Heores Of Newerth(HoN) Crash au demarrage

Résolu/Fermé
Ddo - 30 avril 2011 à 09:51
 Ddo - 24 nov. 2012 à 10:17
Bonjour,

J'ai bcp cherché et rien trouvé de convenable, peut-être pourrez-vous m'aider.

Je joue à HoN depuis un moment déjà. Le jeu marchait très bien jusqu'à ce qu'un jour je branche un mon ordi portable un écran externe samsung de 20".
Depuis, apparemment pour un problème d'affichage, quand je lance le jeu il crash au démarrage, juste après l'apparition du logo "gorille" avec ce message : "K2 Exception : Would you like to save a crash report?"

Je me retrouve bien embêté. Je peux refaire marcher le jeu si je restaure mon ordi avant le jour où j'ai branché ce second écran... Pas très pratique vous me le concéderez.

La résolution de mon laptop 15" est un peu bizarre : 1366*768
Celle de l'écran 20" qqlchose comme 1900*...

Config :
Windows 7 / 64bits / Carte vidéo : Nivida Gforce 415 M

Merci à tous ceux qui pourront m'aider ! :)
A voir également:

12 réponses

help :=)
0
Up !! :)
0
Re coucou, alors je poste le log file, les erreurs sont de texture apparement. Je n'arrive toujours pas à résoudre mon problème c'est dingue.



