Les son quake
yumon
-
belgium -
belgium -
Bonjour,
jai un probleme avec mon serve css tick rate 66 je les loué sur nitroserve bref voila jai le probleme suivant
je nn'entend ausun son quake mai je les vois marqué ex:quand moi ou un otre jouer fai un headshot et ba on entend rien mai je le vois ecri pareille pour les otre monsterkill ludicrouskill ect pour tant jai tout bien fé regarder mon serve.cfg ,dite moi ou et l'erreur
hostname "FR-serveur de YuMoN pass=yumon "
mp_maxrounds 100
mp_fraglimit 0
rcon_password "*******"
sv_password "**********"
//Vous n'etes autorisé a retirer le mot de passe que
// si vous avez choisi un serveur de type public
fps_max 1000
edgefriction 5
host_framerate 0
mp_autocrosshair 0
mp_autokick 1
mp_autoteambalance 1
mp_buytime 0.99
mp_c4timer 35
mp_chattime 15
mp_consistency 1
mp_decals 300
mp_fadetoblack 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_forcechasecam 0
mp_fraglimit 0
mp_freezetime -1
mp_friendly_grenade_damage 1
mp_friendlyfire 1
mp_kickpercent 1
mp_limitteams 2
mp_logdetail 3
mp_logecho 1
mp_logfile 1
mp_logmessages 1
mp_mapvoteratio 1
mp_maxrounds 0
mp_roundtime 3
mp_startmoney 16000
mp_timelimit 2000
mp_tkpunish 1000
mp_winlimit 0
mp_hostagepenalty 6
sv_accelerate 5
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 1
sv_cheats 0
sv_clienttrace 1
sv_friction 4
sv_gravity 800
sv_maxrate 0
sv_maxspeed 550
sv_maxupdaterate 100
sv_region 3 // Localisation géographique du serveur : (0) Côté Est des USA, (1) Côté Ouest des USA, (2) Amérique du Sud, (3) Europe, (4) Asie, (5) Australie, (6) Orient, (7) Afrique, (255) le Monde
sv_minrate 500
sv_minupdaterate 20
sv_pausable 0
sv_proxies 1
sv_send_logos 0
sv_send_resources 1
sv_stepsize 18
sv_timeout 45
sv_voiceenable 1
sv_wateraccelerate 10
sv_wateramp 0
sv_waterfriction 1
decalfrequency 1
say quake
////////////////////////////////
log 1
mp_logfile 1
log on // Activer (on) ou Désactiver (off) les logs du serveur
sv_logbans 1 // Activer (1) les logs des bannis du serveur
sv_logecho 1 // Activer (1) l'écriture des logs dans la console
sv_logfile 1 // Activer (1) le log des informations du serveur dans le dossier log
sv_log_onefile 1 // Ecrire les logs dans un seul dossier (1) oui, (0) non
logdetail 3
cl_restrict_server_commands 0
mapchangecfgfile server.cfg
// protection contre les petits cons qui shoot au spanw
mp_spawnprotectiontime 10
exec mani_server.cfg
exec mani_quake_sounds.cfg
si c pas le serve.cfg c ptete mon mani_quake_sound cfg le voila:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//
mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only
mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound
mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map
mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on
mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound
mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound
mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound
mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound
mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound
mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound
mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound
mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound
mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound
mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound
mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information
mani_player_settings_quake 1
// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.
mani_quake_auto_download 1
exec mani_quake_sounds 1
si c pas lui alors ptete mon mani_server.cfg:
1.
// *****************************************************************************
2.
// Plugin : Mani Admin Plugin
3.
//
4.
// Filename : mani_server.cfg
5.
//
6.
// Last updated : 31/08/06
7.
//
8.
// Desc : This is the core configuration file to turn on/off functionality
9.
// and to also config options within the plugin. By default the main
10.
// functions are turned off. For the most part the on/off switch is
11.
// usually the first cvar under each module (i.e mani_adverts,
12.
// mani_stats, etc)
13.
//
14.
// In order for this config to be used by the plugin an exec command
15.
// must be placed in the server.cfg file within the /cfg folder.
16.
//
17.
// *****************************************************************************
18.
19.
echo "****** Executing mani_server.cfg ******"
20.
21.
// *****************************************************************************
22.
// Module : Advert
23.
//
24.
// Desc : Adverts can be used in game using this module in conjuction with the
25.
// adverts.txt file in the /cfg/mani_admin_plugin/ folder
26.
// *****************************************************************************
27.
28.
// Adverts 1 = on, 0 = off
29.
mani_adverts 0
30.
31.
// Time between adverts displayed
32.
mani_time_between_adverts 120
33.
34.
// Allow adverts in chat area of screen
35.
mani_adverts_chat_area 1
36.
37.
// Allow adverts in top left corner of screen (these can be coloured)
38.
mani_adverts_top_left 1
39.
40.
// Sets colour of adverts, here I've set it to blue
41.
42.
// Red component colour of adverts (255 = max)
43.
mani_advert_col_red 0
44.
45.
// Green component colour of adverts (255 = max)
46.
mani_advert_col_green 0
47.
48.
// Blue component colour of adverts (255 = max)
49.
mani_advert_col_blue 255
50.
51.
// This settings allows you to specify whether everyone can see adverts
52.
// or only dead players. 0 = All players whether dead or alive, 1 = Dead only
53.
mani_advert_dead_only 0
54.
55.
// Show adverts in the hint text area (at the bottom middle in CSS)
56.
// 1 = enabled, 0 = disabled
57.
mani_adverts_bottom_area 1
58.
59.
// *****************************************************************************
60.
// Module : Stats
61.
//
62.
// Desc : The stats module is a very simple ranking system based on 3 methods of
63.
// calculation (defined in mani_stats_calculate).
64.
// *****************************************************************************
65.
66.
// 1 = Enable stats module, 0 = disable stats module
67.
mani_stats 0
68.
69.
// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
70.
mani_stats_mode 1
71.
72.
// Number of days since player last connected before they are removed from the
73.
// stats list
74.
mani_stats_drop_player_days 5
75.
76.
// This cvar is used to set the type of stats calculation to use for ranking
77.
// players
78.
// 0 = Rank by by pure kills
79.
// 1 = Rank by by kill:death ratio
80.
// 2 = Rank by kills minus deaths
81.
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
82.
mani_stats_calculate 3
83.
84.
// Number of kills required before a player is given a rank
85.
// If you are using the Kill Death ratio you should set this quite high
86.
mani_stats_kills_required 0
87.
88.
// Number of kills + deaths required before a victims points are affected by the
89.
// attackers kills. This prevents new players from affecting regular players points
90.
// until a certain amount of experience is gained from playing.
91.
mani_stats_kills_before_points_removed 0
92.
93.
// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
94.
mani_stats_top_display_time 10
95.
96.
// Defines whether other players see your rank when you type 'rank'
97.
// 1 = show rank to all players
98.
// 0 = only show rank to player who typed 'rank'
99.
mani_stats_show_rank_to_all 1
100.
101.
// Defines a message to show when a user types 'rank' and the stats are turned
102.
// off (this can be blank)
103.
// mani_stats_alternative_rank_message "www.mystats.com"
104.
105.
// Enables writing of ranks to a text file called mani_ranks.txt for export to a
106.
// web page.
107.
mani_stats_write_text_file 1
108.
109.
// Set in minutes how often you want the stats to recalculate. This should be
110.
// used if you have long map times with no end of round.
111.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
112.
// rank calculation
113.
mani_stats_calculate_frequency 0
114.
115.
// Set in minutes how often you want the stats to recalculate AND write to disk
116.
// This should be used if you have long map times with no end of round.
117.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
118.
// ranks
119.
mani_stats_write_frequency_to_disk 0
120.
121.
// Set to 1 if you want your ranks to be by steam id (default),
122.
// Set to 0 if you are not using steam ids on your server (Lan mode)
123.
mani_stats_by_steam_id 1
124.
125.
// 1 = Include any bot kills made in stats
126.
// 0 = Killing a bot does not count to stats
127.
mani_stats_include_bot_kills 0
128.
129.
// Stats points decay settings
130.
// Number of days since last connect that points decay will start
131.
mani_stats_decay_start 2
132.
133.
// Number of days that the decay will take place over once started
134.
// Points will drop to 500 over this period of time. If the player rejoins
135.
// their points will be restored to full value
136.
mani_stats_decay_period 7
137.
138.
// When a player reconnects the stats module can restore a players
139.
// points back to the full amount if decay has set in
140.
// 0 = Do not restore full points, 1 = restore to full points
141.
mani_stats_decay_restore_points_on_connect 0
142.
143.
// If set to 1 a victim will never lose points ala BF2
144.
mani_stats_points_add_only 0
145.
146.
// Number of days before a player is made invisible from
147.
// being ranked. Note that the player is not dropped, if
148.
// they rejoin their rank will be restored.
149.
mani_stats_ignore_ranks_after_x_days 21
150.
151.
// Multiplier used in points calculation, default is 5.0
152.
mani_stats_points_multiplier "5.0"
153.
154.
// Multiplier for victim points lost. If you want victims
155.
// to lose say half points for dying set this to "0.5" etc
156.
mani_stats_points_death_multiplier "1.0"
157.
158.
// Weapon weighting for CSS Stats
159.
// Making a weight 2.0 will double the points given/taken
160.
