Map en BITMAP
Yazho
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Yazho Messages postés 117 Statut Membre -
Yazho Messages postés 117 Statut Membre -
Bonjour alors j'ai une question importante je vous met dans le contexte j'ai un projet a faire en informatique je dois créer une petit jeu grace a des matrices et en bitmap. Pour l'instant j'ai reussi a placer le personnage a le faire bouger a travers ma map et un moment je le fais rentrer dans une maison et j'aimerais que la map disparraisse pour laissez place a l'interieur de la maison pour que le personnage se deplace aussi dedans et voilà mon probleme je ne sais pas vraiment comment m'y prendre j'ai essayé de créer un deuxieme canevas et d'effacer le premier mais je ne pouvais pas bouger mon personnage vous pouvez voir ci-dessous et donc je ne sais pas si il faut que je garde 1 canevas ou bien que je créer une autre fenetre a vous de me dire j'éspere que j'ai été clair merci de votre aide
Ps: je suis sur pyscripter avec le module tkinter
voilà le code:
Ps: je suis sur pyscripter avec le module tkinter
voilà le code:
#creation d'une bitmap
#modules
from tkinter import *
#creation de la fenetre
Mafenetre=Tk()
Mafenetre.geometry('800x900')
#zone de dessin
can2=Canvas(Mafenetre,bg="white",width=400,height=400)
can2.place(x=0,y=0)
can1=Canvas(Mafenetre,bg="white",width=800,height=900)
can1.place(x=0,y=0)
#creation des cases images
casecerisier=PhotoImage(file="cerisier.gif")
casesolj=PhotoImage(file="soljapon.gif")
casesoljG=PhotoImage(file="soljaponG.gif")
casesoljD=PhotoImage(file="soljaponD.gif")
casesoljH=PhotoImage(file="soljaponH.gif")
casesoljB=PhotoImage(file="soljaponB.gif")
casesoljY=PhotoImage(file="soljaponY.gif")
caseeau=PhotoImage(file="eau.gif")
caseeaupoisson=PhotoImage(file="eaupoisson.gif")
caseaeroNO=PhotoImage(file="aeroport NO.gif")
caseaeroNE=PhotoImage(file="aeroport NE.gif")
caseaeroSO=PhotoImage(file="aeroport SO.gif")
caseaeroSE=PhotoImage(file="aeroport SE.gif")
casemaisonhkNO=PhotoImage(file="maisonhk NO.gif")
casemaisonhkNE=PhotoImage(file="maisonhk NE.gif")
casemaisonhkSO=PhotoImage(file="maisonhk SO.gif")
casemaisonhkSE=PhotoImage(file="maisonhk SE.gif")
casemaisonNO=PhotoImage(file="maisonNO.gif")
casemaisonNE=PhotoImage(file="maisonNE.gif")
casemaisonSO=PhotoImage(file="maisonSO.gif")
casemaisonSE=PhotoImage(file="maisonSE.gif")
casepagodeNO=PhotoImage(file="pagodeNO.gif")
casepagodeNE=PhotoImage(file="pagodeNE.gif")
casepagodeSO=PhotoImage(file="pagodeSO.gif")
casepagodeSE=PhotoImage(file="pagodeSE.gif")
casesushiNO=PhotoImage(file="sushiNO.gif")
casesushiNE=PhotoImage(file="sushiNE.gif")
casesushiSO=PhotoImage(file="sushiSO.gif")
casesushiSE=PhotoImage(file="sushiSE.gif")
casepagodejNO=PhotoImage(file="pagodejNO.gif")
casepagodejNE=PhotoImage(file="pagodejNE.gif")
casepagodejSO=PhotoImage(file="pagodejSO.gif")
casepagodejSE=PhotoImage(file="pagodejSE.gif")
caseyoshi=PhotoImage(file="yoshi2.gif")
caseherbe=PhotoImage(file="herbe.gif")
casebleu=PhotoImage(file="bleu.gif")
persoD1=PhotoImage(file="bonhommeD1.gif")
persoD2=PhotoImage(file="bonhommeD2.gif")
