Message d'erreur
Seb59
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nergal -
nergal -
Quand je joue a America's Army au bout d'un moment le jeux se quite de suite et m'inscrit une erreur critique qui suit, ça veux dire koi merci.
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1823 MHz with 511MB RAM
Video: SAPPHIRE RADEON 9200SE ATLANTIS 128MB (6451)
General protection fault!
History: FSortedIndexBuffer::GetContents <- FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- RenderStaticMesh_Type2 <- RenderStaticMesh <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1823 MHz with 511MB RAM
Video: SAPPHIRE RADEON 9200SE ATLANTIS 128MB (6451)
General protection fault!
History: FSortedIndexBuffer::GetContents <- FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- RenderStaticMesh_Type2 <- RenderStaticMesh <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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1 réponse
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1526 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4600 (4403)
General protection fault!
History: FSortedIndexBuffer::GetContents <- FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- RenderStaticMesh_Type2 <- RenderStaticMesh <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
tu vois j'ai le même problème
Lol
CPU: AuthenticAMD PentiumPro-class processor @ 1526 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4600 (4403)
General protection fault!
History: FSortedIndexBuffer::GetContents <- FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- RenderStaticMesh_Type2 <- RenderStaticMesh <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
tu vois j'ai le même problème
Lol