Chiyo
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11 avril 2009 à 21:09
narvard
Messages postés44Date d'inscriptiondimanche 11 mai 2008StatutMembreDernière intervention16 avril 2012
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3 juil. 2010 à 16:29
Bonjour tout le monde,
Bon voila je vous présente mon problème je me met au mapping sur counter strike source.
Donc je fais ma map tranquillement je fais ma compile je lance ma map sur un serveur et boum ça plante, bon, je fouille un peu je trouve un programme qui nous trouve les erreurs dans le log et qui nous les explique.
http://hammer.logout.fr/?p=HLErr voici le lien du site
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: j:\steam\steamapps\koroshiada\counter-strike source\cstrike\materials
Loading j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.vmf
Brush 3795: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5632.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0, 2048.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, -512.0, -215.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL071F doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material DE_TRAIN/TRAIN_BRICK_WALL_01 doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEWALL013A doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7231 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 314 texinfos to 64
Reduced 23 texdatas to 18 (620 bytes to 467)
Writing j:\steam\steamapps\koroshiada\counter-strike source\cstrike\maps\test.bsp
2 seconds elapsed
Il me signal que ma map a des "leak" des fuites vers l'extérieur de la map je fais plusieurs fois le tour j'essaye de corriger, je crée un blog tout autour de ma map....
Je crée une autre map je fait juste un block et sa me dit qu'il y a un leak la aussi.
Je sais vraiment pas comment résoudre ce problème !
Si des amateurs de mapping veulent bien m'expliquer ce a quoi sa pourrait etre du je suis prenneur sa fait 2 jour que je suis sur la map et la j'en peu plus de ces erreurs.
Merci d'avance, Chiyo
Est-ce que tu crée vraiment un blok qui contienne tout ta map ? tu crée un blok et tu le creuse en faisant klik droit make hollow =>32 et tu met ta map dedans ^^