persoG1=PhotoImage(file="bonhommeG1.gif")
persoG2=PhotoImage(file="bonhommeG2.gif")
caseeau=PhotoImage(file="eau.gif")
casepont=PhotoImage(file="pont.gif")
casevillage=PhotoImage(file="village.gif")
caseparquet=PhotoImage(file="parquet.gif")
caseparquetp=PhotoImage(file="parquetp.gif")
casemur=PhotoImage(file="mur.gif")
casefenetreh=PhotoImage(file="fenetreh.gif")
casefenetreb=PhotoImage(file="fenetreb.gif")
casechatNO=PhotoImage(file="chatNO.gif")
casechatNE=PhotoImage(file="chatNE.gif")
casechatSO=PhotoImage(file="chatSO.gif")
casechatSE=PhotoImage(file="chatSE.gif")
caselith=PhotoImage(file="lith.gif")
caselitb=PhotoImage(file="litb.gif")
casetableNO=PhotoImage(file="tableNO.gif")
casetableNE=PhotoImage(file="tableNE.gif")
casetableSO=PhotoImage(file="tableSO.gif")
casetableSE=PhotoImage(file="tableSE.gif")
tab_droite=[persoD1,persoD2]
tab_gauche=[persoG1,persoG2]
compteur_de_pas=0
#creation de la matrice
L0=["ANO","ANE","SH","T","T","T","T","T","PNO","PNE","JNO","JNE","PNO","PNE","JNO","JNE"]
L1=["ASO","ASE","SB","T","T","T","T","T","PSO","PSE","JSO","JSE","PSO","PSE","JSO","JSE"]
L2=["C","C","C","C","C","C","T","T","C","E","E","E","E","E","PO","E"]
L3=["C","C","C","C","C","C","T","T","C","C","C","C","C","C","C","E"]
L4=["T","T","T","T","T","T","T","T","T","T","T","T","T","T","C","H"]
L5=["T","T","T","T","T","T","T","T","SG","SD","T","T","T","T","C","H"]
L6=["T","T","C","C","C","C","T","SY","SNO","SNE","C","C","T","T","C","H"]
L7=["T","T","C","JNO","JNE","C","T","T","SSO","SSE","C","C","T","T","C","H"]
L8=["T","T","C","JSO","JSE","C","T","T","C","C","C","C","SG","SD","C","H"]
L9=["T","SY","Y","C","C","C","T","T","C","PNO","PNE","C","MNO","MNE","C","H"]
L10=["C","C","C","C","C","C","T","T","C","PSO","PSE","C","MSO","MSE","C","H"]
L11=["H","H","H","H","H","H","T","T","C","C","C","C","C","C","C","H"]
L12=["H","E","E","E","E","H","T","T","T","T","T","T","C","E","C","H"]
L13=["H","E","E","E","PO","H","T","T","T","T","SG","SD","C","PO","C","H"]
L14=["H","H","H","H","H","H","C","C","C","C","HNO","HNE","C","E","C","H",]
L15=["C","C","C","C","C","C","C","C","C","C","HSO","HSE","C","C","C","H",]
L0P=["M","FH","M","FH","FH","M","FH","M"]
L1P=["M","FB","M","FB","FB","M","FB","M","M"]
L2P=["LH","LH","PA","PA","PA","PA","CNO","CNE",]
L3P=["LB","LB","PA","PA","PA","PA","CSO","CSE",]
L4P=["PA","PA","PA","PA","PA","PA","PA","PA",]
L5P=["PA","TNO","TNE","PA","PA","PA","PA","PA",]
L6P=["PA","TSO","TSE","PA","PA","PA","PA","PA",]
L7P=["PA","PA","PA","PA","PA","PAP","PA","PA",]
japon=[L0,L1,L2,L3,L4,L5,L6,L7,L8,L9,L10,L11,L12,L13,L14,L15]
maison_interior=[L0P,L1P,L2P,L3P,L4P,L5P,L6P,L7P]
#creation de la map
dico={"SG":casesoljG,"SY":casesoljY,"SD":casesoljD,"SH":casesoljH,"SB":casesoljB,"B":casebleu,"H":caseherbe,"C":casecerisier,"ANO":caseaeroNO,"ANE":caseaeroNE,"ASO":caseaeroSO,"ASE":caseaeroSE,"HNO":casemaisonhkNO,"HNE":casemaisonhkNE,"HSO":casemaisonhkSO,
"SNO":casesushiNO,"SNE":casesushiNE,"SSO":casesushiSO,"SSE":casesushiSE,"PNO":casepagodeNO,"PNE":casepagodeNE,"PSO":casepagodeSO,"PSE":casepagodeSE,