************************************************************
K2 Engine start up...
[2011/27/06]
[18:49:15]
[2.0.13.3]
[wac i686]
[UNICODE] [SECURE CRT]
Build date: Feb 11 2011 19:52:26
libxml2 version: 20702
Command line:
Executing "~/startup.cfg"
Hit end of file in ReadInt16() on file c:/Users/GR0GN0N/Documents/Heroes of Newerth/game/startup.cfg
Executing "~/login.cfg"
CFileManager::GetFile() [~/login.cfg] - Invalid file type
Could not read '~/login.cfg'
Executing "/init.cfg"
Loading StringTable '/stringtables/interface_en.str'
CFileManager::GetFile() /stringtables/stringtables/interface_en.str - Invalid file type
Loading StringTable '/stringtables/interface.str'
CFileManager::GetFile() /stringtables/stringtables/interface_en.str - Invalid file type
Network Initialization
Host is: 'PC-GR0GN0N'
Local IP # 1: 192.168.1.3
Loading StringTable '/stringtables/chat_sounds.str'
CFileManager::GetFile() /stringtables/stringtables/chat_sounds.str - Invalid file type
CFileManager::GetFile() [~/recentlyplayed.xml] - Invalid file type
CFileManager::GetFile() [~/notes.txt] - Invalid file type
Using Windows Audio Session API for sound output.
FMOD found 2 sound drivers:
0: Speakers (Realtek High Definition Audio)
1: Realtek Digital Output (Realtek High Definition Audio)
Using driver 0: Speakers (Realtek High Definition Audio)
FMOD found 1 sound recording drivers:
0: Microphone (Realtek High Definition Audio)
Using recording driver 0: Microphone (Realtek High Definition Audio)
Speaker mode set to Stereo
Loaded FMOD version: 4.22.03
Created CSocket "VoiceManager"
[VoiceManager] Initializing...
[VoiceManager] Attempting to open port: 0
[VoiceManager] Successfully opened port: 61507
Using png library version 10400
---------------------------------------------------------
CVid::StartDriver():
Found 1 video adapters
[0] - Intel(R) HD Graphics
Name: \\.\DISPLAY1
Driver: nvumdshim.dll
Version: 8.17.12.7061
Vendor ID: 0x00008086
Device ID: 0x00000046
SubSys ID: 0x15a21043
Revision: 0x00000018
D3D mode 1: Width: 800, Height: 600, Bpp: 16, Refresh rate: 60
D3D mode 2: Width: 800, Height: 600, Bpp: 32, Refresh rate: 60
D3D mode 3: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 4: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 5: Width: 1280, Height: 600, Bpp: 16, Refresh rate: 60
D3D mode 6: Width: 1280, Height: 600, Bpp: 32, Refresh rate: 60
D3D mode 7: Width: 1280, Height: 720, Bpp: 16, Refresh rate: 60
D3D mode 8: Width: 1280, Height: 720, Bpp: 32, Refresh rate: 60
D3D mode 9: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 10: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 11: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 12: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 13: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 14: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 60
Starting Direct3D
Using Direct3D exclusive mode
Creating pure hardware transform and lighting device
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Loading ResourceReference '!skin'
Loading ResourceReference '!sky'
Loading ^gTexture^* '/world/sky/cloud_shadows/cloud_shadows1.tga'
Loading VertexShader 'simple'
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading PixelShader 'simple'
Loading cached pixel shader: simple.psh (ps_3_0)
Loading VertexShader 'mesh_depth'
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading PixelShader 'mesh_depth'
Loading cached pixel shader: mesh_depth.psh (ps_3_0)
Loading VertexShader 'simple_color_flat'
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading PixelShader 'simple_color_flat'
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading VertexShader 'line'
Loading cached vertex shader: line.vsh (vs_3_0)
Skipping duplicate vertex shader: line.vsh (vs_3_0)
Skipping duplicate vertex shader: line.vsh (vs_3_0)
Loading PixelShader 'line'
Skipping duplicate pixel shader: line.psh (ps_3_0)
Loading VertexShader 'gui'
Loading cached vertex shader: gui.vsh (vs_3_0)
Loading PixelShader 'gui'
Loading cached pixel shader: gui.psh (ps_3_0)
Loading PixelShader 'gui_grayscale'
Loading cached pixel shader: gui_grayscale.psh (ps_3_0)
Loading PixelShader 'gui_blur'
Loading cached pixel shader: gui_blur.psh (ps_3_0)
Using Hardware Shadow Map 2048 x 2048
Using A8R8G8B8 Scene Buffer 1366 x 768
Loading ^gTexture^* '$scene'
Using A8R8G8B8 Post Buffer 1366 x 768
Loading ^gTexture^* '$postbuffer0'
Loading ^gTexture^* '$postbuffer1'
Loading Material '/core/null/post.material'
Loading ResourceReference '!post_color'
Loading ^970Post effect^*: /core/post/bloom.posteffect
Loading Material '/core/post/bright.material'
Loading VertexShader 'post'
Loading cached vertex shader: post.vsh (vs_3_0)
Skipping duplicate vertex shader: post.vsh (vs_3_0)
Skipping duplicate vertex shader: post.vsh (vs_3_0)
Loading PixelShader 'post_bright'
Loading cached pixel shader: post_bright.psh (ps_3_0)
Loading Material '/core/post/down4.material'
Loading VertexShader 'post_down4'
Loading cached vertex shader: post_down4.vsh (vs_3_0)
Skipping duplicate vertex shader: post_down4.vsh (vs_3_0)
Skipping duplicate vertex shader: post_down4.vsh (vs_3_0)
Loading PixelShader 'post_down4'
Loading cached pixel shader: post_down4.psh (ps_3_0)
Loading Material '/core/post/bloom_h.material'
Loading VertexShader 'post_blur_h'
Loading cached vertex shader: post_blur_h.vsh (vs_3_0)
Skipping duplicate vertex shader: post_blur_h.vsh (vs_3_0)
Skipping duplicate vertex shader: post_blur_h.vsh (vs_3_0)
Loading PixelShader 'post_bloom'
Loading cached pixel shader: post_bloom.psh (ps_3_0)
Loading Material '/core/post/bloom_v.material'
Loading VertexShader 'post_blur_v'
Loading cached vertex shader: post_blur_v.vsh (vs_3_0)
Skipping duplicate vertex shader: post_blur_v.vsh (vs_3_0)
Skipping duplicate vertex shader: post_blur_v.vsh (vs_3_0)
Loading Material '/core/post/up4_combine_add.material'
Loading VertexShader 'post_up4'
Loading cached vertex shader: post_up4.vsh (vs_3_0)
Skipping duplicate vertex shader: post_up4.vsh (vs_3_0)
Skipping duplicate vertex shader: post_up4.vsh (vs_3_0)
Loading PixelShader 'post'
Loading cached pixel shader: post.psh (ps_3_0)
Initializing SpeedTree rendering
Direct3D initialization successful
Using mode 0: 1366x768x32
Loading VertexShader 'mesh_shadow'
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Loading PixelShader 'mesh_shadow'
Loading cached pixel shader: mesh_shadow.psh (ps_3_0)
Loading VertexShader 'mesh_color'
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading PixelShader 'mesh_color'
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading ^gTexture^* '$yellow_checker'
Loading ^gTexture^* '$flat'
Loading ^gTexture^* '$white'
Loading ^gTexture^* '$black'
Loading ^gTexture^* '$checker'
Loading ^gTexture^* '$invis'
Loading Model '/core/null/null.mdf'
Finished loading model '/core/null/null.mdf'
Loading FontFace '/core/fonts/game.ttf'
family: FrizQuaReg, style: Regular, glyphs: 249
Loading FontMap 'dyn_6'
Loading ^gTexture^* '*/core/fonts/game.ttf 6 0x0 0x1 1.51.22879994'
Created FontMap: dyn_6 from /core/fonts/game.ttf at 6 pixels in 59875 us and 131072 bytes
Loading FontMap 'dyn_7'
Loading ^gTexture^* '*/core/fonts/game.ttf 7 0x0 0x1 1.51.22879994'
Created FontMap: dyn_7 from /core/fonts/game.ttf at 7 pixels in 61072 us and 131072 bytes
Loading FontMap 'dyn_8'
Loading ^gTexture^* '*/core/fonts/game.ttf 8 0x0 0x1 1.51.22879994'
Created FontMap: dyn_8 from /core/fonts/game.ttf at 8 pixels in 69294 us and 131072 bytes
Loading FontMap 'dyn_9'
Loading ^gTexture^* '*/core/fonts/game.ttf 9 0x0 0x1 1.51.22879994'
Created FontMap: dyn_9 from /core/fonts/game.ttf at 9 pixels in 77264 us and 131072 bytes
Loading FontMap 'dyn_10'
Loading ^gTexture^* '*/core/fonts/game.ttf 10 0x0 0x1 1.51.22879994'
Created FontMap: dyn_10 from /core/fonts/game.ttf at 10 pixels in 74942 us and 262144 bytes
Loading FontMap 'dyn_11'
Loading ^gTexture^* '*/core/fonts/game.ttf 11 0x0 0x1 1.51.22879994'
Created FontMap: dyn_11 from /core/fonts/game.ttf at 11 pixels in 69254 us and 262144 bytes
Loading FontMap 'dyn_12'
Loading ^gTexture^* '*/core/fonts/game.ttf 12 0x0 0x1 1.51.22879994'
Created FontMap: dyn_12 from /core/fonts/game.ttf at 12 pixels in 75417 us and 262144 bytes
Loading FontMap 'dyn_14'
Loading ^gTexture^* '*/core/fonts/game.ttf 14 0x0 0x1 1.51.22879994'
Created FontMap: dyn_14 from /core/fonts/game.ttf at 14 pixels in 71801 us and 262144 bytes
Loading FontMap 'dyn_16'
Loading ^gTexture^* '*/core/fonts/game.ttf 16 0x0 0x1 1.51.22879994'
Created FontMap: dyn_16 from /core/fonts/game.ttf at 16 pixels in 70864 us and 524288 bytes
Loading FontFace '/core/fonts/system.ttf'
family: Bitstream Vera Sans Mono, style: Roman, glyphs: 269
Loading FontMap 'system_small'
Loading ^gTexture^* '*/core/fonts/system.ttf 10 0x0 0x1 1.52'
Created FontMap: system_small from /core/fonts/system.ttf at 10 pixels in 48358 us and 262144 bytes
Loading FontMap 'system_medium'
Loading ^gTexture^* '*/core/fonts/system.ttf 12 0x0 0x1 1.52'
Created FontMap: system_medium from /core/fonts/system.ttf at 12 pixels in 49444 us and 262144 bytes
Loading FontMap 'system_large'
Loading ^gTexture^* '*/core/fonts/system.ttf 22 0x0 0x1 1.52'