// Making a weight 0.5 will halve the points given/taken
161.
mani_stats_css_weapon_ak47 "1.0"
162.
mani_stats_css_weapon_m4a1 "1.0"
163.
mani_stats_css_weapon_mp5navy "1.2"
164.
mani_stats_css_weapon_awp "1.0"
165.
mani_stats_css_weapon_usp "1.4"
166.
mani_stats_css_weapon_deagle "1.2"
167.
mani_stats_css_weapon_aug "1.0"
168.
mani_stats_css_weapon_hegrenade "1.8"
169.
mani_stats_css_weapon_xm1014 "1.1"
170.
mani_stats_css_weapon_knife "2.0"
171.
mani_stats_css_weapon_g3sg1 "0.8"
172.
mani_stats_css_weapon_sg550 "0.8"
173.
mani_stats_css_weapon_galil "1.1"
174.
mani_stats_css_weapon_m3 "1.2"
175.
mani_stats_css_weapon_scout "1.1"
176.
mani_stats_css_weapon_sg552 "1.0"
177.
mani_stats_css_weapon_famas "1.0"
178.
mani_stats_css_weapon_glock "1.4"
179.
mani_stats_css_weapon_tmp "1.5"
180.
mani_stats_css_weapon_ump45 "1.2"
181.
mani_stats_css_weapon_p90 "1.2"
182.
mani_stats_css_weapon_m249 "1.2"
183.
mani_stats_css_weapon_elite "1.4"
184.
mani_stats_css_weapon_mac10 "1.5"
185.
mani_stats_css_weapon_fiveseven "1.5"
186.
mani_stats_css_weapon_p228 "1.5"
187.
mani_stats_css_weapon_flashbang "5.0"
188.
mani_stats_css_weapon_smokegrenade "5.0"
189.
190.
// Bonus Points for CSS Players
191.
mani_stats_css_bomb_planted_bonus "10"
192.
mani_stats_css_bomb_defused_bonus "10"
193.
mani_stats_css_hostage_rescued_bonus "5"
194.
mani_stats_css_hostage_killed_bonus "-15"
195.
mani_stats_css_vip_escape_bonus "4"
196.
mani_stats_css_vip_killed_bonus "10"
197.
198.
// Bonus Points for CSS Teams
199.
mani_stats_css_ct_eliminated_team_bonus "2"
200.
mani_stats_css_t_eliminated_team_bonus "2"
201.
mani_stats_css_ct_vip_escaped_team_bonus "10"
202.
mani_stats_css_t_vip_assassinated_team_bonus "6"
203.
mani_stats_css_t_target_bombed_team_bonus "5"
204.
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
205.
mani_stats_css_ct_bomb_defused_team_bonus "5"
206.
mani_stats_css_ct_hostage_killed_team_bonus "1"
207.
mani_stats_css_ct_hostage_rescued_team_bonus "1"
208.
mani_stats_css_t_bomb_planted_team_bonus "2"
209.
210.
// Weapon weighting for DODS Stats
211.
// Making a weight 2.0 will double the points given/taken
212.
// Making a weight 0.5 will halve the points given/taken
213.
mani_stats_dods_weapon_amerknife "3.0"
214.
mani_stats_dods_weapon_spade "3.0"
215.
mani_stats_dods_weapon_colt "1.6"
216.
mani_stats_dods_weapon_p38 "1.5"
217.
mani_stats_dods_weapon_c96 "1.5"
218.
mani_stats_dods_weapon_garand "1.3"
219.
mani_stats_dods_weapon_m1carbine "1.2"
220.
mani_stats_dods_weapon_k98 "1.3"
221.
mani_stats_dods_weapon_spring "1.5"
222.
mani_stats_dods_weapon_k98_scoped "1.5"
223.
mani_stats_dods_weapon_thompson "1.25"
224.
mani_stats_dods_weapon_mp40 "1.25"
225.
mani_stats_dods_weapon_mp44 "1.35"
226.
mani_stats_dods_weapon_bar "1.2"
227.
mani_stats_dods_weapon_30cal "1.25"
228.
mani_stats_dods_weapon_mg42 "1.2"
229.
mani_stats_dods_weapon_bazooka "2.25"
230.
mani_stats_dods_weapon_pschreck "2.25"
231.
mani_stats_dods_weapon_frag_us "1.0"
232.
mani_stats_dods_weapon_frag_ger "1.0"
233.
mani_stats_dods_weapon_smoke_us "5.0"
234.
mani_stats_dods_weapon_smoke_ger "5.0"
235.
mani_stats_dods_weapon_riflegren_us "1.3"
236.
mani_stats_dods_weapon_riflegren_ger "1.3"
237.
mani_stats_dods_weapon_punch "3.0"
238.
239.
// Bonus Points for DODS
240.
mani_stats_dods_capture_point 4
241.
mani_stats_dods_block_capture 4
242.
mani_stats_dods_round_win_bonus 4
243.
244.
// *****************************************************************************
245.
// Module : Victim Stats
246.
//
247.
// Desc : The victim stats module shows your statistic for the period when
248.
// you were alive
249.
// *****************************************************************************
250.
251.
// Allow the use of victim stats
252.
// 0 = off
253.
// 1 = on
254.
mani_show_victim_stats 0
255.
256.
// Set to 1 if you don't want to see damage taken from yourself
257.
mani_show_victim_stats_inflicted_only 0
258.
259.
// This controls the default mode a player will have their victim stats mode
260.
// set to when they first ever join your server. This setting is applied to
261.
// the player's stored record withing player_settings.dat it does not control
262.
// whether the victim stats functionality is on or off.
263.
// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode
264.
mani_player_settings_damage 0
265.
266.
// *****************************************************************************
267.
// Module : Most Destructive
268.
//
269.
// Desc : This small module for CSS only shows the player that caused
270.
// the most damage with their kills at the end of a round
271.
// *****************************************************************************
272.
273.
// Enable most destructive stats output
274.
mani_stats_most_destructive 1
275.
276.
// 0 = By Kills then damage, 1 = by damage alone
277.
mani_stats_most_destructive_mode 0
278.
279.
// This controls the default mode a player will have their *Most Destructve*
280.
// stats mode set to when they first ever join your server. This setting is
281.
// applied to the player's stored record withing player_settings.txt it
282.
// does not control whether the *Most Destructve* functionality is on or off.
283.
// 0 = disabled, 1 = enabled
284.
mani_player_settings_destructive 1
285.
286.
// *****************************************************************************
287.
// Module : Team Kill/Wound Protection
288.
//
289.
// Desc : The stats module is a very simple ranking system based on 3 methods of
290.
// calculation (defined in mani_stats_calculate).
291.
// *****************************************************************************
292.
293.
// Enable TK Protection 1 = on, 0 = off
294.
mani_tk_protection 0
295.
296.
// Enable TK Punishment menu 1 = on, 0 = off
297.
mani_tk_forgive 1
298.
299.
// Time allowed after freezetime where spawn protection is enabled
300.
mani_tk_spawn_time 5
301.
302.
// Defines whether bots can run tk punish options on other player (1 = on)
303.
mani_tk_allow_bots_to_punish 1
304.
305.
// Defines whether when tk'ing a bot adds to a players tk violation count
306.
// 0 = off, 1 = on
307.
mani_tk_allow_bots_to_add_violations 0
308.
309.
// Number of tk violations before player is banned
310.
mani_tk_offences_for_ban 7
311.
312.
// Time in minutes for a tk ban, 0 = permanent
313.
mani_tk_ban_time 5
314.
315.
// When set to 1 a player will be slapped and have their view moved when
316.
// team wounding.
317.
mani_tk_slap_on_team_wound 0
318.
319.
// Sets the amount of damage a team wound inflicts on the attacker
320.
mani_tk_slap_on_team_wound_damage 0
321.
322.
// If set to 1 shows opposition team wounds in chat and all team wounds if
323.
// you are spectator, 0 = normal css style
324.
mani_tk_show_opposite_team_wound 1
325.
326.
// Defines whether a players tk violation count is incremented even if
327.
// forgiven (0 = off, 1 = on)
328.
mani_tk_add_violation_without_forgive 0
329.
330.
// Turn on forgive option for tk punishments
331.
mani_tk_allow_forgive_option 1
332.
333.
// Defines whether the blind option can be used on players (1 = on)
334.
mani_tk_allow_blind_option 1
335.
336.
// Amount of blindness for 'blind' punishment (255 = completely blind)
337.
mani_tk_blind_amount 253
338.
339.
// Turn on slap option for tk punishments
340.
mani_tk_allow_slap_option 1
341.
342.
// Turn on tk cash option for tk punishments
343.
mani_tk_allow_cash_option 1
344.
345.
// Amount of health that a player will slapped to
346.
mani_tk_slap_to_damage 10
347.
348.
// Amount of cash to take from a team killer
349.
mani_tk_cash_percent 30
350.
351.
// Turn on freeze option for tk punishments
352.
mani_tk_allow_freeze_option 1
353.
354.
// When set to 1 the Drug option is allowed in the TK Menu
355.
mani_tk_allow_drugged_option 1
356.
357.
// Turn on burn option for tk punishments
358.
mani_tk_allow_burn_option 1
359.
360.
// This defines how long the burn time should be for in seconds for a
361.
// tk punishment
362.
mani_tk_burn_time 100
363.
364.
// Turn on slay option for tk punishments
365.
// 1 = on, 0 = off
366.
mani_tk_allow_slay_option 1
367.
368.
