Creer serveur urban terror demande tutorial
Fermé
apoca62
-
hiklbhim -
hiklbhim -
Bonjour,
A tous , voilà j'aimerer créer mon serveur urban terror maisa chaque fois que jessaye il y a la console qui se met en route . et qui marque cela :
-=BUG=-T!flow: non pas la ^
ch0wch0w played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
DeezNutz captured the Blue flag!
xX-darklord-Xx: apprend a lire d'abord
maiden has taken the Blue flag!
maiden dropped the Blue flag!
maiden got a lead enema from TMG_Shogun's retro M4.
CriminalStudio returned the BLUE flag!
mirdochegal got a whole lot of hole from ARNAUD's DE round.
(*FU*)Vaur played 'catch the shiny bullet' with vicky's LR-300 rounds.
vicky was MP5K spammed without mercy by DeezNutz.
leousch|ubuntu got a lead enema from (*FU*)Vaur's retro M4.
xX-darklord-Xx: meme si j'avou que jai insulte
(DEAD) vicky: c bon la non!!
ch0wch0w was MP5K spammed without mercy by DeezNutz.
TMG_Shogun has taken the Red flag!
DeezNutz (Narrow Side Hallway): @ Patio Courtyard (!)
mirdochegal was on the wrong end of maiden's G36.
DeezNutz got a lead enema from TMG_Shogun's retro M4.
-=BUG=-T!flow: oui un pti peu je garde l'oeil sur la situation
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
You hit <Fg>Mr.Papaya in the Torso for 44% damage.
<Fg>Mr.Papaya got a lead enema from xX-darklord-Xx's retro M4.
maiden played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
leousch|ubuntu danced the UMP tango to ARNAUD's sweet sweet music.
xX-darklord-Xx: oops sorry
(DEAD) <Fg>Mr.Papaya: ho
ARNAUD played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
-=BUG=-T!flow: si y'a un mot de travers
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Arms by mirdochegal for 17% damage.
xX-darklord-Xx played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
mirdochegal had 42% Health.
mirdochegal got a lead enema from (*FU*)Vaur's retro M4.
TMG_Shogun captured the Red flag!
DeezNutz played 'catch the shiny bullet' with ch0wch0w's LR-300 rounds.
-=BUG=-T!flow: je kick !
maiden: gg anrnaud
vicky: lol
(*FU*)Vaur played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
ARNAUD: bien joue
vicky managed to slow down DeezNutz's SR-8 round just a little.
xX-darklord-Xx: ok ba kik moi !
ch0wch0w was on the wrong end of maiden's G36.
DeezNutz disconnected
maiden: c clair
ARNAUD has taken the Blue flag!
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
xX-darklord-Xx was kicked
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
80320 files in pk3 files
000000000000 resolved to 000.000.000.00:0000
----- FS_Startup -----
Going through search path...
----------------------
88352 files in pk3 files
Need paks: @q3ut4/ut4_spacejumps.pk3@q3ut4/ut4_spacejumps.pk3
URL: urbanterror.net/q3ut4/ut4_spacejumps.pk3
----- FS_Startup -----
Going through search path...
----------------------
96438 files in pk3 files
0000000000000000resolved to 0000000000000
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master0.gamespy.com:28900
Sending heartbeat to q3master.barrysworld.com:27950
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 185 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
128782 files in pk3 files
hummmm cest quoi tout sest chiffre resolved to0000000000000000
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabledHitch warning: 1309 msec frame time
UI menu load time = 187 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
136868 files in pk3 files
0000000000000000 resolved to 000000000000000
----- FS_Startup -----
Going through search path...
----------------------
144954 files in pk3 files
Need paks: @q3ut4/ut4_bounce_beta_4.pk3@q3ut4/ut4_bounce_beta_4.pk3
URL: urbanterror.net/q3ut4/ut4_bounce_beta_4.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 186 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
153040 files in pk3 files
XXX XXX XX resolved to XX XXX XX
----- FS_Startup -----
Going through search path...
----------------------
161126 files in pk3 files
Need paks: @q3ut4/ut4_uberjumps_beta3.pk3@q3ut4/ut4_uberjumps_beta3.pk3
********************
ERROR: Can not autodownload missing file(s), because the server does not have a download URL set.
You can try disabling autodownload or searching for the map on an UrT mapsite.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
169212 files in pk3 files
X resolved to X
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 461 milli seconds
UI menu load time = 324 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
177298 files in pk3 files
29 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
185384 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\8\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\0\sv_hostname\[URBAN]land\g_followstrict\0\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\0\g_armbands\1\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\g_redTeam\Stroggs\g_blueTeam\Pagans\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\g_enableDust\0\g_enableBreath\0\g_doWarmup\0\gamename\q3ut4\g_needpass\0\g_antilagvis\0\g_survivor\1\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1612 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to [IP sa s'est screet]
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to [ encore un ip ]
Sending heartbeat to master.urbanterror.net
Resolving master0.gamespy.com:28900
master0.gamespy.com:28900 resolved to [ encore un ]
Sending heartbeat to master0.gamespy.com:28900
Resolving q3master.barrysworld.com:27950
q3master.barrysworld.com:27950 resolved to [ puis le dernier ]
Sending heartbeat to q3master.barrysworld.com:27950
Mais la question s'est comment aller sur le serveur ?
