A CFG for CS:CZ that hits HARD
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H5N1-CZ
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flo88 Posted messages 28665 Registration date Status Contributeur Last intervention -
flo88 Posted messages 28665 Registration date Status Contributeur Last intervention -
Hello,
I'm playing Counter Strike Condition Zero, and I'm looking for a cfg that hits hard! Not a pro cfg like emL, D4, GG, or aAa. I want a cfg from a CZ player who really hits hard, and not the default sVP cfg!
Thanks in advance for your replies,
--
Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
I'm playing Counter Strike Condition Zero, and I'm looking for a cfg that hits hard! Not a pro cfg like emL, D4, GG, or aAa. I want a cfg from a CZ player who really hits hard, and not the default sVP cfg!
Thanks in advance for your replies,
--
Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
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OMG !!!
What you have to hear and read on forums!!!
Listen well everyone: THE CFG FILE DOES NOT MAKE THE PLAYER!!! I could give you the cfgs of ALL aAa, the GREEN BERETS... IT'S NOT THAT WHICH WILL MAKE YOU HIT HARD!!!
Stop the silly preconceived ideas!!!
The point of a pro gamer cfg is to use it as inspiration to improve your own. For example, the color of the crosshair! It's good to set it to red, but try it out in-game, in the console type cl_crosshair 250 250 250
It’s red, but opaque!!! Very useful!!!
I’ve played with aAa configs, and it doesn’t change your life that much! If you're a noob, you'll still be a noob, you won't become pro thanks to that!
What you have to hear and read on forums!!!
Listen well everyone: THE CFG FILE DOES NOT MAKE THE PLAYER!!! I could give you the cfgs of ALL aAa, the GREEN BERETS... IT'S NOT THAT WHICH WILL MAKE YOU HIT HARD!!!
Stop the silly preconceived ideas!!!
The point of a pro gamer cfg is to use it as inspiration to improve your own. For example, the color of the crosshair! It's good to set it to red, but try it out in-game, in the console type cl_crosshair 250 250 250
It’s red, but opaque!!! Very useful!!!
I’ve played with aAa configs, and it doesn’t change your life that much! If you're a noob, you'll still be a noob, you won't become pro thanks to that!
house
arrête mustang, tu dis de la merde. Si t'as une config qui touche pas, c'est normal que tu galères. Plus t'as une config qui touche moins, tu galères. Réfléchis.
jo
c what your mustang team???
ReGnaM
lol he's crazy, the cfg doesn't make the player but it's better to have one
owned91
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the real name of verygames?
jerome30sang
no lol don't dream either^^
A config.cfg is like a bowling ball. Just because your neighbor picks ball number 15 and gets a strike, doesn’t mean you’ll necessarily get one with ball number 15. I created my own config based on the default cfg, and I got used to it. If you want to progress, take a config and stick with it forever... changing your config every day is like losing skill (words of a colleague from CZ).
Hi, I would like to create my own configuration for CZ because using other players' configurations doesn’t really change anything, it's always the same :s
So basically, I would like to start from the base configuration to make my own, but I really don’t know how to do it or what to change, so if you could help me that would be cool ^^
So basically, I would like to start from the base configuration to make my own, but I really don’t know how to do it or what to change, so if you could help me that would be cool ^^
* Graphic optimizations
To try them out, type them into the console while playing. To have them by default, put them in the autoexec.cfg or valve.rc.
