Besoin d'aide valave hammer editor
slayer454
Messages postés
2
Statut
Membre
-
Danny974 -
Danny974 -
Salut tout le monde, ne savant pas dans quel emplacement poster, j'ai opter pour jeux video, car valve hammer editor crer des maps de jeux video et est fait par le meme compagnie de ces jeux. j'ai besoin d'aide pour valve hammer editor. Quand je veu compiler ma map (de dod:s) qui est enfin terminer, j'obtien: The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
Voici ma compilation. J'ai plusieurs thread dedans et je ne sais pas comment les réparer, je ne sais pas si cela fait en sorte que la commande fail. J'ai lu sur d'autre forum que si on renomme le fichier sa peut règler le tout mais pour moi sa fait rien du tout. Merci de votre aide.
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:\program files\steam\steamapps\slayer\day of defeat source\dod\materials
Loading C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.vmf
Patching WVT material: maps/dod_operation_storm_fall_b5/nature/blendcobbledirt001_wvt_patch
Patching WVT material: maps/dod_operation_storm_fall_b5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/dod_operation_storm_fall_b5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
<gras>Entity func_door (1004.00 -2084.00 88.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.1 544.4 123.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.2 541.2 126.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.1 541.2 120.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2701.8 544.4 100.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 90.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 96.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2689.0 544.4 101.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 101.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 150 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sdk_sky_example_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sdk_sky_example_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (443162 bytes)
Error loading studio model ""!
Unable to load vertex data "models/player\german_dead2.vvd"
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
Error opening c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
Error opening c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp" "c:\program files\steam\steamapps\slayer\day of defeat source\dod\maps\dod_operation_storm_fall_b5.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
"Le fichier spécifié est introuvable."
Voici ma compilation. J'ai plusieurs thread dedans et je ne sais pas comment les réparer, je ne sais pas si cela fait en sorte que la commande fail. J'ai lu sur d'autre forum que si on renomme le fichier sa peut règler le tout mais pour moi sa fait rien du tout. Merci de votre aide.
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:\program files\steam\steamapps\slayer\day of defeat source\dod\materials
Loading C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.vmf
Patching WVT material: maps/dod_operation_storm_fall_b5/nature/blendcobbledirt001_wvt_patch
Patching WVT material: maps/dod_operation_storm_fall_b5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/dod_operation_storm_fall_b5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
<gras>Entity func_door (1004.00 -2084.00 88.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.1 544.4 123.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.2 541.2 126.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2718.1 541.2 120.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2701.8 544.4 100.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 90.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 96.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2689.0 544.4 101.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2674.2 544.4 101.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 103397:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 150 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sdk_sky_example_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sdk_sky_example_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (443162 bytes)
Error loading studio model ""!
Unable to load vertex data "models/player\german_dead2.vvd"
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
Error opening c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\slayer\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\slayer\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
Error opening c:\program files\steam\steamapps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\slayer\sourcesdk_content\dod\mapsrc\dod_operation_storm_fall_b5.bsp" "c:\program files\steam\steamapps\slayer\day of defeat source\dod\maps\dod_operation_storm_fall_b5.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
A voir également:
- Besoin d'aide valave hammer editor
- Avs audio editor - Télécharger - Conversion & Extraction
- Midi editor - Télécharger - Édition & Montage
- Image composite editor - Télécharger - Montage photo
- Free audio editor - Télécharger - Édition & Montage
- Hex editor neo - Télécharger - Édition & Programmation
1 réponse
waw deja jarrive meme pa a commencer car il faut modifier des truc et quand je fait new il dit quil ya aucune texture !!<a href="http://www.sweetim.com/s.asp?im=gen&ref=11" target="_blank"><img src="https://content.sweetim.com/sim/cpie/emoticons/00020128.gif" border=0 ></a>