"MNO":casemaisonNO,"MNE":casemaisonNE,"MSO":casemaisonSO,"MSE":casemaisonSE,"HSE":casemaisonhkSE,"T":casesolj,"E":caseeau,"PO":caseeaupoisson,
"JNO":casepagodejNO,"JNE":casepagodejNE,"JSO":casepagodejSO,"JSE":casepagodejSE,"Y":caseyoshi,"PON":casepont,"V":casevillage,"PA":caseparquet,"PAP":caseparquetp,"M":casemur,"FH":casefenetreh,"FB":casefenetreb,
"CNO":casechatNO,"CNE":casechatNE,"CSO":casechatSO,"CSE":casechatSE,"LH":caselith,"LB":caselitb,"TNO":casetableNO,"TNE":casetableNE,"TSO":casetableSO,"TSE":casetableSE}
for i in range(16):
for j in range(16):
can1.create_image(50*j,50*i,image=dico[japon[i][j]],anchor="nw")
#position du personnage
posX=100 #abscisse de depart
posY=0
#ordonne de depart
perso=can1.create_image(posX,posY,image=persoD1,anchor="nw")
#zones de texte
texte_pnj=can1.create_text(350,850,text="",font=("Arial",13),fill="black")
def Clavier(event):
#event recupre l'information tapée sur le clavier
global posX,posY
touche=event.keysym
colonne=posX//50
ligne=posY//50
if touche=='Up' and japon[ligne-1][colonne]!="C":
mvt_haut()
if touche=='Down' and japon[ligne+1][colonne]!="C":
mvt_bas()
if touche=="Right" and japon[ligne][colonne+1]!="C":
mvt_droite()
if touche=="Left" and japon[ligne][colonne-1]!="C":
mvt_gauche()
def mvt_gauche():
"""deplace gauche le perso"""
global perso,posX,posY,compteur_de_pas,texte_pnj
posX=posX-50
if posX<0 :
posX=00
#mise à jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jour des coordonnes
can1.coords(perso,posX,posY)
def mvt_haut():
"""deplace le perso vers le haut"""
global perso,posY,posX,compteur_de_pas
posY=posY-50
if posY<0 :
posY=0
#mise à jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise jour des coordonnées
can1.coords(perso,posX,posY)
def mvt_bas():
"""deplace le perso vers le haut"""
global perso,posY,posX,compteur_de_pas
posY=posY+50
if posY<0 :
posY=0
#mise jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jour des coordonnées
can1.coords(perso,posX,posY)
if posX==400 and posY==350 :
can1.itemconfig(texte_pnj,text="test 1")
if posX==450 and posY==300 :
can1.itemconfig(texte_pnj,text="test 1")
if posX==500 and posY==700 :
can1.itemconfig(texte_pnj,text=" test 2r")
if posX==550 and posY==700 :
can1.itemconfig(texte_pnj,text=" test2")
if posX==600 and posY==450 :
can1.after(100,maison)
if posX==650 and posY==450 :
can1.after(100,maison)
def mvt_droite():
"""deplace à droite le perso"""
global perso,posX,posY,compteur_de_pas
posX=posX+50
if posX>800 :
posX=800
#mise à jour de l'image
can1.itemconfig(perso,image=tab_droite[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jour des coordonnes
can1.coords(perso,posX,posY)
if posX==100 and posY==450 :
can1.itemconfig(texte_pnj,text="test")
if posX==400 and posY==350 :
can1.itemconfig(texte_pnj,text="test")
if posX==400 and posY==300 :
can1.itemconfig(texte_pnj,text="test")
def maison():
global perso,posX,posY,compteur_de_pas
Mafenetre.geometry('400x400')
can1.destroy()
for i in range(8):
for j in range(8):
can2.create_image(50*j,50*i,image=dico[maison_interior[i][j]],anchor="nw")
posX=250 #abscisse depart
posY=350
#ordonnée de depart