To make it even more beautiful, for high-end setups, taken from this page: http://source.lawgiver.us/downloads/cvarmaxgrp.txt that I will translate for you
cl_ragdoll_collide 1 -- ragdolls actually collide with each other
cl_c4dynamiclight 1 -- Dynamic light for C4
jpeg_quality 100 -- 100% quality for your screenshots
mat_clipz 0 -- To see the reflection effects in the water on the map castle. (With a Geforce FX DX9, you will need to put: -dxlevel 90 -clipz 1 in the command line)
mat_mipmaptextures 1 -- textures will be at max quality at any distance
mp_decals 4096 -- This is the maximum number of decals visible at the same time, 4096 being the max, it prevents decals from suddenly disappearing like when there is too much blood on a wall
r_decal_cullsize 0 -- Decals will be visible from any distance, not just when you get close
r_lod -5 -- Models will be at max quality at any distance
r_propsmaxdist 5000 (or more) -- This command sets the maximum visible distance for props, it prevents props from fading in/out as you get closer/further away from them (I don't know what a "props" is [:chewyy] )
To make it smoother, for more modest setups therefore ( http://source.lawgiver.us/downloads/useful.txt )
cl_crosshairscale (number) -- Change the size of your crosshair
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in the same place as the model (If someone can enlighten me [:croquignol] )
cl_interpolate 0 -- Same as previously, to be used together
cl_showfps 1 -- Shows the FPS in the upper right corner
cl_smooth 0 -- A bit less beautiful, but 5-10 more FPS
con_enable 1 -- Allows you to access the console
fog_enable 0 -- Removes fog, better FPS and visibility
mat_bumpmap 0 -- Removes bump mapping but provides a substantial FPS gain
mat_clipz 0 -- Water quality at 0, better FPS (-dxlevel 90 -clipz 0 in command line)
mat_mipmaptextures 0 -- Textures lose quality with distance, FPS gain
mat_show_texture_memory_usage 1 -- Shows how much memory in Kilobytes is used by textures in the upper right corner
mat_specular 0 -- Removes specular lighting but can provide a FPS gain
mp_decals 300 and less -- How many elements will be kept in memory, like bullet impacts on walls, decreasing this provides a FPS gain
perfvisualbenchmark -- Benchmark utilities
r_decal_cullsize 1 -- Textures will look better as you get closer, FPS gain
r_lod -1 -- Worse texture quality, large FPS boost
r_propsmaxdist 1000 and less -- Objects fade out closer = better performance
r_rainsimulate 0 -- Disables rain, FPS gain that apparently doesn't work on LAN (according to thibw) so try r_rainalpha 0 which makes the rain 100% transparent
r_shadows 0 -- Disables shadows from all moving objects
showhitlocation 1 :??:
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
r_3dsky 0 -- Removes the sky and all elements outside the map, like trees and decor. FPS gains
To try them out, type them into the console while playing. To have them by default, put them in the autoexec.cfg or valve.rc.
To make it even more beautiful, for high-end setups, taken from this page: http://source.lawgiver.us/downloads/cvarmaxgrp.txt that I will translate for you
cl_ragdoll_collide 1 -- ragdolls actually collide with each other
cl_c4dynamiclight 1 -- Dynamic light for C4
jpeg_quality 100 -- 100% quality for your screenshots
mat_clipz 0 -- To see the reflection effects in the water on the map castle. (With a Geforce FX DX9, you will need to put: -dxlevel 90 -clipz 1 in the command line)
mat_mipmaptextures 1 -- textures will be at max quality at any distance
mp_decals 4096 -- This is the maximum number of decals visible at the same time, 4096 being the max, it prevents decals from suddenly disappearing like when there is too much blood on a wall
r_decal_cullsize 0 -- Decals will be visible from any distance, not just when you get close
r_lod -5 -- Models will be at max quality at any distance
r_propsmaxdist 5000 (or more) -- This command sets the maximum visible distance for props, it prevents props from fading in/out as you get closer/further away from them (I don't know what a "props" is [:chewyy] )
To make it smoother, for more modest setups therefore ( http://source.lawgiver.us/downloads/useful.txt )
cl_crosshairscale (number) -- Change the size of your crosshair
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in the same place as the model (If someone can enlighten me [:croquignol] )
cl_interpolate 0 -- Same as previously, to be used together
cl_showfps 1 -- Shows the FPS in the upper right corner
cl_smooth 0 -- A bit less beautiful, but 5-10 more FPS
con_enable 1 -- Allows you to access the console
fog_enable 0 -- Removes fog, better FPS and visibility
mat_bumpmap 0 -- Removes bump mapping but provides a substantial FPS gain
mat_clipz 0 -- Water quality at 0, better FPS (-dxlevel 90 -clipz 0 in command line)
mat_mipmaptextures 0 -- Textures lose quality with distance, FPS gain
mat_show_texture_memory_usage 1 -- Shows how much memory in Kilobytes is used by textures in the upper right corner
mat_specular 0 -- Removes specular lighting but can provide a FPS gain
mp_decals 300 and less -- How many elements will be kept in memory, like bullet impacts on walls, decreasing this provides a FPS gain
perfvisualbenchmark -- Benchmark utilities
r_decal_cullsize 1 -- Textures will look better as you get closer, FPS gain
r_lod -1 -- Worse texture quality, large FPS boost
r_propsmaxdist 1000 and less -- Objects fade out closer = better performance
r_rainsimulate 0 -- Disables rain, FPS gain that apparently doesn't work on LAN (according to thibw) so try r_rainalpha 0 which makes the rain 100% transparent
r_shadows 0 -- Disables shadows from all moving objects
showhitlocation 1 :??:
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
r_3dsky 0 -- Removes the sky and all elements outside the map, like trees and decor. FPS gains
xD, I played Hl on a FPS 5/6 years ago whose name I will not mention, original CFG 7Ko
I've seen it all while playing this game for several years with the CFG, and I don't feel like you measure your words. You can be sure that in all pro teams (paid), there’s a guy who adjusts the cfg with commands you don't even know. They have effects such as:
Less recoil on weapons, limitation of foliage or smoothing of certain textures on the maps, making certain colors of the game shiny (you can see them from 3km away), fast decal, fastswitch (faster than normal obviously), you also have shooting scripts that slightly speed up the rate of fire as well as scaleshoot, which means that when you shoot a burst your bullets are less scattered!!! very useful in unscope.
