Crash Minecraft
Fermé
EagleWatch40140
Messages postés
136
Date d'inscription
lundi 24 février 2014
Statut
Membre
Dernière intervention
13 décembre 2023
-
4 août 2017 à 23:30
ToxicHayabusa Messages postés 882 Date d'inscription dimanche 7 décembre 2014 Statut Membre Dernière intervention 2 septembre 2018 - 5 août 2017 à 18:31
ToxicHayabusa Messages postés 882 Date d'inscription dimanche 7 décembre 2014 Statut Membre Dernière intervention 2 septembre 2018 - 5 août 2017 à 18:31
Bonjour, j'ai installer ces mods sur 1.7.10:
Balkon's Weapons
Optifine HD
Mo' Creatures
Custom mob Spawner (qui va avec Mo' Creature)
Simple Ore
Millenaire Mod
Archimede ships
Moving World
Quand je joue, au bout de 10 min, le jeu crash et cela m'affiche ça :
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
[23:07:18] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_131, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre1.8.0_131
[23:07:18] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ClassTransformer
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine URL: file:/C:/Users/tiger/AppData/Roaming/.minecraft/mods/OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ZIP file: C:\Users\tiger\AppData\Roaming\.minecraft\mods\OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:07:19] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[23:07:19] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[23:07:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:07:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[23:07:20] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[23:07:20] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[23:07:20] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
[23:07:20] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[23:07:20] [main/INFO]: Setting user: EagleWatch40140
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: ModLoader
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: LightCache
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: BlockCoord
[23:07:22] [Client thread/INFO]: LWJGL Version: 2.9.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine]
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OptiFine_1.7.10_HD_U_D8
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Build: 20170504-230608
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OS: Windows 7 (x86) version 6.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Java: 1.8.0_131, Oracle Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] LWJGL: 2.9.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OpenGL: GeForce GTX 1050/PCIe/SSE2, version 4.5.0 NVIDIA 382.05, NVIDIA Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OpenGL Version: 4.5.0
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Maximum texture size: 32768x32768
[23:07:23] [Thread-6/INFO] [Config]: [OptiFine] Checking for new version
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] ShadersMod version: 2.4.12
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] OpenGL Version: 4.5.0 NVIDIA 382.05
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Vendor: NVIDIA Corporation
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Renderer: GeForce GTX 1050/PCIe/SSE2
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Load ShadersMod configuration.
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Loaded shaderpack: (internal)
[23:07:23] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.7.10_HD_U_D8, enabling compatibility features
[23:07:24] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 04/08/17 23:07
Description: Loading screen debug info
This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 75552696 bytes (72 MB) / 185663488 bytes (177 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 382.05' Renderer: 'GeForce GTX 1050/PCIe/SSE2'
[23:07:24] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[23:07:24] [Client thread/INFO] [FML]: MinecraftForge v10.13.4.1614 Initialized
[23:07:24] [Thread-6/INFO] [Config]: [OptiFine] Version found: D8
[23:07:24] [Client thread/INFO] [FML]: Replaced 183 ore recipies
[23:07:24] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[23:07:24] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[23:07:24] [Client thread/INFO] [FML]: Searching C:\Users\tiger\AppData\Roaming\.minecraft\mods for mods
[23:07:33] [Client thread/INFO] [FML]: Forge Mod Loader has identified 12 mods to load
[23:07:34] [Client thread/INFO] [FML]: FML has found a non-mod file CustomMobSpawner 3.10.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[23:07:34] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, simpleores, aestheticsplugin, fusionplugin, netherrocks, ArchimedesShipsPlus, weaponmod, MoCreatures, millenaire, MovingWorld] at CLIENT
[23:07:34] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, simpleores, aestheticsplugin, fusionplugin, netherrocks, ArchimedesShipsPlus, weaponmod, MoCreatures, millenaire, MovingWorld] at SERVER
[23:07:35] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:35] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[23:07:35] [Client thread/WARN] [MovingWorld]: No block found for ArchimedesShipsPlus:floater at block_densities[0]
[23:07:35] [Client thread/WARN] [MovingWorld]: No block found for ArchimedesShipsPlus:balloon at block_densities[1]
[23:07:35] [Client thread/WARN] [ArchimedesShipsPlus]: No block found for ArchimedesShips:floater at block_densities[0]
[23:07:35] [Client thread/WARN] [ArchimedesShipsPlus]: No block found for ArchimedesShips:balloon at block_densities[1]
[23:07:36] [Client thread/INFO] [STDERR]: [org.millenaire.common.MLN:loadConfig:1000]: ERREUR: Impossible de trouver le fichier de configuration C:\Users\tiger\AppData\Roaming\.minecraft\mods\millenaire\config.txt. Vérifiez que le dossier millenaire est bien dans minecraft/mods/
[23:07:36] [Client thread/INFO] [STDERR]: [org.millenaire.common.MLN:loadConfig:1002]: ERROR: Could not find the config file at C:\Users\tiger\AppData\Roaming\.minecraft\mods\millenaire\config.txt. Check that the millenaire directory is in minecraft/mods/
