Bug Dll des jeux video

Résolu/Fermé
cs-bilou Messages postés 769 Date d'inscription dimanche 2 décembre 2007 Statut Membre Dernière intervention 24 février 2011 - 1 janv. 2009 à 18:10
cs-bilou Messages postés 769 Date d'inscription dimanche 2 décembre 2007 Statut Membre Dernière intervention 24 février 2011 - 2 janv. 2009 à 01:42
Bonjour,
Bonjours j'ai probleme avec mon Pc c'est que quand je joue a Left 4 Dead, Crysis, Counter Strike - Source ou autre ba il y a des dll du fichier qui bug pour Css c'est database.dll pour Crysis il y en a 3 a 4 et pareil pour L4D.Si quelqqu'un
Si quelqu'un a une solution.
Merci.
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4 réponses

Utilisateur anonyme
1 janv. 2009 à 18:52
Ca serait pas steam qui bug plutot?^^ enfin qui fait bugger tout ca. Essaye de jouer au jeu qui bug le plus souvent sans passer par steam et dis nous ce qui se passe
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cs-bilou Messages postés 769 Date d'inscription dimanche 2 décembre 2007 Statut Membre Dernière intervention 24 février 2011 164
1 janv. 2009 à 22:03
Ahhh c'est pas con je n'y avais pas penser.
Je vais essayer sa de suite.
Merci encore.
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cs-bilou Messages postés 769 Date d'inscription dimanche 2 décembre 2007 Statut Membre Dernière intervention 24 février 2011 164
1 janv. 2009 à 22:43
Non sa bug toujours j'ai lancé Crysis sans Steam et le fichier : crysystem.dll a crasher.
Sinon voila le fichier Game.txt du dossier de crysis:
BackupNameAttachment=" Build(5767) Date(01 Jan 2009) Time(22 04 12)" -- used by backup system

Log Started at Thursday, January 01, 2009 22:04:12
Running 32 bit version
Executable: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.5767
ProductVersion: 1.1.1.5767
Using STLport C++ Standard Library implementation

--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2

Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2533.436984 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2533.437995 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: French
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 22:04:12 01/01/09, system running for 7 minutes
2047MB physical memory installed, 1464MB available, 2047MB virtual memory installed, 28 percent of memory in use
PageFile usage: 35MB, Working Set: 4MB, Peak PageFile usage: 35MB,
Current display mode is 1440x900x32, VGA
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - available record drivers: 1 Realtek HD Digital input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Bilou' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Bilou'
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 21:04:13.812] network hostname: pc-bilou
[net 21:04:13.828] ip:192.168.1.14
[net 21:04:13.828] ip:5.114.116.70
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
[net 21:05:03.328] connection requested to: <local>:64087
[net 21:05:03.328] resolved as: <local>:64087
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
-----------------------------------------------------
*LOADING: Level rescue loading time: 37.86 seconds
-----------------------------------------------------
[Error] <Scaleform> Error: CallMethod - 'gotoAndPlay' on invalid object. [libs/ui/tex_downloadentitys.gfx]
[Error] <Sound> PSE: (sounds/physics:footstep_walk:mat_concrete_fp) start event failed!
[Error] <Sound> PSE: (78) An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Scaleform> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
[Error] <Sound> Trying to play an old languages sound event! Please fix this using the WAV file and a Dialog entity for play back. Sound: (Languages:ai_korean01:radiohelp_01)
[Error] <Sound> Use this file location instead: languages/dialog/ai_korean01/radiohelp_01.wav
[Error] <Sound> Trying to play an old languages sound event! Please fix this using the WAV file and a Dialog entity for play back. Sound: (Languages:ai_korean01:radiohelp_01)
[Error] <Sound> Use this file location instead: languages/dialog/ai_korean01/radiohelp_01.wav
[Error] <Sound> Trying to play an old languages sound event! Please fix this using the WAV file and a Dialog entity for play back. Sound: (Languages:ai_korean01:radiohelp_01)
[Error] <Sound> Use this file location instead: languages/dialog/ai_korean01/radiohelp_01.wav
[Error] <Sound> Trying to play an old languages sound event! Please fix this using the WAV file and a Dialog entity for play back. Sound: (Languages:ai_korean01:radiohelp_01)
[Error] <Sound> Use this file location instead: languages/dialog/ai_korean01/radiohelp_01.wav
[Error] <Sound> Trying to play an old languages sound event! Please fix this using the WAV file and a Dialog entity for play back. Sound: (Languages:ai_korean01:radiohelp_01)
[Error] <Sound> Use this file location instead: languages/dialog/ai_korean01/radiohelp_01.wav




Merci de m'aider.
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cs-bilou Messages postés 769 Date d'inscription dimanche 2 décembre 2007 Statut Membre Dernière intervention 24 février 2011 164
2 janv. 2009 à 01:42
Bon j'ai installer le patch 1.2 de Crysis.
Et voila le fichier Game.txt

BackupNameAttachment=" Build(6115) Date(02 Jan 2009) Time(01 34 06)" -- used by backup system

Log Started at Friday, January 02, 2009 01:34:06
Running 32 bit version
Executable: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6115
ProductVersion: 1.1.1.6115
Using STLport C++ Standard Library implementation

--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2

Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2533.439979 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2533.436304 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: French
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 01:34:06 01/02/09, system running for 217 minutes
2047MB physical memory installed, 1401MB available, 2047MB virtual memory installed, 31 percent of memory in use
PageFile usage: 36MB, Working Set: 4MB, Peak PageFile usage: 36MB,
Current display mode is 1440x900x32, VGA
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Network initialization
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
Console initialization
Time initialization
Input initialization
Sound initialization
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 1 drivers found:
Sound - available drivers: 0 Realtek HD Audio output !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 Realtek HD Audio Input !
Sound - available record drivers: 1 Realtek HD Digital input !
Sound - using FMOD version: 00040723 and internal 00040723!
Sound - initializing SoundSystem now!
Font initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Bilou' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
[GameProfiles]: Successfully activated profile 'default' for user 'Bilou'
$3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
$3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
[net 00:34:16.187] connection requested to: <local>:64087
[net 00:34:16.187] resolved as: <local>:64087
[net 00:34:07.265] network hostname: pc-bilou
[net 00:34:07.265] ip:192.168.1.14
[net 00:34:07.265] ip:5.114.116.70
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
[Error] 2 Sound errors occurred, check log files!


Merci.
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