Minecraft patch impossible avec MCpatcher

Auron_The_master -  
 mamamamammamamam -
Bonjour



Depuis quelque temps je narrive plus a patcher Minecraft avec MCpatcher pour utiliser des textures pack autre que 16x16
quelle que soit la version de MCpatcher

lorsque je patch jai ce message

"there was an error during patching .see log for more information . your original minecraft.jar has been restored"

Jai essayé de réintialiser le fichier minecraft.jar sans résultat

je copie ici le log d'erreur :

[spoiler]
MCPatcher version is 2.1.0_02
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_26 (32 bit)
Classpath: C:\Users\admin\Desktop\Psycho teddy appears Watch Out\Game !\MineCraft\mcpatcher-2.1.0_02.exe
Minecraft version is 1.6.6 (md5 ce80072464433cd5b05d505aa8ff29d1)
WARNING: could not determine original md5 sum

Analyzing C:\Users\admin\AppData\Roaming\.minecraft\bin\minecraft-1.6.6.jar (824 files)
au.class matches Compass.class
av.class matches TextureFX.class
a matches onTick
ce.class matches StillLava.class
ct.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G B) = (14 15 16)
gc.class matches GLAllocation.class
c matches createDirectByteBuffer
h.class matches TexturePackBase.class
a matches getInputStream
hq.class matches Portal.class
hu.class matches ColorizerWater.class
hx.class matches ColorizerGrass.class
ic.class matches FlowLava.class
ih.class matches TexturePackList.class
je.class matches ColorizerFoliage.class
jf.class matches RenderEngine.class
kq.class matches Watch.class
kr.class matches GameSettings.class
lj.class matches Material.class
od.class matches FlowWater.class
ow.class matches TexturePackDefault.class
qv.class matches ItemRenderer.class
ry.class matches Fire.class
se.class matches FontRenderer.class
se.class matches FontRenderer.class
font registers = 5, 6
un.class matches Block.class
vk.class matches StillWater.class
wg.class matches BlockGrass.class
a matches getBlockTexture
xg.class matches IBlockAccess.class
f matches getBlockMaterial
net/minecraft/client/Minecraft.class matches Minecraft.class

Analyzing C:\Users\admin\AppData\Roaming\.minecraft\bin\minecraft-1.6.6.jar (second pass)
RenderEngine (jf.class)
field f matches imageData
field g matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
TextureFX (av.class)
field a matches imageData
field b matches tileNumber
field e matches tileSize
field f matches tileImage
Compass (au.class)
Fire (ry.class)
StillLava (ce.class)
FlowLava (ic.class)
StillWater (vk.class)
FlowWater (od.class)
ItemRenderer (qv.class)
Watch (kq.class)
Portal (hq.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (gc.class)
TexturePackList (ih.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (h.class)
field a matches texturePackFileName
TexturePackDefault (ow.class)
FontRenderer (se.class)
GameSettings (kr.class)
ColorizerWater (hu.class)
field a matches colorBuffer
ColorizerGrass (hx.class)
field a matches colorBuffer
ColorizerFoliage (je.class)
field a matches colorBuffer
FontRenderer (se.class)
Material (lj.class)
field b matches ground
Block (un.class)
method a matches getBlockTexture
BlockGrass (wg.class)
IBlockAccess (xg.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (ct.class)
field b matches blockAccess

3 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.

