Scrolls of the Ancients Skyrim HELP!
Marvyn
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sSs31100 -
sSs31100 -
Hello,
I'm currently playing Skyrim, and there's a quest where we need to find the "Scroll of Ancients." I have the cube and the sphere, but I'm lost; right now I'm in "Griffenoire," I'm going around in circles and I don't know where to go.
If you could answer this question and help me please.
I'm currently playing Skyrim, and there's a quest where we need to find the "Scroll of Ancients." I have the cube and the sphere, but I'm lost; right now I'm in "Griffenoire," I'm going around in circles and I don't know where to go.
If you could answer this question and help me please.
8 réponses
Hello to you, young DOVAH',
Having spent several hours in the vastness of GRIFFENOIRE, I was fortunate enough to receive the Skyrim guide for Christmas from my girlfriend: it was a great help:
HANG ON It's super long.
There are really a lot of traps, doors, exits, hiding places of all kinds, but only one path matters.
It's not hard to find, just follow the cobblestone road:
When you arrive in Griffenoire through the main entrance, you normally end up in front of Sindilion's lab (or something like that), try to be discreet and take out the Dwemer guard (the one with wheels instead of feet) at the entrance, with the crossbow that is on your left.
Once that's done, you need to go left of the lab, and as you descend, you'll see a Dwemer Centurion still fixed on its pedestal, keep going straight, and pass under a bridge where there's a Falmer with a bow (do what you want with it).
The path continues a bit by turning left, where you'll encounter 2 sleeping Chaurus (here too, use your stealth), keep going straight and at the end you should already see the MZARK tower that you need to reach via a bridge.
Once inside the MZARK tower, that's where the fun begins: Falmers, various Dwemers, follow through the rooms you go through.
For now, there aren't any major issues since there's only one path.
Then, you'll arrive in some sort of immense hole, where you need to descend by the narrow stone walkways. You'll hit a dead end where the walkway is collapsed and you see a corpse below, jump and continue your path even lower (all while eliminating an immeasurable number of Falmers and Dwemers along the way).
You'll then arrive in a room with the packtol displayed on a table (diamond, scroll, emerald, ....)
Pick up whatever you want but be careful about the path you take: you have three choices, you need to go past the first two doors and go into the one at the back (basically going around the room) right next to a Falmer tent.
Then you need to go down the walkways into the void, cross a few more rooms before arriving in a smaller cave.
Go activate the lever to open the grill (there's a staircase on your left). Cross the grill and get ready to face a Centurion (you have to kill it to take the key) before continuing to climb.
Open the door with the key and continue (normally it's at this point that 2 thieves are arguing over the loot) kill them both, and activate the Dwemer metal receptacle.
Go down the stairs and open the door, you've finally arrived in the room that will allow you to unlock the scroll and transcribe the lexicon.... use the first button on the right of the central lectern 3 times (no need to bother with the small one on the right), before you can press the ones on the left.
MAKE SURE to retrieve the lexicon (Dwemer cube) and the ancient scroll. Turn around and pass under the buttons you activated, heading towards the exit and the open air....
Good luck, and keep me updated,
shiverstone
Having spent several hours in the vastness of GRIFFENOIRE, I was fortunate enough to receive the Skyrim guide for Christmas from my girlfriend: it was a great help:
HANG ON It's super long.
There are really a lot of traps, doors, exits, hiding places of all kinds, but only one path matters.
It's not hard to find, just follow the cobblestone road:
When you arrive in Griffenoire through the main entrance, you normally end up in front of Sindilion's lab (or something like that), try to be discreet and take out the Dwemer guard (the one with wheels instead of feet) at the entrance, with the crossbow that is on your left.
Once that's done, you need to go left of the lab, and as you descend, you'll see a Dwemer Centurion still fixed on its pedestal, keep going straight, and pass under a bridge where there's a Falmer with a bow (do what you want with it).
The path continues a bit by turning left, where you'll encounter 2 sleeping Chaurus (here too, use your stealth), keep going straight and at the end you should already see the MZARK tower that you need to reach via a bridge.
Once inside the MZARK tower, that's where the fun begins: Falmers, various Dwemers, follow through the rooms you go through.
For now, there aren't any major issues since there's only one path.
Then, you'll arrive in some sort of immense hole, where you need to descend by the narrow stone walkways. You'll hit a dead end where the walkway is collapsed and you see a corpse below, jump and continue your path even lower (all while eliminating an immeasurable number of Falmers and Dwemers along the way).
You'll then arrive in a room with the packtol displayed on a table (diamond, scroll, emerald, ....)
Pick up whatever you want but be careful about the path you take: you have three choices, you need to go past the first two doors and go into the one at the back (basically going around the room) right next to a Falmer tent.
Then you need to go down the walkways into the void, cross a few more rooms before arriving in a smaller cave.
Go activate the lever to open the grill (there's a staircase on your left). Cross the grill and get ready to face a Centurion (you have to kill it to take the key) before continuing to climb.
Open the door with the key and continue (normally it's at this point that 2 thieves are arguing over the loot) kill them both, and activate the Dwemer metal receptacle.
Go down the stairs and open the door, you've finally arrived in the room that will allow you to unlock the scroll and transcribe the lexicon.... use the first button on the right of the central lectern 3 times (no need to bother with the small one on the right), before you can press the ones on the left.
MAKE SURE to retrieve the lexicon (Dwemer cube) and the ancient scroll. Turn around and pass under the buttons you activated, heading towards the exit and the open air....
Good luck, and keep me updated,
shiverstone
There's something pretty cool to do in Griffenoire, it's quite funny:
Do you see the gigantic energy sphere in the complex debate room, reflection, .....?
Try to get as close as possible and cast your unleashed scream on the big yellow sphere, an ancestral dragon will appear and crush everything in Griffenoire (falmer, giant, chaurus) it's just blissful....
Do you see the gigantic energy sphere in the complex debate room, reflection, .....?
Try to get as close as possible and cast your unleashed scream on the big yellow sphere, an ancestral dragon will appear and crush everything in Griffenoire (falmer, giant, chaurus) it's just blissful....
You should avoid the fortress (unless you want treasures and a lot of money from the slain guards..)
The scroll is located in the great Mzark tower.. just near the "square" fortress. A paved road shows you the way.
There, you just need to place the cube and click on the right commands, some several times, which will light up other commands on the left. That will be your signal to press them..
The scroll is located in the great Mzark tower.. just near the "square" fortress. A paved road shows you the way.
There, you just need to place the cube and click on the right commands, some several times, which will light up other commands on the left. That will be your signal to press them..
Thanks again to you.