Probleme avec call of duty World at War
Extreme
-
niels971 -
niels971 -
Bonjour,
Je me présente extrreme ( vrais prénom seb;) ) j'ai 24 ans
voila mon probleme j'ai acheter call 5 et l'orsque que je veut le lancer en cliquant sur Go online voila ce qu'il m'affiche
Merci par avance pour les personne qui m'aideront a regler ce probleme
Je me présente extrreme ( vrais prénom seb;) ) j'ai 24 ans
voila mon probleme j'ai acheter call 5 et l'orsque que je veut le lancer en cliquant sur Go online voila ce qu'il m'affiche
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 256 MB of video memory and 554 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Waited 246 msec for asset '$default' of type 'material'. Waited 1 msec for asset '$additive' of type 'material'. Waited 0 msec for asset '$glare_blind' of type 'material'. Waited 0 msec for asset '$line' of type 'material'. Waited 199 msec for asset 'light_corona' of type 'material'. Waited 1 msec for asset 'clear_alpha' of type 'material'. Waited 0 msec for asset 'depthprepass' of type 'material'. Waited 0 msec for asset 'shadowclear' of type 'material'. Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'. Waited 0 msec for asset 'shadowcookieblur' of type 'material'. Waited 1627 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 1 msec for asset 'stencilshadow' of type 'material'. Waited 940 msec for asset 'cinematic' of type 'material'. Error: Waited 904 msec for missing asset "water_droplet". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "-1". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: 9edc606cb0da4b7 PC IP: 192.168.0.10 end $init 12881 ms --- Common Initialization Complete --- Waited 593 msec for asset 'loadscreen_mak' of type 'material'. Waited 28 msec for asset 'loadscreen_pel1' of type 'material'. Waited 28 msec for asset 'loadscreen_pel2' of type 'material'. Waited 6 msec for asset 'loadscreen_see1' of type 'material'. Waited 17 msec for asset 'loadscreen_see2' of type 'material'. Waited 46 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. Waited 45 msec for asset 'playlist_sp_recr' of type 'material'. Waited 1 msec for asset 'playlist_sp_reg' of type 'material'. Waited 10 msec for asset 'playlist_sp_hard' of type 'material'. Waited 2 msec for asset 'playlist_sp_vet' of type 'material'. Working directory: D:\Program Files\Activision\Call of Duty - World at War Error: Unable to initialize punkbuster. Punkbuster is disabled Huffman Took 2 Milliseconds Connecting to Demonware... Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............ DW_GETUSERNAMES(130 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames........... Retrieving usernames............ Retrieving usernames............. Retrieving usernames.............. Retrieving usernames............... Retrieving usernames................ Retrieving usernames................. Retrieving usernames.................. Retrieving usernames................... Retrieving usernames.................... Retrieving usernames..................... Retrieving usernames..................... Loading fastfile 'common' used 41.51 MB memory in DB alloc . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. ............... ................ ................. .................. ................... .................... ..................... ...................... ....................... ........................ ......................... .......................... ........................... ............................ ............................. .............................. ............................... ................................ ................................. ................................. '6' is not a valid value for dvar 'dw_numaccounts' Domain is any integer from -1 to 5 Populated dw_user dvars with 6 accounts Nerikun Alino wcvb himeki jyohiace Remax94 Attempting to login with username , but username doesn't match list from Demonware. Hax? Save Message First Frame Shown: 41189 execing options_graphics.cfg from disk execing options_graphics_set.cfg from disk r_mode will be changed upon restarting. dvar 'ui_r_texturemode' doesn't exist dvar 'ui_r_texturebits' doesn't exist r_aaSamples will be changed upon restarting. Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1280 x 800 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Creating Direct3D queries... Setting initial state... DirectX reports 256 MB of video memory and 560 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Waited 17 msec for asset '$default' of type 'material'. Waited 1 msec for asset '$additive' of type 'material'. Waited 7 msec for asset 'light_corona' of type 'material'. Waited 1 msec for asset 'depthprepass' of type 'material'. Waited 5 msec for asset 'shadowcookieoverlay' of type 'material'. Waited 19 msec for asset 'shadowcaster' of type 'material'. Waited 43 msec for asset 'cinematic' of type 'material'. Loading fastfile 'ui' used 39.48 MB memory in DB alloc Loading fastfile 'common' used 41.51 MB memory in DB alloc Error: Waited 4921 msec for missing asset "water_droplet". Error: Could not load material "water_droplet". Save Message First Frame Shown: 613689 execing options_graphics.cfg from disk dvar 'snd_outputConfiguration' doesn't exist Unused command for PC platform was called. CL_Live_StopPrivateParty was called, calling Party_StopParty Calling Party_StopParty() Clearing migration data PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? CL_Live_StopParty was called, calling Party_StopParty Calling Party_StopParty() Clearing migration data Unknown command "splitscreen" unknown UI script ; in block: "play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ; "exec" "set zombiemode 0" ; ; Can't load a map without a player profile selected. unknown UI script ; in block: "play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ; "exec" "set zombiemode 0" ; ; Can't load a map without a player profile selected. Connecting to Demonware... DW_DNS_RESOLVING DW_DNS_RESOLVING . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. ............... ................ ................ DW_GETUSERNAMES(186 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames........... Retrieving usernames............ Retrieving usernames............. Retrieving usernames.............. Retrieving usernames............... Retrieving usernames................ Retrieving usernames................. Retrieving usernames.................. Retrieving usernames................... Retrieving usernames.................... Retrieving usernames..................... Retrieving usernames...................... Retrieving usernames....................... Retrieving usernames........................ Retrieving usernames......................... Retrieving usernames.......................... Retrieving usernames........................... Retrieving usernames............................ Retrieving usernames............................. Retrieving usernames.............................. Retrieving usernames............................... Retrieving usernames................................ Retrieving usernames................................. Retrieving usernames.................................. Retrieving usernames................................... Retrieving usernames.................................... Retrieving usernames..................................... Retrieving usernames...................................... Retrieving usernames....................................... Retrieving usernames........................................ Retrieving usernames......................................... Retrieving usernames.......................................... Retrieving usernames........................................... Retrieving usernames............................................ Retrieving usernames............................................. Retrieving usernames.............................................. Retrieving usernames............................................... Retrieving usernames................................................ Retrieving usernames................................................. Retrieving usernames.................................................. Retrieving usernames................................................... Retrieving usernames.................................................... Retrieving usernames..................................................... Retrieving usernames...................................................... Retrieving usernames....................................................... Retrieving usernames........................................................ Retrieving usernames......................................................... Retrieving usernames.......................................................... Retrieving usernames........................................................... Retrieving usernames............................................................ Retrieving usernames............................................................ '6' is not a valid value for dvar 'dw_numaccounts' Domain is any integer from -1 to 5 Populated dw_user dvars with 6 accounts Nerikun Alino wcvb himeki jyohiace Remax94 Attempting to login with username , but username doesn't match list from Demonware. Hax? Unhandled exception caughtJe sais qu'il ya d'autre post sur ce sujet mais j'ai vu également que certaine personne arrive a régler leur probleme en donnant leur configue alors voici la miene