Patching...
applying Compass patch to au.class for mod HD Textures
7.5D -> double_compassCenterMin a@464
7.5D -> double_compassCenterMin a@675
8.5D -> double_compassCenterMax a@447
8.5D -> double_compassCenterMax a@658
array size 256 -> int_numPixels <init>@12
* 16 -> int_size <init>@48
* 16 -> int_size <init>@60
* 16 -> int_size a@487
* 16 -> int_size a@699
while i < 256 -> int_numPixels a@3
-4 -> int_compassCrossMin a@437
if i > 4 -> int_compassCrossMax a@444
-8 -> int_compassNeedleMin a@651
if i > 16 -> int_compassNeedleMax a@658
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
applying GetResource patch to au.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
applying TextureFX patch to av.class for mod HD Textures
array size 1024 -> int_numBytes <init>@5
applying StillLava patch to ce.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@367
while i < 16 -> int_size a@3
while i < 16 -> int_size a@12
& 15 -> int_sizeMinus1 a@89
& 15 -> int_sizeMinus1 a@100
& 15 -> int_sizeMinus1 a@155
& 15 -> int_sizeMinus1 a@162
& 15 -> int_sizeMinus1 a@178
& 15 -> int_sizeMinus1 a@185
& 15 -> int_sizeMinus1 a@202
& 15 -> int_sizeMinus1 a@209
& 15 -> int_sizeMinus1 a@226
& 15 -> int_sizeMinus1 a@233
* 16 -> int_size a@115
* 16 -> int_size a@141
* 16 -> int_size a@168
* 16 -> int_size a@192
* 16 -> int_size a@217
* 16 -> int_size a@242
* 16 -> int_size a@263
* 16 -> int_size a@276
* 16 -> int_size a@293
* 16 -> int_size a@310
* 16 -> int_size a@323
* 16 -> int_size a@350
applying GetResource patch to fw.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5
applying Portal patch to hq.class for mod HD Textures
16.0F -> float_size <init>@98
16.0F -> float_size <init>@112
while i < 16 -> int_size <init>@50
while i < 16 -> int_size <init>@61
array size 32x1024 -> int_numBytes <init>@16
* 16 -> int_size <init>@335
* 8 -> int_sizeHalf <init>@81
* 8 -> int_sizeHalf <init>@90
while i < 256 -> int_numPixels a@26
applying ColorizerWater patch to hu.class for mod HD Textures
make field colorBuffer public
applying ColorizerGrass patch to hx.class for mod HD Textures
make field colorBuffer public
applying FlowLava patch to ic.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@377
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
& 255 -> int_numPixelsMinus1 a@400
& 15 -> int_sizeMinus1 a@99
& 15 -> int_sizeMinus1 a@110
& 15 -> int_sizeMinus1 a@165
& 15 -> int_sizeMinus1 a@172
& 15 -> int_sizeMinus1 a@188
& 15 -> int_sizeMinus1 a@195
& 15 -> int_sizeMinus1 a@212
& 15 -> int_sizeMinus1 a@219
& 15 -> int_sizeMinus1 a@236
& 15 -> int_sizeMinus1 a@243
* 16 -> int_size a@125
* 16 -> int_size a@151
* 16 -> int_size a@178
* 16 -> int_size a@202
* 16 -> int_size a@227
* 16 -> int_size a@252
* 16 -> int_size a@273
* 16 -> int_size a@286
* 16 -> int_size a@303
* 16 -> int_size a@320
* 16 -> int_size a@333
* 16 -> int_size a@360
* 16 -> int_size a@418
applying TexturePackList patch to ih.class for mod HD Textures
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
applying ColorizerFoliage patch to je.class for mod HD Textures
make field colorBuffer public
applying RenderEngine patch to jf.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@46
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@86
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@128
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@71
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@111
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@153
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@351
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@388
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@422
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@437
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b@172
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@397
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@359
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@44
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@481
call TextureUtils.registerTextureFX a@0
1048576 -> int_glBufferSize <init>@46
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
applying Watch patch to kq.class for mod HD Textures
16.0D -> double_size a@332
16.0D -> double_size a@354
15.0D -> double_sizeMinus1 a@286