It may sound incredible yes. But we must not forget that the players who use it are still very good and therefore well-equipped. I have config.cfg files that weigh up to 10 times the original size, and I assure you it’s not to write a novel. In jargon, that's not cheating but tweaking. But it's sometimes so far online that I consider it cheating.
If I shattered the dreams of some, sorry. You were wondering how a guy who full decal gets 5 HS, well now you know. There’s skill and there’s CFG.
In any case, you need to stand out by having great skill first to get into the scene because these CFGs are precious and remain secret.
To finish, I would add that to use CFGs like this, you already need the skill to exploit them to the max, that’s all. And in a way, what some people used to say before was right. CFG doesn’t make the skill.
Good luck people...^^
Why don’t the developers code the game configurations so that we are all on equal footing? ^^
I've seen it all while playing this game for several years with the CFG, and I don't feel like you measure your words. You can be sure that in all pro teams (paid), there’s a guy who adjusts the cfg with commands you don't even know. They have effects such as:
Less recoil on weapons, limitation of foliage or smoothing of certain textures on the maps, making certain colors of the game shiny (you can see them from 3km away), fast decal, fastswitch (faster than normal obviously), you also have shooting scripts that slightly speed up the rate of fire as well as scaleshoot, which means that when you shoot a burst your bullets are less scattered!!! very useful in unscope.
It may sound incredible yes. But we must not forget that the players who use it are still very good and therefore well-equipped. I have config.cfg files that weigh up to 10 times the original size, and I assure you it’s not to write a novel. In jargon, that's not cheating but tweaking. But it's sometimes so far online that I consider it cheating.
If I shattered the dreams of some, sorry. You were wondering how a guy who full decal gets 5 HS, well now you know. There’s skill and there’s CFG.
In any case, you need to stand out by having great skill first to get into the scene because these CFGs are precious and remain secret.
To finish, I would add that to use CFGs like this, you already need the skill to exploit them to the max, that’s all. And in a way, what some people used to say before was right. CFG doesn’t make the skill.
Good luck people...^^
Why don’t the developers code the game configurations so that we are all on equal footing? ^^
And for the smart one who thinks they have the CFGs for PCG or AAA or whatever, ask them for the real autoexe if it's for CS, the one that’s used when they play online at their place. Not the one that's used in LAN; it has nothing to do with it. ^^
And it's probably the one that's posted on their site or whatever. You take a normal one, put your set name, the basic modifications, rate, fps, cmd, the sensitivity, and the weapon as left-handed, and that's it—it's the CFG of the best in the world.
And it's probably the one that's posted on their site or whatever. You take a normal one, put your set name, the basic modifications, rate, fps, cmd, the sensitivity, and the weapon as left-handed, and that's it—it's the CFG of the best in the world.
Thank you for all this information, which is unfortunately true. I know a pretty high-level player whose username I won't mention, who has skill and, as you said, a great CFG. The problem is that no one will drop these configs online because, of course, as you rightly said, it's better that it stays secret. I would even say, "Magicians don't reveal their secrets," but it's very disheartening to know that some players have these configs while "good, even decent players" struggle with the base configs, which are much harder to control. I myself believe I am one of the players in this situation, which is very hard for me to bear knowing that a few opponents have a config that gives them an advantage. So, thank you for opening some people's eyes in the Counter-Strike community and other FPS games, as they can now put away their arguments that "the config doesn't make the player, the best is the base one!"
So, see you later, and thank you for putting some thoughts back into reality.
So, see you later, and thank you for putting some thoughts back into reality.