perso2=can2.create_image(posX,posY,image=persoD1,anchor="nw")
#programme principal
can1.focus_set()
can1.bind('<Key>',Clavier)
Mafenetre.mainloop()
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2 réponses
Bonjour Yazho,
L'indentation étant importante en Python, pourrais-tu appliquer les balises de code à ton script:
Le mode d'emploi:
https://codes-sources.commentcamarche.net/faq/11288-les-balises-de-code
L'indentation étant importante en Python, pourrais-tu appliquer les balises de code à ton script:
Le mode d'emploi:
https://codes-sources.commentcamarche.net/faq/11288-les-balises-de-code
Voilà excusez moi de ne pas l'avoir fait avant
#creation d'une bitmap
#modules
from tkinter import *
#creation de la fenetre
Mafenetre=Tk()
Mafenetre.geometry('800x900')
#zone de dessin
can2=Canvas(Mafenetre,bg="white",width=400,height=400)
can2.place(x=0,y=0)
can1=Canvas(Mafenetre,bg="white",width=800,height=900)
can1.place(x=0,y=0)
#creation des cases images
casecerisier=PhotoImage(file="cerisier.gif")
casesolj=PhotoImage(file="soljapon.gif")
casesoljG=PhotoImage(file="soljaponG.gif")
casesoljD=PhotoImage(file="soljaponD.gif")
casesoljH=PhotoImage(file="soljaponH.gif")
casesoljB=PhotoImage(file="soljaponB.gif")
casesoljY=PhotoImage(file="soljaponY.gif")
caseeau=PhotoImage(file="eau.gif")
caseeaupoisson=PhotoImage(file="eaupoisson.gif")
caseaeroNO=PhotoImage(file="aeroport NO.gif")
caseaeroNE=PhotoImage(file="aeroport NE.gif")
caseaeroSO=PhotoImage(file="aeroport SO.gif")
caseaeroSE=PhotoImage(file="aeroport SE.gif")
casemaisonhkNO=PhotoImage(file="maisonhk NO.gif")
casemaisonhkNE=PhotoImage(file="maisonhk NE.gif")
casemaisonhkSO=PhotoImage(file="maisonhk SO.gif")
casemaisonhkSE=PhotoImage(file="maisonhk SE.gif")
casemaisonNO=PhotoImage(file="maisonNO.gif")
casemaisonNE=PhotoImage(file="maisonNE.gif")
casemaisonSO=PhotoImage(file="maisonSO.gif")
casemaisonSE=PhotoImage(file="maisonSE.gif")
casepagodeNO=PhotoImage(file="pagodeNO.gif")
casepagodeNE=PhotoImage(file="pagodeNE.gif")
casepagodeSO=PhotoImage(file="pagodeSO.gif")
casepagodeSE=PhotoImage(file="pagodeSE.gif")
casesushiNO=PhotoImage(file="sushiNO.gif")
casesushiNE=PhotoImage(file="sushiNE.gif")
casesushiSO=PhotoImage(file="sushiSO.gif")
casesushiSE=PhotoImage(file="sushiSE.gif")
casepagodejNO=PhotoImage(file="pagodejNO.gif")
casepagodejNE=PhotoImage(file="pagodejNE.gif")
casepagodejSO=PhotoImage(file="pagodejSO.gif")
casepagodejSE=PhotoImage(file="pagodejSE.gif")
caseyoshi=PhotoImage(file="yoshi2.gif")
caseherbe=PhotoImage(file="herbe.gif")
casebleu=PhotoImage(file="bleu.gif")
persoD1=PhotoImage(file="bonhommeD1.gif")
persoD2=PhotoImage(file="bonhommeD2.gif")
persoG1=PhotoImage(file="bonhommeG1.gif")
persoG2=PhotoImage(file="bonhommeG2.gif")
caseeau=PhotoImage(file="eau.gif")
caseparquet=PhotoImage(file="parquet.gif")
caseparquetp=PhotoImage(file="parquetp.gif")
casemur=PhotoImage(file="mur.gif")
casefenetreh=PhotoImage(file="fenetreh.gif")
casefenetreb=PhotoImage(file="fenetreb.gif")
casechatNO=PhotoImage(file="chatNO.gif")
casechatNE=PhotoImage(file="chatNE.gif")
casechatSO=PhotoImage(file="chatSO.gif")