15.0D -> double_sizeMinus1 a@303
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
array size 256 -> int_numPixels <init>@12
array size 256 -> int_numPixels <init>@21
* 16 -> int_size <init>@57
* 16 -> int_size <init>@69
* 16 -> int_size a@371
while i < 256 -> int_numPixels a@194
& 15 -> int_sizeMinus1 a@363
& 15 -> int_sizeMinus1 a@369
% 16 -> int_size a@282
/ 16 -> int_size a@300
applying GetResource patch to kq.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
applying FlowWater patch to od.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@260
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@121
while i < 16 -> int_size a@130
& 255 -> int_numPixelsMinus1 a@283
& 15 -> int_sizeMinus1 a@42
& 15 -> int_sizeMinus1 a@50
* 16 -> int_size a@65
* 16 -> int_size a@85
* 16 -> int_size a@100
* 16 -> int_size a@147
* 16 -> int_size a@160
* 16 -> int_size a@177
* 16 -> int_size a@194
* 16 -> int_size a@207
* 16 -> int_size a@234
* 16 -> int_size a@290
applying GetResource patch to ow.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
applying ItemRenderer patch to qv.class for mod HD Textures
tool pixel top a@597
tool pixel top a@731
16.0F -> float_size a@446
16.0F -> float_size a@577
16.0F -> float_size a@712
16.0F -> float_size a@852
while i < 16 -> int_size a@438
while i < 16 -> int_size a@570
while i < 16 -> int_size a@706
while i < 16 -> int_size a@847
tool tex calculation a@132
tool tex calculation a@150
tool tex calculation a@170
tool tex calculation a@188
0.001953125F -> float_texNudge a@474
0.001953125F -> float_texNudge a@607
0.001953125F -> float_texNudge a@744
0.001953125F -> float_texNudge a@886
applying Fire patch to ry.class for mod HD Textures
1.06F -> float_flameNudge a@143
array size 320 -> int_flameArraySize <init>@16
array size 320 -> int_flameArraySize <init>@25
while i < 256 -> int_numPixels a@227
while i < 20 -> int_flameHeight a@11
while i < 20 -> int_flameHeight a@92
while i < 16 -> int_size a@3
while i < 16 -> int_size a@86
* 16 -> int_size a@32
* 16 -> int_size a@111
* 16 -> int_size a@141
* 16 -> int_size a@168
% 20 -> int_flameHeight a@29
if i < 19 -> int_flameHeightMinus1 a@158
applying FontRenderer patch to se.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to se.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
applying FontRenderer patch to se.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 7 -> i / 16 - 1 initialize@119
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font width 8 -> i / 16 a@262
font width 8 -> i / 16 initialize@135
font width 8 -> i / 16 initialize@154
font width 8 -> i / 16 initialize@169
font whitespace width 2 -> i / 64 <init>@232
font whitespace width 2 -> i / 64 initialize@232
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
applying GetResource patch to uh.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
applying GetResource patch to vh.class for mod HD Textures
applying StillWater patch to vk.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@262
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@123
while i < 16 -> int_size a@132
& 15 -> int_sizeMinus1 a@45
& 15 -> int_sizeMinus1 a@52
* 16 -> int_size a@67
* 16 -> int_size a@87
* 16 -> int_size a@102
* 16 -> int_size a@149
* 16 -> int_size a@162
* 16 -> int_size a@179
* 16 -> int_size a@196
* 16 -> int_size a@209
* 16 -> int_size a@236
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
TextureUtils.setMinecraft(this) on startup a@206
TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a@226
remove registerTextureFX call a@507
remove registerTextureFX call a@518
remove registerTextureFX call a@529
remove registerTextureFX call a@543
remove registerTextureFX call a@558
remove registerTextureFX call a@573
remove registerTextureFX call a@587
remove registerTextureFX call a@601
remove registerTextureFX call a@616
java.io.FileNotFoundException: C:\Users\admin\Desktop\Psycho teddy appears Watch Out\Game (Le fichier spécifié est introuvable)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
at java.net.URL.openStream(Unknown Source)
at com.pclewis.mcpatcher.Mod.openFile(Mod.java:208)
at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:558)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:550)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)

