Message après un beug CoD 5

Fred-du-81 Messages postés 213 Date d'inscription   Statut Membre Dernière intervention   -  
Fred-du-81 Messages postés 213 Date d'inscription   Statut Membre Dernière intervention   -
Bonjour,
J'ai eut ce message après un beug a CoD5 ca veut dire quoi ?!

Merci pour les réponses !!
Configuration: Windows XP
Firefox 3.0.4

1 réponse

  1. Fred-du-81 Messages postés 213 Date d'inscription   Statut Membre Dernière intervention   4
     
    LOL dsl le message : ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Loading fastfile patch
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Loading fastfile 'code_post_gfx'
    used 1.14 MB memory in DB alloc
    Setting initial state...
    DirectX reports 512 MB of video memory and 570 MB of available texture memory.
    Using video memory size to cap used texture memory at 496 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
    Error: Waited 121 msec for missing asset "water_droplet".
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".

    ------- sound system initialization -------
    Loading fastfile 'ui'
    used 39.49 MB memory in DB alloc
    ------- sound system successfully initialized -------
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "1".
    "mis_difficulty" = "10000000000000000000000000000000000000000000000000".
    "cheat_points" = "1".
    "cheat_items_set1" = "128".
    "cheat_items_set2" = "0".
    "takeCoverWarnings" = "9".
    "r_gamma" = "1".
    "snd_volume" = "".
    "ps3_voiceSpeakerGain" = "".
    Hostname: fred
    PC IP: 192.168.1.10
    end $init 4506 ms
    --- Common Initialization Complete ---
    Waited 1503 msec for asset 'loadscreen_mak' of type 'material'.
    Waited 46 msec for asset 'loadscreen_pel1' of type 'material'.
    Waited 34 msec for asset 'loadscreen_pel2' of type 'material'.
    Waited 15 msec for asset 'loadscreen_see1' of type 'material'.
    Waited 14 msec for asset 'loadscreen_see2' of type 'material'.
    Waited 65 msec for asset 'loadscreen_nazi_zombie_prototype' of type
    'material'.
    Waited 67 msec for asset 'playlist_sp_recr' of type 'material'.
    Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
    Waited 5 msec for asset 'playlist_sp_hard' of type 'material'.
    Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
    Working directory: C:\Program Files\Activision\Call of Duty - World at War
    Huffman Took 4 Milliseconds
    Connecting to Demonware...
    Controller #0 signed in locally
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
    .
    ..
    ..
    DW_GETUSERNAMES(2650 msecs)
    Retrieving usernames
    Retrieving usernames.
    Retrieving usernames..
    Retrieving usernames...
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    Retrieving usernames................................
    Retrieving usernames................................
    Populated dw_user dvars with 2 accounts
    fRed-Bull
    secretsauce is 0`0U`0B0
    DW_AUTHORIZING fRed-Bull
    Loading fastfile 'common'
    used 41.52 MB memory in DB alloc
    DW_AUTHORIZED (474 msecs)
    DW_LOBBY_CONNECTING
    DW_LOGON_GETFRIENDS
    DW_LOGON_GETFRIENDS
    DW_LOGON_COMPLETE
    DW_LOGON_CHECKPROFILEEXISTS
    DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
    .
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    ............................2 friends, populating list..
    ***Friend Mt-Blanc is online***
    g_numFriends is now 1
    g_numFriends is now 2
    starting to get public profiles for 2 friends..
    .
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    .............We have 0 outgoing proposals
    Messages retrieved ok
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    ...........Profile exists!

    DW_LOGON_COMPLETE
    starting to get public profiles for 2 friends..
    Hostname: fred
    PC IP: 192.168.1.10
    Controller #0 signed in to live
    ERROR: image 'images/ammo_counter_beltbullet.iwi' is truncated
    0