casechatSE=PhotoImage(file="chatSE.gif")
caselith=PhotoImage(file="lith.gif")
caselitb=PhotoImage(file="litb.gif")
casetableNO=PhotoImage(file="tableNO.gif")
casetableNE=PhotoImage(file="tableNE.gif")
casetableSO=PhotoImage(file="tableSO.gif")
casetableSE=PhotoImage(file="tableSE.gif")
tab_droite=[persoD1,persoD2]
tab_gauche=[persoG1,persoG2]
compteur_de_pas=0
#creation de la matrice
L0=["ANO","ANE","SH","T","T","T","T","T","PNO","PNE","JNO","JNE","PNO","PNE","JNO","JNE"]
L1=["ASO","ASE","SB","T","T","T","T","T","PSO","PSE","JSO","JSE","PSO","PSE","JSO","JSE"]
L2=["C","C","C","C","C","C","T","T","C","E","E","E","E","E","PO","E"]
L3=["C","C","C","C","C","C","T","T","C","C","C","C","C","C","C","E"]
L4=["T","T","T","T","T","T","T","T","T","T","T","T","T","T","C","H"]
L5=["T","T","T","T","T","T","T","T","SG","SD","T","T","T","T","C","H"]
L6=["T","T","C","C","C","C","T","SY","SNO","SNE","C","C","T","T","C","H"]
L7=["T","T","C","JNO","JNE","C","T","T","SSO","SSE","C","C","T","T","C","H"]
L8=["T","T","C","JSO","JSE","C","T","T","C","C","C","C","SG","SD","C","H"]
L9=["T","SY","Y","C","C","C","T","T","C","PNO","PNE","C","MNO","MNE","C","H"]
L10=["C","C","C","C","C","C","T","T","C","PSO","PSE","C","MSO","MSE","C","H"]
L11=["H","H","H","H","H","H","T","T","C","C","C","C","C","C","C","H"]
L12=["H","E","E","E","E","H","T","T","T","T","T","T","C","E","C","H"]
L13=["H","E","E","E","PO","H","T","T","T","T","SG","SD","C","PO","C","H"]
L14=["H","H","H","H","H","H","C","C","C","C","HNO","HNE","C","E","C","H",]
L15=["C","C","C","C","C","C","C","C","C","C","HSO","HSE","C","C","C","H",]
L0P=["M","FH","M","FH","FH","M","FH","M"]
L1P=["M","FB","M","FB","FB","M","FB","M","M"]
L2P=["LH","LH","PA","PA","PA","PA","CNO","CNE",]
L3P=["LB","LB","PA","PA","PA","PA","CSO","CSE",]
L4P=["PA","PA","PA","PA","PA","PA","PA","PA",]
L5P=["PA","TNO","TNE","PA","PA","PA","PA","PA",]
L6P=["PA","TSO","TSE","PA","PA","PA","PA","PA",]
L7P=["PA","PA","PA","PA","PA","PAP","PA","PA",]
japon=[L0,L1,L2,L3,L4,L5,L6,L7,L8,L9,L10,L11,L12,L13,L14,L15]
maison_interior=[L0P,L1P,L2P,L3P,L4P,L5P,L6P,L7P]
#creation de la map
dico={"SG":casesoljG,"SY":casesoljY,"SD":casesoljD,"SH":casesoljH,"SB":casesoljB,"B":casebleu,"H":caseherbe,"C":casecerisier,"ANO":caseaeroNO,"ANE":caseaeroNE,"ASO":caseaeroSO,"ASE":caseaeroSE,"HNO":casemaisonhkNO,"HNE":casemaisonhkNE,"HSO":casemaisonhkSO,
"SNO":casesushiNO,"SNE":casesushiNE,"SSO":casesushiSO,"SSE":casesushiSE,"PNO":casepagodeNO,"PNE":casepagodeNE,"PSO":casepagodeSO,"PSE":casepagodeSE,
"MNO":casemaisonNO,"MNE":casemaisonNE,"MSO":casemaisonSO,"MSE":casemaisonSE,"HSE":casemaisonhkSE,"T":casesolj,"E":caseeau,"PO":caseeaupoisson,
"JNO":casepagodejNO,"JNE":casepagodejNE,"JSO":casepagodejSO,"JSE":casepagodejSE,"Y":caseyoshi,"PA":caseparquet,"PAP":caseparquetp,"M":casemur,"FH":casefenetreh,"FB":casefenetreb,
"CNO":casechatNO,"CNE":casechatNE,"CSO":casechatSO,"CSE":casechatSE,"LH":caselith,"LB":caselitb,"TNO":casetableNO,"TNE":casetableNE,"TSO":casetableSO,"TSE":casetableSE}
for i in range(16):
for j in range(16):
can1.create_image(50*j,50*i,image=dico[japon[i][j]],anchor="nw")
