Message après un beug CoD 5
Fermé
Fred-du-81
Messages postés
212
Date d'inscription
lundi 23 juin 2008
Statut
Membre
Dernière intervention
24 janvier 2011
-
7 déc. 2008 à 17:08
Fred-du-81 Messages postés 212 Date d'inscription lundi 23 juin 2008 Statut Membre Dernière intervention 24 janvier 2011 - 7 déc. 2008 à 17:08
Fred-du-81 Messages postés 212 Date d'inscription lundi 23 juin 2008 Statut Membre Dernière intervention 24 janvier 2011 - 7 déc. 2008 à 17:08
Bonjour,
J'ai eut ce message après un beug a CoD5 ca veut dire quoi ?!
Merci pour les réponses !!
J'ai eut ce message après un beug a CoD5 ca veut dire quoi ?!
Merci pour les réponses !!
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1 réponse
Fred-du-81
Messages postés
212
Date d'inscription
lundi 23 juin 2008
Statut
Membre
Dernière intervention
24 janvier 2011
4
7 déc. 2008 à 17:08
7 déc. 2008 à 17:08
LOL dsl le message : ----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.14 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 570 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Waited 121 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "1".
"mis_difficulty" = "10000000000000000000000000000000000000000000000000".
"cheat_points" = "1".
"cheat_items_set1" = "128".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: fred
PC IP: 192.168.1.10
end $init 4506 ms
--- Common Initialization Complete ---
Waited 1503 msec for asset 'loadscreen_mak' of type 'material'.
Waited 46 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 34 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 15 msec for asset 'loadscreen_see1' of type 'material'.
Waited 14 msec for asset 'loadscreen_see2' of type 'material'.
Waited 65 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 67 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 5 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
Huffman Took 4 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
..
DW_GETUSERNAMES(2650 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames................................
Populated dw_user dvars with 2 accounts
fRed-Bull
secretsauce is 0`0U`0B0
DW_AUTHORIZING fRed-Bull
Loading fastfile 'common'
used 41.52 MB memory in DB alloc
DW_AUTHORIZED (474 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
.........................
..........................
...........................
............................
............................2 friends, populating list..
***Friend Mt-Blanc is online***
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
.............We have 0 outgoing proposals
Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
...........Profile exists!
DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: fred
PC IP: 192.168.1.10
Controller #0 signed in to live
ERROR: image 'images/ammo_counter_beltbullet.iwi' is truncated
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.14 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 570 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Waited 121 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "1".
"mis_difficulty" = "10000000000000000000000000000000000000000000000000".
"cheat_points" = "1".
"cheat_items_set1" = "128".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: fred
PC IP: 192.168.1.10
end $init 4506 ms
--- Common Initialization Complete ---
Waited 1503 msec for asset 'loadscreen_mak' of type 'material'.
Waited 46 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 34 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 15 msec for asset 'loadscreen_see1' of type 'material'.
Waited 14 msec for asset 'loadscreen_see2' of type 'material'.
Waited 65 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 67 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 5 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: C:\Program Files\Activision\Call of Duty - World at War
Huffman Took 4 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
..
DW_GETUSERNAMES(2650 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames................................
Populated dw_user dvars with 2 accounts
fRed-Bull
secretsauce is 0`0U`0B0
DW_AUTHORIZING fRed-Bull
Loading fastfile 'common'
used 41.52 MB memory in DB alloc
DW_AUTHORIZED (474 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
.........................
..........................
...........................
............................
............................2 friends, populating list..
***Friend Mt-Blanc is online***
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
.............We have 0 outgoing proposals
Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
...........Profile exists!
DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: fred
PC IP: 192.168.1.10
Controller #0 signed in to live
ERROR: image 'images/ammo_counter_beltbullet.iwi' is truncated