Mapping sur CSS
Chiyo
-
narvard Messages postés 51 Statut Membre -
narvard Messages postés 51 Statut Membre -
Bonjour tout le monde,
Bon voila je vous présente mon problème je me met au mapping sur counter strike source.
Donc je fais ma map tranquillement je fais ma compile je lance ma map sur un serveur et boum ça plante, bon, je fouille un peu je trouve un programme qui nous trouve les erreurs dans le log et qui nous les explique.
http://hammer.logout.fr/?p=HLErr voici le lien du site
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: j:\steam\steamapps\koroshiada\counter-strike source\cstrike\materials
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.vmf
Brush 3795: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, -512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7231 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 314 texinfos to 64
Reduced 23 texdatas to 18 (620 bytes to 467)
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
2 seconds elapsed
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
reading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.prt
LoadPortals: couldn't read j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.prt
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -final -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
No vis information, direct lighting only.
131 faces
277874 square feet [40013896.00 square inches]
4 displacements
48 square feet [6913.01 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 121/8192 1452/98304 ( 1.5%)
brushsides 767/65536 6136/524288 ( 1.2%)
planes 882/65536 17640/1310720 ( 1.3%)
vertexes 159/65536 1908/786432 ( 0.2%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 256/0 256/0 ( 0.0%)
faces 131/65536 7336/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 89/65536 4984/3670016 ( 0.1%)
leaves 221/65536 7072/2097152 ( 0.3%)
leaffaces 127/65536 254/131072 ( 0.2%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 880/512000 3520/2048000 ( 0.2%)
edges 453/256000 1812/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21428/393216 ( 5.4%)
LDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20909/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 7231/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 145000 bytes ====
Total triangle count: 262
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
No vis information, direct lighting only.
131 faces
277874 square feet [40013896.00 square inches]
4 displacements
48 square feet [6913.01 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 121/8192 1452/98304 ( 1.5%)
brushsides 767/65536 6136/524288 ( 1.2%)
planes 882/65536 17640/1310720 ( 1.3%)
vertexes 159/65536 1908/786432 ( 0.2%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 256/0 256/0 ( 0.0%)
faces 131/65536 7336/3670016 ( 0.2%)
hdr faces 131/65536 7336/3670016 ( 0.2%)
origfaces 89/65536 4984/3670016 ( 0.1%)
leaves 221/65536 7072/2097152 ( 0.3%)
leaffaces 127/65536 254/131072 ( 0.2%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 880/512000 3520/2048000 ( 0.2%)
edges 453/256000 1812/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17036/0 ( 0.0%)
HDR lightdata [variable] 17036/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21428/393216 ( 5.4%)
LDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
HDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20909/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 7231/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 174676 bytes ====
Total triangle count: 262
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp"
Et voici les logs
Il me signal que ma map a des "leak" des fuites vers l'extérieur de la map je fais plusieurs fois le tour j'essaye de corriger, je crée un blog tout autour de ma map....
Je crée une autre map je fait juste un block et sa me dit qu'il y a un leak la aussi.
Je sais vraiment pas comment résoudre ce problème !
Si des amateurs de mapping veulent bien m'expliquer ce a quoi sa pourrait etre du je suis prenneur sa fait 2 jour que je suis sur la map et la j'en peu plus de ces erreurs.
Merci d'avance, Chiyo
Bon voila je vous présente mon problème je me met au mapping sur counter strike source.
Donc je fais ma map tranquillement je fais ma compile je lance ma map sur un serveur et boum ça plante, bon, je fouille un peu je trouve un programme qui nous trouve les erreurs dans le log et qui nous les explique.
http://hammer.logout.fr/?p=HLErr voici le lien du site
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: j:\steam\steamapps\koroshiada\counter-strike source\cstrike\materials
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.vmf
Brush 3795: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, -512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7231 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 314 texinfos to 64
Reduced 23 texdatas to 18 (620 bytes to 467)
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
2 seconds elapsed
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
reading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.prt
LoadPortals: couldn't read j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.prt
** Executing...
** Command: "j:\steam\steamapps\koroshiada\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -final -game "j:\steam\steamapps\koroshiada\counter-strike source\cstrike" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
No vis information, direct lighting only.
131 faces
277874 square feet [40013896.00 square inches]
4 displacements
48 square feet [6913.01 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 121/8192 1452/98304 ( 1.5%)
brushsides 767/65536 6136/524288 ( 1.2%)
planes 882/65536 17640/1310720 ( 1.3%)
vertexes 159/65536 1908/786432 ( 0.2%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 256/0 256/0 ( 0.0%)
faces 131/65536 7336/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 89/65536 4984/3670016 ( 0.1%)
leaves 221/65536 7072/2097152 ( 0.3%)
leaffaces 127/65536 254/131072 ( 0.2%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 880/512000 3520/2048000 ( 0.2%)
edges 453/256000 1812/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21428/393216 ( 5.4%)
LDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20909/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 7231/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 145000 bytes ====
Total triangle count: 262
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
No vis information, direct lighting only.
131 faces
277874 square feet [40013896.00 square inches]
4 displacements
48 square feet [6913.01 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 121/8192 1452/98304 ( 1.5%)
brushsides 767/65536 6136/524288 ( 1.2%)
planes 882/65536 17640/1310720 ( 1.3%)
vertexes 159/65536 1908/786432 ( 0.2%)
nodes 207/65536 6624/2097152 ( 0.3%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 256/0 256/0 ( 0.0%)
faces 131/65536 7336/3670016 ( 0.2%)
hdr faces 131/65536 7336/3670016 ( 0.2%)
origfaces 89/65536 4984/3670016 ( 0.1%)
leaves 221/65536 7072/2097152 ( 0.3%)
leaffaces 127/65536 254/131072 ( 0.2%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 880/512000 3520/2048000 ( 0.2%)
edges 453/256000 1812/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17036/0 ( 0.0%)
HDR lightdata [variable] 17036/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21428/393216 ( 5.4%)
LDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
HDR leaf ambient 221/65536 5304/1572864 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20909/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 7231/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 174676 bytes ====
Total triangle count: 262
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp" "j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp"
Et voici les logs
Il me signal que ma map a des "leak" des fuites vers l'extérieur de la map je fais plusieurs fois le tour j'essaye de corriger, je crée un blog tout autour de ma map....
Je crée une autre map je fait juste un block et sa me dit qu'il y a un leak la aussi.
Je sais vraiment pas comment résoudre ce problème !
Si des amateurs de mapping veulent bien m'expliquer ce a quoi sa pourrait etre du je suis prenneur sa fait 2 jour que je suis sur la map et la j'en peu plus de ces erreurs.
Merci d'avance, Chiyo
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