// Main option to turn on damage reflection
369.
// 1 = on, 0 = off
370.
mani_tk_team_wound_reflect 0
371.
372.
// Set the number of team wounds required by a player during the course
373.
// of a map before the reflective damage kicks in
374.
mani_tk_team_wound_reflect_threshold 5
375.
376.
// This value is a damage multiplier that inflicts whatever damage
377.
// (armor loss + health loss) was given to the victim back to the attacker.
378.
// When set to 1.0 the damage is perfectly reflected, set at 2.0
379.
// the damage inflicted back on the attacker will be twice the damage etc.
380.
mani_tk_team_wound_reflect_ratio 1.0
381.
382.
// An addition cvar here increases the reflection ratio each time the player
383.
// teamwounds another player. This is to deter persistent team wounders
384.
mani_tk_team_wound_reflect_ratio_increase 0.1
385.
386.
// This defines whether the tk time bomb option can be used or not
387.
mani_tk_allow_time_bomb_option 1
388.
389.
// This defines the time before the bomb goes off
390.
mani_tk_time_bomb_seconds 10
391.
392.
// This defines the bomb blast radius
393.
mani_tk_time_bomb_blast_radius 1000
394.
395.
// 0 = no beams, 1 = beams on
396.
mani_tk_time_bomb_show_beams 1
397.
398.
// 0 = player only, 1 = players on same team, 2 = all players
399.
mani_tk_time_bomb_blast_mode 2
400.
401.
// This defines whether the tk fire bomb option can be used or not
402.
mani_tk_allow_fire_bomb_option 1
403.
404.
// This defines the time before the bomb goes off
405.
mani_tk_fire_bomb_seconds 10
406.
407.
// This defines the bomb blast radius
408.
mani_tk_fire_bomb_blast_radius 1000
409.
410.
// 0 = no beams, 1 = beams on
411.
mani_tk_fire_bomb_show_beams 1
412.
413.
// 0 = player only, 1 = players on same team, 2 = all players
414.
mani_tk_fire_bomb_blast_mode 2
415.
416.
// Time in seconds that players will burn for
417.
mani_tk_fire_bomb_burn_time 100
418.
419.
// This defines whether the tk freeze bomb option can be used or not
420.
mani_tk_allow_freeze_bomb_option 1
421.
422.
// This defines the time before the bomb goes off
423.
mani_tk_freeze_bomb_seconds 10
424.
425.
// This defines the bomb blast radius
426.
mani_tk_freeze_bomb_blast_radius 1000
427.
428.
// 0 = no beams, 1 = beams on
429.
mani_tk_freeze_bomb_show_beams 1
430.
431.
// 0 = player only, 1 = players on same team, 2 = all players
432.
mani_tk_freeze_bomb_blast_mode 2
433.
434.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
435.
// default is 256
436.
mani_tk_time_bomb_beep_radius 1
437.
438.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
439.
// default is 256
440.
mani_tk_fire_bomb_beep_radius 1
441.
442.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
443.
// default is 256
444.
mani_tk_freeze_bomb_beep_radius 1
445.
446.
// Allow TK Beacon circle tk option
447.
mani_tk_allow_beacon_option 1
448.
449.
// Radius of beacon circle
450.
mani_tk_beacon_radius 384
451.
452.
453.
// *****************************************************************************
454.
// Module : Reserve Slot
455.
//
456.
// Desc : The Reserve slot module configuration cvars
457.
// *****************************************************************************
458.
459.
// Turn on off reserve slots
460.
mani_reserve_slots 0
461.
462.
// Number of reserve slots you have
463.
mani_reserve_slots_number_of_slots 1
464.
465.
// User defined message shown in players console when kicked
466.
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"
467.
468.
// User defined message for redirection of players to another server
469.
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"
470.
471.
// The IP address of the server you wish to redirect players to. Leave it blank
472.
// if you do not want redirection to be used
473.
mani_reserve_slots_redirect ""
474.
475.
// This defines whether you want your reserve slots to fill with reserve players
476.
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free
477.
// and kick player instead)
478.
mani_reserve_slots_allow_slot_fill 1
479.
480.
// Type of method used to kick players, 0 = by highest ping (spectators first),
481.
// 1 = by connection time (spectators go first)
482.
mani_reserve_slots_kick_method 1
483.
484.
// Include admins in the adminlist.txt file as players who have reserve slots
485.
// (1 = include admins)
486.
mani_reserve_slots_include_admin 1
487.
488.
489.
// *****************************************************************************
490.
// Module : High Ping kick
491.
//
492.
// Desc : The Reserve slot module configuration cvars
493.
// *****************************************************************************
494.
495.
// Enable disable high ping kicker (1 = on)
496.
mani_high_ping_kick 0
497.
498.
// Set the ping at which you want players kicked
499.
mani_high_ping_kick_ping_limit 400
500.
501.
// Number of samples and averaged before a decision is made to kick a player
502.
// (1 sample is about 1.5 seconds)
503.
mani_high_ping_kick_samples_required 60
504.
505.
// Message displayed in console when player is disconnected
506.
mani_high_ping_kick_message "Your ping is too high"
507.
508.
509.
// *****************************************************************************
510.
// Module : Admin action messages
511.
//
512.
// Desc : This section defines which admin actions will be anonymous to
513.
// non-admins on your server. If the option is set to 1 then the action
514.
// will not be shown to non-admins, if set to 0 then all players will
515.
// see which admin kicked/slayed/banned/etc a player.
516.
// *****************************************************************************
517.
518.
mani_adminslap_anonymous 0
519.
mani_adminblind_anonymous 0
520.
mani_adminfreeze_anonymous 0
521.
mani_adminteleport_anonymous 0
522.
mani_admindrug_anonymous 0
523.
mani_adminmap_anonymous 0
524.
mani_adminswap_anonymous 0
525.
mani_admingimp_anonymous 0
526.
mani_adminvote_anonymous 0
527.
mani_adminsay_anonymous 0
528.
mani_adminkick_anonymous 0
529.
mani_adminslay_anonymous 0
530.
mani_adminban_anonymous 0
531.
mani_adminburn_anonymous 0
532.
mani_adminnoclip_anonymous 0
533.
mani_adminmute_anonymous 0
534.
mani_admincash_anonymous 0
535.
mani_adminsetskin_anonymous 0
536.
mani_admindropc4_anonymous 0
537.
mani_admintimebomb_anonymous 0
538.
mani_adminfirebomb_anonymous 0
539.
mani_adminfreezebomb_anonymous 0
540.
mani_adminhealth_anonymous 0
541.
mani_adminbeacon_anonymous 0
542.
mani_admingravity_anonymous 0
543.
544.
545.
// *****************************************************************************
546.
// Module : Chat flooding control
547.
//
548.
// Desc : This is to control chat spam with the game
549.
// *****************************************************************************
550.
551.
// Sets the time threshold for chat spamming (0 = off, 1.5 is a good
552.
// value for use)
553.
mani_chat_flood_time 0
554.
555.
// Sets the message the player will receive when they are spamming
556.
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"
557.
558.
559.
// *****************************************************************************
560.
// Module : Basic auto balance teams
561.
//
562.
// Desc : This is a very basic auto balancer, this does not take into
563.
// account player skill
564.
// *****************************************************************************
565.
566.
// Set to 1 for auto team balancing at end of rounds (an alternative to the
567.
// CSSource built in team balancer)
568.
mani_autobalance_teams 0
569.
570.
// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped
571.
// first followed by alive players, 2 = only dead players can be swapped
572.
mani_autobalance_mode 1
573.
574.
575.
// *****************************************************************************
576.
// Module : Current Time Display
577.
//
578.
// Desc : This controls the time of day message formatting
579.
// *****************************************************************************
580.
581.
// 1 for military style time, 0 for 12 hour clock
582.
mani_military_time 1
583.
584.
// Set to your servers timezone or leave it blank, it will be added to the
585.
// end of the time when displayed
586.
mani_thetime_timezone "GMT"
587.
588.
// mani_adjust_time cvar allows you to specify the number of minutes to
589.
// add or subtract from your server clock when you type thetime in game.
590.
// If you server is 20 minutes fast set mani_adjust_time -20, if it is
591.
// 30 minutes slow set mani_adjust_time 30.
592.
mani_adjust_time 0
593.
594.
595.
// *****************************************************************************
596.
// Module : Gimping
597.
//
598.
// Desc : This controls the messages displayed when a player is gimped and
599.
// un-gimped
600.
// *****************************************************************************
601.
602.
// Message displayed when a player is gimped
603.
mani_gimp_transform_message "Everyone point and laugh at the Gimp!"
604.
605.
// Message displayed when a player is un-gimped
606.
mani_gimp_untransform_message "The gods are merciful, The Gimp is back to normal"
607.
608.
609.
// *****************************************************************************
610.
// Module : Voting functionality
611.
//
612.
// Desc : There are two types of vote. System started where an admin has
613.
// triggered a vote or User started where a user has started a vote
614.
// The following cvars control the configuration of the voting
615.
// *****************************************************************************
616.
617.
// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
618.
mani_voting 0
619.
620.
// Defines the last number of maps played to not show in random votemap lists
621.
mani_vote_dont_show_last_maps 3
622.
623.
// Defines the time in minutes a extend vote will add to the timeleft counter
624.
mani_vote_extend_time 20
625.
626.
// Defines the whether the a map can be extended
627.
mani_vote_allow_extend 1
628.
629.
