Enemy Territorry Quake Wars : Erreur OpenGL

Résolu/Fermé
Alex69 - 6 nov. 2007 à 09:00
 player 616 - 2 juin 2011 à 11:19
Bonjour, j'ai un problème urgent SVP...

Je me suis acheté Enemy Territorry : Quake Wars hier, et j'ai un problème au lancement :

Sa me met une erreur "The OpenGL driver doesn't support wglChoosePixelFormatARB"

Puis, quand je clique sur OK, sa me met un rapport complet :

...loading binary 'generated/declb/surfacetypes/texturesheets/quarry/quarry_works2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/quarry/warehouse01c.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/building02b.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/building05c.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/building10.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/refinery_building.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/refinery_signsdoors01b.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/refinery/warehouse_detail.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/salvage/facility_entrance.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/salvage/interior01.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/salvage/salvage_outdoor_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/salvage/salvage_outdoor_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/salvage/salvage_outdoor_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/sewer/sewer_sheet01.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/fort01.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/fort05_modern.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/snow_research_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/snow_research_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/strogg_sheet01.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/strogg_sheet02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/guiblur.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/french/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:1002 Device:7183
Detected
2 1.86 GHz CPU
1024 MB of System memory
64 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
execing 'specs/minspec.dat'
execing 'specs/minspec_cpu.dat'
execing 'specs/minspec_gamedetail.dat'
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_lighting.dat'
execing 'specs/minspec_foliage.dat'
Vendor:1002 Device:7183
execing 'specs/recspec_gpu.dat'
execing 'specs/recspec_gpudetail.dat'
execing 'specs/recspec_foliage.dat'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
FATAL ERROR: The OpenGL driver doesn't support wglChoosePixelFormatARB
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
idRenderSystem::Shutdown()
Shutting down performance queries
The OpenGL driver doesn't support wglChoosePixelFormatARB


SVP que faire ?

Merci d'avance...

13 réponses

perlenoir Messages postés 1721 Date d'inscription mercredi 15 août 2007 Statut Membre Dernière intervention 20 mai 2011 139
6 nov. 2007 à 09:09
ce charabia te di simplement que ton open gl n'est pas a jour

ou tu le télécharge

ou tu fai une maj de ta carte graphique sinon ta carte grafique ne supporte pas le jeu (sous vista)
1
Merci de votre réponse très rapide :

Normalement le jeu fonctionne avec ma Carte Graphique (ATI Radeon x1300).

Ou puis-je télécharger des MAJ pour Open GL et ma carte graphique svp ?

Merci d'avance
0
Bonjour:

moi je lai déja fai marcher sur XP, mais je pance que la démo ne marche pas sur vista.
j'en sai rien mais sa pourai être ça. parce-que comme je l'ai dit je l'ai déja mis sur XP mais je n'arrive pas sur vista.

réponder moi rapidement s'il vous plais. ._.
0
heee mais les gas ptin mais cest pas pour sa mais ennemy territory faut louvrire en tant quadministrateur




et faut le mettre en 1048fois je sais pas quoi et sa marche
0

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Posez votre question
bonjours tout le monde juste une question pour vous exposer mon probleme: j'ai reussi a installer QWET mais lorsqu'il charge apres que j'ai choisi mon perso et autre, a la fin du chrgement au lieu de me lancer la partie il me met un message d'erreur microsoft. savez vous d'ou cela peut venir
0
Utilisateur anonyme
18 avril 2008 à 17:50
Tout simplement que se pourri de jeux ne supporte pas les cartes Graphiques ATI Xsérie , adieu ati et quake wars ...
0
quand je lance quake wars a la place du menu j'ai caro


sytéme:
geforce 8400 gs 512mo
1024ram
intel core 2duo 3.22
0
BlacKnight31 Messages postés 2 Date d'inscription mardi 17 juin 2008 Statut Membre Dernière intervention 15 juillet 2008
17 juin 2008 à 10:03
Bonjour, voici ma configuration

Carte mère Gigabyte MA-790FX-DS5
Processeur Phenom 9750 2.4 Ghz révision B3
RAM Corsair TWIN2X2048-6400C4DHX dual channel 5-5-5-18
Carte graphique MSI 8600 GTS 256 Mo version OC
Pilotes GeForce 175.16 WHQL
Disque dur Samsung 80 Go SATA2 XP Pro SP2
Disque dur Samsung 500 Go SATA2 de données
Graveur LG GSA-4163B
Lecteur DVD Toshiba Samsung SH-D162C
Carte Wifi D-Link DWL-G520+
Carte TV WinFast TV2000 XP Deluxe
Écran Asus MW221U en DVI 1680*1050 à 60 Hz