[23:07:36] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:36] [Client thread/INFO] [FML]: Applying holder lookups
[23:07:36] [Client thread/INFO] [FML]: Holder lookups applied
[23:07:36] [Client thread/INFO] [FML]: Injecting itemstacks
[23:07:36] [Client thread/INFO] [FML]: Itemstack injection complete
[23:07:36] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures ***
[23:07:36] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default
[23:07:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[23:07:37] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:37] [Sound Library Loader/INFO]: Sound engine started
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/blocks
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/blocks, 16x16
[23:07:40] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
[23:07:40] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 4 16 16
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/items
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/items, 16x16
[23:07:40] [Client thread/INFO]: Created: 16x16 textures/items-atlas
[23:07:40] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 0 16 16
[23:07:41] [Client thread/INFO] [SimpleOres]: Fusion Plugin: 11 Fusion Furnace recipes were loaded.
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Netherrocks Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [FML]: Injecting itemstacks
[23:07:41] [Client thread/INFO] [FML]: Itemstack injection complete
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Aesthetics Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Fusion Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [MovingWorld]: Reading metarotation file: vanilla.mrot
[23:07:41] [Client thread/INFO] [MovingWorld]: Reading metarotation file: archimedesships.mrot
[23:07:41] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 12 mods
[23:07:41] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures ***
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/blocks
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:43] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:43] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/argonite_bricks.png, java.io.FileNotFoundException
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/thyrium_bricks.png, java.io.FileNotFoundException
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/illumenite_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/mythril_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/malachite_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/dragonstone_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/coppe_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/adamantium_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/bronze_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/tin_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/sinisite_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/ashstone_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/fyrite_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/onyx_bricks.png, java.io.FileNotFoundException
[23:07:46] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/blocks, 1024x512
[23:07:46] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
[23:07:46] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 4 1024 512
[23:07:48] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/items
[23:07:48] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/items, 512x512
[23:07:48] [Client thread/INFO]: Created: 512x512 textures/items-atlas
[23:07:48] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 0 512 512
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[23:07:50] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:50] [Sound Library Loader/INFO]: Sound engine started
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] *** Reloading custom textures ***
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] Loading custom colors: textures/colormap/grass.png
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] Loading custom colors: textures/colormap/foliage.png
[23:08:00] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[23:08:00] [Server thread/INFO]: Generating keypair
[23:08:00] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[23:08:00] [Server thread/INFO] [FML]: Applying holder lookups
[23:08:00] [Server thread/INFO] [FML]: Holder lookups applied
[23:08:00] [Server thread/INFO] [FML]: Loading dimension 0 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension -17 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension 1 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension -1 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO]: Preparing start region for level 0
[23:08:01] [Server thread/INFO]: Preparing spawn area: 97%
[23:08:01] [Server thread/INFO] [MoCreatures]: Initializing MoCreatures GUI API
[23:08:01] [Server thread/INFO]: Changing view distance to 16, from 10
[23:08:02] [Netty Client IO #0/INFO] [FML]: Server protocol version 2
[23:08:02] [Netty IO #1/INFO] [FML]: Client protocol version 2
[23:08:03] [Netty IO #1/INFO] [FML]: Client attempting to join with 12 mods : ArchimedesShipsPlus@1.7.10-1.8,fusionplugin@1.4.3,MovingWorld@1.7.10-1.8.1,FML@7.10.99.99,netherrocks@1.1.2,aestheticsplugin@1.0.0,weaponmod@v1.14.3,MoCreatures@6.3.1,Forge@10.13.4.1614,mcp@9.05,simpleores@1.4.3,millenaire@6.0.0
[23:08:03] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[23:08:03] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[23:08:03] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[23:08:03] [Server thread/INFO]: EagleWatch40140[local:E:68fa908a] logged in with entity id 283 at (139.5006615008171, 64.0, 20.300000011921018)
[23:08:03] [Server thread/INFO]: EagleWatch40140 joined the game
[23:08:03] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[23:08:03] [Client thread/INFO]: [CHAT] You can install §e64-bit Java§f to increase performance.