Merci d'avance
A tous , voilà j'aimerer créer mon serveur urban terror maisa chaque fois que jessaye il y a la console qui se met en route . et qui marque cela :
-=BUG=-T!flow: non pas la ^
ch0wch0w played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
DeezNutz captured the Blue flag!
xX-darklord-Xx: apprend a lire d'abord
maiden has taken the Blue flag!
maiden dropped the Blue flag!
maiden got a lead enema from TMG_Shogun's retro M4.
CriminalStudio returned the BLUE flag!
mirdochegal got a whole lot of hole from ARNAUD's DE round.
(*FU*)Vaur played 'catch the shiny bullet' with vicky's LR-300 rounds.
vicky was MP5K spammed without mercy by DeezNutz.
leousch|ubuntu got a lead enema from (*FU*)Vaur's retro M4.
xX-darklord-Xx: meme si j'avou que jai insulte
(DEAD) vicky: c bon la non!!
ch0wch0w was MP5K spammed without mercy by DeezNutz.
TMG_Shogun has taken the Red flag!
DeezNutz (Narrow Side Hallway): @ Patio Courtyard (!)
mirdochegal was on the wrong end of maiden's G36.
DeezNutz got a lead enema from TMG_Shogun's retro M4.
-=BUG=-T!flow: oui un pti peu je garde l'oeil sur la situation
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
You hit <Fg>Mr.Papaya in the Torso for 44% damage.
<Fg>Mr.Papaya got a lead enema from xX-darklord-Xx's retro M4.
maiden played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
leousch|ubuntu danced the UMP tango to ARNAUD's sweet sweet music.
xX-darklord-Xx: oops sorry
(DEAD) <Fg>Mr.Papaya: ho
ARNAUD played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
-=BUG=-T!flow: si y'a un mot de travers
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Arms by mirdochegal for 17% damage.
xX-darklord-Xx played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
mirdochegal had 42% Health.
mirdochegal got a lead enema from (*FU*)Vaur's retro M4.
TMG_Shogun captured the Red flag!
DeezNutz played 'catch the shiny bullet' with ch0wch0w's LR-300 rounds.
-=BUG=-T!flow: je kick !
maiden: gg anrnaud
vicky: lol
(*FU*)Vaur played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
ARNAUD: bien joue
vicky managed to slow down DeezNutz's SR-8 round just a little.
xX-darklord-Xx: ok ba kik moi !
ch0wch0w was on the wrong end of maiden's G36.
DeezNutz disconnected
maiden: c clair
ARNAUD has taken the Blue flag!
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
xX-darklord-Xx was kicked
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
80320 files in pk3 files
000000000000 resolved to 000.000.000.00:0000
----- FS_Startup -----
Going through search path...
----------------------
88352 files in pk3 files
Need paks: @q3ut4/ut4_spacejumps.pk3@q3ut4/ut4_spacejumps.pk3
URL: urbanterror.net/q3ut4/ut4_spacejumps.pk3
----- FS_Startup -----
Going through search path...
----------------------
96438 files in pk3 files
0000000000000000resolved to 0000000000000
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master0.gamespy.com:28900
Sending heartbeat to q3master.barrysworld.com:27950
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 185 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
128782 files in pk3 files
hummmm cest quoi tout sest chiffre resolved to0000000000000000
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabledHitch warning: 1309 msec frame time
UI menu load time = 187 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
136868 files in pk3 files
0000000000000000 resolved to 000000000000000
----- FS_Startup -----
Going through search path...
----------------------
144954 files in pk3 files
Need paks: @q3ut4/ut4_bounce_beta_4.pk3@q3ut4/ut4_bounce_beta_4.pk3
URL: urbanterror.net/q3ut4/ut4_bounce_beta_4.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 186 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
153040 files in pk3 files
XXX XXX XX resolved to XX XXX XX
----- FS_Startup -----
Going through search path...
----------------------
161126 files in pk3 files
Need paks: @q3ut4/ut4_uberjumps_beta3.pk3@q3ut4/ut4_uberjumps_beta3.pk3
********************
ERROR: Can not autodownload missing file(s), because the server does not have a download URL set.