// Defines amount of time in seconds a vote will be allowed for
630.
mani_vote_allowed_voting_time 45
631.
632.
// Defines whether a random map vote will be displayed towards the end of
633.
// the map
634.
mani_vote_allow_end_of_map_vote 0
635.
636.
// Number of extensions a map is allowed via user vote or random map vote,
637.
// 0 = infinite
638.
mani_vote_max_extends 2
639.
640.
// Number of rounds to extend by if mp_winlimit is not 0
641.
mani_vote_extend_rounds 10
642.
643.
// Define the file to use for random map vote
644.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
645.
mani_vote_mapcycle_mode_for_random_map_vote 0
646.
647.
// Define the file that admin can select from for admin
648.
// started vote.
649.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
650.
mani_vote_mapcycle_mode_for_admin_map_vote 0
651.
652.
// Defines how many minutes before the end of the map that a random map vote
653.
// is started
654.
mani_vote_time_before_end_of_map_vote 3
655.
656.
// Defines how many maps can be in the end of map vote
657.
mani_vote_max_maps_for_end_of_map_vote 6
658.
659.
// Allow team swap option as part of Extend map on end
660.
// of map vote (CSS Only)
661.
mani_vote_end_of_map_swap_team 0
662.
663.
// Defines the vote percentage required to set map
664.
mani_vote_end_of_map_percent_required 60
665.
666.
// Defines the vote percentage required to set rcon vote
667.
mani_vote_rcon_percent_required 60
668.
669.
// Defines the vote percentage required to set question vote
670.
mani_vote_question_percent_required 60
671.
672.
// Defines the vote percentage required to set map vote
673.
mani_vote_map_percent_required 60
674.
675.
// Defines the vote percentage required to set random map vote
676.
mani_vote_random_map_percent_required 60
677.
678.
// This cvar determines how the players see the votes during voting
679.
// 0 = quiet mode,
680.
// 1 = show players as they vote but not their choice,
681.
// 2 = Show voted choice but not player,
682.
// 3 = show player name and their choice
683.
mani_vote_show_vote_mode 3
684.
685.
// Following cvar now has 2 modes of operation
686.
// 0 = alive players will see vote menu,
687.
// 1 = alive players will need to type vote to access the menu,
688.
mani_vote_dont_show_if_alive 0
689.
690.
// Allow user started votemaps
691.
mani_vote_allow_user_vote_map 0
692.
693.
// Allow the users to extend maps if time based
694.
mani_vote_allow_user_vote_map_extend 1
695.
696.
// Allow the users to kick players by vote
697.
mani_vote_allow_user_vote_kick 0
698.
699.
// Allow the users to ban players by vote
700.
mani_vote_allow_user_vote_ban 0
701.
702.
// Defines the vote percentage required to set an extend map vote
703.
mani_vote_extend_percent_required 60
704.
705.
// Percentage of votes required from players before map change
706.
mani_vote_user_vote_map_percentage 60
707.
708.
// Time after a new map starts that voting is allowed
709.
mani_vote_user_vote_map_time_before_vote 60
710.
711.
// Minimum number of votes required to change a map (override vote percentage)
712.
mani_vote_user_vote_map_minimum_votes 4
713.
714.
// 0 = only when no admin on server, 1 = all the time
715.
mani_vote_user_vote_kick_mode 0
716.
717.
// Percentage of votes required from players before kick occurs
718.
mani_vote_user_vote_kick_percentage 60
719.
720.
// Time after a new map starts that voting is allowed
721.
mani_vote_user_vote_kick_time_before_vote 60
722.
723.
// Minimum number of votes required (override vote percentage)
724.
mani_vote_user_vote_kick_minimum_votes 4
725.
726.
// 0 = only when no admin on server, 1 = all the time
727.
mani_vote_user_vote_ban_mode 0
728.
729.
// Percentage of votes required from players before kick occurs
730.
mani_vote_user_vote_ban_percentage 60
731.
732.
// Time after a new map starts that voting is allowed
733.
mani_vote_user_vote_ban_time_before_vote 60
734.
735.
// Minimum number of votes required (override vote percentage)
736.
mani_vote_user_vote_ban_minimum_votes 4
737.
738.
// Time in minutes for the ban, 0 = permanent ban
739.
mani_vote_user_vote_ban_time 30
740.
741.
// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
742.
mani_vote_user_vote_ban_type 0
743.
744.
// Allow rock the vote
745.
mani_vote_allow_rock_the_vote 1
746.
747.
// Defines the vote percentage required to set map
748.
mani_vote_rock_the_vote_percent_required 60
749.
750.
// Time before rockthevote can be started after a new map starts
751.
mani_vote_time_before_rock_the_vote 120
752.
753.
// Number of nominations included in the vote
754.
mani_vote_rock_the_vote_number_of_nominations 4
755.
756.
// Number of random maps chosen from votemaplist.txt
757.
mani_vote_rock_the_vote_number_of_maps 8
758.
759.
// Percentage of players on server required to type rockthevote before
760.
// it starts
761.
mani_vote_rock_the_vote_threshold_percent 60
762.
763.
// Minimum number of players required to type rockthevote before it starts
764.
mani_vote_rock_the_vote_threshold_minimum 4
765.
766.
// This controls the default mode a player will have their 'show vote progress'
767.
// set to when they first ever join your server. This setting is applied to
768.
// the player's stored record withing player_settings.dat it does not control
769.
// whether the vote progress functionality is on or off.
770.
// 0 = player settings default to off, 1 = player settings default to on
771.
// 1 = default on, 0 = default off
772.
mani_player_settings_vote_progress 1
773.
774.
// *****************************************************************************
775.
// Module : Word filter module
776.
//
777.
// Desc : The following cvars control the configuration of the chat word filter
778.
// *****************************************************************************
779.
780.
// 0 = off, 1 = show warning to player, 2 = show filtered text
781.
mani_filter_words_mode 0
782.
783.
// Message shown to player
784.
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"
785.
786.
787.
// *****************************************************************************
788.
// Module : Sounds Control
789.
//
790.
// Desc : The following cvars control how system sounds are configured. This
791.
// is not related to the Quake sounds
792.
// *****************************************************************************
793.
794.
// Set to the number of sounds you wish a regular non-admin player to be able
795.
// to use per round
796.
mani_sounds_per_round 1
797.
798.
// Set to 1 if you want alive players not to hear sounds triggered by dead
799.
// players
800.
mani_sounds_filter_if_dead 1
801.
802.
// mani_sounds_auto_download is a cvar to control whether server sounds
803.
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
804.
// provide your own .res files to initiate transfers to a client.
805.
// If you change this value from 1 to 0 while the server is running you
806.
// must restart your server.
807.
mani_sounds_auto_download 1
808.
809.
// This controls the default mode a player will have their death beam mode
810.
// set to when they first ever join your server. This setting is applied to
811.
// the player's stored record withing player_settings.dat it does not control
812.
// whether the death beam functionality is on or off.
813.
// 0 = player settings default to off, 1 = player settings default to on
814.
// 1 = default on, 0 = default off
815.
mani_player_settings_sounds 1
816.
// activer les son quake =1 on ou desctiver = 2 off
817.
mani_quake_sounds 1
818.
mani_player_settings_quake 1
819.
// *****************************************************************************
820.
// Module : Plugin Logging
821.
//
822.
// Desc : The following cvars control how the plugin logging is configured
823.
// *****************************************************************************
824.
825.
// Admin logging parameters
826.
// Directory where logs will be stored under the mani_path directory
827.
// The logging mode you wish to use
828.
// 0 = default placing of log files in the same .log files that Valve creates
829.
// 1 = logs created per map change using the same style filenames that Valve
830.
// uses in the mani_log_directory directory
831.
// 2 = One large file is written in the mani_log_directory
832.
// 3 = A log is written as a steam id for each admin that runs a command, the
833.
// format is STEAM_x_x_xxxxxxxx.log
834.
mani_log_mode 0
835.
836.
// Path where the logs are stored
837.
mani_log_directory "mani_logs"
838.
839.
840.
// *****************************************************************************
841.
// Module : Death Beams
842.
//
843.
// Desc : The death beams show a solid beam when you die between the point
844.
// where your attacker killed you from and the point where you
845.
// were when you died. Only the victim will see the beam
846.
// *****************************************************************************
847.
848.
// 0 = death beams not allowed, 1 = death beams are shown if player
849.
// has them turned in their settings
850.
mani_show_death_beams 0
851.
852.
// This controls the default mode a player will have their death beam mode
853.
// set to when they first ever join your server. This setting is applied to
854.
// the player's stored record withing player_settings.dat it does not control
855.
// whether the death beam functionality is on or off.
856.
// 0 = player settings default to off, 1 = player settings default to on
857.
mani_player_settings_death_beam 1
858.
859.
860.
// *****************************************************************************
861.
// Module : Anti IP Ghosting
862.
//
863.
// Desc : The plugin can be configured to blind players on the same IP once
864.
// they die and another player is still alive. At the point when all
865.
// players ghosting on the same IP are dead they will be able to see
866.
// again.
867.
// *****************************************************************************
868.
869.
// This cvar prevents players on the same IP from viewing the game whilst
870.
// another player on the same IP is still alive. Admins on the same IP are
871.
// immune from this and there is an immunity flag that can also be used.
872.
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
873.
mani_blind_ghosters 0
874.
875.
// The following cvars can prevent players using the same IP taking over
876.