Système d'exploitation Windows XP Professionnel (build 2600) Service Pack 2 Navigateur web par défaut: Mozilla Firefox Client e-mail par défaut: Microsoft Office Outlook Antivirus: avast! antivirus 4.8.1296 [VPS 081204-0] 4.8.1296 Pare-feu:Look 'n' Stop 2.05p2 (Soft4Ever) 2.05p2 Carte mère SMBios version 2.4 MICRO-STAR INTERNATIONAL CO., LTD MS-7255 Bios: Phoenix Technologies, LTD 6.00 PG 12/14/2006 taille: 512Kb Processeur Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2127Mhz) (L1: 64ko L2: 2048ko ) Chipset Southbridge: VIA VT8237A Mémoire Barrette de 1024 Mo None Barrette de 1024 Mo None mémoire windows (cette valeur ne correspond pas exactement à la mémoire totale physique): 2046Mo Carte Graphique nVidia Corporation GeForce 7650 GS (256 Mo) Péripheriques IDE WDC WD5000AAJS-00TKA0 12.01C01 (SATA II, 465.76 Go, tampon: 8 Mo) Lecteurs CD/DVD HL-DT-STDVD-RAM GSA-H20N1.01 (DVD-RAM Recorder) TOSHIBA DVD/HD SD-H802ATS03 (CD-ROM) HV5942F NTN273J 1.0 (DVD-ROM) SCSIVAX DVD/CD-ROM 2.7a (DVD-ROM) Disque dur WDC WD5000AAJS-00TKA0 (465.76Go) Generic Flash HS-CF USB Device Generic Flash HS-MS/SD USB Device (0.22Go) Generic Flash HS-SM USB Device Seagate External Drive USB Device (298.09Go) Cartes PCI/AGP Stockage VIA Technologies, Inc.:VT8237A SATA 2-Port Controller VIA Technologies, Inc.:VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE Réseau VIA Technologies, Inc.:VT6102 [Rhine-II] Affichage nVidia Corporation:GeForce 7650 GS Multimedia VIA Technologies, Inc.:VT1708/A [Azalia HDAC] (VIA High Definition Audio Controller) Ponts VIA Technologies, Inc.:P4M890 Host Bridge VIA Technologies, Inc.:P4M890 Host Bridge: P4M890 Host Bridge VIA Technologies, Inc.:P4M890 Host Bridge: P4M890 Host Bridge VIA Technologies, Inc.:P4M890 Host Bridge: P4M890 Host Bridge VIA Technologies, Inc.:P4M890 Host Bridge: P4M890 Host Bridge VIA Technologies, Inc.:P4M890 Security Device: P4M890 Security Device VIA Technologies, Inc.:P4M890 Host Bridge: P4M890 Host Bridge VIA Technologies, Inc.:VT8237/VX700 PCI Bridge: VT8237/VX700 PCI Bridge VIA Technologies, Inc.:P4M890 PCI to PCI Bridge Controller: P4M890 PCI to PCI Bridge Controller VIA Technologies, Inc.:P4M890 PCI to PCI Bridge Controller: P4M890 PCI to PCI Bridge Controller VIA Technologies, Inc.:VT8237A PCI to ISA Bridge VIA Technologies, Inc.:VT8251 Ultra VLINK Controller VIA Technologies, Inc.:VT8237A Host Bridge: VT8237A Host Bridge Système VIA Technologies, Inc.:P4M890 I/O APIC Interrupt Controller: P4M890 I/O APIC Interrupt Controller Bus Series VIA Technologies, Inc.:VT82xxxxx UHCI USB 1.1 Controller VIA Technologies, Inc.:VT82xxxxx UHCI USB 1.1 Controller VIA Technologies, Inc.:VT82xxxxx UHCI USB 1.1 Controller VIA Technologies, Inc.:VT82xxxxx UHCI USB 1.1 Controller VIA Technologies, Inc.:USB 2.0 Périphérique USB Standard Microsystems Corp. 9-in-2 Card Reader (Flash Card Reader) Seagate RSS LLC Seagate External Drive Logitech, Inc. WingMan Precision (WingMan Precision USB) Logitech, Inc. M-UV69a/HP M-UV96 Optical Wheel Mouse (Optical USB Mouse) Clavier Clavier standard 101/102 touches ou clavier Microsoft Natural Keyboard PS/2 Souris Souris HID Ecran(s) Écran Plug-and-Play( LM-1901)
Merci par avance pour les personne qui m'aideront a regler ce probleme
A voir également:
- Probleme avec call of duty World at War
- Dark world telechargement - Guide
- Call of duty ww2 cross play ✓ - Forum jeux en ligne
- World at arms - Télécharger - Rôle RPG
- World 2013 - Télécharger - Traitement de texte
- At mail ✓ - Forum Mail
24 réponses
voila les résultat avec le site que tu ma donnée visiblement sa passe
[url=http://imageshack.com/f/6csanstitre1gw9j]
[img=http://img228.imageshack.us/img228/7927/sanstitre1gw9.th.jpg][/url]
[url=http://imageshack.com/f/6csanstitre1gw9j]
[img=http://img228.imageshack.us/img228/7927/sanstitre1gw9.th.jpg][/url]
bonjour
je crois que c'est tacarte graphique, pas assez puissante,
tu peux tester ta config : https://www.systemrequirementslab.com/cyri
je crois que c'est tacarte graphique, pas assez puissante,
tu peux tester ta config : https://www.systemrequirementslab.com/cyri
ah oui je ne pensait pas pour la carte graphique
a regarder de plus près ton erreur, :
Error: Waited 904 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
on a l'impression que des textures du jeu ne se chargent pas
tu l'as essayer sur un autre pc ?