You can try disabling autodownload or searching for the map on an UrT mapsite.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
169212 files in pk3 files
X resolved to X
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 461 milli seconds
UI menu load time = 324 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
177298 files in pk3 files
29 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
185384 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\8\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\0\sv_hostname\[URBAN]land\g_followstrict\0\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\0\g_armbands\1\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\g_redTeam\Stroggs\g_blueTeam\Pagans\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\g_enableDust\0\g_enableBreath\0\g_doWarmup\0\gamename\q3ut4\g_needpass\0\g_antilagvis\0\g_survivor\1\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1612 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to [IP sa s'est screet]
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to [ encore un ip ]
Sending heartbeat to master.urbanterror.net
Resolving master0.gamespy.com:28900
master0.gamespy.com:28900 resolved to [ encore un ]
Sending heartbeat to master0.gamespy.com:28900
Resolving q3master.barrysworld.com:27950
q3master.barrysworld.com:27950 resolved to [ puis le dernier ]
Sending heartbeat to q3master.barrysworld.com:27950
Mais la question s'est comment aller sur le serveur ?
Merci d'avance
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19 réponses
ben c un serveur k'est pas en ligne mais les gens ki sont connectés à la même box ke toi peuvent voir =)
Si ta kkun sur le meme reseau ke toi , il peut jouer avec toi. :)
C donc pa un serveur sur internet==> pour sa il faudrait ke tu tachètes un ordi specialement conçu pour faire serveur
et sa coute cher. Il faut le laisser tourner en permanence pour ke les gens puissent s'y connecter
Voila j'espere ke sa aide. :D
Si ta kkun sur le meme reseau ke toi , il peut jouer avec toi. :)
C donc pa un serveur sur internet==> pour sa il faudrait ke tu tachètes un ordi specialement conçu pour faire serveur
et sa coute cher. Il faut le laisser tourner en permanence pour ke les gens puissent s'y connecter
Voila j'espere ke sa aide. :D
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
24686 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3650
GL_VERSION: 2.1.7536 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
le mien me marque ca... comment faire?????
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
1A080050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 366 milli seconds
UI menu load time = 223 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
Hostname: sejour-bastide
IP: 192.168.2.4
Working directory: K:\UrbanTerror
56 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
49372 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\7\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\0\sv_hostname\New Unnamed Server\g_followstrict\0\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\0\g_armbands\1\g_blueTeam\Pagans\g_redTeam\Stroggs\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1495 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
Couldn't resolve address: master.quake3arena.com
Hitch warning: 897 msec frame time
Hitch warning: 8993 msec frame time
----- FS_Startup -----
Going through search path...
----------------------
24686 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3650
GL_VERSION: 2.1.7536 Release
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
le mien me marque ca... comment faire?????
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
1A080050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 366 milli seconds
UI menu load time = 223 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
Hostname: sejour-bastide
IP: 192.168.2.4
Working directory: K:\UrbanTerror
56 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
49372 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\7\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\0\sv_hostname\New Unnamed Server\g_followstrict\0\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\0\g_armbands\1\g_blueTeam\Pagans\g_redTeam\Stroggs\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1495 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
Couldn't resolve address: master.quake3arena.com
Hitch warning: 897 msec frame time
Hitch warning: 8993 msec frame time
kikou je sui un grend fan de urbane terrerore je men nui car g fait tout les map donc sa devien chien a faurse
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Ben tout ca ca veut dire que ton server est lancé, et qu'il marche.
Maintenant si tu veut jouer dessus faut que tu relance urban, et tu te connecte sur ton propre server.
Et puis enjoy ;)
Maintenant si tu veut jouer dessus faut que tu relance urban, et tu te connecte sur ton propre server.
Et puis enjoy ;)
Salut ! Alors pour louer un serveur : Appeltel VeryGames :: Au 08-99-195-020 voilà a +
J'espère que je répond a ton sujet ! Tchao
J'espère que je répond a ton sujet ! Tchao
si ton server est non dédier il faut que tu arrive a changer le port de ton server
et tu peux louer un server gratuitement sur sexyurban
et tu peux louer un server gratuitement sur sexyurban
bonjour svp aider moi jarrive pas a faire un serv si quelqu'un pourai maider sinon vs me metter ds votre msn et vs maiderai alor mon msn c cyprien42@hotmail.fr et mon skype osmond.cyprien
merci davance
merci davance
Bonjour voila mois je vais dans new serveur je remplies les demandes et quand je le lance ya une page bleu comme au demarrage et urt se ferme :(
voila si quelqu'un peut me dire comment le faire je suis aller sur urban terror france mais ce qu'ils expliques est au dessue de mes connaissances :)
merci pour les aide
weshlemonde
voila si quelqu'un peut me dire comment le faire je suis aller sur urban terror france mais ce qu'ils expliques est au dessue de mes connaissances :)
merci pour les aide
weshlemonde
faut que tu choisisse le mode local en bas mais y a que toi qui poura y aller pour le mettre en ligne il faut louer un truc pour s'y conecter
je parle pour les PC sous windows 7