Editer un fichier DAT
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kelian02100
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281
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jmwurth Messages postés 2933 Date d'inscription Statut Membre Dernière intervention -
jmwurth Messages postés 2933 Date d'inscription Statut Membre Dernière intervention -
Bonsoir,
je souhaiterais ouvrir un fichier DAT qui fait moins de 20ko (car je viens d'installer un mod de stryker pour GTA Episodes From Liberty City) car dans le readme il dit de les editer (voir texte a la fin) mais quand je les ouvre ca me fait un bloc note avec pleins de symboles bizards ...
M1128 Stryker ATGM (Anti Tank Guided Missile)
---------------------------------------------
Mod features:
Detailed model
Detailed interior
Working suspension
Enterable for 4 persons
Back door openable
Custom weapon settings
Bullet impact
Custom spec map
Working lights
Custom LOD models
Custom Collision model
------>IMPORTANT SETTINGS<------
Open each individual file and past the new lines into it (MAKE A BACKUP)
Your GTA/TBoGT/common/data/carcols.dat:
apc, 112,112,112,
Your GTA/TBoGT/common/data/handling.dat
APC 16329.0 1.0 35 0.0 0.0 -1.0 0.5 5 0.115 5.0 85.0 0.2 0.5 0.7 33.0 0.6 2.8 8.0 0.15 0.47 2.0 1.0 1.0 0.20 -0.1 -0.04 0.46 0.2 0.1 0.2 5.0 0.4 40000 000008 8300080 2
EFLC/TBoGT/common/data/weaponinfo.xml
<!-- APC cannon -->
<weapon type="EPISODIC_20">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="200.0" clipsize="2" timebetweenshots="400">
<damage base="300" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="300.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
<aiming accuracy="0.3">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
<pickup regentime="0" ammoonstreet="500"/>
<controller>
<rumble duration="75" intensity="0.30"/>
</controller>
<projectile>
<typetocreate type="ROCKET"/>
</projectile>
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>HEAVY</flag>
</flags>
</data>
<assets>
<effects>
<muzzle fx="muz_buzzard"/>
</effects>
</assets>
</weapon>
EFLC/TBoGT/common/data/effects/explosionFx.dat
# APC explosive rounds
EPISODIC_4 300.0 50.0 2.0 1.0 5.0 50.0 -1.0 20.0 0.003 0.0 0.0 exp_buzzard exp_buzzard_air 0.9 0 0 0.0 0.0 0.3 EPISODIC_18 0 1.0 0.75 0.2 200.0 18.0 0.4 2
Original Author:
Eagle Dynamics (DCS: A-10C)
Converted, edited by:
SkylineGTRFreak
Handling by:
Sgt. Kanyo (Rob.Zombie)
Install
You have to use Spark IV to install this mod (google is your friend). Open Your GTA/pc/models/cdimages/vehicles.img and import the .wft and .wtd files from this archive. Rebuild the .img and save.
DO NOT MODIFY OR RELEASE ANYWHERE ELSE WITHOUT AUTHOR'S PERMISSION
Voila merci d'avance
je souhaiterais ouvrir un fichier DAT qui fait moins de 20ko (car je viens d'installer un mod de stryker pour GTA Episodes From Liberty City) car dans le readme il dit de les editer (voir texte a la fin) mais quand je les ouvre ca me fait un bloc note avec pleins de symboles bizards ...
M1128 Stryker ATGM (Anti Tank Guided Missile)
---------------------------------------------
Mod features:
Detailed model
Detailed interior
Working suspension
Enterable for 4 persons
Back door openable
Custom weapon settings
Bullet impact
Custom spec map
Working lights
Custom LOD models
Custom Collision model
------>IMPORTANT SETTINGS<------
Open each individual file and past the new lines into it (MAKE A BACKUP)
Your GTA/TBoGT/common/data/carcols.dat:
apc, 112,112,112,
Your GTA/TBoGT/common/data/handling.dat
APC 16329.0 1.0 35 0.0 0.0 -1.0 0.5 5 0.115 5.0 85.0 0.2 0.5 0.7 33.0 0.6 2.8 8.0 0.15 0.47 2.0 1.0 1.0 0.20 -0.1 -0.04 0.46 0.2 0.1 0.2 5.0 0.4 40000 000008 8300080 2
EFLC/TBoGT/common/data/weaponinfo.xml
<!-- APC cannon -->
<weapon type="EPISODIC_20">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="200.0" clipsize="2" timebetweenshots="400">
<damage base="300" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="300.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
<aiming accuracy="0.3">
<offset x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
<pickup regentime="0" ammoonstreet="500"/>
<controller>
<rumble duration="75" intensity="0.30"/>
</controller>
<projectile>
<typetocreate type="ROCKET"/>
</projectile>
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>HEAVY</flag>
</flags>
</data>
<assets>
<effects>
<muzzle fx="muz_buzzard"/>
</effects>
</assets>
</weapon>
EFLC/TBoGT/common/data/effects/explosionFx.dat
# APC explosive rounds
EPISODIC_4 300.0 50.0 2.0 1.0 5.0 50.0 -1.0 20.0 0.003 0.0 0.0 exp_buzzard exp_buzzard_air 0.9 0 0 0.0 0.0 0.3 EPISODIC_18 0 1.0 0.75 0.2 200.0 18.0 0.4 2
Original Author:
Eagle Dynamics (DCS: A-10C)
Converted, edited by:
SkylineGTRFreak
Handling by:
Sgt. Kanyo (Rob.Zombie)
Install
You have to use Spark IV to install this mod (google is your friend). Open Your GTA/pc/models/cdimages/vehicles.img and import the .wft and .wtd files from this archive. Rebuild the .img and save.
DO NOT MODIFY OR RELEASE ANYWHERE ELSE WITHOUT AUTHOR'S PERMISSION
Voila merci d'avance
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