#position du personnage
posX=100
posY=0
perso=can1.create_image(posX,posY,image=persoD1,anchor="nw")
#zones de texte
texte_pnj=can1.create_text(350,850,text="",font=("Arial",13),fill="black")
def Clavier(event):
#event recupère l'information tapee sur le clavier
global posX,posY
touche=event.keysym
colonne=posX//50
ligne=posY//50
if touche=='Up' and japon[ligne-1][colonne]!="C" :
mvt_haut()
if touche=='Down' and japon[ligne+1][colonne]!="C" :
mvt_bas()
if touche=="Right" and japon[ligne][colonne+1]!="C" and japon[ligne][colonne+1]!="PNO" and japon[ligne][colonne+1]!="PSO":
mvt_droite()
if touche=="Left" and japon[ligne][colonne-1]!="C" and japon[ligne][colonne-1]!="H" :
mvt_gauche()
def mvt_gauche():
"""deplace à gauche le perso"""
global perso,posX,posY,compteur_de_pas,texte_pnj
posX=posX-50
if posX<0 :
posX=00
#mise à jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jour des coordonnées
can1.coords(perso,posX,posY)
if posX==50 and posY==0 :
can1.after(100,aeroport)
def mvt_haut():
"""deplace le perso vers le haut"""
global perso,posY,posX,compteur_de_pas
posY=posY-50
if posY<0 :
posY=0
#mise à jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jours
can1.coords(perso,posX,posY)
def mvt_bas():
"""deplace le perso vers le haut"""
global perso,posY,posX,compteur_de_pas
posY=posY+50
if posY<0 :
posY=0
#mise à jour de l'image
can1.itemconfig(perso,image=tab_gauche[compteur_de_pas%2])
compteur_de_pas+=1
#mise à jour des coordonnées
can1.coords(perso,posX,posY)
if posX==400 and posY==350 :
can1.itemconfig(texte_pnj,text="test")
if posX==450 and posY==300 :
can1.itemconfig(texte_pnj,text="test")
if posX==500 and posY==700 :
can1.itemconfig(texte_pnj,text="test")
if posX==550 and posY==700 :
can1.itemconfig(texte_pnj,text="test")
if posX==600 and posY==450 :
can1.after(100,maison)
if posX==650 and posY==450 :
can1.after(100,maison)
def mvt_droite():
"""deplace a droite le perso"""
global perso,posX,posY,compteur_de_pas
posX=posX+50
if posX>800 :
posX=800
#mise à jour de l'image
can1.itemconfig(perso,image=tab_droite[compteur_de_pas%2])
compteur_de_pas+=1
#mise jour des coordonnee s
can1.coords(perso,posX,posY)
if posX==100 and posY==450 :
can1.itemconfig(texte_pnj,text="test")
if posX==400 and posY==350 :
can1.itemconfig(texte_pnj,text="test")
if posX==400 and posY==300 :
can1.itemconfig(texte_pnj,text="test")
def maison():
global perso,posX,posY,compteur_de_pas
Mafenetre.geometry('400x400')
can1.destroy()
for i in range(8):
for j in range(8):
can2.create_image(50*j,50*i,image=dico[maison_interior[i][j]],anchor="nw")
posX=250 #abscisse de depart
posY=350
#ordonné part
perso2=can2.create_image(posX,posY,image=persoD1,anchor="nw")
def aeroport():
Mafenetre2=Tk()
Mafenetre2.geometry('400x400')
button1= Button(Mafenetre2, text ="FRANCE")
button1.place(x=170, y=100, )
button2=Button(Mafenetre2, text ="JAPON",command = Mafenetre2.destroy)
button2.place(x=170, y=200)
button3= Button(Mafenetre2, text ="AMERIQUE")
button3.place(x=170, y=300)
Mafenetre2.mainloop()
#programme principal
can1.focus_set()
can1.bind('<Key>',Clavier)
Mafenetre.mainloop()