Restoring original minecraft.jar due to previous error

Patching...
applying Compass patch to au.class for mod HD Textures
7.5D -> double_compassCenterMin a@464
7.5D -> double_compassCenterMin a@675
8.5D -> double_compassCenterMax a@447
8.5D -> double_compassCenterMax a@658
array size 256 -> int_numPixels <init>@12
* 16 -> int_size <init>@48
* 16 -> int_size <init>@60
* 16 -> int_size a@487
* 16 -> int_size a@699
while i < 256 -> int_numPixels a@3
-4 -> int_compassCrossMin a@437
if i > 4 -> int_compassCrossMax a@444
-8 -> int_compassNeedleMin a@651
if i > 16 -> int_compassNeedleMax a@658
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
applying GetResource patch to au.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
applying TextureFX patch to av.class for mod HD Textures
array size 1024 -> int_numBytes <init>@5
applying StillLava patch to ce.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@367
while i < 16 -> int_size a@3
while i < 16 -> int_size a@12
& 15 -> int_sizeMinus1 a@89
& 15 -> int_sizeMinus1 a@100
& 15 -> int_sizeMinus1 a@155
& 15 -> int_sizeMinus1 a@162
& 15 -> int_sizeMinus1 a@178
& 15 -> int_sizeMinus1 a@185
& 15 -> int_sizeMinus1 a@202
& 15 -> int_sizeMinus1 a@209
& 15 -> int_sizeMinus1 a@226
& 15 -> int_sizeMinus1 a@233
* 16 -> int_size a@115
* 16 -> int_size a@141
* 16 -> int_size a@168
* 16 -> int_size a@192
* 16 -> int_size a@217
* 16 -> int_size a@242
* 16 -> int_size a@263
* 16 -> int_size a@276
* 16 -> int_size a@293
* 16 -> int_size a@310
* 16 -> int_size a@323
* 16 -> int_size a@350
applying GetResource patch to fw.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5
applying Portal patch to hq.class for mod HD Textures
16.0F -> float_size <init>@98
16.0F -> float_size <init>@112
while i < 16 -> int_size <init>@50
while i < 16 -> int_size <init>@61
array size 32x1024 -> int_numBytes <init>@16
* 16 -> int_size <init>@335
* 8 -> int_sizeHalf <init>@81
* 8 -> int_sizeHalf <init>@90
while i < 256 -> int_numPixels a@26
applying ColorizerWater patch to hu.class for mod HD Textures
make field colorBuffer public
applying ColorizerGrass patch to hx.class for mod HD Textures
make field colorBuffer public
applying FlowLava patch to ic.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@377
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
& 255 -> int_numPixelsMinus1 a@400
& 15 -> int_sizeMinus1 a@99
& 15 -> int_sizeMinus1 a@110
& 15 -> int_sizeMinus1 a@165
& 15 -> int_sizeMinus1 a@172
& 15 -> int_sizeMinus1 a@188
& 15 -> int_sizeMinus1 a@195
& 15 -> int_sizeMinus1 a@212
& 15 -> int_sizeMinus1 a@219
& 15 -> int_sizeMinus1 a@236
& 15 -> int_sizeMinus1 a@243
* 16 -> int_size a@125
* 16 -> int_size a@151
* 16 -> int_size a@178
* 16 -> int_size a@202
* 16 -> int_size a@227
* 16 -> int_size a@252
* 16 -> int_size a@273
* 16 -> int_size a@286
* 16 -> int_size a@303
* 16 -> int_size a@320
* 16 -> int_size a@333
* 16 -> int_size a@360
* 16 -> int_size a@418
applying TexturePackList patch to ih.class for mod HD Textures
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
applying ColorizerFoliage patch to je.class for mod HD Textures
make field colorBuffer public
applying RenderEngine patch to jf.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@46
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@86
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@128
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@71
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@111
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@153
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@351
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@388
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@422
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@437
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b@172
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@397
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@359
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@44
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@481
call TextureUtils.registerTextureFX a@0
1048576 -> int_glBufferSize <init>@46
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
applying Watch patch to kq.class for mod HD Textures
16.0D -> double_size a@332
16.0D -> double_size a@354
15.0D -> double_sizeMinus1 a@286
15.0D -> double_sizeMinus1 a@303
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
array size 256 -> int_numPixels <init>@12
array size 256 -> int_numPixels <init>@21
* 16 -> int_size <init>@57
* 16 -> int_size <init>@69
* 16 -> int_size a@371
while i < 256 -> int_numPixels a@194
& 15 -> int_sizeMinus1 a@363
& 15 -> int_sizeMinus1 a@369
% 16 -> int_size a@282
/ 16 -> int_size a@300
applying GetResource patch to kq.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
applying FlowWater patch to od.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@260