What would be interesting Kazin if you do this is ESPECIALLY to recover the autoexe that have the configs otherwise it has much less value ^^
If you want a good CfG, you need to download a pack called Mega_pack_cfg. I don't remember where you can find it... sorry, but I'll look for where I can find it. If I find it, I'll send you the link.
Otherwise, you can come to my server: Cz, Cs, Css. My Team is Les T- [cC], maybe you know it??
Otherwise, you can come to my server: Cz, Cs, Css. My Team is Les T- [cC], maybe you know it??
The cfg doesn't make the skill, but it allows you to make your game smoother. Play with a basic cfg but really basic... (rate 5000 etc...) OMG you won't hit a guy even with skill... you change it, you won't be a pro, but it will allow you that when you aim for a head... you hit the head... and not because of rate issues or anything that your bullet is off!!!
and stop contradicting yourselves, you first say that it changes nothing, but that none of the top players want to use this cfg... can you explain that? If it's just a matter of color as you say :D
and the guy asks for a cfg... stop telling him about the usefulness of a cfg... you drop it or you don't drop your cfg but don't tell your life story :) it's like if you were going to buy a McDonald's and at the moment of ordering the guy explains how the burger is made, the negative effects etc... it's good, he asks for something, stop going off-topic (no pun intended ^^)!!!
and stop contradicting yourselves, you first say that it changes nothing, but that none of the top players want to use this cfg... can you explain that? If it's just a matter of color as you say :D
and the guy asks for a cfg... stop telling him about the usefulness of a cfg... you drop it or you don't drop your cfg but don't tell your life story :) it's like if you were going to buy a McDonald's and at the moment of ordering the guy explains how the burger is made, the negative effects etc... it's good, he asks for something, stop going off-topic (no pun intended ^^)!!!
you go to the first geek site on the net, you type how to create your cfg, you open the console in CS and you geek to make it @+
I have a problem searching for servers on my console because it takes about 2 to 5 minutes to find 500 servers. Please help me.
Fastswitch and company ...
It's scripting, nothing more! Strongly discouraged ...
Anyone can make a NO RECOIL script, but you just look like a fool the day you take the M249 and spray on a single pixel ... Just saying ...
If you can't hit with a default config, you won't hit with a custom config
A config isn't an AIM either, people.
Sure, you can tweak, but no matter what you do, you won't turn into a low-Hg with a CFG
A donkey, even if you make its ears pointy, won't become the King of the Racecourses!!!
As for you "house," it looks like you're just starting out ... You haven't realized that skill isn't your CFG
Download 1.3 and practice, or 1.0, then you can say you have skill!!! The CFG adapts to each playing style, so there's no point in COPYING a ready-made cfg.
You don't play like HeatoN, you don't awp like Kabal ... it's up to you to understand how the CFG and autoexec work, and from there, you'll adapt it to YOUR way.
It's scripting, nothing more! Strongly discouraged ...
Anyone can make a NO RECOIL script, but you just look like a fool the day you take the M249 and spray on a single pixel ... Just saying ...
If you can't hit with a default config, you won't hit with a custom config
A config isn't an AIM either, people.
Sure, you can tweak, but no matter what you do, you won't turn into a low-Hg with a CFG
A donkey, even if you make its ears pointy, won't become the King of the Racecourses!!!
As for you "house," it looks like you're just starting out ... You haven't realized that skill isn't your CFG
Download 1.3 and practice, or 1.0, then you can say you have skill!!! The CFG adapts to each playing style, so there's no point in COPYING a ready-made cfg.
You don't play like HeatoN, you don't awp like Kabal ... it's up to you to understand how the CFG and autoexec work, and from there, you'll adapt it to YOUR way.
Personally, I have several configs, including 2 for 2-player settings from aAa. The config does not make the player; it just takes good aim and anticipation to become a pro. Maybe one config will help you hit more, but a config is primarily created for the crosshair, binds, etc. Gl&HF. [-Fo[X]HounD-] Rpz.
Do you really think I'm going to pay?--
Long live Counter Strike! MP me for any issues concerning CZ!!!!!!!!!
Long live Counter Strike! MP me for any issues concerning CZ!!!!!!!!!
Yes, I know your team from T cC euH, I found a pUT1 of cfg THANKS ANYWAY
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Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
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Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
It's a friend who dropped it for me Since I posted this forum I have 14 CFG related to myXXX I ROCKxxX
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Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
--
Long live Counter Strike! PM me for any issues regarding CZ!!!!!!!!!
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