Created FontMap: system_large from /core/fonts/system.ttf at 22 pixels in 56802 us and 524288 bytes
Loading FontMap 'littletextpopup'
Duplicate FontMap, littletextpopup matches dyn_16
Loading ^079Cursor^*: /core/cursors/arrow.cursor
Loading ^mBitmap^* '/core/cursors/arrow.tga'
/core/cursors/arrow.tga - 4096 bytes (RGBA)
Loading ^gTexture^* '$alphagrad'
Loading ^gTexture^* '/textures/logo.tga'
Loading ^gTexture^* '/core/textures/console_blank.tga'
Loading StringTable '/stringtables/client_messages_en.str'
CFileManager::GetFile() /stringtables/stringtables/client_messages_en.str - Invalid file type
Loading StringTable '/stringtables/client_messages.str'
CFileManager::GetFile() /stringtables/stringtables/client_messages_en.str - Invalid file type
Created CSocket "Server list"
[Server list] Initializing...
[Server list] Attempting to open port: 0
[Server list] Successfully opened port: 61508
Loading StringTable '/world/terrain/TerrainTypes.str'
Started client "Heroes of Newerth - Game Client" version 1.0
Loading ResourceReference '!minimap_texture'
Loading ^079Cursor^*: /core/cursors/arrow_ally.cursor
Loading ^mBitmap^* '/core/cursors/arrow_ally.tga'
/core/cursors/arrow_ally.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/arrow_enemy.cursor
Loading ^mBitmap^* '/core/cursors/arrow_enemy.tga'
/core/cursors/arrow_enemy.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/ping_ally.cursor
Loading ^mBitmap^* '/core/cursors/ping_ally.tga'
/core/cursors/ping_ally.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/ping_enemy.cursor
Loading ^mBitmap^* '/core/cursors/ping_enemy.tga'
/core/cursors/ping_enemy.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_valid.cursor
Loading ^mBitmap^* '/core/cursors/action_valid.tga'
/core/cursors/action_valid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_invalid.cursor
Loading ^mBitmap^* '/core/cursors/action_invalid.tga'
/core/cursors/action_invalid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_target_outofrange.cursor
Loading ^mBitmap^* '/core/cursors/target_outofrange.tga'
/core/cursors/target_outofrange.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_ally_valid.cursor
Loading ^mBitmap^* '/core/cursors/action_ally_valid.tga'
/core/cursors/action_ally_valid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_ally_invalid.cursor
Loading ^mBitmap^* '/core/cursors/action_ally_invalid.tga'
/core/cursors/action_ally_invalid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_ally_outofrange.cursor
Loading ^mBitmap^* '/core/cursors/action_ally_outofrange.tga'
/core/cursors/action_ally_outofrange.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_enemy_valid.cursor
Loading ^mBitmap^* '/core/cursors/action_enemy_valid.tga'
/core/cursors/action_enemy_valid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_enemy_invalid.cursor
Loading ^mBitmap^* '/core/cursors/action_enemy_invalid.tga'
/core/cursors/action_enemy_invalid.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/action_enemy_outofrange.cursor
Loading ^mBitmap^* '/core/cursors/action_enemy_outofrange.tga'
/core/cursors/action_enemy_outofrange.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_down.cursor
Loading ^mBitmap^* '/core/cursors/scroll_down.tga'
/core/cursors/scroll_down.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_left.cursor
Loading ^mBitmap^* '/core/cursors/scroll_left.tga'
/core/cursors/scroll_left.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_left_down.cursor
Loading ^mBitmap^* '/core/cursors/scroll_left_down.tga'
/core/cursors/scroll_left_down.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_left_up.cursor
Loading ^mBitmap^* '/core/cursors/scroll_left_up.tga'
/core/cursors/scroll_left_up.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_right.cursor
Loading ^mBitmap^* '/core/cursors/scroll_right.tga'
/core/cursors/scroll_right.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_right_down.cursor
Loading ^mBitmap^* '/core/cursors/scroll_right_down.tga'
/core/cursors/scroll_right_down.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_right_up.cursor
Loading ^mBitmap^* '/core/cursors/scroll_right_up.tga'
/core/cursors/scroll_right_up.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/scroll_up.cursor
Loading ^mBitmap^* '/core/cursors/scroll_up.tga'
/core/cursors/scroll_up.tga - 4096 bytes (RGBA)
Loading ^079Cursor^*: /core/cursors/shop.cursor
Loading ^mBitmap^* '/core/cursors/shop.tga'
/core/cursors/shop.tga - 4096 bytes (RGBA)
Loading StringTable '/stringtables/entities_en.str'
CFileManager::GetFile() /stringtables/stringtables/entities_en.str - Invalid file type
Loading StringTable '/stringtables/entities.str'
CFileManager::GetFile() /stringtables/stringtables/entities_en.str - Invalid file type
Loading StringTable '/stringtables/game_messages_en.str'
CFileManager::GetFile() /stringtables/stringtables/game_messages_en.str - Invalid file type
Loading StringTable '/stringtables/game_messages.str'
CFileManager::GetFile() /stringtables/stringtables/game_messages_en.str - Invalid file type
Loading ^mInterface^* '/ui/fe2/main.interface'
Loading ^gTexture^* '/ui/fe2/elements/main_peel_ad.tga'
Loading ^gTexture^* '/ui/info/backdrop_tr.tga'
Loading ^gTexture^* '/ui/info/backdrop_b.tga'
Loading ^gTexture^* '/ui/info/backdrop_bl.tga'
Loading ^gTexture^* '/ui/info/backdrop_br.tga'
Loading ^gTexture^* '/ui/info/backdrop_c.tga'
Loading ^gTexture^* '/ui/info/backdrop_l.tga'
Loading ^gTexture^* '/ui/info/backdrop_r.tga'
Loading ^gTexture^* '/ui/info/backdrop_t.tga'
Loading ^gTexture^* '/ui/info/backdrop_tl.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_tl.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_t.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_tr.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_l.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_c.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_r.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_bl.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_b.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_br.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_tl.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_t.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_tr.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_l.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_c.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_r.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_bl.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_b.tga'
Loading ^gTexture^* '/ui/fe2/frames/menu_over_br.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_b.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_bl.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_br.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_c.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_l.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_r.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_t.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_tl.tga'
Loading ^gTexture^* '/ui/info/combobox_dropdown_tr.tga'
Loading ^gTexture^* '/ui/fe2/elements/comm_current.tga'
Loading ^gTexture^* '/ui/fe2/elements/garena_logo1.tga'
Loading ^gTexture^* '/ui/fe2/elements/minimize_bar.tga'
Loading ^gTexture^* '/ui/fe2/elements/notification_expand.tga'
Loading ^gTexture^* '/ui/fe2/elements/closex.tga'
Loading ^gTexture^* '/ui/icons/beginner.tga'
Loading ^gTexture^* '/ui/icons/general.tga'
Loading ^gTexture^* '/ui/icons/veteran.tga'
Loading ^gTexture^* '/ui/icons/allheroes.tga'
Loading ^gTexture^* '/ui/icons/deathmatch.tga'
Loading ^gTexture^* '/ui/icons/easymode.tga'
Loading ^gTexture^* '/ui/icons/forcerandom.tga'
Loading ^gTexture^* '/ui/icons/invis.tga'
Loading ^gTexture^* '/ui/icons/more.tga'
Loading ^gTexture^* '/ui/icons/noleaver.tga'
Loading ^gTexture^* '/ui/icons/official.tga'
Loading ^gTexture^* '/ui/icons/official_2.tga'
Loading ^gTexture^* '/ui/icons/shuffleteams.tga'
Loading ^gTexture^* '/ui/icons/autobalance.tga'
Loading ^gTexture^* '/ui/icons/thumbs_up.tga'
Loading ^gTexture^* '/ui/icons/thumbs_down.tga'
Loading ^gTexture^* '/ui/icons/gm.tga'
Loading ^gTexture^* '/ui/icons/ingame.tga'
Loading ^gTexture^* '/ui/icons/ingame_2.tga'
Loading ^gTexture^* '/ui/icons/op.tga'
Loading ^gTexture^* '/ui/icons/s2.tga'
Loading ^gTexture^* '/ui/icons/garena.tga'
Loading ^gTexture^* '/ui/icons/admin.tga'
Loading ^gTexture^* '/ui/icons/spectator.tga'
Loading ^bSample^* '/shared/sounds/ui/button_click_01.wav'
Loading ^bSample^* '/shared/sounds/ui/button_over_02.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/slide_in.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/slide_out.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/slide_1.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/slide_2.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/slide_3.wav'
Loading ^bSample^* '/shared/sounds/ui/lobby/latch_close.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/iris_close.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/iris_small_close.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_over_02.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_over_01.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_click_02.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_click_01.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_close_02.wav'
