Barricade builder v5.1

tngasian -  
 lolilol -
Bonjour,
j'ai installé ce logiciel correctement dans l4d mais quand je suis dans le jeux je ne trouve pas qu'elle touche il faut pour faire apparaitre des objets, si quelqu'un pourrait m'aider sa serai Génial !!!

Merci
A voir également:

9 réponses

BOTANIQUEMAN Messages postés 1143 Statut Membre 150
 
et voici le script des objet

"RadialMenu"
{
//--------------------------------------------------------------
"Orders,Survivor,Alive"
{
"Center"
{
"command" "ent_create infected"
"text" "infected"
}
"North"
{
"command" "z_spawn witch"
"text" "witch"
}
"NorthEast"
{
"command" "z_spawn hunter"
"text" "hunter"
}
"East"
{
"command" "z_spawn smoker"
"text" "smoker"
}
"SouthEast"
{
"command" "z_spawn tank"
"text" "tank"
}
"South"
{
"command" "z_spawn boomer"
"text" "Boomer"
}
"SouthWest"
{
"command" "director_force_panic_event"
"text" "panic event"
}
"West"
{
"command" "Director_start"
"text" "director on"
}
"NorthWest"
{
"command" "Director_stop"
"text" "Director off"
}
}
//--------------------------------------------------------------
"QA,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerAskReady"
"text" "#L4D_rosetta_ready"
}
"North"
{
"command" "vocalize PlayerLaugh"
"text" "LOL"
}
"NorthEast"
{
"command" "vocalize PlayerWarnCareful"
"text" "#L4D_rosetta_becareful"
}
"East"
{
"command" "vocalize PlayerNegative"
"text" "#L4D_rosetta_negative"
}
"SouthEast"
{
"command" "vocalize PlayerNo"
"text" "#L4D_rosetta_no"
}
"South"
{
"command" "vocalize PlayerSorry"
"text" "#L4D_rosetta_sorry"
}
"SouthWest"
{
"command" "vocalize PlayerYes"
"text" "#L4D_rosetta_yes"
}
"West"
{
"command" "vocalize PlayerHurrah"
"text" "#L4D_rosetta_hurrah"
}
"NorthWest"
{
"command" "vocalize PlayerThanks"
"text" "#L4D_rosetta_thankyou"
}
}

//--------------------------------------------------------------
"Orders,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"label" "#L4D_rosetta_grrrr"
}
}

//--------------------------------------------------------------
"QA,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}

//--------------------------------------------------------------
"Alerts,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}

//--------------------------------------------------------------
"BarricadeBuilder,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_furniture/bathtub1.mdl"
"text" "Bathtub"
}
"North"
{
"command" "prop_dynamic_create props_cemetery/cemetery_column.mdl"
"text" "column"
}
"NorthEast"
{
"command" "prop_dynamic_create props_unique/guncabinet01_main.mdl"
"text" "Gun Cabinet"
}
"East"
{
"command" "prop_dynamic_create props_unique/rope_bridge.mdl"
"text" "Rope Bridge"
}
"SouthEast"
{
"command" "prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
"text" "Wooden Stairs"
}
"South"
{
"command" "prop_dynamic_create props_industrial/wire_spool_01.mdl"
"text" "Wire Spool"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique/atm01.mdl"
"text" "Atm"
}
"West"
{
"command" "prop_dynamic_create props_vehicles\humvee.mdl"
"text" "Humvee"
}
"NorthWest"
{
"command" "prop_dynamic_create props_equipment\sleeping_bag1.mdl"
"text" "Sleeping Bag"
}
}

//--------------------------------------------------------------
"BarricadeBuilder2,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_doors\checkpoint_door_01.mdl"
"text" "Saferoom door"

}
"North"
{
"command" "prop_dynamic_create props_street/phonepole1_tall.mdl"
"text" "phone pole"
}
"NorthEast"
{
"command" "prop_dynamic_create props_junk/barrel_fire.mdl"