// your server by having a majority vote and kicking players so they c
jai un probleme avec mon serve css tick rate 66 je les loué sur nitroserve bref voila jai le probleme suivant
je nn'entend ausun son quake mai je les vois marqué ex:quand moi ou un otre jouer fai un headshot et ba on entend rien mai je le vois ecri pareille pour les otre monsterkill ludicrouskill ect pour tant jai tout bien fé regarder mon serve.cfg ,dite moi ou et l'erreur
hostname "FR-serveur de YuMoN pass=yumon "
mp_maxrounds 100
mp_fraglimit 0
rcon_password "*******"
sv_password "**********"
//Vous n'etes autorisé a retirer le mot de passe que
// si vous avez choisi un serveur de type public
fps_max 1000
edgefriction 5
host_framerate 0
mp_autocrosshair 0
mp_autokick 1
mp_autoteambalance 1
mp_buytime 0.99
mp_c4timer 35
mp_chattime 15
mp_consistency 1
mp_decals 300
mp_fadetoblack 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_forcechasecam 0
mp_fraglimit 0
mp_freezetime -1
mp_friendly_grenade_damage 1
mp_friendlyfire 1
mp_kickpercent 1
mp_limitteams 2
mp_logdetail 3
mp_logecho 1
mp_logfile 1
mp_logmessages 1
mp_mapvoteratio 1
mp_maxrounds 0
mp_roundtime 3
mp_startmoney 16000
mp_timelimit 2000
mp_tkpunish 1000
mp_winlimit 0
mp_hostagepenalty 6
sv_accelerate 5
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 1
sv_cheats 0
sv_clienttrace 1
sv_friction 4
sv_gravity 800
sv_maxrate 0
sv_maxspeed 550
sv_maxupdaterate 100
sv_region 3 // Localisation géographique du serveur : (0) Côté Est des USA, (1) Côté Ouest des USA, (2) Amérique du Sud, (3) Europe, (4) Asie, (5) Australie, (6) Orient, (7) Afrique, (255) le Monde
sv_minrate 500
sv_minupdaterate 20
sv_pausable 0
sv_proxies 1
sv_send_logos 0
sv_send_resources 1
sv_stepsize 18
sv_timeout 45
sv_voiceenable 1
sv_wateraccelerate 10
sv_wateramp 0
sv_waterfriction 1
decalfrequency 1
say quake
////////////////////////////////
log 1
mp_logfile 1
log on // Activer (on) ou Désactiver (off) les logs du serveur
sv_logbans 1 // Activer (1) les logs des bannis du serveur
sv_logecho 1 // Activer (1) l'écriture des logs dans la console
sv_logfile 1 // Activer (1) le log des informations du serveur dans le dossier log
sv_log_onefile 1 // Ecrire les logs dans un seul dossier (1) oui, (0) non
logdetail 3
cl_restrict_server_commands 0
mapchangecfgfile server.cfg
// protection contre les petits cons qui shoot au spanw
mp_spawnprotectiontime 10
exec mani_server.cfg
exec mani_quake_sounds.cfg
si c pas le serve.cfg c ptete mon mani_quake_sound cfg le voila:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//
mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only
mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound
mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map
mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on
mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound
mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound
mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound
mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound
mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound
mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound
mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound
mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound
mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound
mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound
mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information
mani_player_settings_quake 1
// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.
mani_quake_auto_download 1
exec mani_quake_sounds 1
si c pas lui alors ptete mon mani_server.cfg:
1.
// *****************************************************************************
2.
// Plugin : Mani Admin Plugin
3.
//
4.
// Filename : mani_server.cfg
5.
//
6.
// Last updated : 31/08/06
7.
//
8.
// Desc : This is the core configuration file to turn on/off functionality
9.
// and to also config options within the plugin. By default the main
10.
// functions are turned off. For the most part the on/off switch is
11.
// usually the first cvar under each module (i.e mani_adverts,
12.
// mani_stats, etc)
13.
//
14.
// In order for this config to be used by the plugin an exec command
15.
// must be placed in the server.cfg file within the /cfg folder.
16.
//
17.
// *****************************************************************************
18.
19.
echo "****** Executing mani_server.cfg ******"
20.
21.
// *****************************************************************************
22.
// Module : Advert
23.
//
24.
// Desc : Adverts can be used in game using this module in conjuction with the
25.
// adverts.txt file in the /cfg/mani_admin_plugin/ folder
26.
// *****************************************************************************
27.
28.
// Adverts 1 = on, 0 = off
29.
mani_adverts 0
30.
31.
// Time between adverts displayed
32.
mani_time_between_adverts 120
33.
34.
// Allow adverts in chat area of screen
35.
mani_adverts_chat_area 1
36.
37.
// Allow adverts in top left corner of screen (these can be coloured)
38.
mani_adverts_top_left 1
39.
40.
// Sets colour of adverts, here I've set it to blue
41.
42.
// Red component colour of adverts (255 = max)
43.
mani_advert_col_red 0
44.
45.
// Green component colour of adverts (255 = max)
46.
mani_advert_col_green 0
47.
48.
// Blue component colour of adverts (255 = max)
49.
mani_advert_col_blue 255
50.
51.
// This settings allows you to specify whether everyone can see adverts
52.
// or only dead players. 0 = All players whether dead or alive, 1 = Dead only
53.
mani_advert_dead_only 0
54.
55.
// Show adverts in the hint text area (at the bottom middle in CSS)
56.
// 1 = enabled, 0 = disabled
57.
mani_adverts_bottom_area 1
58.
59.
// *****************************************************************************
60.
// Module : Stats
61.
//
62.
// Desc : The stats module is a very simple ranking system based on 3 methods of
63.
// calculation (defined in mani_stats_calculate).
64.
// *****************************************************************************
65.
66.
// 1 = Enable stats module, 0 = disable stats module
67.
mani_stats 0
68.
69.
// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
70.
mani_stats_mode 1
71.
72.
// Number of days since player last connected before they are removed from the
73.
// stats list
74.
mani_stats_drop_player_days 5
75.
76.
// This cvar is used to set the type of stats calculation to use for ranking
77.
// players
78.
// 0 = Rank by by pure kills
79.
// 1 = Rank by by kill:death ratio
80.
// 2 = Rank by kills minus deaths
81.
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
82.
mani_stats_calculate 3
83.
84.
// Number of kills required before a player is given a rank
85.
// If you are using the Kill Death ratio you should set this quite high
86.
mani_stats_kills_required 0
87.
88.
// Number of kills + deaths required before a victims points are affected by the
89.
// attackers kills. This prevents new players from affecting regular players points
90.
// until a certain amount of experience is gained from playing.
91.
mani_stats_kills_before_points_removed 0
92.
93.
// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
94.
mani_stats_top_display_time 10
95.
96.
// Defines whether other players see your rank when you type 'rank'
97.
// 1 = show rank to all players
98.
// 0 = only show rank to player who typed 'rank'
99.
mani_stats_show_rank_to_all 1
100.
101.
// Defines a message to show when a user types 'rank' and the stats are turned
102.
// off (this can be blank)
103.
// mani_stats_alternative_rank_message "www.mystats.com"
104.
105.
// Enables writing of ranks to a text file called mani_ranks.txt for export to a
106.
// web page.
107.
mani_stats_write_text_file 1
108.
109.
// Set in minutes how often you want the stats to recalculate. This should be
110.
// used if you have long map times with no end of round.
111.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
112.
// rank calculation
113.
mani_stats_calculate_frequency 0
114.
115.
// Set in minutes how often you want the stats to recalculate AND write to disk
116.
// This should be used if you have long map times with no end of round.
117.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
118.
// ranks
119.
mani_stats_write_frequency_to_disk 0
120.
121.
// Set to 1 if you want your ranks to be by steam id (default),
122.
// Set to 0 if you are not using steam ids on your server (Lan mode)
123.
mani_stats_by_steam_id 1
124.
125.
// 1 = Include any bot kills made in stats
126.
// 0 = Killing a bot does not count to stats
127.
mani_stats_include_bot_kills 0
128.
129.
// Stats points decay settings
130.
// Number of days since last connect that points decay will start
131.
mani_stats_decay_start 2
132.
133.
// Number of days that the decay will take place over once started
134.
// Points will drop to 500 over this period of time. If the player rejoins
135.
// their points will be restored to full value
136.
mani_stats_decay_period 7
137.
138.
// When a player reconnects the stats module can restore a players
139.
// points back to the full amount if decay has set in
140.
// 0 = Do not restore full points, 1 = restore to full points
141.
mani_stats_decay_restore_points_on_connect 0
142.
143.
// If set to 1 a victim will never lose points ala BF2
144.
mani_stats_points_add_only 0
145.
146.
// Number of days before a player is made invisible from
147.
// being ranked. Note that the player is not dropped, if
148.
// they rejoin their rank will be restored.
149.
mani_stats_ignore_ranks_after_x_days 21
150.
151.
// Multiplier used in points calculation, default is 5.0
152.
mani_stats_points_multiplier "5.0"
153.
154.
// Multiplier for victim points lost. If you want victims
155.
// to lose say half points for dying set this to "0.5" etc
156.
mani_stats_points_death_multiplier "1.0"
157.
158.
// Weapon weighting for CSS Stats
159.
// Making a weight 2.0 will double the points given/taken
160.