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorBuffers: 4
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDepthBuffers: 1
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowColorBuffers: 0
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowDepthBuffers: 0
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorAttachs: 4
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDrawBuffers: 1
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Framebuffer created.
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset world renderers
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset model renderers
[23:12:59] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Expand tesselator buffer 1048576
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5ae6bce1, pid=1664, tid=0x00000e44
#
# JRE version: Java(TM) SE Runtime Environment (8.0_131-b11) (build 1.8.0_131-b11)
# Java VM: Java HotSpot(TM) Client VM (25.131-b11 mixed mode windows-x86 )
# Problematic frame:
# C [nvoglv32.DLL+0xafbce1]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\tiger\AppData\Roaming\.minecraft\hs_err_pid1664.log
#
# If you would like to submit a bug report, please visit:
# https://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Des Conseils ???
Balkon's Weapons
Optifine HD
Mo' Creatures
Custom mob Spawner (qui va avec Mo' Creature)
Simple Ore
Millenaire Mod
Archimede ships
Moving World
Quand je joue, au bout de 10 min, le jeu crash et cela m'affiche ça :
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[23:07:18] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
[23:07:18] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_131, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre1.8.0_131
[23:07:18] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ClassTransformer
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine URL: file:/C:/Users/tiger/AppData/Roaming/.minecraft/mods/OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ZIP file: C:\Users\tiger\AppData\Roaming\.minecraft\mods\OptiFine_1.7.10_HD_U_D8.jar
[23:07:18] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:07:19] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[23:07:19] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[23:07:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[23:07:19] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[23:07:20] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[23:07:20] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[23:07:20] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
[23:07:20] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[23:07:20] [main/INFO]: Setting user: EagleWatch40140
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: ModLoader
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: LightCache
[23:07:21] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: BlockCoord
[23:07:22] [Client thread/INFO]: LWJGL Version: 2.9.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine]
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OptiFine_1.7.10_HD_U_D8
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Build: 20170504-230608
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OS: Windows 7 (x86) version 6.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Java: 1.8.0_131, Oracle Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] LWJGL: 2.9.1
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OpenGL: GeForce GTX 1050/PCIe/SSE2, version 4.5.0 NVIDIA 382.05, NVIDIA Corporation
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] OpenGL Version: 4.5.0
[23:07:23] [Client thread/INFO] [Config]: [OptiFine] Maximum texture size: 32768x32768
[23:07:23] [Thread-6/INFO] [Config]: [OptiFine] Checking for new version
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] ShadersMod version: 2.4.12
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] OpenGL Version: 4.5.0 NVIDIA 382.05
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Vendor: NVIDIA Corporation
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Renderer: GeForce GTX 1050/PCIe/SSE2
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Load ShadersMod configuration.
[23:07:23] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Loaded shaderpack: (internal)
[23:07:23] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.7.10_HD_U_D8, enabling compatibility features
[23:07:24] [Client thread/INFO] [STDOUT]: [cpw.mods.fml.client.SplashProgress:start:188]: ---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 04/08/17 23:07
Description: Loading screen debug info
This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 75552696 bytes (72 MB) / 185663488 bytes (177 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 382.05' Renderer: 'GeForce GTX 1050/PCIe/SSE2'
[23:07:24] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[23:07:24] [Client thread/INFO] [FML]: MinecraftForge v10.13.4.1614 Initialized
[23:07:24] [Thread-6/INFO] [Config]: [OptiFine] Version found: D8
[23:07:24] [Client thread/INFO] [FML]: Replaced 183 ore recipies
[23:07:24] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[23:07:24] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[23:07:24] [Client thread/INFO] [FML]: Searching C:\Users\tiger\AppData\Roaming\.minecraft\mods for mods
[23:07:33] [Client thread/INFO] [FML]: Forge Mod Loader has identified 12 mods to load
[23:07:34] [Client thread/INFO] [FML]: FML has found a non-mod file CustomMobSpawner 3.10.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[23:07:34] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, simpleores, aestheticsplugin, fusionplugin, netherrocks, ArchimedesShipsPlus, weaponmod, MoCreatures, millenaire, MovingWorld] at CLIENT