"text" "Barrel fire"
}
"East"
{
"command" "prop_dynamic_create props_equipment/scaffolding.mdl"
"text" "scaffolding"
}
"SouthEast"
{
"command" "prop_dynamic_create props_industrial/oil_pipes.mdl"
"text" "pipes"
}
"South"
{
"command" "prop_dynamic_create props_street/police_barricade.mdl"
"text" "police barricade"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles\police_car_glass.mdl;prop_dynamic_create props_vehicles\police_car_lightbar.mdl;prop_dynamic_create props_vehicles\police_car_lights_on.mdl"
"text" "Police Car"
}
"West"
{
"command" "prop_dynamic_create props_industrial/wire_spool_01.mdl"
"text" "wire spool"
}
"NorthWest"
{
"command" "prop_physics_create props_junk\wood_crate001a.mdl"
"text" "Woodcrate"
}
}

//--------------------------------------------------------------
"Cheats,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "sv_cheats 1"
"text" "Cheats on"
}
"NorthEast"
{
"command" "sv_cheats 0"

"text" "cheats off"
}
"East"
{
"command" "noclip"
"text" "noclip"
}
"SouthEast"
{
"command" "give health"
"text" "heal"
}
"South"
{
"command" "givecurrentammo"
"text" "ammo"
}
"SouthWest"
{
"command" "god"
"text" "godmode"
}
"West"
{
"command" "give rifle"
"text" "rifle"
}
"NorthWest"
{
"command" "give autoshotgun"
"text" "shotty"
}
}

//--------------------------------------------------------------
"Moreprops,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command"
"text"
}
"NorthEast"
{
"command" "ent_create weapon_pain_pills"

"text" "pain pills"
}
"East"
{
"command" "ent_create weapon_first_aid_kit"
"text" "first aid"
}
"SouthEast"
{
"command" "ent_create weapon_rifle"
"text" "rifle"
}
"South"
{
"command" "ent_create weapon_autoshotgun"
"text" "auto shotgun"
}
"SouthWest"
{
"command" "ent_create weapon_hunting_rifle"
"text" "hunting rifle"
}
"West"
{
"command" "ent_create weapon_pistol"
"text" "pistol"
}
"NorthWest"
{
"command"
"text"
}
}
//--------------------------------------------------------------
"lancer,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_vehicles\airliner_finale_left.mdl;prop_dynamic_create props_vehicles\airliner_finale_right.mdl"
"text" "Airliner"
}
"North"
{
"command" "ent_create weapon_propanetank"
"text" "Propane Tank"
}
"NorthEast"
{
"command" "ent_create weapon_pipe_bomb"
"text" "Pipe Bomb"
}
"East"
{
"command" "ent_create weapon_oxygentank"
"text" "Oxygen Tank"
}
"SouthEast"
{
"command" "ent_create weapon_molotov"
"text" "Molotov"
}
"South"
{
"command" "ent_create weapon_gascan"
"text" "Gascan"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles\c130.mdl"
"text" "Military Plane"
}
"West"
{
"command" "prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
"text" "Hatchback Car"
}
"NorthWest"
{
"command" "prop_dynamic_create props_vehicles\train_box.mdl"
"text" "Train Box"
}
}
//--------------------------------------------------------------
"propsa,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_vehicles/airport_fuel_truck.mdl"
"text" "Fuel Truck"
}
"North"
{
"command" "prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
"text" "Hatchback car"
}
"NorthEast"
{
"command" "prop_dynamic_create props_vehicles/semi_trailer.mdl"
"text" "Trailer"
}
"East"
{
"command" "prop_dynamic_create props_vehicles/semi_truck"
"text" "Truck"
}
"SouthEast"
{
"command" "prop_dynamic_create props_vehicles/army_truck.mdl"
"text" "Army Truck"
}
"South"
{
"command" "prop_dynamic_create props_vehicles\ambulance.mdl "
"text" "Ambulance"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles\church_bus01.mdl"
"text" "Church Bus"
}
"West"
{
"command" "prop_dynamic_create props_vehicles\flatnose_truck.mdl"
"text" "Flatnose Truck"

