What is the best 3D software?
Wizix
Posted messages
24
Registration date
Status
Member
Last intervention
-
CPL Net -
CPL Net -
Hello,
I'm looking for the best of the best in 3D software, I have the budget so don't worry about that...
PS: it must run on Mac...
Thank you
Configuration: iPod touch - iPhone OS 4.2.1
I'm looking for the best of the best in 3D software, I have the budget so don't worry about that...
PS: it must run on Mac...
Thank you
Configuration: iPod touch - iPhone OS 4.2.1
15 answers
-
You need some clarifications because your question makes no sense...
First of all, the quality of what you produce will depend on your abilities and skills, not the software.
If you want to quickly match the job offers that exist in France, focus on 3DS Max, ZBrush for sculpting, and you might also need Photoshop.
3DS Max is well documented, in French (!), has a good community, and plenty of good tutorials to learn from. ZBrush is similar. An alternative to ZBrush is Mudbox. Less known but still very good.
Maya:
If you're up for it, 3 years and 4000 euros to spare => http://store.autodesk.fr/store/adsk/fr_FR/pd/productID.297240200
I recommend Maya. I find it excellent overall and ergonomically more pleasant to work with than 3DS Max with its small buttons.
I warn you, at the beginning it's easy to extrude a few cubes. But when you go further into the software, into the nodal systems, and there are very few tutorials to "really" learn Maya (aside from in English), you will struggle.
The official documentation is not in French either for learning. Technically, it won't be easy if you're not a pro. Lastly, the software is starting to suffer from Autodesk's policies. The last version I used had a seriously buggy Viewport 2.0 when I moved my UVs (everything reset, and so on). Such a shame.
One last thing: many tutorials on this software are paid, so prepare your wallet!
Blender:
A future Ferrari still underestimated. I've started using it and I'm so happy that I can't even imagine switching. According to Ton himself, the software is still quite incomplete, but it remains impressive.
Compositing, Camera Tracking, Video sequence editor, good physics management, very good UV mapping, instant rendering in Cycles, performs well in animation, very well-developed 3D sculpting tools, good texture painting module...
Even 3DS Max and Maya can't boast about having so much built-in. And it's free!
Free, with plenty of good tutorials to learn, and a growing community.
Cinema 4D: I don't know it, give it a try.
Softimage: used less and less.
E-on Vue: I can recommend it for nature, it’s really great, but relatively unknown here and requires a powerful machine.
For post-production effects, Adobe After Effects, or better, Nuke from The Foundry.
In short, if 3D is going to be your job, 3DS Max is essential, along with V-Ray for rendering. If it's a passion, Blender and Cycles will suffice, noting that they are rising rapidly. The young people training on them today might be tomorrow's pros.
For the other paid software, I’ll let you calculate all that. At a minimum of 15,000 euros for the whole package, I’d lock my studio in a bunker, but it's also true that I don't have this fear of being robbed with Blender ^^!
And instead of spending on licenses, I invest in graphics cards, CPUs, RAM, and computing power.
Food for thought.-
-
Little bump, but I’ll add a few elements of response:
3DS Max is the most widely used software in the professional world, whether for video game, film (including movies and TV series), or advertising production. Therefore, it is quite interesting to learn how to use it to gain mastery of software that is "compatible" with the majority of jobs.
Maya is more tailored to major productions (like big American blockbusters). So unless you have real talent and a chance to find yourself in the high offices of Disney or WB, 3DS Max remains a good option. Moreover, Autodesk's acquisition of Maya means that the software is now more dedicated to major productions than before.
Softimage was a good software, but since it is officially abandoned in terms of development, it’s better to forget it.
Blender is an excellent free alternative for beginners. The major issue being its rarity in the professional world. (Although this might change in 5-10 years.)
For sculpting software, zBrush is essential. However, Blender's Sculpt mode or even Sculptris (a very lightweight and free version of zBrush) are just as good for learning.
Cinema4D is a very good software, but it is mainly advantageous if you work with the Adobe suite. (Not just Photoshop or After Effects, I mean the entire suite.)
You also need to consider the cost. As long as you are not a professional (as long as you don't have significant income), you clearly can't afford to use paid software.
For example:
3DS Max and Maya: each 1500€ per year or 3900€ for a permanent license, knowing that you also have to pay for the annual update.
zBrush: 795$ (~707€)
Cinema4D: 900€
For all of this, you would indeed have been better off buying a professional machine and going for Blender.