// Making a weight 0.5 will halve the points given/taken
161.
mani_stats_css_weapon_ak47 "1.0"
162.
mani_stats_css_weapon_m4a1 "1.0"
163.
mani_stats_css_weapon_mp5navy "1.2"
164.
mani_stats_css_weapon_awp "1.0"
165.
mani_stats_css_weapon_usp "1.4"
166.
mani_stats_css_weapon_deagle "1.2"
167.
mani_stats_css_weapon_aug "1.0"
168.
mani_stats_css_weapon_hegrenade "1.8"
169.
mani_stats_css_weapon_xm1014 "1.1"
170.
mani_stats_css_weapon_knife "2.0"
171.
mani_stats_css_weapon_g3sg1 "0.8"
172.
mani_stats_css_weapon_sg550 "0.8"
173.
mani_stats_css_weapon_galil "1.1"
174.
mani_stats_css_weapon_m3 "1.2"
175.
mani_stats_css_weapon_scout "1.1"
176.
mani_stats_css_weapon_sg552 "1.0"
177.
mani_stats_css_weapon_famas "1.0"
178.
mani_stats_css_weapon_glock "1.4"
179.
mani_stats_css_weapon_tmp "1.5"
180.
mani_stats_css_weapon_ump45 "1.2"
181.
mani_stats_css_weapon_p90 "1.2"
182.
mani_stats_css_weapon_m249 "1.2"
183.
mani_stats_css_weapon_elite "1.4"
184.
mani_stats_css_weapon_mac10 "1.5"
185.
mani_stats_css_weapon_fiveseven "1.5"
186.
mani_stats_css_weapon_p228 "1.5"
187.
mani_stats_css_weapon_flashbang "5.0"
188.
mani_stats_css_weapon_smokegrenade "5.0"
189.
190.
// Bonus Points for CSS Players
191.
mani_stats_css_bomb_planted_bonus "10"
192.
mani_stats_css_bomb_defused_bonus "10"
193.
mani_stats_css_hostage_rescued_bonus "5"
194.
mani_stats_css_hostage_killed_bonus "-15"
195.
mani_stats_css_vip_escape_bonus "4"
196.
mani_stats_css_vip_killed_bonus "10"
197.
198.
// Bonus Points for CSS Teams
199.
mani_stats_css_ct_eliminated_team_bonus "2"
200.
mani_stats_css_t_eliminated_team_bonus "2"
201.
mani_stats_css_ct_vip_escaped_team_bonus "10"
202.
mani_stats_css_t_vip_assassinated_team_bonus "6"
203.
mani_stats_css_t_target_bombed_team_bonus "5"
204.
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
205.
mani_stats_css_ct_bomb_defused_team_bonus "5"
206.
mani_stats_css_ct_hostage_killed_team_bonus "1"
207.
mani_stats_css_ct_hostage_rescued_team_bonus "1"
208.
mani_stats_css_t_bomb_planted_team_bonus "2"
209.
210.
// Weapon weighting for DODS Stats
211.
// Making a weight 2.0 will double the points given/taken
212.
// Making a weight 0.5 will halve the points given/taken
213.
mani_stats_dods_weapon_amerknife "3.0"
214.
mani_stats_dods_weapon_spade "3.0"
215.
mani_stats_dods_weapon_colt "1.6"
216.
mani_stats_dods_weapon_p38 "1.5"
217.
mani_stats_dods_weapon_c96 "1.5"
218.
mani_stats_dods_weapon_garand "1.3"
219.
mani_stats_dods_weapon_m1carbine "1.2"
220.
mani_stats_dods_weapon_k98 "1.3"
221.
mani_stats_dods_weapon_spring "1.5"
222.
mani_stats_dods_weapon_k98_scoped "1.5"
223.
mani_stats_dods_weapon_thompson "1.25"
224.
mani_stats_dods_weapon_mp40 "1.25"
225.
mani_stats_dods_weapon_mp44 "1.35"
226.
mani_stats_dods_weapon_bar "1.2"
227.
mani_stats_dods_weapon_30cal "1.25"
228.
mani_stats_dods_weapon_mg42 "1.2"
229.
mani_stats_dods_weapon_bazooka "2.25"
230.
mani_stats_dods_weapon_pschreck "2.25"
231.
mani_stats_dods_weapon_frag_us "1.0"
232.
mani_stats_dods_weapon_frag_ger "1.0"
233.
mani_stats_dods_weapon_smoke_us "5.0"
234.
mani_stats_dods_weapon_smoke_ger "5.0"
235.
mani_stats_dods_weapon_riflegren_us "1.3"
236.
mani_stats_dods_weapon_riflegren_ger "1.3"
237.
mani_stats_dods_weapon_punch "3.0"
238.
239.
// Bonus Points for DODS
240.
mani_stats_dods_capture_point 4
241.
mani_stats_dods_block_capture 4
242.
mani_stats_dods_round_win_bonus 4
243.
244.
// *****************************************************************************
245.
// Module : Victim Stats
246.
//
247.
// Desc : The victim stats module shows your statistic for the period when
248.
// you were alive
249.
// *****************************************************************************
250.
251.
// Allow the use of victim stats
252.
// 0 = off
253.
// 1 = on
254.
mani_show_victim_stats 0
255.
256.
// Set to 1 if you don't want to see damage taken from yourself
257.
mani_show_victim_stats_inflicted_only 0
258.
259.
// This controls the default mode a player will have their victim stats mode
260.
// set to when they first ever join your server. This setting is applied to
261.
// the player's stored record withing player_settings.dat it does not control
262.
// whether the victim stats functionality is on or off.
263.
// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode
264.
mani_player_settings_damage 0
265.
266.
// *****************************************************************************
267.
// Module : Most Destructive
268.
//
269.
// Desc : This small module for CSS only shows the player that caused
270.
// the most damage with their kills at the end of a round
271.
// *****************************************************************************
272.
273.
// Enable most destructive stats output
274.
mani_stats_most_destructive 1
275.
276.
// 0 = By Kills then damage, 1 = by damage alone
277.
mani_stats_most_destructive_mode 0
278.
279.
// This controls the default mode a player will have their *Most Destructve*
280.
// stats mode set to when they first ever join your server. This setting is
281.
// applied to the player's stored record withing player_settings.txt it
282.
// does not control whether the *Most Destructve* functionality is on or off.
283.
// 0 = disabled, 1 = enabled
284.
mani_player_settings_destructive 1
285.
286.
// *****************************************************************************
287.
// Module : Team Kill/Wound Protection
288.
//
289.
// Desc : The stats module is a very simple ranking system based on 3 methods of
290.
// calculation (defined in mani_stats_calculate).
291.
// *****************************************************************************
292.
293.
// Enable TK Protection 1 = on, 0 = off
294.
mani_tk_protection 0
295.
296.
// Enable TK Punishment menu 1 = on, 0 = off
297.
mani_tk_forgive 1
298.
299.
// Time allowed after freezetime where spawn protection is enabled
300.
mani_tk_spawn_time 5
301.
302.
// Defines whether bots can run tk punish options on other player (1 = on)
303.
mani_tk_allow_bots_to_punish 1
304.
305.
// Defines whether when tk'ing a bot adds to a players tk violation count
306.
// 0 = off, 1 = on
307.
mani_tk_allow_bots_to_add_violations 0
308.
309.
// Number of tk violations before player is banned
310.
mani_tk_offences_for_ban 7
311.
312.
// Time in minutes for a tk ban, 0 = permanent
313.
mani_tk_ban_time 5
314.
315.
// When set to 1 a player will be slapped and have their view moved when
316.
// team wounding.
317.
mani_tk_slap_on_team_wound 0
318.
319.
// Sets the amount of damage a team wound inflicts on the attacker
320.
mani_tk_slap_on_team_wound_damage 0
321.
322.
// If set to 1 shows opposition team wounds in chat and all team wounds if
323.
// you are spectator, 0 = normal css style
324.
mani_tk_show_opposite_team_wound 1
325.
326.
// Defines whether a players tk violation count is incremented even if
327.
// forgiven (0 = off, 1 = on)
328.
mani_tk_add_violation_without_forgive 0
329.
330.
// Turn on forgive option for tk punishments
331.
mani_tk_allow_forgive_option 1
332.
333.
// Defines whether the blind option can be used on players (1 = on)
334.
mani_tk_allow_blind_option 1
335.
336.
// Amount of blindness for 'blind' punishment (255 = completely blind)
337.
mani_tk_blind_amount 253
338.
339.
// Turn on slap option for tk punishments
340.
mani_tk_allow_slap_option 1
341.
342.
// Turn on tk cash option for tk punishments
343.
mani_tk_allow_cash_option 1
344.
345.
// Amount of health that a player will slapped to
346.
mani_tk_slap_to_damage 10
347.
348.
// Amount of cash to take from a team killer
349.
mani_tk_cash_percent 30
350.
351.
// Turn on freeze option for tk punishments
352.
mani_tk_allow_freeze_option 1
353.
354.
// When set to 1 the Drug option is allowed in the TK Menu
355.
mani_tk_allow_drugged_option 1
356.
357.
// Turn on burn option for tk punishments
358.
mani_tk_allow_burn_option 1
359.
360.
// This defines how long the burn time should be for in seconds for a
361.
// tk punishment
362.
mani_tk_burn_time 100
363.
364.
// Turn on slay option for tk punishments
365.
// 1 = on, 0 = off
366.
mani_tk_allow_slay_option 1
367.
368.
// Main option to turn on damage reflection
369.
