2D Tower Defense/Adventure Games

Gamevex -  
 Anonymous user -
Hello everyone, my name is Quentin Brame, I am 14 years old and I have already created games in the past
and I am currently working on a project that I am very dedicated to. To be honest, I don't have any money and I wasn't born into a wealthy family, but I have the willpower, so I'm reaching out to anyone with knowledge in graphic design, sound, or any skills that you think could be useful in a game.
I invite you to contact me or even give me some ideas because I’m alone in a team that I had set up and everyone abandoned me due to "laziness." For those who are curious, this team was called Gamevex
but as I said, I’m looking for someone who can provide help or even support.
I haven't found a name for the project yet, but that will come. I have already made good progress on the game since a friend of mine recorded a 1-hour and 15-minute gameplay of not even 1/10 of the game. It will be a Tower Defense mixed with adventure and puzzles. I think I will add
some mini-games in it. I have all the information you might want; if you want to get to know it, give me your Skype or let me know how to share that information with you because it's long, and I would like to discuss it verbally. I think I’ve said everything, so if I’m missing even a word, please let me know. Thank you in advance for your attention to this matter.

Best regards,
Quentin Brame (Gamevex)

1 answer

  1. Anonymous user
     
    It's great to see motivated young people like that.
    It is indeed difficult to develop a game alone, but it's not impossible. All the great games are developed in large studios divided among sound, animation, development, etc.

    If I can give you a piece of advice, stick to an evolving specification sheet based on the following:

    Create a game universe.
    Create a story (if needed, not all games necessarily have a story, for example: Minesweeper :D)
    Imagine a sound environment.
    Describe the player's vision.
    Choose the programming language that best fits the desired gameplay.
    Make class diagrams and algorithms.
    Graphics come last when you are sure that the game engine is functioning.

    The more you stick to your specification sheet, the more appealing your game will be.
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