-
-
Honestly, I have no reason to worry about the budget; it's not my wallet that's at stake. But you seem to want the Rolls Royce of 3D... and that doesn't exist... when it comes to that, you only have either heavy junk or Ferraris. The real good results are undoubtedly achieved through a good knowledge of the software and talent, rigor, and patience... if you have a huge budget and no knowledge in the field, you should rather pay for training, definitely with the Autodesk software group, or if you want everything right away, start a production company and hire modelers, animators, and a whole team of diverse skills... because each aspect of either of those softwares is a job in itself... it's very hard to do everything by oneself...
-
In that case, I suggest C4D
However, for the export, I don't know; I wouldn't want to tell you anything wrong... but I think it's not possible, I've never tried :/ -
Hello
just a little surprised that a "professional 3D artist" asks this kind of questions
CINEMA 4D Studio represents what MAXON can offer best to professional 3D artists.
http://www.maxon.net/fr/products/cinema-4d-studio/who-should-use-it.html
http://www.maxon.net/fr/products/general-information/general-information/system-requirements.html
Blender is free, C4D Studio costs several thousand euros I believe, so you need to know where you can afford it or not to avoid integration problems...
Always outside of the guidelines because never on time-
keep cool, you must have won the lottery or something, you want to learn and buy everything in just a few days, you're going to overload the ccm servers all by yourself :o)...
https://forums.commentcamarche.net/forum/s/u/Wizix -
-
-
-
-
Hello,
After Effects,
Cinema 4D,
Blender (which I use),....
You have plenty on Mac
Best regards,
zak -
It depends on the usefulness you'll have; personally, I recommend Cinema 4D for intros and Blender for 3D in general.
Good luck :) -
It would be more about animation with the rigs. Basically, a quick and small modeling, and then I play with the timeline.
Is it possible to export my creations from C4D to Blender and vice versa?? -
But Maya 2012 is useless??
-
Oh dear...!!! After Effect...???!!!
After is not a modeling software; it creates animations but in motion design. It's a very good software for post-production and adding special effects to relatively short videos (you can do it for long videos, but in that case, I would recommend you lean towards Nuke, which remains the top in this field, and since the budget is not an issue... because there, you know it’s several thousand euros...!!) -
Cinelma4D is the one I use the most often (on my Mac) because it is very easy to understand!
-
But you are crazy, I swear...
You only talk about C4D or Blender while the famous 3DS Max and Maya are the two most used in the professional field...
So I recommend these two...-
And here we are, because we are not categorical and offer to broaden the choice, we are crazy...!!! Yes, it's true that the two mentioned are very popular in 3D, but for how long...? The professional world is also turning to other software... when it comes to performance and productivity, we take what is the most stable and fastest, there are also software like Houdini that is carving out a market share... and have we talked about professionalization somewhere...? So we also have to consider the prices to get started, why spend thousands of euros...? No, we are not crazy... just a bit more open to the future, and if 3DS Max doesn't address certain details, users will eventually look elsewhere... seriously, have you seen the 2014 version? Check out the opinions of pros in modeling and animation, you'll see what they think about it... but good news since you seem to be in the know, 3DS Max is revamping its entire core with version 2015... but we don't yet know what will come of it... as for Blender, I know pros who work with it in local productions and they are even happier that the license is free... and it's not their clients who will complain about it... if you see what I mean... so, think about all this, and please, moderate yourself next time...
-
-
3d studio ...
as for the price, I doubt you have the budget.
--
When we open our eyes, we discover the world but, sometimes, we must keep them closed. -
-
I'm 16 years old, I use Blender and I can create some cool stuff. It's clear that it's the best of the best among free software. Plus, it seems that Cinema 4D doesn't have anything more than Blender, even though it costs a lot. I highly recommend Blender.
You can see my creations on the Facebook page D3 tsitra.n/n.artist 3D. -
CINEMA 4D Studio represents what MAXON can offer best to professional 3D artists. If you are looking to create breathtaking 3D images with minimal time and effort, CINEMA 4D Studio is for you.
CINEMA 4D Studio combines in a single product all the components of the Prime, Visualize, and Broadcast versions, as well as advanced character tools, the Hair hair simulator, a physics engine, and network rendering with an unlimited number of clients. CINEMA 4D Studio can easily handle any project.-
-
-
-
Sorry for the bad joke. For my part, I recommend Blender, the best in terms of capabilities, options, and adjustments, as I have been working with Cinema 4D for 9 months and already feel like I’ve explored everything. I know it almost by heart. I am a photographer and have been working with Photoshop for 12 years, but unfortunately, for certain reasons, I stopped that job and am moving into graphic design. So when I see the possibilities for object tracking, camera tracking, texture painting, sculpting with stencil or stamp, video editing compositing, and all the 99% of remaining possibilities for €0.00, I am migrating directly to Blender. Best regards.. :)
-