Autoexec FPS CSS.
R0H2F
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cajoline -
cajoline -
Bonjour,
Je suis a la recherche d'un des meilleurs Autoexec qui existe pour Counter Strike Source et qui ferait augmenter les fps, quitte à rendre le jeu "moche", j'ai déja mis tout au plus bas dans les options j'ai trouvé plusieurs autoexec, j'avais des amélioraitons mais j'ai toujours quelques lags, ma carte graphique est "pourrie" pour jouer il me semble : ATI RADEON X1200 SERIES. Je ne peux pas changer de carte graphique pour manque de moyens donc éviter cette réponse :p. C'est génant parce-que à cause de ça, je ne peux pas progrésser convenablement et je ne pas faire de war ou match, car je lag. Donc voila je suis a votre disposition pour une réponse ^^.
--
1 et 1 = 11
Vive JCVD! Muhahahahah
Je suis a la recherche d'un des meilleurs Autoexec qui existe pour Counter Strike Source et qui ferait augmenter les fps, quitte à rendre le jeu "moche", j'ai déja mis tout au plus bas dans les options j'ai trouvé plusieurs autoexec, j'avais des amélioraitons mais j'ai toujours quelques lags, ma carte graphique est "pourrie" pour jouer il me semble : ATI RADEON X1200 SERIES. Je ne peux pas changer de carte graphique pour manque de moyens donc éviter cette réponse :p. C'est génant parce-que à cause de ça, je ne peux pas progrésser convenablement et je ne pas faire de war ou match, car je lag. Donc voila je suis a votre disposition pour une réponse ^^.
--
1 et 1 = 11
Vive JCVD! Muhahahahah
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2 réponses
Je vous poste l'autoexec que j'utilise en ce moment:
//Binds:
mp_decals "50"
budget_show_history "0"
developer "0"
muzzleflash_light "0"
sensitivity "12.9"
zoom_sensitivity_ratio "1"
m_forward "1"
m_filter "1"
m_pitch "1"
m_side "1"
m_yaw "0.022"
hud_fastswitch "1"
hud_centerid "1"
r_decals "0"
r_3dnow "0"
r_3dsky "0"
r_ambientboost "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "1"
r_cleardecals "1"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_fastzreject "1"
r_ForceWaterLeaf "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lightaverage "0"
r_lod "-1"
r_maxdlights "32"
r_maxmodeldecal "50"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "1"
r_spray_lifetime "1"
r_teeth "0"
r_renderoverlayfragment "0"
r_WaterDrawReflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0" r_shadowrendertotexture "1"
r_drawbatchdecals "0"
r_dynamic "0" fps_max "101"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmaptgasize "16"
mat_envmapsize "32"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_force_ps_patch "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_showlightmapcomponent "0"
mat_specular "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_wateroverlaysize "8"
mat_vsync "0"
cl_c4dynamiclight "1"
cl_detail_max_sway "0"
cl_detail_avoid_recover_speed "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_downloadfilter nosounds
cl_drawmonitors "0"
cl_dynamiccrosshair "0"
cl_min_ct "1"
cl_min_t "3"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_pitchspeed "225"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_autowepswitch "0"
cl_showfps "1"
cl_show_splashes "0"
cl_show_bloodspray "1"
cl_wpn_sway_scale "0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "2"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_updaterate "101"
cl_cmdrate "101"
cl_interp_ratio "1"
cl_interp "0.01"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
rate "30000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
Voila je vous attends pour encore gagner des fps, je tourne à peu prés entre 10 et 50, mes fps sont très variables.
//Binds:
mp_decals "50"
budget_show_history "0"
developer "0"
muzzleflash_light "0"
sensitivity "12.9"
zoom_sensitivity_ratio "1"
m_forward "1"
m_filter "1"
m_pitch "1"
m_side "1"
m_yaw "0.022"
hud_fastswitch "1"
hud_centerid "1"
r_decals "0"
r_3dnow "0"
r_3dsky "0"
r_ambientboost "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "1"
r_cleardecals "1"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_fastzreject "1"
r_ForceWaterLeaf "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lightaverage "0"
r_lod "-1"
r_maxdlights "32"
r_maxmodeldecal "50"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "1"
r_spray_lifetime "1"
r_teeth "0"
r_renderoverlayfragment "0"
r_WaterDrawReflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0" r_shadowrendertotexture "1"
r_drawbatchdecals "0"
r_dynamic "0" fps_max "101"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmaptgasize "16"
mat_envmapsize "32"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_force_ps_patch "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_showlightmapcomponent "0"
mat_specular "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_wateroverlaysize "8"
mat_vsync "0"
cl_c4dynamiclight "1"
cl_detail_max_sway "0"
cl_detail_avoid_recover_speed "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_downloadfilter nosounds
cl_drawmonitors "0"
cl_dynamiccrosshair "0"
cl_min_ct "1"
cl_min_t "3"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_pitchspeed "225"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_autowepswitch "0"
cl_showfps "1"
cl_show_splashes "0"
cl_show_bloodspray "1"
cl_wpn_sway_scale "0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "2"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_updaterate "101"
cl_cmdrate "101"
cl_interp_ratio "1"
cl_interp "0.01"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
rate "30000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
Voila je vous attends pour encore gagner des fps, je tourne à peu prés entre 10 et 50, mes fps sont très variables.