le cd est un original ?
a regarder de plus près ton erreur, :
Error: Waited 904 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
on a l'impression que des textures du jeu ne se chargent pas
tu l'as essayer sur un autre pc ?
le cd est un original ?
oui oui biensur mais je n'ai qu'un pc et j'ai cru comprendre sur d'autre forum que le probleme viendrais pe etre du pilote son ou quelque chose comme sa
Vous n’avez pas trouvé la réponse que vous recherchez ?
Posez votre question
je ne pense pas que le pilote son ai quelque chose a voir, mais plutot qu'il n'arrive pas a cherger les textures " water..."
non justement pour jour en solo faut cliquer sur un truc go online etc..... un nouvo mode met sa marche ni en multi ni en solo toujour le meme message
tu as installer Punkbuster ?
normalement ca passe par là
moi perso, quand on me demande de m'inscrire, je fais non, et ensuite j'accede au menus principal ou je peux jouer en solo
normalement ca passe par là
moi perso, quand on me demande de m'inscrire, je fais non, et ensuite j'accede au menus principal ou je peux jouer en solo
Slt ! je voudrez savoir si il faut avoir internet pour jouer à call of duty World at War en mode solo ?
parce que j'ai un probléme au lancement du jeux il ma fiche deux messages d'érreur " Unhandled exception caught"
et "Couldn't load image 'sin_flare' "
si quelqu'un pouvez m'aider merci d'avance.
parce que j'ai un probléme au lancement du jeux il ma fiche deux messages d'érreur " Unhandled exception caught"
et "Couldn't load image 'sin_flare' "
si quelqu'un pouvez m'aider merci d'avance.
Salut tou le monde j'ai acheté call of duty world at war et je l'ai installé mais le probleme c'est quand je lance le jeu j'ai que le son mon écran a pas d'image
Bonjour, moi aussi j'ai acheté Call of Duty World at War et apres l'avoir installé j'essaye de le démarer et ma résolution d'écran (normalement 1280x1024) change est va en 1024x768. Une page noire apparait et boom : Unhandled exception caught... J'ai essayé tout les fix sur le net par rapport au son et rien ne fonctionne. Le seul que j'ai pas essayé c'est de passer mon son de 96000hz à 48000hz parce d'apres les instructions ça co-ordonne pas avec mon ordinateur. Mes drivers de carte graphique sont a jour... Récemment je suis arrivé sur une nouvelle piste grace à l console:
Error: Waited 252 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray"
Mon ordinateur:
Intel Dualcore 3.0Ghz
Nvidia Geforce 9600GT (je sais pas si c'est du 256mo ou 512mo)
4gig de Ram
Windows XP
Merci!
Error: Waited 252 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray"
Mon ordinateur:
Intel Dualcore 3.0Ghz
Nvidia Geforce 9600GT (je sais pas si c'est du 256mo ou 512mo)
4gig de Ram
Windows XP
Merci!
--pourtant tu devrais il parait que sa solutione le probléme
https://www.clubic.com/forum/t/impossible-de-lancer-call-of-duty-world-at-war-sur-pc/311340
'(°.°)' la solution est dans le pc '(*.*)'
https://www.clubic.com/forum/t/impossible-de-lancer-call-of-duty-world-at-war-sur-pc/311340
'(°.°)' la solution est dans le pc '(*.*)'