Minecraft crash dès que je le lance
Jimcobain
-
Utilisateur anonyme -
Utilisateur anonyme -
Bonjour, alors tout est dans le titre, tout ce que j'ai fait réinstaller le jeux et java mais ca ne fonctionne toujours pas
Help please:
---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 10/07/15 13:23
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at ave.b(SourceFile:831)
at ave.av(SourceFile:893)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8.7
Operating System: Windows 7 (amd64) version 6.1
CPU: 8x Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 43227992 bytes (41 MB) / 217780224 bytes (207 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [§4xNestorios UHC Faithful Pack v1.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Help please:
---- Minecraft Crash Report ----
// I just don't know what went wrong :(
Time: 10/07/15 13:23
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at ave.b(SourceFile:831)
at ave.av(SourceFile:893)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8.7
Operating System: Windows 7 (amd64) version 6.1
CPU: 8x Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 43227992 bytes (41 MB) / 217780224 bytes (207 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [§4xNestorios UHC Faithful Pack v1.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
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2 réponses
Salut, comme c'est marquée dans l'erreur, il ne vois pas de OpenGL, il faut peut-être que tu met à jour ou télécharge la dernière version du OpenGL et mettre à jour Java et vérifier si tu as bien les bits qu'ils faut, sinon ça marchera pas. Exemple si tu es sous 32bits et tu installe Java 64bits cela ne vas pas marcher, voilà j'espère que je t'aurais aidé