En démarrant Quake Wars Ennemy Territory j'ai une première fenêtre avec le message
"The OpenGL driver doesn't support wglchoosepixelformatARB"

Puis une deuxième fenêtre QWET
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/french/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:10DE Device:0400
Detected
4 2.41 GHz CPU
2048 MB of System memory
256 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing 'specs/highspec.dat'
execing 'specs/highspec_cpu.dat'
execing 'specs/highspec_gamedetail.dat'
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_lighting.dat'
execing 'specs/highspec_foliage.dat'
Vendor:10DE Device:0400
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_foliage.dat'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
********************
FATAL ERROR: The OpenGL driver doesn't support wglChoosePixelFormatARB
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
The OpenGL driver doesn't support wglChoosePixelFormatARB

Je suis évidemment administrateur de mon ordinateur. J'ai les derniers pilotes/drivers de ma carte graphique. Le truc de l'écran pas assez bon je n'y crois pas du tout puisque c'est un 22 pouces large 16:10.

Quelqu'un peut-il m'aider ?
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salut à toi c tt bete il te suffit juste de désactiver la limite d'extension dans tes parametre de carte graphique
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the dark passion Messages postés 1 Date d'inscription samedi 27 septembre 2008 Statut Membre Dernière intervention 27 septembre 2008
27 sept. 2008 à 13:30
bonjour j'ai aussi se probleme mais je ne sais pas de quoi sa parle donc si vous pourriez m'eclairer la dessus

ETQW 1.4.12194.33071 win-x86 Dec 18 2007 18:48:20
2914 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
2 logical CPUs
2 physical CPUs
HT enabled
1024 MB System Memory
512 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {24B8266F-F727-4CFB-A25A-E35BBC3CEF44} NVIDIA nForce Networking Controller - Miniport d'ordonnancement de paquets - 192.168.1.101/255.255.255.0
Sys_InitNetworking: adding loopback interface
ETQW using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game000.pk4 with checksum 0x18457bb4
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game002.pk4 with checksum 0x40b37d8a
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak000.pk4 with checksum 0xb920556e
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak001.pk4 with checksum 0x452281ea
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak002.pk4 with checksum 0x4082d93f
Loaded pk4 C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\zpak_english000.pk4 with checksum 0x99854ebc
Current search path:
C:\Documents and Settings\Denis\Mes documents\id Software\Enemy Territory - QUAKE Wars Demo/base
C:\Documents and Settings\Denis\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars Demo/base
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2/base
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\zpak_english000.pk4 (755 files)
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak002.pk4 (654 files)
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak001.pk4 (1122 files)
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\pak000.pk4 (6064 files)
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game002.pk4 (3 files)
C:\Program Files\id Software\Enemy Territory - QUAKE Wars Demo 2\base\game000.pk4 (3 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------

Running in restricted mode.

----- Initializing Decls -----
Decompressing the global token cache...3006Kb
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
execing 'autoexec.cfg'
Vendor:10DE Device:0421
Detected
2 2.91 GHz CPU
1024 MB of System memory
512 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing 'specs/highspec.dat'
execing 'specs/highspec_cpu.dat'
execing 'specs/highspec_gamedetail.dat'
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_lighting.dat'
execing 'specs/highspec_foliage.dat'
Vendor:10DE Device:0421
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_foliage.dat'
Initializing OpenGL subsystem
********************
FATAL ERROR: Desktop must be in 32 bpp mode.
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
idRenderSystem::Shutdown()
Shutting down performance queries
Desktop must be in 32 bpp mode.

se serai tres simpas de me repondre ou de m'aider
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Bonjour, j'avais le même problème (ATI Radeon X800 GTO, Vista 64 SP1), j'ai installé la dernière version de Catalyst et ça fonctionne très bien... Si ça peut aider...
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moi aussi j'ai le meme problem avec le jeu brink mais j'ai une carte graphique ati hd4350 et 2Go de ram.
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Je signale jai le meme probléme jai quand meme une Geforce 6600 GT et 600 Mo dde ram le probléme c'est qua ta pas un assez bonne écran voilà tout !!!!!!!!! sa me fais chier aussi
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