Loading ^bSample^* '/shared/sounds/ui/ccpanel/button_rightclick_01.wav'
Loading ^bSample^* '/shared/sounds/ui/button_over_01.wav'
Loading ^bSample^* '/shared/sounds/ui/button_click_06.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/systembar_im_open.wav'
Loading ^bSample^* '/shared/sounds/ui/menu/systembar_slide.wav'
Loading ^bSample^* '/shared/sounds/ui/login_fail.wav'
Loading Effect '/ui/fe2/mainmenu/effects/mid_bar_close.effect'
Loading Material '/shared/effects/materials/smoke_particle.material'
Loading VertexShader 'effect_lit'
Loading cached vertex shader: effect_lit.vsh (vs_3_0)
Skipping duplicate vertex shader: effect_lit.vsh (vs_3_0)
Skipping duplicate vertex shader: effect_lit.vsh (vs_3_0)
Loading PixelShader 'effect'
Loading cached pixel shader: effect.psh (ps_3_0)
Loading ^gTexture^* '/shared/effects/textures/smoke.tga'
Loading Material '/shared/effects/materials/whitedot.material'
Loading VertexShader 'effect'
Loading cached vertex shader: effect.vsh (vs_3_0)
Skipping duplicate vertex shader: effect.vsh (vs_3_0)
Skipping duplicate vertex shader: effect.vsh (vs_3_0)
Loading ^gTexture^* '/shared/effects/textures/whitedot.tga'
Loading Effect '/ui/fe2/mainmenu/effects/panel_changelog_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_changelog_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_creategame_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_creategame_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_heroes_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_heroes_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_ladder_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_ladder_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_matchmaking_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_matchmaking_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_matchstats_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_matchstats_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_offlinereplays_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_offlinereplays_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_options_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_options_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_playerstats_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_playerstats_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_publicgames_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_publicgames_slideout.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_tournaments_slidein.effect'
Loading Effect '/ui/fe2/mainmenu/effects/panel_tournaments_slideout.effect'
Loading ^gTexture^* '/ui/common/ability_coverup.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cminus_up.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cminus_over.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cminus_down.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cplus_up.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cplus_over.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_cplus_down.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_creset_up.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_creset_over.tga'
Loading ^gTexture^* '/ui/fe2/elements/btn_creset_down.tga'
Loading ^gTexture^* '/ui/fe2/elements/icon_legion_shadow.tga'
Loading ^gTexture^* '/ui/fe2/elements/icon_hellbourne_shadow.tga'
Loading ^gTexture^* '/ui/common/primary_strength.tga'
Loading ^gTexture^* '/ui/elements/melee.tga'
Loading ^gTexture^* '/ui/elements/ranged.tga'
Loading ^gTexture^* '/ui/elements/empty_pack.tga'
Loading ^gTexture^* '/ui/fe2/elements/bar_fog_megacontrast.tga'
Loading ^gTexture^* '/ui/fe2/store/store_icon_bg.tga'
Loading ^gTexture^* '/ui/fe2/elements/endstats_coverup.tga'
Loading ^gTexture^* '/ui/fe2/elements/comm_newmsg.tga'
Loading ^gTexture^* '/ui/elements/chat_icon.tga'
Loading ^gTexture^* '/ui/icons/premium.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_loading.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_host.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_referee.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_spectator.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_legion.tga'
Loading ^gTexture^* '/ui/elements/lobby/icon_hellbourne.tga'
Loading ^gTexture^* '/ui/elements/line_break.tga'
Loading ^gTexture^* '/ui/elements/kick_up.tga'
Loading ^gTexture^* '/ui/elements/kick_over.tga'
Loading ^gTexture^* '/ui/elements/kick_down.tga'
Loading ^gTexture^* '/ui/elements/stats_up.tga'
Loading ^gTexture^* '/ui/elements/stats_over.tga'
Loading ^gTexture^* '/ui/elements/stats_down.tga'
Loading ^gTexture^* '/ui/elements/referee_up.tga'
Loading ^gTexture^* '/ui/elements/referee_over.tga'
Loading ^gTexture^* '/ui/icons/private.tga'
Loading ^gTexture^* '/ui/elements/lobby/slot_color.tga'
Loading ^gTexture^* '/ui/elements/lobby/lock.tga'
Loading ^gTexture^* '/ui/elements/lobby/unlock.tga'
Loading ^gTexture^* '/ui/elements/hero_picker_icon.tga'
Loading ^gTexture^* '/ui/fe2/lobby/empty_hero_slot_legion.tga'
Loading ^gTexture^* '/ui/fe2/lobby/empty_hero_slot_hellbourne.tga'
Loading ^gTexture^* '/ui/fe2/lobby/mystery.tga'
Loading Effect '/ui/common/models/hero_select/hero_swap.effect'
Loading Material '/shared/effects/materials/swap_1.material'
Loading ^gTexture^* '/shared/effects/textures/swap_1.tga'
Loading Material '/shared/effects/materials/swap_2.material'
Loading ^gTexture^* '/shared/effects/textures/swap_2.tga'
Loading Material '/shared/effects/materials/shieldstarfish.material'
Loading ^gTexture^* '/shared/effects/textures/shieldstarfish.tga'
Loading Effect '/ui/common/models/hero_select/hero_ready.effect'
Loading Material '/shared/effects/materials/blink.material'
Loading ^gTexture^* '/shared/effects/textures/blink.tga'
Loading Effect '/ui/common/models/hero_select/hero_select.effect'
Loading Effect '/ui/fe2/mainmenu/bg_effects/slot_left.effect'
Loading Material '/shared/effects/materials/phantom_smoke_04.material'
Loading ^gTexture^* '/shared/effects/textures/phantom_smoke_04.tga'
Loading Effect '/ui/fe2/mainmenu/bg_effects/slot_right.effect'
Loading Effect '/ui/common/models/arcade_text/countdown.effect'
Loading Material '/shared/effects/materials/spike_01.material'
Loading ^gTexture^* '/shared/effects/textures/spike_01.tga'
Loading Effect '/shared/effects/talking.effect'
Loading Material '/shared/effects/materials/mic.material'
Loading ^gTexture^* '/shared/effects/textures/mic.tga'
Loading Material '/shared/effects/materials/waves.material'
Loading ^gTexture^* '/shared/effects/textures/waves.tga'
Loading ^gTexture^* '/ui/fe2/elements/motd_tab_up.tga'
Loading ^gTexture^* '/ui/fe2/elements/motd_tab_over.tga'
Loading ^gTexture^* '/ui/fe2/elements/motd_tab_selected.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/background_image.tga'
Loading Model '/ui/fe2/mainmenu/bg_effects/debug.mdf'
Loading Clip '/ui/fe2/mainmenu/bg_effects/debug.clip'
Finished loading model '/ui/fe2/mainmenu/bg_effects/debug.mdf'
Loading Effect '/ui/fe2/mainmenu/bg_effects/background.effect'
Loading Model '/ui/fe2/mainmenu/bg_effects/birds.mdf'
Loading Clip '/ui/fe2/mainmenu/bg_effects/birds.clip'
Finished loading model '/ui/fe2/mainmenu/bg_effects/birds.mdf'
Loading Material '/ui/fe2/mainmenu/bg_effects/bird.material'
Loading VertexShader 'meshc_color_flat'
Loading cached vertex shader: meshc_color_flat.vsh (vs_3_0)
Loading cached vertex shader: meshc_color_flat.vsh (vs_3_0)
Loading cached vertex shader: meshc_color_flat.vsh (vs_3_0)
Loading PixelShader 'mesh_color_flat'
Loading cached pixel shader: mesh_color_flat.psh (ps_3_0)
Loading ^gTexture^* '/ui/fe2/mainmenu/bg_effects/color.tga'
Loading Material '/shared/effects/materials/pyroclast_01.material'
Loading ^gTexture^* '/shared/effects/textures/dust2.tga'
Loading Material '/shared/effects/materials/pyroclast_05.material'
Loading ^gTexture^* '/shared/effects/textures/pyroclast_05.tga'
Loading Model '/ui/effects/mainmenu/right.mdf'
Finished loading model '/ui/effects/mainmenu/right.mdf'
Loading Effect '/ui/fe2/mainmenu/hellbourne/ashes_mid.effect'
Loading Material '/shared/effects/materials/glow_01.material'
Loading ^gTexture^* '/shared/effects/textures/glow_01.tga'
Loading Effect '/ui/fe2/mainmenu/legion/leaves_mid.effect'
Loading Material '/shared/effects/materials/leaf.material'
Loading ^gTexture^* '/shared/effects/textures/leaf.tga'
Loading Effect '/ui/fe2/mainmenu/bg_effects/logo.effect'
Loading ^gTexture^* '/ui/fe2/mainmenu/logo.tga'
Loading Model '/ui/fe2/mainmenu/hellbourne/hellbourne.mdf'
Loading Clip '/ui/fe2/mainmenu/hellbourne/hellbourne.clip'
Loading Clip '/ui/fe2/mainmenu/hellbourne/exit.clip'
Finished loading model '/ui/fe2/mainmenu/hellbourne/hellbourne.mdf'
Loading Material '/ui/fe2/mainmenu/hellbourne/pup.material'
Loading VertexShader 'meshc_color'
Loading cached vertex shader: meshc_color.vsh (vs_3_0)
Loading cached vertex shader: meshc_color.vsh (vs_3_0)
Loading cached vertex shader: meshc_color.vsh (vs_3_0)
