Belle config pour un resultat foireux

Résolu/Fermé
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 - 21 août 2008 à 22:05
 Ahaku - 13 oct. 2008 à 10:21
Bonjour,
j'ai une config toute neuve qui an'attend que d'être rodé.
E8400 et 9800GTX

J'essaie de joué a CS source CS 1.6 et UT2003 mais pour déplacer le personnage c'est pas gagner.

Je n'arrive pas a faire des déplacement fluide, ou à tourner en avancant par exemple.
Lorsque je tir avec une arme il y a un sacré décalage....
tout les pilotes sont a jour, d'ou sa pourrais venir ?
A voir également:

28 réponses

jackolefou Messages postés 1165 Date d'inscription mardi 6 novembre 2007 Statut Contributeur Dernière intervention 28 mars 2011 152
21 août 2008 à 22:07
ta configuration internet!
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:12
non je ne joue pas en reseau !! c'est du local :(
0
Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
21 août 2008 à 22:09
en effet:belle config!c tellement puissan ke le jeu bug!ptete!
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:12
tu pense ???? ps; j'ai un 22' sa peu y etre pour quelque chose ??
0
Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
21 août 2008 à 22:13
en 22' tu parle de koi?
0

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Posez votre question
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:18
la taille de l'écran ! 22 pouces.
0
Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
21 août 2008 à 22:20
a oui!ca depent!clic droit proprietes...je sai pas kjoi te dire
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:22
:( avec cs 1.6 mes deux coeur son monté a 100% sa fait beaucoups pour un jeux aussi vieux :s mais avec les autre sa va encore ....

personne n'a deja eu ce probleme ?
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:38
avec la video stress test de CS source je suis a 291.42fps .. :/
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 22:53
y a t-il des reglages a faire svp ? j'ai les memes souci en 1024 x 780
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
21 août 2008 à 23:18
tout les mouvement a la souris sont hyper fluide !!!

mais ceux avec le clavier.... laissez tombé !
0
Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
22 août 2008 à 10:27
va faireb un tour dans le pano de config
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
22 août 2008 à 10:44
ok , quelle categorie ?

ps: sous win tout marche a merveille... avec tout mes logiciels ...
0
Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
22 août 2008 à 12:40
va dan clavier
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
5 sept. 2008 à 14:03
up toujours ce souci sa ne vien pas du clavier :(
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
13 sept. 2008 à 16:41
sa ne viens toujours pas du clavier !!

je tourne la tete avec ma souris et je ne peu plus marcher, si je marche, je ne peu plus tourner la tete .... svp d'ou sa viendrais ???
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
15 sept. 2008 à 14:53
personne pour m'aider!??
0
-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
26 sept. 2008 à 21:05
salut, memes avec des piles neuves dans mon clavier j'ai de gros souci !!!
et je vien d'installer MOHAA j'ai le droit a un








--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Apr 20 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHDA/main
C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (82 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (610 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4584 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)

----------------------
18367 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
couldn't exec newconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 52
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...86 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_two_side
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_copy_depth_to_color
GL_EXTENSIONS: GL_NV_depth_clamp
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_float_buffer
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_fragment_program
GL_EXTENSIONS: GL_NV_half_float
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_multisample_filter_hint
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_primitive_restart
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_register_combiners2
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_compression_vtc
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_expand_normal
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_texture_shader
GL_EXTENSIONS: GL_NV_texture_shader2
GL_EXTENSIONS: GL_NV_texture_shader3
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_NV_vertex_program2
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIX_depth_texture
GL_EXTENSIONS: GL_SGIX_shadow
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 17541 clocks
glDrawPixels w/ RGB: 14544 clocks
glTexSubImage2D w/ BGR: 12403359 clocks
glTexSubImage2D w/ RGB: 881568 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: GTX
IP: 192.168.2.23
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 1773 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 8680 ms
--- Common Initialization Complete --- 9916 ms
Working directory: C:\Program Files\EA GAMES\MOHDA
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1129 localization entries
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_two_side
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_copy_depth_to_color
GL_EXTENSIONS: GL_NV_depth_clamp
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_float_buffer
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_fragment_program
GL_EXTENSIONS: GL_NV_half_float
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_multisample_filter_hint
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_primitive_restart
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_register_combiners2
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_compression_vtc
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_expand_normal
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_texture_shader
GL_EXTENSIONS: GL_NV_texture_shader2
GL_EXTENSIONS: GL_NV_texture_shader3
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_NV_vertex_program2
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIX_depth_texture
GL_EXTENSIONS: GL_SGIX_shadow
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 17955 clocks
glDrawPixels w/ RGB: 15030 clocks
glTexSubImage2D w/ BGR: 1128456 clocks
glTexSubImage2D w/ RGB: 1189116 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...GL_EXT_compiled_vertex_array not found
...WGL_3DFX_gamma_control not found

GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 2619 clocks
glDrawPixels w/ RGB: 2097 clocks
glTexSubImage2D w/ BGR: 413298 clocks
glTexSubImage2D w/ RGB: 408015 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...GL_EXT_compiled_vertex_array not found
...WGL_3DFX_gamma_control not found

GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 2466 clocks
glDrawPixels w/ RGB: 2151 clocks
glTexSubImage2D w/ BGR: 411273 clocks
glTexSubImage2D w/ RGB: 404379 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
r_mode will be changed upon restarting.
r_picmip will be changed upon restarting.
r_texturebits will be changed upon restarting.
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1606x1227)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem





Pourquoi il me marque peintium 3 ?? c'es un e8400 !! je ne peu meme pas joué cela ait deux mois !! depuis mon achat !!
mon pc me sert a rien :( aidez moi svp !
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Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
27 sept. 2008 à 09:32
salu ba la si ca vien pa de ton clavier c que ca vien du jeu alor.achete un joystick ca sera + simple
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-CCM- Messages postés 927 Date d'inscription mercredi 28 mai 2008 Statut Membre Dernière intervention 16 juin 2013 84
28 sept. 2008 à 01:49
salut, ouais mais les joystick pour les jeux FPS c'est pas ced qu il y a de mieux...
Peut etre que j'ai pas les bon pilotes de ma CG pourtant c'est les dernier drivers que j'ai !!!


je ne peu pas jouer a MOHAA avec tout les details au maximum !! la honte :!
sa peux venir de quoi d'autres?

je vaios essayer de changer de claivier a l'ocasion !!
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Benz39 Messages postés 367 Date d'inscription lundi 11 août 2008 Statut Membre Dernière intervention 19 mai 2009 41
28 sept. 2008 à 11:05
ton clavier c un san fil?
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