}
"NorthWest"
{
"command" "prop_dynamic_create props_vehicles/bus01.mdl"
"text" "bus"
}

}
//--------------------------------------------------------------
"propsb,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props\cs_militia\bar01.mdl"
"text" "Bar Stack"
}
"North"
{
"command" "prop_dynamic_create props\de_nuke\crate_small.mdl"
"text" "Crate"
}
"NorthEast"
{
"command" "prop_dynamic_create props_interiors\bookcase_48_96.mdl"
"text" "Book Case"
}
"East"
{
"command" "prop_dynamic_create props_unique\wooden_barricade_break2.mdl"
"text" "Wooden Barricade Broken More"
}
"SouthEast"
{
"command" "prop_dynamic_create props_unique\wooden_barricade.mdl"
"text" "Wooden Barricade"
}
"South"
{
"command" "prop_dynamic_create props_unique\wooden_barricade_break1.mdl"
"text" "Wooden Barricade Broken"
}
"SouthWest"
{
"command" "prop_dynamic_create props_interiors\magazine_rack.mdl"
"text" "Magazine Rack"
}
"West"
{
"command" "prop_dynamic_create props\cs_militia\wood_table.mdl"
"text" "Wood Table"
}
"NorthWest"
{
"command" "prop_dynamic_create props_street\police_barricade4.mdl"
"text" "Police Barricade 12x1"
}

}
//--------------------------------------------------------------
"propsc,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_interiors\bbq_grill.mdl"
"text" "BBQ Grill"
}
"North"
{
"command" "prop_dynamic_create props_street\police_barricade_496in.mdl"
"text" "Police Barricade LARGE"
}
"NorthEast"
{
"command" "prop_dynamic_create props_street\police_barricade2.mdl"
"text" "Police Barricade MEDIUM"
}
"East"
{
"command" "prop_dynamic_create props_debris\dead_cow.mdl "
"text" "DEAD Cow"
}
"SouthEast"
{
"command" "prop_dynamic_create props\cs_militia\logpile2.mdl"
"text" "Wood Logs"
}
"South"
{
"command" "prop_dynamic_create props_fortifications\fortification_indoor_01.mdl"
"text" "Indoors"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique\wooden_barricade.mdl"
"text" "Wood Barricade"
}
"West"
{
"command" "prop_dynamic_create props_interiors\bench_subway.mdl"
"text" "subway bench"
}
"NorthWest"
{
"command" "prop_dynamic_create props_junk\pooh_bucket_01.mdl"
"text" "poo bucket"
}

}
//--------------------------------------------------------------
"propsd,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_windows\window_industrial.mdl"
"text" "Window"
}
"North"
{
"command" "prop_dynamic_create props_junk/dumpster.mdl"
"text" "Dumpster"
}
"NorthEast"
{
"command" "prop_physics_create props_interiors\couch.mdl"
"text" "Couch"
}
"East"
{
"command" "prop_dynamic_create props_fortifications\fortification_indoor_01.mdl"
"text" "Indoor Blockage"
}
"SouthEast"
{
"command" "prop_dynamic_create props\cs_militia\wood_bench.mdl"
"text" "Bench"
}
"South"
{
"command" "prop_physics_create props_equipment\gas_pump_nodebris.mdl"
"text" "Gas Pump"
}
"SouthWest"
{
"command" "prop_dynamic_create props_fortifications/fencesmash.mdl"
"text" "Fence"
}
"West"
{
"command" "prop_dynamic_create props\cs_militia\boxes_frontroom.mdl"
"text" "Box Stand"
}
"NorthWest"
{
"command" "prop_dynamic_create props_equipment\snack_machine.mdl"
"text" "Snack Machine"
}
}
//--------------------------------------------------------------
"propse,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props\cs_office\shelves_metal.mdl"
"text" "Metal Shelve"
}
"North"
{
"command" "prop_dynamic_create props\de_train\chainlinkgate.mdl"
"text" "Chain Gate"
}
"NorthEast"
{
"command" "prop_dynamic_create props\de_prodigy\concretebags2.mdl"
"text" "Concreate Bags"
}
"East"
{
"command" "prop_dynamic_create props_c17\concrete_barrier001a.mdl"
"text" "Barrier"
}
"SouthEast"
{
"command" "prop_dynamic_create props\de_prodigy\tirestack3.mdl"
"text" "Tire Stack Small"
}
"South"
{
"command" "prop_dynamic_create props_unique\wooden_barricade_gascans.mdl"
"text" "Gas Cans"
}
"SouthWest"
{
"command" "prop_dynamic_create props\de_prodigy\concretebags3.mdl"
"text" "Concreate Bags Small"
}
"West"
{
"command" "prop_dynamic_create props_rooftop\billboard06.mdl"
"text" "Billboard"
}
"NorthWest"
{
"command" "prop_dynamic_create props_fortifications/fencesmash.mdl"
"text" "Fence"
}