Loading PixelShader 'mesh_color_lightmap'
Loading cached pixel shader: mesh_color_lightmap.psh (ps_3_0)
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_pup.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_pup.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_pup.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/dev.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_dev.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_dev.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_dev.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/suc.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_suc.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/chains.material'
Loading VertexShader 'mesh_shadow_opacity'
Loading cached vertex shader: mesh_shadow_opacity.vsh (vs_3_0)
Loading cached vertex shader: mesh_shadow_opacity.vsh (vs_3_0)
Loading cached vertex shader: mesh_shadow_opacity.vsh (vs_3_0)
Loading PixelShader 'mesh_shadow_opacity'
Loading cached pixel shader: mesh_shadow_opacity.psh (ps_3_0)
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_rocks.tga'
Loading VertexShader 'mesh_depth_opacity'
Skipping duplicate vertex shader: mesh_depth_opacity.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_depth_opacity.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_depth_opacity.vsh (vs_3_0)
Loading PixelShader 'mesh_depth_opacity'
Skipping duplicate pixel shader: mesh_depth_opacity.psh (ps_3_0)
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_rocks.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_rocks.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/platform.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_badcliff.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_badcliff.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_badcliff.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/skulls.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_skulls.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_skulls.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_skulls.tga'
Loading Material '/ui/fe2/mainmenu/hellbourne/bark.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/color_badtree.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/glow_badtree.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/hellbourne/normal_badtree.tga'
Loading Effect '/ui/fe2/mainmenu/hellbourne/backlight.effect'
Loading Material '/shared/effects/materials/flames_03.material'
Loading ^gTexture^* '/shared/effects/textures/flames_03.tga'
Loading Model '/ui/fe2/mainmenu/legion/legion.mdf'
Loading Clip '/ui/fe2/mainmenu/legion/legion.clip'
Loading Clip '/ui/fe2/mainmenu/legion/exit.clip'
Finished loading model '/ui/fe2/mainmenu/legion/legion.mdf'
Loading Material '/ui/fe2/mainmenu/legion/behe.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal.tga'
Loading Material '/ui/fe2/mainmenu/legion/panda.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_panda.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_panda.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_panda.tga'
Loading Material '/ui/fe2/mainmenu/legion/kunas.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_kunas.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_kunas.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_kunas.tga'
Loading Material '/ui/fe2/mainmenu/legion/platform.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_cliff.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_cliff.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_cliff.tga'
Loading Material '/ui/fe2/mainmenu/legion/rocks.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_rock.TGA'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_rock.TGA'
Loading Material '/ui/fe2/mainmenu/legion/bark.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_tree.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_tree.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_tree.tga'
Loading Material '/ui/fe2/mainmenu/legion/leaves.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_leaf.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_leaf.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_leaf.tga'
Loading Material '/ui/fe2/mainmenu/legion/grass.material'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/color_shrub.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/glow_shrub.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/legion/normal_shrub.tga'
Loading Effect '/ui/fe2/mainmenu/legion/backlight.effect'
Loading ^gTexture^* '/ui/fe2/lobby/hero_picker_post.tga'
Loading ^gTexture^* '/ui/info/button_bl.tga'
Loading ^gTexture^* '/ui/info/button_b.tga'
Loading ^gTexture^* '/ui/info/button_br.tga'
Loading ^gTexture^* '/ui/info/button_l.tga'
Loading ^gTexture^* '/ui/info/button_c.tga'
Loading ^gTexture^* '/ui/info/button_r.tga'
Loading ^gTexture^* '/ui/info/button_tl.tga'
Loading ^gTexture^* '/ui/info/button_t.tga'
Loading ^gTexture^* '/ui/info/button_tr.tga'
Loading ^gTexture^* '/ui/info/button_over_bl.tga'
Loading ^gTexture^* '/ui/info/button_over_b.tga'
Loading ^gTexture^* '/ui/info/button_over_br.tga'
Loading ^gTexture^* '/ui/info/button_over_l.tga'
Loading ^gTexture^* '/ui/info/button_over_c.tga'
Loading ^gTexture^* '/ui/info/button_over_r.tga'
Loading ^gTexture^* '/ui/info/button_over_tl.tga'
Loading ^gTexture^* '/ui/info/button_over_t.tga'
Loading ^gTexture^* '/ui/info/button_over_tr.tga'
Loading ^gTexture^* '/ui/info/button_down_bl.tga'
Loading ^gTexture^* '/ui/info/button_down_b.tga'
Loading ^gTexture^* '/ui/info/button_down_br.tga'
Loading ^gTexture^* '/ui/info/button_down_l.tga'
Loading ^gTexture^* '/ui/info/button_down_c.tga'
Loading ^gTexture^* '/ui/info/button_down_r.tga'
Loading ^gTexture^* '/ui/info/button_down_tl.tga'
Loading ^gTexture^* '/ui/info/button_down_t.tga'
Loading ^gTexture^* '/ui/info/button_down_tr.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_bl.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_b.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_br.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_l.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_c.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_r.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_tl.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_t.tga'
Loading ^gTexture^* '/ui/frames/rounded_button_bg_white_tr.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_panel2.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_panel3.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_panel1.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_left_door.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_right_door.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_panel3_cover.tga'
Loading ^gTexture^* '/ui/fe2/lobby/bolt.tga'
Loading ^gTexture^* '/ui/elements/kick_disabled.tga'
Loading ^gTexture^* '/ui/fe2/lobby/repick_hero_up.tga'
Loading ^gTexture^* '/ui/fe2/lobby/repick_hero_down.tga'
Loading ^gTexture^* '/ui/fe2/lobby/repick_hero_over.tga'
Loading ^gTexture^* '/ui/fe2/lobby/repick_hero_disabled.tga'
Loading ^gTexture^* '/ui/fe2/lobby/swap_hero_up.tga'
Loading ^gTexture^* '/ui/fe2/lobby/swap_hero_down.tga'
Loading ^gTexture^* '/ui/fe2/lobby/swap_hero_over.tga'
Loading ^gTexture^* '/ui/fe2/lobby/swap_hero_disabled.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hero_track.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_slideout_1.tga'
Loading ^gTexture^* '/ui/fe2/lobby/arrow.tga'
Loading ^gTexture^* '/ui/fe2/lobby/slot_color.tga'
Loading ^gTexture^* '/ui/common/chat.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/icons/stats.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/icons/stats_over.tga'
Loading ^gTexture^* '/ui/fe2/lobby/sd_frame_left.tga'
Loading ^gTexture^* '/ui/fe2/lobby/sd_gear.tga'
Loading ^gTexture^* '/ui/elements/hero_bar.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/avatar.tga'
Loading ^gTexture^* '/ui/fe2/lobby/pod_race_gear.tga'
Loading ^gTexture^* '/ui/fe2/lobby/portrait_race_frame.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_right_arch.tga'
Loading Model '/ui/common/models/hero_select/circle.mdf'
Loading Clip '/ui/common/models/hero_select/circle.clip'
Finished loading model '/ui/common/models/hero_select/circle.mdf'
Loading Model '/ui/common/models/hero_select/select.mdf'
Finished loading model '/ui/common/models/hero_select/select.mdf'
Loading ^gTexture^* '/ui/fe2/lobby/lock2.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0000.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0001.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0002.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0003.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0004.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0005.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0006.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0007.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0008.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0009.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0010.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0011.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0012.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0013.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0014.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/iris/open0015.tga'
