Cod 5 crash
jangpura
-
momube -
momube -
Bonjour,
Cod 5 crash quand j essaie de créer mon profile???
avec ce message...
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 917 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 181 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 86 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 387 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 147 msec for asset 'cinematic' of type 'material'.
Error: Waited 167 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: nad64
PC IP: 192.168.1.3
end $init 5069 ms
--- Common Initialization Complete ---
Waited 1076 msec for asset 'loadscreen_mak' of type 'material'.
Waited 38 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 24 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 8 msec for asset 'loadscreen_see1' of type 'material'.
Waited 8 msec for asset 'loadscreen_see2' of type 'material'.
Waited 28 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 29 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 4 msec for asset 'playlist_sp_hard' of type 'material'.
Working directory: D:\Program Files (x86)\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (14)
PunkBuster Client: PunkBuster Client (v2.136 | A0) Enabled
Server: pb_sv_SsNext = 862603 (0 to 999999)
Server: pb_sv_LogNext = 6 (1 to 999999)
Server: PB Log File D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\svlogs\00000006.log Opened for WAW
(w)
Server: 0 Power Players loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master8.evenbalance.com
Server: Resolved to [66.180.170.20]
Server: PunkBuster Server (v1.723 | A1406 C2.136) Enabled
Huffman Took 26 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
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DW_GETUSERNAMES(376 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames......................................
Retrieving usernames.......................................
Retrieving usernames........................................
Retrieving usernames.........................................
Retrieving usernames..........................................
Retrieving usernames...........................................
Retrieving usernames............................................
Retrieving usernames.............................................
Retrieving usernames..............................................
Retrieving usernames...............................................
Retrieving usernames................................................
Retrieving usernames................................................
'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
MATSOLAS
Tim_Tailor
jiong-jiong
MadeMadeMade
PofkiuZ
nelson1900
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Save Message First Frame Shown: 15473
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
PunkBuster Client: PnkBstrB service installed and started successfully
unknown UI script ; in block:
"play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ;
"exec" "set zombiemode 0" ; ;
Can't load a map without a player profile selected.
Unknown command "endsplitscreensignin"
Profile 'MATSOLAS' already exists
Profile 'Tim_Tailor' already exists
Profile 'jiong-jiong' already exists
Profile 'MadeMadeMade' already exists
Profile 'PofkiuZ' already exists
Unhandled exception caught
Cod 5 crash quand j essaie de créer mon profile???
avec ce message...
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 917 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 181 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 86 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 387 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 147 msec for asset 'cinematic' of type 'material'.
Error: Waited 167 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: nad64
PC IP: 192.168.1.3
end $init 5069 ms
--- Common Initialization Complete ---
Waited 1076 msec for asset 'loadscreen_mak' of type 'material'.
Waited 38 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 24 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 8 msec for asset 'loadscreen_see1' of type 'material'.
Waited 8 msec for asset 'loadscreen_see2' of type 'material'.
Waited 28 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 29 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 4 msec for asset 'playlist_sp_hard' of type 'material'.
Working directory: D:\Program Files (x86)\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (14)
PunkBuster Client: PunkBuster Client (v2.136 | A0) Enabled
Server: pb_sv_SsNext = 862603 (0 to 999999)
Server: pb_sv_LogNext = 6 (1 to 999999)
Server: PB Log File D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\svlogs\00000006.log Opened for WAW
(w)
Server: 0 Power Players loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from D:\Program Files (x86)\Activision\Call of Duty - World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master8.evenbalance.com
Server: Resolved to [66.180.170.20]
Server: PunkBuster Server (v1.723 | A1406 C2.136) Enabled
Huffman Took 26 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
.........................
..........................
...........................
............................
.............................
..............................
...............................
................................
.................................
..................................
..................................
DW_GETUSERNAMES(376 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames......................................
Retrieving usernames.......................................
Retrieving usernames........................................
Retrieving usernames.........................................
Retrieving usernames..........................................
Retrieving usernames...........................................
Retrieving usernames............................................
Retrieving usernames.............................................
Retrieving usernames..............................................
Retrieving usernames...............................................
Retrieving usernames................................................
Retrieving usernames................................................
'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
MATSOLAS
Tim_Tailor
jiong-jiong
MadeMadeMade
PofkiuZ
nelson1900
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Save Message First Frame Shown: 15473
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
PunkBuster Client: PnkBstrB service installed and started successfully
unknown UI script ; in block:
"play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ;
"exec" "set zombiemode 0" ; ;
Can't load a map without a player profile selected.
Unknown command "endsplitscreensignin"
Profile 'MATSOLAS' already exists
Profile 'Tim_Tailor' already exists
Profile 'jiong-jiong' already exists
Profile 'MadeMadeMade' already exists
Profile 'PofkiuZ' already exists
Unhandled exception caught
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