Probleme Cs : S

Bonjour,

Je suis ici pour vous parlez de mon probleme et voir ci quelq'un a une solution

En faite mon probleme est celui ci,
Depuis quelque jours j'ai des lag sur Counter Strike source cela fait 1 ans environ que je joue et je n'ai jamais eu sa :( J'ai une nouvelle carte graphique avec les drivers au max donc pas moyen de mettre des nouveaux ( Nvidia Geforce 9800 GT) et entre 20 et 30 de latence et tout le decors lag ( je ne connais pas les details de ma connection :s desoler mais je pense que c'est une bonne connection car je n'ai jamais eu sa. Cela ne fait que 4 jours que j'ai sa et tout met autre jeux en ligne fonctionne parfaitement sans lag).Impossible de jouer dans de telle condition. Pour info si sa peut aider quelq'un on dirai que tout rame.

De plus mon Counter Strike est sur steam et quand je joue a COD 6 sur steam lui aussi aucun probleme de lag ni rien donc j'en déduis que se n'ai pas la carte graphique vu que l'ai graphisme de COD 6 sont beaucoup plus detailler et " beaux " que ceux de counter et puis si c'etait mon PC qui ramerait se ne serait par que pour Counter se serai pour tout mes jeux et autre programmes.

Je commence a desesperre car sa fait 4 jours que pas moyen de jouer a CSS
et que m'ai amis m'attende dessus :(

Voila j'attend vos reponses en esperant que quelq'un sera se que je peux faire

Merci d'avance Didy04 ;)

4 réponses

  1. j'ai oublier de dire que j'avais deja essayer de desinstaller/reinstaller 2 fois et aucun succes :(
    1. Essaye de rentrer ça dans ton autoexec.cfg:

      // Netcode

      fps_max "0"
      rate "1048576"
      cl_cmdrate "66"
      cl_updaterate "66"
      cl_interp "0.01"
      cl_interp_ratio "1"
      cl_lagcomp_errorcheck "0"
      cl_lagcompensation "1"
      cl_predictweapons "1"
      cl_smooth "0"
      cl_smoothtime "0.01"

      //Disabling Ropes
      r_ropetranslucent "0"
      rope_smooth "0"
      rope_wind_dist "0"
      rope_collide "0"
      rope_subdiv "0"

      //General Performance CVARs
      r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
      r_drawdetailprops "1" // 'Detailed' props, such as grass
      r_drawflecks "1" // Impact debris
      r_shadows "1" // Player Shadows
      r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
      r_dynamic "0" // Dynamic lighting
      r_3dsky "0" // Render the 3D skybox projection
      r_propsmaxdist "0" // Maximum visible distance of props
      r_worldlights "1" // Lights that reflect off your weapon
      r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
      cl_phys_props_max "0" // Maximum clientside physic props
      cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
      cl_ragdoll_collide "0" // Ragdoll collisions
      cl_ragdoll_fade_time "0" // Time until ragdolls disappear
      cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
      cl_ejectbrass "0" // Disables brass ejection
      cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
      cl_show_splashes "0" // Disables water splashes.
      r_eyes "0" // Disables eyes in models.
      r_teeth "0" // Disables teeth in models.
      gl_clear "0" // Disables the gl_clear convariable.
      mat_clipz "0" // Disables optimized Z-Buffer rendering.
      mat_disable_bloom "0" // Disables bloom effects.
      mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
      props_break_max_pieces "0" // Disables prop fragmenting
      r_decal_cullsize 0

      mat_debug_postprocessing_effects "0"
      mat_debugdepthmode "0"
      mat_debugdepthval "128"
      mat_debugdepthvalmax "256"
      texture_budget_background_alpha "9999999"
      texture_budget_panel_height "0"
      texture_budget_panel_width "0"
      mat_compressedtextures "1"
      mat_filterlightmaps "1"
      mat_forcehardwaresync "0"
      r_maxdlights "32"
      cl_detail_avoid_force "0"
      cl_detail_avoid_radius "0"
      cl_detail_avoid_recover_speed "0"
      cl_detail_max_sway "0"
      r_maxnewsamples "0"
      r_maxsampledist "0"
      r_norefresh "0"
      r_minnewsamples "0"
      mat_parallaxmap "0"
      mat_hdr_level "0"
      budget_peaks_window "0"
      mat_bloomscale "0"
      mat_forcemanagedtextureintohardware "0"
      mat_fastnobump "1"
      cl_wpn_sway_interp "0"