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@121
while i < 16 -> int_size a@130
& 255 -> int_numPixelsMinus1 a@283
& 15 -> int_sizeMinus1 a@42
& 15 -> int_sizeMinus1 a@50
* 16 -> int_size a@65
* 16 -> int_size a@85
* 16 -> int_size a@100
* 16 -> int_size a@147
* 16 -> int_size a@160
* 16 -> int_size a@177
* 16 -> int_size a@194
* 16 -> int_size a@207
* 16 -> int_size a@234
* 16 -> int_size a@290
applying GetResource patch to ow.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
applying ItemRenderer patch to qv.class for mod HD Textures
tool pixel top a@597
tool pixel top a@731
16.0F -> float_size a@446
16.0F -> float_size a@577
16.0F -> float_size a@712
16.0F -> float_size a@852
while i < 16 -> int_size a@438
while i < 16 -> int_size a@570
while i < 16 -> int_size a@706
while i < 16 -> int_size a@847
tool tex calculation a@132
tool tex calculation a@150
tool tex calculation a@170
tool tex calculation a@188
0.001953125F -> float_texNudge a@474
0.001953125F -> float_texNudge a@607
0.001953125F -> float_texNudge a@744
0.001953125F -> float_texNudge a@886
applying Fire patch to ry.class for mod HD Textures
1.06F -> float_flameNudge a@143
array size 320 -> int_flameArraySize <init>@16
array size 320 -> int_flameArraySize <init>@25
while i < 256 -> int_numPixels a@227
while i < 20 -> int_flameHeight a@11
while i < 20 -> int_flameHeight a@92
while i < 16 -> int_size a@3
while i < 16 -> int_size a@86
* 16 -> int_size a@32
* 16 -> int_size a@111
* 16 -> int_size a@141
* 16 -> int_size a@168
% 20 -> int_flameHeight a@29
if i < 19 -> int_flameHeightMinus1 a@158
applying FontRenderer patch to se.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to se.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
applying FontRenderer patch to se.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 7 -> i / 16 - 1 initialize@119
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font width 8 -> i / 16 a@262
font width 8 -> i / 16 initialize@135
font width 8 -> i / 16 initialize@154
font width 8 -> i / 16 initialize@169
font whitespace width 2 -> i / 64 <init>@232
font whitespace width 2 -> i / 64 initialize@232
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
applying GetResource patch to uh.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
applying GetResource patch to vh.class for mod HD Textures
applying StillWater patch to vk.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@262
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@123
while i < 16 -> int_size a@132
& 15 -> int_sizeMinus1 a@45
& 15 -> int_sizeMinus1 a@52
* 16 -> int_size a@67
* 16 -> int_size a@87
* 16 -> int_size a@102
* 16 -> int_size a@149
* 16 -> int_size a@162
* 16 -> int_size a@179
* 16 -> int_size a@196
* 16 -> int_size a@209
* 16 -> int_size a@236
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
TextureUtils.setMinecraft(this) on startup a@206
TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a@226
remove registerTextureFX call a@507
remove registerTextureFX call a@518
remove registerTextureFX call a@529
remove registerTextureFX call a@543
remove registerTextureFX call a@558
remove registerTextureFX call a@573
remove registerTextureFX call a@587
remove registerTextureFX call a@601
remove registerTextureFX call a@616
java.io.FileNotFoundException: C:\Users\admin\Desktop\Psycho teddy appears Watch Out\Game (Le fichier spécifié est introuvable)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source)
at java.net.URL.openStream(Unknown Source)
at com.pclewis.mcpatcher.Mod.openFile(Mod.java:208)
at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:558)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:550)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)

Restoring original minecraft.jar due to previous error
/spoiler

Si quelqu'un pouvait maider , ça serait sympa mon texture pack Zelda Ocarina of Time me manque D:
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2 réponses

Auron_The_Master Messages postés 3 Date d'inscription   Statut Membre Dernière intervention  
 
Up.... personne pour repondre ?
0
Auron_The_Master Messages postés 3 Date d'inscription   Statut Membre Dernière intervention  
 
up : problème résolu , en effet jai réussi a patcher mon jeu

le problème venait du fait que jai enregistré et lancé MCpatcher sous un endroit ou jaurais pas du (peu importe lequel) jai lai enregistré et lancé sous mon bureau et ça a marché comme autrefois :D

petites précisions je jouait sous une version non enregistrée quand jai rencontré le problème aujourdh'ui jai une version officielle mais vu que le problème etait encore présent après achat je pense que ce netait pas lié

2.1.0_02 pour la version de mcpatcher
-1
Utilisateur anonyme
 
ben j'ai meme le probleme puis jarrive pas a patcher jusqu'a 56% !

tu peu m'aider?
0
Utilisateur anonyme
 
probleme résolu !
0
mamamamammamamam
 
Heu, j'y arrive pas!
0