Loading ^gTexture^* '/ui/fe2/lobby/team_color.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_pod_face.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_gold.tga'
Loading ^gTexture^* '/ui/fe2/mainmenu/grad_glow2.tga'
Loading ^gTexture^* '/ui/fe2/lobby/legion_lock_frame.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_panel2.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_panel3.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_panel1.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_left_door.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_right_door.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_panel3_cover.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_slideout_1.tga'
Loading ^gTexture^* '/ui/fe2/lobby/arrow_right.tga'
Loading ^gTexture^* '/ui/fe2/lobby/sd_frame_right.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_right_arch.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_pod_face.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_gold.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hellbourne_lock_frame.tga'
Loading ^gTexture^* '/ui/fe2/lobby/spectator_panel.tga'
Loading ^gTexture^* '/ui/info/combobox_hmin_up.tga'
CFileManager::GetFile() /ui/info/combobox_hmin_up.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmin_up.tga) - CTexture::Load(/ui/info/combobox_hmin_up.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hmin_down.tga'
CFileManager::GetFile() /ui/info/combobox_hmin_down.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmin_down.tga) - CTexture::Load(/ui/info/combobox_hmin_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hmin_over.tga'
CFileManager::GetFile() /ui/info/combobox_hmin_over.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmin_over.tga) - CTexture::Load(/ui/info/combobox_hmin_over.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hslider_slot.tga'
CFileManager::GetFile() /ui/info/combobox_hslider_slot.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hslider_slot.tga) - CTexture::Load(/ui/info/combobox_hslider_slot.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hslider_handle.tga'
CFileManager::GetFile() /ui/info/combobox_hslider_handle.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hslider_handle.tga) - CTexture::Load(/ui/info/combobox_hslider_handle.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hmax_up.tga'
CFileManager::GetFile() /ui/info/combobox_hmax_up.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmax_up.tga) - CTexture::Load(/ui/info/combobox_hmax_up.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hmax_down.tga'
CFileManager::GetFile() /ui/info/combobox_hmax_down.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmax_down.tga) - CTexture::Load(/ui/info/combobox_hmax_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_hmax_over.tga'
CFileManager::GetFile() /ui/info/combobox_hmax_over.tga - Invalid file type
IResourceLibrary::Register(/ui/info/combobox_hmax_over.tga) - CTexture::Load(/ui/info/combobox_hmax_over.tga) - not found or bad texture
Loading ^gTexture^* '/ui/info/combobox_vmin_up.tga'
Loading ^gTexture^* '/ui/info/combobox_vmin_down.tga'
Loading ^gTexture^* '/ui/info/combobox_vmin_over.tga'
Loading ^gTexture^* '/ui/info/combobox_vslider_slot.tga'
Loading ^gTexture^* '/ui/info/combobox_vslider_vhandle.tga'
Loading ^gTexture^* '/ui/info/combobox_vmax_up.tga'
Loading ^gTexture^* '/ui/info/combobox_vmax_down.tga'
Loading ^gTexture^* '/ui/info/combobox_vmax_over.tga'
Loading ^gTexture^* '/ui/elements/referee_down.tga'
Loading ^gTexture^* '/ui/fe2/lobby/game_info.tga'
Loading ^gTexture^* '/ui/frames/rounded_bg_white_bl.tga'
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Loading ^gTexture^* '/ui/frames/rounded_bg_white_tr.tga'
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Loading ^gTexture^* '/ui/frames/roundframe_r.tga'
Loading ^gTexture^* '/ui/frames/roundframe_tl.tga'
Loading ^gTexture^* '/ui/frames/roundframe_t.tga'
Loading ^gTexture^* '/ui/frames/roundframe_tr.tga'
Loading ^gTexture^* '/ui/elements/check.tga'
Loading ^gTexture^* '/ui/elements/tip_mark_up.tga'
Loading ^gTexture^* '/ui/elements/tip_mark_over.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_bl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_b.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_br.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_l.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_c.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_r.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_tl.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_t.tga'
Loading ^gTexture^* '/ui/frames/tooltip_bg_tr.tga'
Loading ^gTexture^* '/ui/fe2/lobby/balance_button_frame.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_sml_up.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_sml_over.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_sml_down.tga'
Loading ^gTexture^* '/ui/elements/button_bevel_sml_disabled.tga'
Loading ^gTexture^* '/ui/icons/users.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hero_picker.tga'
Loading ^gTexture^* '/ui/fe2/lobby/attribute_separator_bar.tga'
Loading ^gTexture^* '/ui/fe2/lobby/sd_bar.tga'
Loading ^gTexture^* '/ui/fe2/lobby/center_post.tga'
Loading ^gTexture^* '/ui/fe2/lobby/hero_picker_larger.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_hmin_up.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmin_up.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmin_up.tga) - CTexture::Load(/ui/elements/standardscroll_hmin_up.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hmin_down.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmin_down.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmin_down.tga) - CTexture::Load(/ui/elements/standardscroll_hmin_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hmin_over.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmin_over.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmin_over.tga) - CTexture::Load(/ui/elements/standardscroll_hmin_over.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hslider_slot.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hslider_slot.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hslider_slot.tga) - CTexture::Load(/ui/elements/standardscroll_hslider_slot.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hslider_handle.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hslider_handle.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hslider_handle.tga) - CTexture::Load(/ui/elements/standardscroll_hslider_handle.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hmax_up.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmax_up.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmax_up.tga) - CTexture::Load(/ui/elements/standardscroll_hmax_up.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hmax_down.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmax_down.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmax_down.tga) - CTexture::Load(/ui/elements/standardscroll_hmax_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_hmax_over.tga'
CFileManager::GetFile() /ui/elements/standardscroll_hmax_over.tga - Invalid file type
IResourceLibrary::Register(/ui/elements/standardscroll_hmax_over.tga) - CTexture::Load(/ui/elements/standardscroll_hmax_over.tga) - not found or bad texture
Loading ^gTexture^* '/ui/elements/standardscroll_vmin_up.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vmin_down.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vmin_over.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vslider_slot.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vslider_vhandle.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vmax_up.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vmax_down.tga'
Loading ^gTexture^* '/ui/elements/standardscroll_vmax_over.tga'
Loading ^gTexture^* '/ui/fe2/store/store_tab_center.tga'
Loading ^gTexture^* '/ui/fe2/store/store_tab_left.tga'
Loading ^gTexture^* '/ui/fe2/store/store_tab_right.tga'
Loading ^gTexture^* '/ui/fe2/store/store_tab_connector.tga'
Loading ^gTexture^* '/ui/fe2/lobby/altav_goldsack.tga'
Loading ^gTexture^* '/ui/elements/closex.tga'
Loading ^gTexture^* '/ui/elements/stat_icons/total_gold.tga'
Loading Model '/ui/common/models/arcade_text/countdown.mdf'
Loading Clip '/ui/common/models/arcade_text/countdown.clip'
Finished loading model '/ui/common/models/arcade_text/countdown.mdf'
Loading Material '/ui/common/models/arcade_text/material.material'
Loading VertexShader 'mesh_color_enviro'
Skipping duplicate vertex shader: mesh_color_enviro.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_color_enviro.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_color_enviro.vsh (vs_3_0)
Loading PixelShader 'mesh_color_enviro_reflect'
Loading cached pixel shader: mesh_color_enviro_reflect.psh (ps_3_0)
Loading ^gTexture^* '/world/sky/deadlock/1.tga'