[23:07:34] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, simpleores, aestheticsplugin, fusionplugin, netherrocks, ArchimedesShipsPlus, weaponmod, MoCreatures, millenaire, MovingWorld] at SERVER
[23:07:35] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:35] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[23:07:35] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[23:07:35] [Client thread/WARN] [MovingWorld]: No block found for ArchimedesShipsPlus:floater at block_densities[0]
[23:07:35] [Client thread/WARN] [MovingWorld]: No block found for ArchimedesShipsPlus:balloon at block_densities[1]
[23:07:35] [Client thread/WARN] [ArchimedesShipsPlus]: No block found for ArchimedesShips:floater at block_densities[0]
[23:07:35] [Client thread/WARN] [ArchimedesShipsPlus]: No block found for ArchimedesShips:balloon at block_densities[1]
[23:07:36] [Client thread/INFO] [STDERR]: [org.millenaire.common.MLN:loadConfig:1000]: ERREUR: Impossible de trouver le fichier de configuration C:\Users\tiger\AppData\Roaming\.minecraft\mods\millenaire\config.txt. Vérifiez que le dossier millenaire est bien dans minecraft/mods/
[23:07:36] [Client thread/INFO] [STDERR]: [org.millenaire.common.MLN:loadConfig:1002]: ERROR: Could not find the config file at C:\Users\tiger\AppData\Roaming\.minecraft\mods\millenaire\config.txt. Check that the millenaire directory is in minecraft/mods/
[23:07:36] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:36] [Client thread/INFO] [FML]: Applying holder lookups
[23:07:36] [Client thread/INFO] [FML]: Holder lookups applied
[23:07:36] [Client thread/INFO] [FML]: Injecting itemstacks
[23:07:36] [Client thread/INFO] [FML]: Itemstack injection complete
[23:07:36] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures ***
[23:07:36] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default
[23:07:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:07:36] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[23:07:37] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:37] [Sound Library Loader/INFO]: Sound engine started
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:37] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/blocks
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:38] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:39] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/blocks, 16x16
[23:07:40] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
[23:07:40] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 4 16 16
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/items
[23:07:40] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/items, 16x16
[23:07:40] [Client thread/INFO]: Created: 16x16 textures/items-atlas
[23:07:40] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 0 16 16
[23:07:41] [Client thread/INFO] [SimpleOres]: Fusion Plugin: 11 Fusion Furnace recipes were loaded.
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Netherrocks Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [FML]: Injecting itemstacks
[23:07:41] [Client thread/INFO] [FML]: Itemstack injection complete
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Aesthetics Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [SimpleOres]: Plugin Loader: Fusion Plugin loaded successfully.
[23:07:41] [Client thread/INFO] [MovingWorld]: Reading metarotation file: vanilla.mrot
[23:07:41] [Client thread/INFO] [MovingWorld]: Reading metarotation file: archimedesships.mrot
[23:07:41] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 12 mods
[23:07:41] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:SimpleOres 2, FMLFileResourcePack:SimpleOres 2 Aesthetics Plugin, FMLFileResourcePack:SimpleOres 2 Fusion Plugin, FMLFileResourcePack:SimpleOres 2 Netherrocks Plugin, FMLFileResourcePack:Archimedes' Ships Plus, FMLFileResourcePack:Balkon's WeaponMod, FMLFileResourcePack:DrZhark's Mo'Creatures Mod, FMLFileResourcePack:Millénaire, FMLFileResourcePack:Moving World
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures ***
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/blocks
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[23:07:41] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[23:07:42] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[23:07:43] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[23:07:43] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/argonite_bricks.png, java.io.FileNotFoundException
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/thyrium_bricks.png, java.io.FileNotFoundException
[23:07:43] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/illumenite_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/mythril_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/malachite_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/dragonstone_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/coppe_bricks.png, java.io.FileNotFoundException
[23:07:44] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/adamantium_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/bronze_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/tin_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/sinisite_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/ashstone_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/fyrite_bricks.png, java.io.FileNotFoundException
[23:07:45] [Client thread/ERROR]: Using missing texture, unable to load aestheticsplugin:textures/blocks/onyx_bricks.png, java.io.FileNotFoundException
[23:07:46] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/blocks, 1024x512
[23:07:46] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
