Quel config Counter Strike Source

VitaSkunk -  
 Profil bloqué -
Bonjour,

J'aimerais avoir une bonne config CSS en fonction de mon PC, pouvez vous m'aider svp

Merci


4 réponses

-=D&R=-Artanis Messages postés 80 Statut Membre 7
 
Donne la configuration de ton PC ce sera déjà bien ;)
0
Marseillais13127 Messages postés 280 Statut Membre 28
 
Je ne connais pas la bonne config, ni celle de mon pc (Ouais, je suis un noob :) ) Mais en tout les cas je sais que j'en ai une de merde, le jour de l'achat on m'a dis que mon pc n'etais pas conçu pour les jeux, et Counter Strike marchais très bien !
(Je précise : J'ai essayé d'autre jeux, ils buguent tous donc je confirme, j'ai une config de merde !
0
Falconen Messages postés 15 Statut Membre 12
 
Tu peu obtenir ta configuration sur www.ma-config.com/
0
-=D&R=-Artanis Messages postés 80 Statut Membre 7
 
C'est vrai que Counter-Strike n'est pas très gourmand vu les graphismes
0
Profil bloqué
 
Bonjour je te propose ma config après fait comme tu le sens.C'est celle de RpK (Verygames). après tu peux changer le cl_crosshairscale à tes préférences

blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"

sensitvity "3.5"
cl_crosshairscale "1000"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_cmdrate "66"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_min_ct "2"
cl_min_t "2"
cl_minmodels "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "66"
cl_wpn_sway_interp "0"

closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"

fps_max "300"

func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"

mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"

mp_decals "1"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"

rate "30000"

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"

showhitlocation "1"

snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.04"
snd_profile "0"

sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "0"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "1"
volume 0.5
zoom_sensitivity_ratio "0.8"
r_rainsimulate 0
r_propsmaxdist 1000
r_lod -1
r_decal_cullsize 1
mp_decals 300
0