Loading ^gTexture^* '/ui/common/models/arcade_text/color.tga'
Loading ^gTexture^* '/ui/fe2/lobby/pod_race_post.tga'
Loading ^gTexture^* '/ui/info/header_bar_c.tga'
Loading ^gTexture^* '/ui/info/header_bar_tl.tga'
Loading ^gTexture^* '/ui/info/header_bar_bl.tga'
Loading ^gTexture^* '/ui/info/header_bar_tr.tga'
Loading ^gTexture^* '/ui/info/header_bar_br.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/33_bundle01_bg.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/B01_altavs.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/33_title_ribbon.tga'
Loading ^gTexture^* '/ui/fe2/store/gold_coins.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/bigred_btn_up.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/bigred_btn_over.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/bigred_btn_down.tga'
CFileManager::GetFile() /ui/fe2/store/promo/bigred_btn_down.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/promo/bigred_btn_down.tga) - CTexture::Load(/ui/fe2/store/promo/bigred_btn_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/fe2/store/promo/bigred_btn_disabled.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/littlegrey_btn_up.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/littlegrey_btn_over.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/littlegrey_btn_down.tga'
CFileManager::GetFile() /ui/fe2/store/promo/littlegrey_btn_down.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/promo/littlegrey_btn_down.tga) - CTexture::Load(/ui/fe2/store/promo/littlegrey_btn_down.tga) - not found or bad texture
Loading ^gTexture^* '/ui/fe2/store/promo/littlegrey_btn_disabled.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/chain.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/left_pully.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/right_pully.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/close_frame.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/66_bundle01_bg.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/66_soldout.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/enterstore_btn.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/countdown_base.tga'
Loading ^gTexture^* '/ui/elements/collapse_btn.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/B01_altavs_icons.tga'
CFileManager::GetFile() /ui/fe2/store/promo/B01_altavs_icons.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/promo/B01_altavs_icons.tga) - CTexture::Load(/ui/fe2/store/promo/B01_altavs_icons.tga) - not found or bad texture
Loading ^gTexture^* '/ui/fe2/store/promo/B01_icons.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/B02_altavs.tga'
Loading ^gTexture^* '/ui/fe2/store/promo/G01_icons.tga'
CFileManager::GetFile() /ui/fe2/store/promo/G01_icons.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/promo/G01_icons.tga) - CTexture::Load(/ui/fe2/store/promo/G01_icons.tga) - not found or bad texture
Loading ^gTexture^* '/ui/fe2/store/promo/B02_icons.tga'
CFileManager::GetFile() /ui/fe2/store/promo/B02_icons.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/promo/B02_icons.tga) - CTexture::Load(/ui/fe2/store/promo/B02_icons.tga) - not found or bad texture
Loading ^gTexture^* '/heroes/helldemon/icon.tga'
Loading ^gTexture^* '/heroes/helldemon/alt/icon.tga'
Loading ^gTexture^* '/ui/fe2/store/account_icons/default.tga'
CFileManager::GetFile() /ui/fe2/store/account_icons/default.tga - Invalid file type
IResourceLibrary::Register(/ui/fe2/store/account_icons/default.tga) - CTexture::Load(/ui/fe2/store/account_icons/default.tga) - not found or bad texture
Loading ^gTexture^* '/ui/fe2/store/grad_glow3.tga'
Loading ^gTexture^* '/ui/fe2/store/background.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_bl.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_br.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_tl.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_tr.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_top.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_bottom.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_left.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_right.tga'
Loading ^gTexture^* '/ui/fe2/store/plank_frame_chain.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_shelf_item.tga'
Loading ^gTexture^* '/ui/fe2/store/shelf_item.tga'
Loading ^gTexture^* '/ui/fe2/store/store_view_shelves.tga'
Loading ^gTexture^* '/ui/fe2/store/store_view_book.tga'
Loading ^gTexture^* '/ui/fe2/store/category_backer.tga'
Loading ^gTexture^* '/ui/fe2/store/navigation_backer.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_shelves.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_category_backer.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_navigation_backer.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_plate_left.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_plate_center.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_plate_right.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_button_left.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_button_center.tga'
Loading ^gTexture^* '/ui/fe2/store/metal_button_right.tga'
Loading ^gTexture^* '/ui/fe2/store/wood_button_left.tga'
Loading ^gTexture^* '/ui/fe2/store/wood_button_center.tga'
Loading ^gTexture^* '/ui/fe2/store/wood_button_right.tga'
Loading ^gTexture^* '/ui/fe2/store/coin_display_top.tga'
Loading ^gTexture^* '/ui/fe2/store/coin_display_bottom.tga'
Loading ^gTexture^* '/ui/fe2/store/coin_display_coins.tga'
Loading ^gTexture^* '/ui/fe2/store/coin_display_glow.tga'
Loading ^gTexture^* '/ui/fe2/store/coin.tga'
Loading ^gTexture^* '/ui/fe2/store/money_bag.tga'
Loading ^gTexture^* '/ui/fe2/store/full_chest.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_door_open_bottom.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_door_open_top.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_door.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_door_wheel.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_hinge_top.tga'
Loading ^gTexture^* '/ui/fe2/store/vault_hinge_bottom.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/unlock.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/accounticon_chat.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/accounticon_gamelobby.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/altavatar_default.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/altavatar_selected.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/announcer_preview.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/namecolor_chat.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/namecolor_forums.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/preview_stats.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/stats_symbol.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/symbol_preview.tga'
Loading ^gTexture^* '/ui/fe2/store/examples/symbol_withcolor.tga'
Loading ^gTexture^* '/ui/common/models/unicorn/icon.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/announcer_pudding.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/silver_shield.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/bundle.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/name_change.tga'
Loading ^gTexture^* '/ui/fe2/store/icons/account_icons/default.tga'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/browsing.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/check_storage.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/congratulations.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/enter_1.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/enter_2.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/enter_3.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/first_entrance_after_patch_1.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/first_entrance_after_patch_2.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/first_entrance_after_patch_3.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/first_time_1.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/first_time_2.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/goodbye.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_1.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_2.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_3.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_4.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_5.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/point_purchase_6.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/purchasing_1.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voice/purchasing_2.wav'
Loading ^bSample^* '/ui/fe2/store/goblin/voi
0
Je ressors ce petit sujet des bacs a sables, etant donné que, pour ma part j ai eu le meme probleme mais je l ai résolu, un peu bizarrement, donc pour ceux que ça interesse, il faut simplement lancer le jeu par l application "hon_update" qui est dans le meme dossier d instal que le lanceur normal.
C est une methode un peu debile, mais pour moi, elle a fonctionné.
Je tiens a signaler que le lanceur normal ne fonctionne toujours pas, ça crash et ça recrash, donc je lance le jeu continuellement par hon_update :)