// 1 = on, 0 = off
370.
mani_tk_team_wound_reflect 0
371.
372.
// Set the number of team wounds required by a player during the course
373.
// of a map before the reflective damage kicks in
374.
mani_tk_team_wound_reflect_threshold 5
375.
376.
// This value is a damage multiplier that inflicts whatever damage
377.
// (armor loss + health loss) was given to the victim back to the attacker.
378.
// When set to 1.0 the damage is perfectly reflected, set at 2.0
379.
// the damage inflicted back on the attacker will be twice the damage etc.
380.
mani_tk_team_wound_reflect_ratio 1.0
381.
382.
// An addition cvar here increases the reflection ratio each time the player
383.
// teamwounds another player. This is to deter persistent team wounders
384.
mani_tk_team_wound_reflect_ratio_increase 0.1
385.
386.
// This defines whether the tk time bomb option can be used or not
387.
mani_tk_allow_time_bomb_option 1
388.
389.
// This defines the time before the bomb goes off
390.
mani_tk_time_bomb_seconds 10
391.
392.
// This defines the bomb blast radius
393.
mani_tk_time_bomb_blast_radius 1000
394.
395.
// 0 = no beams, 1 = beams on
396.
mani_tk_time_bomb_show_beams 1
397.
398.
// 0 = player only, 1 = players on same team, 2 = all players
399.
mani_tk_time_bomb_blast_mode 2
400.
401.
// This defines whether the tk fire bomb option can be used or not
402.
mani_tk_allow_fire_bomb_option 1
403.
404.
// This defines the time before the bomb goes off
405.
mani_tk_fire_bomb_seconds 10
406.
407.
// This defines the bomb blast radius
408.
mani_tk_fire_bomb_blast_radius 1000
409.
410.
// 0 = no beams, 1 = beams on
411.
mani_tk_fire_bomb_show_beams 1
412.
413.
// 0 = player only, 1 = players on same team, 2 = all players
414.
mani_tk_fire_bomb_blast_mode 2
415.
416.
// Time in seconds that players will burn for
417.
mani_tk_fire_bomb_burn_time 100
418.
419.
// This defines whether the tk freeze bomb option can be used or not
420.
mani_tk_allow_freeze_bomb_option 1
421.
422.
// This defines the time before the bomb goes off
423.
mani_tk_freeze_bomb_seconds 10
424.
425.
// This defines the bomb blast radius
426.
mani_tk_freeze_bomb_blast_radius 1000
427.
428.
// 0 = no beams, 1 = beams on
429.
mani_tk_freeze_bomb_show_beams 1
430.
431.
// 0 = player only, 1 = players on same team, 2 = all players
432.
mani_tk_freeze_bomb_blast_mode 2
433.
434.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
435.
// default is 256
436.
mani_tk_time_bomb_beep_radius 1
437.
438.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
439.
// default is 256
440.
mani_tk_fire_bomb_beep_radius 1
441.
442.
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
443.
// default is 256
444.
mani_tk_freeze_bomb_beep_radius 1
445.
446.
// Allow TK Beacon circle tk option
447.
mani_tk_allow_beacon_option 1
448.
449.
// Radius of beacon circle
450.
mani_tk_beacon_radius 384
451.
452.
453.
// *****************************************************************************
454.
// Module : Reserve Slot
455.
//
456.
// Desc : The Reserve slot module configuration cvars
457.
// *****************************************************************************
458.
459.
// Turn on off reserve slots
460.
mani_reserve_slots 0
461.
462.
// Number of reserve slots you have
463.
mani_reserve_slots_number_of_slots 1
464.
465.
// User defined message shown in players console when kicked
466.
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"
467.
468.
// User defined message for redirection of players to another server
469.
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"
470.
471.
// The IP address of the server you wish to redirect players to. Leave it blank
472.
// if you do not want redirection to be used
473.
mani_reserve_slots_redirect ""
474.
475.
// This defines whether you want your reserve slots to fill with reserve players
476.
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free
477.
// and kick player instead)
478.
mani_reserve_slots_allow_slot_fill 1
479.
480.
// Type of method used to kick players, 0 = by highest ping (spectators first),
481.
// 1 = by connection time (spectators go first)
482.
mani_reserve_slots_kick_method 1
483.
484.
// Include admins in the adminlist.txt file as players who have reserve slots
485.
// (1 = include admins)
486.
mani_reserve_slots_include_admin 1
487.
488.
489.
// *****************************************************************************
490.
// Module : High Ping kick
491.
//
492.
// Desc : The Reserve slot module configuration cvars
493.
// *****************************************************************************
494.
495.
// Enable disable high ping kicker (1 = on)
496.
mani_high_ping_kick 0
497.
498.
// Set the ping at which you want players kicked
499.
mani_high_ping_kick_ping_limit 400
500.
501.
// Number of samples and averaged before a decision is made to kick a player
502.
// (1 sample is about 1.5 seconds)
503.
mani_high_ping_kick_samples_required 60
504.
505.
// Message displayed in console when player is disconnected
506.
mani_high_ping_kick_message "Your ping is too high"
507.
508.
509.
// *****************************************************************************
510.
// Module : Admin action messages
511.
//
512.
// Desc : This section defines which admin actions will be anonymous to
513.
// non-admins on your server. If the option is set to 1 then the action
514.
// will not be shown to non-admins, if set to 0 then all players will
515.
// see which admin kicked/slayed/banned/etc a player.
516.
// *****************************************************************************
517.
518.
mani_adminslap_anonymous 0
519.
mani_adminblind_anonymous 0
520.
mani_adminfreeze_anonymous 0
521.
mani_adminteleport_anonymous 0
522.
mani_admindrug_anonymous 0
523.
mani_adminmap_anonymous 0
524.
mani_adminswap_anonymous 0
525.
mani_admingimp_anonymous 0
526.
mani_adminvote_anonymous 0
527.
mani_adminsay_anonymous 0
528.
mani_adminkick_anonymous 0
529.
mani_adminslay_anonymous 0
530.
mani_adminban_anonymous 0
531.
mani_adminburn_anonymous 0
532.
mani_adminnoclip_anonymous 0
533.
mani_adminmute_anonymous 0
534.
mani_admincash_anonymous 0
535.
mani_adminsetskin_anonymous 0
536.
mani_admindropc4_anonymous 0
537.
mani_admintimebomb_anonymous 0
538.
mani_adminfirebomb_anonymous 0
539.
mani_adminfreezebomb_anonymous 0
540.
mani_adminhealth_anonymous 0
541.
mani_adminbeacon_anonymous 0
542.
mani_admingravity_anonymous 0
543.
544.
545.
// *****************************************************************************
546.
// Module : Chat flooding control
547.
//
548.
// Desc : This is to control chat spam with the game
549.
// *****************************************************************************
550.
551.
// Sets the time threshold for chat spamming (0 = off, 1.5 is a good
552.
// value for use)
553.
mani_chat_flood_time 0
554.
555.
// Sets the message the player will receive when they are spamming
556.
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"
557.
558.
559.
// *****************************************************************************
560.
// Module : Basic auto balance teams
561.
//
562.
// Desc : This is a very basic auto balancer, this does not take into
563.
// account player skill
564.
// *****************************************************************************
565.
566.
// Set to 1 for auto team balancing at end of rounds (an alternative to the
567.
// CSSource built in team balancer)
568.
mani_autobalance_teams 0
569.
570.
// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped
571.
// first followed by alive players, 2 = only dead players can be swapped
572.
mani_autobalance_mode 1
573.
574.
575.
// *****************************************************************************
576.
// Module : Current Time Display
577.
//
578.
// Desc : This controls the time of day message formatting
579.
// *****************************************************************************
580.
581.
// 1 for military style time, 0 for 12 hour clock
582.
mani_military_time 1
583.
584.
// Set to your servers timezone or leave it blank, it will be added to the
585.
// end of the time when displayed
586.
mani_thetime_timezone "GMT"
587.
588.
// mani_adjust_time cvar allows you to specify the number of minutes to
589.
// add or subtract from your server clock when you type thetime in game.
590.
// If you server is 20 minutes fast set mani_adjust_time -20, if it is
591.
// 30 minutes slow set mani_adjust_time 30.
592.
mani_adjust_time 0
593.
594.
595.
// *****************************************************************************
596.
// Module : Gimping
597.
//
598.
// Desc : This controls the messages displayed when a player is gimped and
599.
// un-gimped
600.
// *****************************************************************************
601.
602.
// Message displayed when a player is gimped
603.
mani_gimp_transform_message "Everyone point and laugh at the Gimp!"
604.
605.
// Message displayed when a player is un-gimped
606.
mani_gimp_untransform_message "The gods are merciful, The Gimp is back to normal"
607.
608.
609.
// *****************************************************************************
610.
// Module : Voting functionality
611.
//
612.
// Desc : There are two types of vote. System started where an admin has
613.
// triggered a vote or User started where a user has started a vote
614.
// The following cvars control the configuration of the voting
615.
// *****************************************************************************
616.
617.
// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
618.
mani_voting 0
619.
620.
// Defines the last number of maps played to not show in random votemap lists
621.
mani_vote_dont_show_last_maps 3
622.
623.
// Defines the time in minutes a extend vote will add to the timeleft counter
624.
mani_vote_extend_time 20
625.
626.
// Defines the whether the a map can be extended
627.
mani_vote_allow_extend 1
628.
629.
