Endgame situation in Minesweeper
kargo
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achkin Posted messages 10 Status Membre -
achkin Posted messages 10 Status Membre -
Hello,
I often find myself in a situation that I can't figure out at the end of a Minesweeper game. I look, I look, but I can't find the strategy.
Sometimes I win because I'm not faced with a dilemma; sometimes I end up clicking randomly and I win. But often, I lose very close to the end.
Can someone give me the strategy?
Here is a grid that seems unsolvable to me: http://img600.imageshack.us/img600/5617/aaaorx.png
I often find myself in a situation that I can't figure out at the end of a Minesweeper game. I look, I look, but I can't find the strategy.
Sometimes I win because I'm not faced with a dilemma; sometimes I end up clicking randomly and I win. But often, I lose very close to the end.
Can someone give me the strategy?
Here is a grid that seems unsolvable to me: http://img600.imageshack.us/img600/5617/aaaorx.png
5 réponses
I'm bringing up the topic because I dove into this game a few days ago thinking it was a terrible game and actually I loved it... until I discovered that it was non-deterministic :D
Otherwise, there really are some hidden rules but honestly I think the player doesn't have enough information to be sure that the game is deterministic and it would take too much CPU load for the game to check for itself if the minefield can be solved deterministically, so it simply isn't, and after all for a game where you have to find mines the developers must have thought that a factor of luck wasn't unreasonable either ^^
Well, even though I didn't see it in the development algorithms of this game, I have the impression that it's not possible to have a block of mines (like a 2x2 square filled with mines) so that solves your problem in the top right but unfortunately not in the bottom right...
I find it very frustrating too ><
Otherwise, there really are some hidden rules but honestly I think the player doesn't have enough information to be sure that the game is deterministic and it would take too much CPU load for the game to check for itself if the minefield can be solved deterministically, so it simply isn't, and after all for a game where you have to find mines the developers must have thought that a factor of luck wasn't unreasonable either ^^
Well, even though I didn't see it in the development algorithms of this game, I have the impression that it's not possible to have a block of mines (like a 2x2 square filled with mines) so that solves your problem in the top right but unfortunately not in the bottom right...
I find it very frustrating too ><
Same ... Minesweeper is a game of chance, no matter what some may say
proof in pictures
impossible to find the square to click on (crudely circled in black)
http://hpics.li/4eab2aa
proof in pictures
impossible to find the square to click on (crudely circled in black)
http://hpics.li/4eab2aa
well, there are quite a few advanced tutorials online
already here
https://fr.wikipedia.org/wiki/D%C3%A9mineur_%28jeu%29
or here
ftp://ftp-developpez.com/delphi/defi/demineur/defieur/delphi-defi-demineur-waskol.pdf
and plenty of others
https://www.google.be/search?q=demineur+methode&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:fr:official&client=firefox-a
already here
https://fr.wikipedia.org/wiki/D%C3%A9mineur_%28jeu%29
or here
ftp://ftp-developpez.com/delphi/defi/demineur/defieur/delphi-defi-demineur-waskol.pdf
and plenty of others
https://www.google.be/search?q=demineur+methode&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:fr:official&client=firefox-a
hey,
he searched like a fool, and gives me his conclusion, which is as follows...
from what I've seen, there’s no way to determine by any means which square to click on.
he searched hard, but he insists that chance comes into play between 2 squares, but don’t ask me which ones.
now I thought minesweeper was in no way a matter of chance,
this makes me want to see if you’re the only one with this kind of case or if there’s often an element of chance...
at the very beginning of the grid, there’s undeniable chance, the first few clicks are 'random'...
so why not the last click too?
=)
--
One should not underestimate people,
but one should never forget that they are.
he searched like a fool, and gives me his conclusion, which is as follows...
from what I've seen, there’s no way to determine by any means which square to click on.
he searched hard, but he insists that chance comes into play between 2 squares, but don’t ask me which ones.
now I thought minesweeper was in no way a matter of chance,
this makes me want to see if you’re the only one with this kind of case or if there’s often an element of chance...
at the very beginning of the grid, there’s undeniable chance, the first few clicks are 'random'...
so why not the last click too?
=)
--
One should not underestimate people,
but one should never forget that they are.
Ok, that's what I thought, even if I find it a bit stupid.
Personally, with Windows Minesweeper, more than half the time, I end up with a situation like this.
The randomness at the beginning is understandable, but it’s really stupid to introduce randomness at the end of the game. Because everything else is very deterministic.
In any case, I really thank you for your response.
Personally, with Windows Minesweeper, more than half the time, I end up with a situation like this.
The randomness at the beginning is understandable, but it’s really stupid to introduce randomness at the end of the game. Because everything else is very deterministic.
In any case, I really thank you for your response.