      mat_debug_postprocessing_effects "0"
      mat_debugdepthmode "0"
      mat_debugdepthval "128"
      mat_debugdepthvalmax "256"
      cl_forcepreload "1"
      cl_drawmonitors "0"
      gl_clear "1"
      texture_budget_background_alpha "9999999"
      texture_budget_panel_height "0"
      texture_budget_panel_width "0"
      mat_compressedtextures "1"
      mat_filterlightmaps "1"
      mat_forcehardwaresync "0"
      mat_reducefillrate "1"
      mat_disable_bloom "1"
      r_maxdlights "32"
      mat_wateroverlaysize "8"
      cl_show_splashes "0"
      cl_detail_avoid_force "0"
      cl_detail_avoid_radius "0"
      cl_detail_avoid_recover_speed "0"
      cl_detail_max_sway "0"
      mat_hdr_enabled "0"
      r_maxnewsamples "0"
      r_maxsampledist "0"
      r_norefresh "0"
      r_minnewsamples "0"
      mat_parallaxmap "0"
      mat_hdr_level "0"
      budget_peaks_window "0"
      mat_bloomscale "0"
      mat_forcemanagedtextureintohardware "0"
      mat_fastnobump "1"
      cl_wpn_sway_interp "0"
      budget_show_peaks "0"
      budget_averages_window "0"
      budget_background_alpha "0"
      budget_show_averages "0"
      mat_antialias "0"
      mat_specular "0"
      mat_bumpmap "0"
      mat_bufferprimitives "1"
      mat_disable_lightwarp "1"
      budget_show_history "0"
      mat_framebuffercopyoverlaysize "0"
      budget_history_range_ms "5"
      r_forcewaterleaf "0"
      mat_disable_ps_patch "1"
      mat_envmapsize "0"
      mat_envmaptgasize "0"
      mat_disable_fancy_blending "1"
      mat_autoexposure_max "0"
      mat_autoexposure_min "0"
      budget_history_numsamplesvisible "0"
      mat_picmip "2"
      mat_clipz "1"
      r_phong "0"
      lod_TransitionDist "0"
      mat_vsync "0"
      r_shadows "1"
      r_eyes "0"
      r_eyeglintlodpixels "0"
      r_eyesize "0"
      r_eyeshift_z "0"
      r_shadowrendertotexture "1"
      flex_smooth "0"
      r_lod_noupdate "1"
      r_flex "0"
      r_eyeshift_y "0"
      mat_shadowstate "0"
      r_eyeshift_x "0"
      r_eyemove "0"
      r_eyegloss "0"
      r_teeth "0"
      r_worldlightmin "0.0002"
      r_waterforcereflectentities "0"
      r_worldlights "1"
      r_PhysPropStaticLighting "0"
      r_cheapwaterend "1"
      r_cheapwaterstart "1"
      r_updaterefracttexture "0"
      r_WaterDrawReflection "0"
      r_WaterDrawRefraction "0"
      r_drawflecks "0"
      r_dopixelvisibility "0"
      r_renderoverlayfragment "0"
      r_occlusion "0"
      r_shadowmaxrendered "32"
      r_rootlod "2"
      r_lod "2"
      r_drawbatchdecals "0"
      cl_rumblescale "0"
      net_showevents "0"
      r_spray_lifetime "1"
      showhitlocation "1"
      r_ambientboost "0"
      r_ambientfactor "1"
      r_waterforceexpensive "0"
      r_ropetranslucent "0"
      r_dynamic "0"
      r_lightaverage "1"
      g_ragdoll_fadespeed "0"
      g_ragdoll_lvfadespeed "0"
      lod_enable "1"
      dsp_water "14"
      blink_duration "0"

      // These cvars boost your fps dramaticly
      r_3dsky "0"
      r_sse "1"
      r_sse2 "1"
      r_mmx "1"
      props_break_max_pieces "0"
      weapon_showproficiency "1"

      //Ropes
      rope_smooth_maxalphawidth "0"
      rope_smooth_maxalpha "0"
      rope_smooth_enlarge "0"
      rope_wind_dist "0.01"
      rope_subdiv "0"
      rope_smooth_minwidth "0"
      rope_smooth_minalpha "0"
      rope_averagelight "0"
      rope_smooth "0"
      rope_shake "0"
      rope_collide "0"

      //Models
      cl_ragdoll_physics_enable "1"
      cl_ragdoll_collide "0"
      cl_phys_props_max "50"
      r_maxmodeldecal "0"
      r_drawmodeldecals "0"

      //Blood Settings
      violence_ablood "1"
      violence_agibs "1"
      violence_hblood "1"
      violence_hgibs "1"
      1. Merci pour ta reponses Saian51
        mais en le fesant sa ne fonctionne toujours pas :(

        J'espere que quelq'un trouveras toute les idees sont les bienvenue

        Sur ce moi je continue a chercher aussi de mon cote

        Bonne fin de journee a tout le monde