// Defines amount of time in seconds a vote will be allowed for
630.
mani_vote_allowed_voting_time 45
631.
632.
// Defines whether a random map vote will be displayed towards the end of
633.
// the map
634.
mani_vote_allow_end_of_map_vote 0
635.
636.
// Number of extensions a map is allowed via user vote or random map vote,
637.
// 0 = infinite
638.
mani_vote_max_extends 2
639.
640.
// Number of rounds to extend by if mp_winlimit is not 0
641.
mani_vote_extend_rounds 10
642.
643.
// Define the file to use for random map vote
644.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
645.
mani_vote_mapcycle_mode_for_random_map_vote 0
646.
647.
// Define the file that admin can select from for admin
648.
// started vote.
649.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
650.
mani_vote_mapcycle_mode_for_admin_map_vote 0
651.
652.
// Defines how many minutes before the end of the map that a random map vote
653.
// is started
654.
mani_vote_time_before_end_of_map_vote 3
655.
656.
// Defines how many maps can be in the end of map vote
657.
mani_vote_max_maps_for_end_of_map_vote 6
658.
659.
// Allow team swap option as part of Extend map on end
660.
// of map vote (CSS Only)
661.
mani_vote_end_of_map_swap_team 0
662.
663.
// Defines the vote percentage required to set map
664.
mani_vote_end_of_map_percent_required 60
665.
666.
// Defines the vote percentage required to set rcon vote
667.
mani_vote_rcon_percent_required 60
668.
669.
// Defines the vote percentage required to set question vote
670.
mani_vote_question_percent_required 60
671.
672.
// Defines the vote percentage required to set map vote
673.
mani_vote_map_percent_required 60
674.
675.
// Defines the vote percentage required to set random map vote
676.
mani_vote_random_map_percent_required 60
677.
678.
// This cvar determines how the players see the votes during voting
679.
// 0 = quiet mode,
680.
// 1 = show players as they vote but not their choice,
681.
// 2 = Show voted choice but not player,
682.
// 3 = show player name and their choice
683.
mani_vote_show_vote_mode 3
684.
685.
// Following cvar now has 2 modes of operation
686.
// 0 = alive players will see vote menu,
687.
// 1 = alive players will need to type vote to access the menu,
688.
mani_vote_dont_show_if_alive 0
689.
690.
// Allow user started votemaps
691.
mani_vote_allow_user_vote_map 0
692.
693.
// Allow the users to extend maps if time based
694.
mani_vote_allow_user_vote_map_extend 1
695.
696.
// Allow the users to kick players by vote
697.
mani_vote_allow_user_vote_kick 0
698.
699.
// Allow the users to ban players by vote
700.
mani_vote_allow_user_vote_ban 0
701.
702.
// Defines the vote percentage required to set an extend map vote
703.
mani_vote_extend_percent_required 60
704.
705.
// Percentage of votes required from players before map change
706.
mani_vote_user_vote_map_percentage 60
707.
708.
// Time after a new map starts that voting is allowed
709.
mani_vote_user_vote_map_time_before_vote 60
710.
711.
// Minimum number of votes required to change a map (override vote percentage)
712.
mani_vote_user_vote_map_minimum_votes 4
713.
714.
// 0 = only when no admin on server, 1 = all the time
715.
mani_vote_user_vote_kick_mode 0
716.
717.
// Percentage of votes required from players before kick occurs
718.
mani_vote_user_vote_kick_percentage 60
719.
720.
// Time after a new map starts that voting is allowed
721.
mani_vote_user_vote_kick_time_before_vote 60
722.
723.
// Minimum number of votes required (override vote percentage)
724.
mani_vote_user_vote_kick_minimum_votes 4
725.
726.
// 0 = only when no admin on server, 1 = all the time
727.
mani_vote_user_vote_ban_mode 0
728.
729.
// Percentage of votes required from players before kick occurs
730.
mani_vote_user_vote_ban_percentage 60
731.
732.
// Time after a new map starts that voting is allowed
733.
mani_vote_user_vote_ban_time_before_vote 60
734.
735.
// Minimum number of votes required (override vote percentage)
736.
mani_vote_user_vote_ban_minimum_votes 4
737.
738.
// Time in minutes for the ban, 0 = permanent ban
739.
mani_vote_user_vote_ban_time 30
740.
741.
// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
742.
mani_vote_user_vote_ban_type 0
743.
744.
// Allow rock the vote
745.
mani_vote_allow_rock_the_vote 1
746.
747.
// Defines the vote percentage required to set map
748.
mani_vote_rock_the_vote_percent_required 60
749.
750.
// Time before rockthevote can be started after a new map starts
751.
mani_vote_time_before_rock_the_vote 120
752.
753.
// Number of nominations included in the vote
754.
mani_vote_rock_the_vote_number_of_nominations 4
755.
756.
// Number of random maps chosen from votemaplist.txt
757.
mani_vote_rock_the_vote_number_of_maps 8
758.
759.
// Percentage of players on server required to type rockthevote before
760.
// it starts
761.
mani_vote_rock_the_vote_threshold_percent 60
762.
763.
// Minimum number of players required to type rockthevote before it starts
764.
mani_vote_rock_the_vote_threshold_minimum 4
765.
766.
// This controls the default mode a player will have their 'show vote progress'
767.
// set to when they first ever join your server. This setting is applied to
768.
// the player's stored record withing player_settings.dat it does not control
769.
// whether the vote progress functionality is on or off.
770.
// 0 = player settings default to off, 1 = player settings default to on
771.
// 1 = default on, 0 = default off
772.
mani_player_settings_vote_progress 1
773.
774.
// *****************************************************************************
775.
// Module : Word filter module
776.
//
777.
// Desc : The following cvars control the configuration of the chat word filter
778.
// *****************************************************************************
779.
780.
// 0 = off, 1 = show warning to player, 2 = show filtered text
781.
mani_filter_words_mode 0
782.
783.
// Message shown to player
784.
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"
785.
786.
787.
// *****************************************************************************
788.
// Module : Sounds Control
789.
//
790.
// Desc : The following cvars control how system sounds are configured. This
791.
// is not related to the Quake sounds
792.
// *****************************************************************************
793.
794.
// Set to the number of sounds you wish a regular non-admin player to be able
795.
// to use per round
796.
mani_sounds_per_round 1
797.
798.
// Set to 1 if you want alive players not to hear sounds triggered by dead
799.
// players
800.
mani_sounds_filter_if_dead 1
801.
802.
// mani_sounds_auto_download is a cvar to control whether server sounds
803.
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
804.
// provide your own .res files to initiate transfers to a client.
805.
// If you change this value from 1 to 0 while the server is running you
806.
// must restart your server.
807.
mani_sounds_auto_download 1
808.
809.
// This controls the default mode a player will have their death beam mode
810.
// set to when they first ever join your server. This setting is applied to
811.
// the player's stored record withing player_settings.dat it does not control
812.
// whether the death beam functionality is on or off.
813.
// 0 = player settings default to off, 1 = player settings default to on
814.
// 1 = default on, 0 = default off
815.
mani_player_settings_sounds 1
816.
// activer les son quake =1 on ou desctiver = 2 off
817.
mani_quake_sounds 1
818.
mani_player_settings_quake 1
819.
// *****************************************************************************
820.
// Module : Plugin Logging
821.
//
822.
// Desc : The following cvars control how the plugin logging is configured
823.
// *****************************************************************************
824.
825.
// Admin logging parameters
826.
// Directory where logs will be stored under the mani_path directory
827.
// The logging mode you wish to use
828.
// 0 = default placing of log files in the same .log files that Valve creates
829.
// 1 = logs created per map change using the same style filenames that Valve
830.
// uses in the mani_log_directory directory
831.
// 2 = One large file is written in the mani_log_directory
832.
// 3 = A log is written as a steam id for each admin that runs a command, the
833.
// format is STEAM_x_x_xxxxxxxx.log
834.
mani_log_mode 0
835.
836.
// Path where the logs are stored
837.
mani_log_directory "mani_logs"
838.
839.
840.
// *****************************************************************************
841.
// Module : Death Beams
842.
//
843.
// Desc : The death beams show a solid beam when you die between the point
844.
// where your attacker killed you from and the point where you
845.
// were when you died. Only the victim will see the beam
846.
// *****************************************************************************
847.
848.
// 0 = death beams not allowed, 1 = death beams are shown if player
849.
// has them turned in their settings
850.
mani_show_death_beams 0
851.
852.
// This controls the default mode a player will have their death beam mode
853.
// set to when they first ever join your server. This setting is applied to
854.
// the player's stored record withing player_settings.dat it does not control
855.
// whether the death beam functionality is on or off.
856.
// 0 = player settings default to off, 1 = player settings default to on
857.
mani_player_settings_death_beam 1
858.
859.
860.
// *****************************************************************************
861.
// Module : Anti IP Ghosting
862.
//
863.
// Desc : The plugin can be configured to blind players on the same IP once
864.
// they die and another player is still alive. At the point when all
865.
// players ghosting on the same IP are dead they will be able to see
866.
// again.
867.
// *****************************************************************************
868.
869.
// This cvar prevents players on the same IP from viewing the game whilst
870.
// another player on the same IP is still alive. Admins on the same IP are
871.
// immune from this and there is an immunity flag that can also be used.
872.
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
873.
mani_blind_ghosters 0
874.
875.
// The following cvars can prevent players using the same IP taking over
876.
// your server by having a majority vote and kicking players so they c