their point marker decreases by 1 point. Until the end of the game.
I feel like the new Clue is not very reliable.
If I understand correctly, it's about those ultraviolet cards that don't work.
https://news.idealo.fr/#des-cartes-a-ultraviolets
I think that sometimes, in trying to complicate games, they go against the playful aspect of what they should offer. This version leaves me unmoved!!
If I understand correctly, it's about those ultraviolet cards that don't work.
https://news.idealo.fr/#des-cartes-a-ultraviolets
I think that sometimes, in trying to complicate games, they go against the playful aspect of what they should offer. This version leaves me unmoved!!
Hello, I also had a hard time at the beginning. You need to "lie" the lamp on its side and place the card in a dark place (under the table, for example).
There is a set of cards in Cluedo Secret Service that doesn't work. Call customer service (phone number on the game rules) and they'll send new cards within 2 days. NO PROBLEM TO READ THEM.
I bought the game on Saturday and on Sunday when we wanted to play, I couldn't read the cards with the light, it didn't work. So this morning I called Hasbro and the lady on the phone told me that it was the cards that weren't working and she is sending me others.
Thank you! We're going to call them. Hoping that afterwards we won't have any more hassle with this game.
We bought the game and we have a problem... the missions are much easier to get than the appointments, and as a result, the pile of mission cards is empty long before the end of the game... Something is escaping us or the game is too easy...
Moreover, when we finish the game solely through appointments (since the missions are empty), we have to count the number of successful missions for our secret agent... and we definitely exceed level 16. Should we reshuffle the pile of mission cards when they have all been used?
Moreover, when we finish the game solely through appointments (since the missions are empty), we have to count the number of successful missions for our secret agent... and we definitely exceed level 16. Should we reshuffle the pile of mission cards when they have all been used?
What is Hasbro's number? Thanks because our lamp doesn't work either, it's way too AGASANS AND THIS GAME IS MORE EXPENSIVE!