Belle config pour un resultat foireux

Résolu
-CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   -  
 Ahaku -
Bonjour,
j'ai une config toute neuve qui an'attend que d'être rodé.
E8400 et 9800GTX

J'essaie de joué a CS source CS 1.6 et UT2003 mais pour déplacer le personnage c'est pas gagner.

Je n'arrive pas a faire des déplacement fluide, ou à tourner en avancant par exemple.
Lorsque je tir avec une arme il y a un sacré décalage....
tout les pilotes sont a jour, d'ou sa pourrais venir ?

28 réponses

  • 1
  • 2
  1. jackolefou Messages postés 1229 Statut Contributeur 152
     
    ta configuration internet!
    0
    1. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
       
      non je ne joue pas en reseau !! c'est du local :(
      0
  2. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    en effet:belle config!c tellement puissan ke le jeu bug!ptete!
    0
  3. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    tu pense ???? ps; j'ai un 22' sa peu y etre pour quelque chose ??
    0
  4. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    en 22' tu parle de koi?
    0
  5. Vous n’avez pas trouvé la réponse que vous recherchez ?

    Posez votre question
  6. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    la taille de l'écran ! 22 pouces.
    0
  7. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    a oui!ca depent!clic droit proprietes...je sai pas kjoi te dire
    0
  8. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    :( avec cs 1.6 mes deux coeur son monté a 100% sa fait beaucoups pour un jeux aussi vieux :s mais avec les autre sa va encore ....

    personne n'a deja eu ce probleme ?
    0
  9. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    avec la video stress test de CS source je suis a 291.42fps .. :/
    0
  10. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    y a t-il des reglages a faire svp ? j'ai les memes souci en 1024 x 780
    0
  11. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    tout les mouvement a la souris sont hyper fluide !!!

    mais ceux avec le clavier.... laissez tombé !
    0
  12. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    va faireb un tour dans le pano de config
    0
  13. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    ok , quelle categorie ?

    ps: sous win tout marche a merveille... avec tout mes logiciels ...
    0
  14. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    va dan clavier
    0
  15. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    up toujours ce souci sa ne vien pas du clavier :(
    0
  16. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    sa ne viens toujours pas du clavier !!

    je tourne la tete avec ma souris et je ne peu plus marcher, si je marche, je ne peu plus tourner la tete .... svp d'ou sa viendrais ???
    0
  17. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    personne pour m'aider!??
    0
  18. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    salut, memes avec des piles neuves dans mon clavier j'ai de gros souci !!!
    et je vien d'installer MOHAA j'ai le droit a un

    --- Common Initialization ---
    Medal of Honor Allied Assault 1.11 win-x86 Apr 20 2002
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\EA GAMES\MOHDA/main
    C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (82 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (610 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4584 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
    C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)

    ----------------------
    18367 files in pk3 files
    execing default.cfg
    execing menu.cfg
    couldn't exec newconfig.cfg
    Config: unnamedsoldier.cfg
    couldn't exec configs/unnamedsoldier.cfg
    couldn't exec newconfig.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 52
    You are now setup for easy mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...86 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 9800 GTX/PCI/SSE2
    GL_VERSION: 2.1.2
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_SGIX_shadow
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 17541 clocks
    glDrawPixels w/ RGB: 14544 clocks
    glTexSubImage2D w/ BGR: 12403359 clocks
    glTexSubImage2D w/ RGB: 881568 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    ------ Force Feedback Initialization -----
    Loading ff...
    ff: Creating feedback device:
    ff: ...no ff mouse found
    Failed to load ff dll
    ------------------------------------------
    --------- Force Feedback Shutdown --------
    ------------------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: GTX
    IP: 192.168.2.23
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 11025
    ----------------------
    ------- Sound Initialization Complete ------- 1773 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 8680 ms
    --- Common Initialization Complete --- 9916 ms
    Working directory: C:\Program Files\EA GAMES\MOHDA
    --- Localization: I see 0 localization files
    --- Localization: reading file global/localization.txt
    Loading Localization File global/localization.txt
    Loaded 1129 localization entries
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing intro.RoQ
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...137 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 9800 GTX/PCI/SSE2
    GL_VERSION: 2.1.2
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_SGIX_shadow
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 17955 clocks
    glDrawPixels w/ RGB: 15030 clocks
    glTexSubImage2D w/ BGR: 1128456 clocks
    glTexSubImage2D w/ RGB: 1189116 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...137 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_ARB_texture_compression not found
    ...GL_EXT_texture_env_add not found
    ...WGL_EXT_swap_control not found
    ...GL_ARB_multitexture not found
    ...GL_EXT_texture_env_combine not found
    ...GL_EXT_compiled_vertex_array not found
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: Microsoft Corporation
    GL_RENDERER: GDI Generic
    GL_VERSION: 1.1.0
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_ACTIVE_TEXTURES_ARB: 0

    PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: disabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 2619 clocks
    glDrawPixels w/ RGB: 2097 clocks
    glTexSubImage2D w/ BGR: 413298 clocks
    glTexSubImage2D w/ RGB: 408015 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...137 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_ARB_texture_compression not found
    ...GL_EXT_texture_env_add not found
    ...WGL_EXT_swap_control not found
    ...GL_ARB_multitexture not found
    ...GL_EXT_texture_env_combine not found
    ...GL_EXT_compiled_vertex_array not found
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: Microsoft Corporation
    GL_RENDERER: GDI Generic
    GL_VERSION: 1.1.0
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_ACTIVE_TEXTURES_ARB: 0

    PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: disabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 2466 clocks
    glDrawPixels w/ RGB: 2151 clocks
    glTexSubImage2D w/ BGR: 411273 clocks
    glTexSubImage2D w/ RGB: 404379 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    r_mode will be changed upon restarting.
    r_picmip will be changed upon restarting.
    r_texturebits will be changed upon restarting.
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 9: 1600 1200 FS
    ...using colorsbits of 32
    ...calling CDS: failed, bad mode
    ...trying next higher resolution: failed, bad mode
    ...restoring display settings
    ...created window@3,22 (1606x1227)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...137 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    ...WARNING: fullscreen unavailable in this mode
    ...setting mode 9: 1600 1200 FS
    ...using colorsbits of 16
    ...calling CDS: failed, bad mode
    ...trying next higher resolution: failed, bad mode
    ...restoring display settings
    ...window already present, CreateWindowEx skipped
    Initializing OpenGL driver
    ...WARNING: fullscreen unavailable in this mode
    ...shutting down QGL
    ...unloading OpenGL DLL
    ...assuming '3dfxvgl' is a standalone driver
    ...initializing QGL
    ...WARNING: missing Glide installation, assuming no 3Dfx available
    ...shutting down QGL
    ----- CL_Shutdown -----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- Sound Shutdown Complete -------
    -----------------------
    GLW_StartOpenGL() - could not load OpenGL subsystem

    Pourquoi il me marque peintium 3 ?? c'es un e8400 !! je ne peu meme pas joué cela ait deux mois !! depuis mon achat !!
    mon pc me sert a rien :( aidez moi svp !
    0
  19. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    salu ba la si ca vien pa de ton clavier c que ca vien du jeu alor.achete un joystick ca sera + simple
    0
  20. -CCM- Messages postés 930 Date d'inscription   Statut Membre Dernière intervention   84
     
    salut, ouais mais les joystick pour les jeux FPS c'est pas ced qu il y a de mieux...
    Peut etre que j'ai pas les bon pilotes de ma CG pourtant c'est les dernier drivers que j'ai !!!

    je ne peu pas jouer a MOHAA avec tout les details au maximum !! la honte :!
    sa peux venir de quoi d'autres?

    je vaios essayer de changer de claivier a l'ocasion !!
    0
  21. Benz39 Messages postés 379 Date d'inscription   Statut Membre 41
     
    ton clavier c un san fil?
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