En esperant que ça pourra en aider :)
0

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Aaaah, Action pas bête.

Perso pour moi ca n'a pas marché mais je penses que tu vas de "sauver" du people là :D

Mon problème est lié à la résolution, j'en suis certain.... mais du coup j'y jamais pu y rejouer. Pas envie de formater.

J'attends simplement la sortie de DotA 2 qui sera bcp mieux que HoN :) :)

HF
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Merci beaucoup pour l'astuce de Hon update !!!!
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dota 2 ftw hon only crash
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haha ofc !!! But w8ting for a key ! give me one ^^
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du coup t'as réussi à régler ton problème Ddo?
0
j'ai le même problème crash au démarrage une personne aurai une solution?
il me manque peux étre qu'il me manque quel que chose je sais pas ( java] par exemple ? (je l'ai ) ou autre ?)
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Maounette Messages postés 1 Date d'inscription vendredi 23 novembre 2012 Statut Membre Dernière intervention 23 novembre 2012
23 nov. 2012 à 11:40
Salut à toi,

J'ai un pc tout à fait convenable pour faire tourner Hon, je voulais m'y mettre un peu, car je trouvais le jeu pas mal, mais voilà que ça commence, je fais le tutoriel pour vérifer que ça tourne comme il faut, aussitôt je le quitte pour rejoindre une partie. J'ai même pas pu faire 20 minutes de game que j'ai subis des crash a répétition, j'ai peut-être la solution même si c'est tard, je suis moi même en train de le faire, Installer OpenGl et le selectioner dans les options graphiques de Hon au lieu de l'autre truc, reste à voir si ça marche.

Pour une key Dota 2 j'en ai 3 en stocks. (:
0
Merci encore pour ta solution ! Cela date d'un moment, je pense que j'ai du restaurer pour conclure... je me souviens plus.
Finalement j'ai abandonné HoN au profit de Dota 2 qui est un jeu avec bien plus d'histoire pour moi :) et je le prefere de toute manière^^

A bientôt dans une pub ! :D
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