[23:07:46] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 4 1024 512
[23:07:48] [Client thread/INFO] [Config]: [OptiFine] Loading texture map: textures/items
[23:07:48] [Client thread/INFO] [Config]: [OptiFine] Texture size: textures/items, 512x512
[23:07:48] [Client thread/INFO]: Created: 512x512 textures/items-atlas
[23:07:48] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] allocateTextureMap 0 512 512
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com
[23:07:49] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:49] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:07:49] [Thread-11/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[23:07:50] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[23:07:50] [Sound Library Loader/INFO]: Sound engine started
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] *** Reloading custom textures ***
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] Loading custom colors: textures/colormap/grass.png
[23:07:50] [Client thread/INFO] [Config]: [OptiFine] Loading custom colors: textures/colormap/foliage.png
[23:08:00] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[23:08:00] [Server thread/INFO]: Generating keypair
[23:08:00] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[23:08:00] [Server thread/INFO] [FML]: Applying holder lookups
[23:08:00] [Server thread/INFO] [FML]: Holder lookups applied
[23:08:00] [Server thread/INFO] [FML]: Loading dimension 0 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension -17 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension 1 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO] [FML]: Loading dimension -1 (Survival #1) (net.minecraft.server.integrated.IntegratedServer@b30bc8)
[23:08:00] [Server thread/INFO] [Config]: [OptiFine] WorldServer.nextTickSet updated
[23:08:00] [Server thread/INFO]: Preparing start region for level 0
[23:08:01] [Server thread/INFO]: Preparing spawn area: 97%
[23:08:01] [Server thread/INFO] [MoCreatures]: Initializing MoCreatures GUI API
[23:08:01] [Server thread/INFO]: Changing view distance to 16, from 10
[23:08:02] [Netty Client IO #0/INFO] [FML]: Server protocol version 2
[23:08:02] [Netty IO #1/INFO] [FML]: Client protocol version 2
[23:08:03] [Netty IO #1/INFO] [FML]: Client attempting to join with 12 mods : ArchimedesShipsPlus@1.7.10-1.8,fusionplugin@1.4.3,MovingWorld@1.7.10-1.8.1,FML@7.10.99.99,netherrocks@1.1.2,aestheticsplugin@1.0.0,weaponmod@v1.14.3,MoCreatures@6.3.1,Forge@10.13.4.1614,mcp@9.05,simpleores@1.4.3,millenaire@6.0.0
[23:08:03] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[23:08:03] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[23:08:03] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[23:08:03] [Server thread/INFO]: EagleWatch40140[local:E:68fa908a] logged in with entity id 283 at (139.5006615008171, 64.0, 20.300000011921018)
[23:08:03] [Server thread/INFO]: EagleWatch40140 joined the game
[23:08:03] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[23:08:03] [Client thread/INFO]: [CHAT] You can install §e64-bit Java§f to increase performance.
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorBuffers: 4
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDepthBuffers: 1
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowColorBuffers: 0
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedShadowDepthBuffers: 0
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedColorAttachs: 4
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] usedDrawBuffers: 1
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Framebuffer created.
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset world renderers
[23:08:03] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Reset model renderers
[23:12:59] [Client thread/INFO] [shadersmod.common.SMCLog]: [Shaders] Expand tesselator buffer 1048576
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
GL error 0x0505: Out of memory at endUpdateChunks1
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5ae6bce1, pid=1664, tid=0x00000e44
#
# JRE version: Java(TM) SE Runtime Environment (8.0_131-b11) (build 1.8.0_131-b11)
# Java VM: Java HotSpot(TM) Client VM (25.131-b11 mixed mode windows-x86 )
# Problematic frame:
# C [nvoglv32.DLL+0xafbce1]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\tiger\AppData\Roaming\.minecraft\hs_err_pid1664.log
#
# If you would like to submit a bug report, please visit:
# https://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
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1 réponse
ToxicHayabusa
Messages postés
882
Date d'inscription
dimanche 7 décembre 2014
Statut
Membre
Dernière intervention
2 septembre 2018
109
5 août 2017 à 01:54
5 août 2017 à 01:54
Bonsoir,
C'est sûrement dû à une incompatibilité entre des mods (souvent c'est causé par Mo'Creatures..) donc pour détecter de quel mod vient le problème, mets en d'abord qu'un seul dans ton dossier, démarre le jeu et vois si il se lance, puis si il se lance, mets en un deuxième en plus et relance et ainsi de suite, jusqu'au moment où ça se lance pas, et la tu sauras de quel mod vient le problème. Vérifies aussi que les mods sont bien dans la versions Forge que tu utilises.
C'est sûrement dû à une incompatibilité entre des mods (souvent c'est causé par Mo'Creatures..) donc pour détecter de quel mod vient le problème, mets en d'abord qu'un seul dans ton dossier, démarre le jeu et vois si il se lance, puis si il se lance, mets en un deuxième en plus et relance et ainsi de suite, jusqu'au moment où ça se lance pas, et la tu sauras de quel mod vient le problème. Vérifies aussi que les mods sont bien dans la versions Forge que tu utilises.
Modifié le 5 août 2017 à 17:11
5 août 2017 à 18:31