}
//--------------------------------------------------------------
"propsf,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_fortifications\sandbags_corner2.mdl"
"text" "sandbag corner 1"
}
"North"
{
"command" "prop_dynamic_create props_fortifications\sandbags_corner3.mdl"
"text" "sandbag corner 2"
}
"NorthEast"
{
"command" "prop_dynamic_create props_buildings\barn_steps.mdl"
"text" "Barn Stairs"
}
"East"
{
"command" "prop_physics_create props_junk\wood_crate001a.mdl"
"text" "WoodCrate"
}
"SouthEast"
{
"command" "prop_dynamic_create props_exteriors\wood_railing001.mdl "
"text" "Wood Railing"
}
"South"
{
"command" "prop_dynamic_create props_buildings\barn_fence.mdl "
"text" "Barn Fence"
}
"SouthWest"
{
"command" "prop_dynamic_create props\cs_militia\housefence_door.mdl"
"text" "Wood Door"
}
"West"
{
"command" "prop_dynamic_create props_fortifications/sandbags_line2.mdl"
"text" "Sandbags Line"
}
"NorthWest"
{
"command" "prop_physics_create props_interiors\table_picnic.mdl"
"text" "Picnic Table"
}

}
//--------------------------------------------------------------
"Propsg,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
"text" "Stairs"
}
"North"
{
"command" "prop_dynamic_create props_interiors\couch.mdl"
"text" "Couch"
}
"NorthEast"
{
"command" "prop_dynamic_create props\terror\hamradio.mdl"
"text" "Radio"
}
"East"
{
"command" "prop_dynamic_create props_interiors\bed.mdl"
"text" "Bed"
}
"SouthEast"
{
"command" "prop_dynamic_create props_interiors\refrigerator03.mdl"
"text" "Fridge"
}
"South"
{
"command" "prop_dynamic_create props_interiors\ottoman01.mdl"
"text" "Pouff/ottoman"
}
"SouthWest"
{
"command" "prop_dynamic_create props_interiors\vcr.mdl"
"text" "VCR"
}
"West"
{
"command" "prop_dynamic_create props_equipment\snack_machine.mdl"
"text" "Snack Machine"
}
"NorthWest"
{
"command" "prop_dynamic_create props\cs_militia\television_console01.mdl"
"text" "Old TV Set"
}
}
//--------------------------------------------------------------
"Propsh,Survivor,Alive"
{
"Center"
{
"command" "prop_dynamic_create props_vehicles\boat_fishing02.mdl"
"text" "Fishing Boat"
}
"North"
{
"command" "prop_dynamic_create props_unique\hospital05_rooftop_cube01.mdl"
"text" "Concrete Cube"
}
"NorthEast"
{
"command" "prop_dynamic_create props\de_train\chainlinkgate.mdl"
"text" "Fence"
}
"East"
{
"command" "prop_dynamic_create props_wasteland\rock_cliff01.mdl"
"text" "Rock Cliff"
}
"SouthEast"
{
"command" "prop_dynamic_create editor\air_node.mdl"
"text" "Air Node"
}
"South"
{
"command" "prop_physics_create props_canal\boat001a.mdl"
"text" "Boat"
}
"SouthWest"
{
"command" "prop_dynamic_create props_doors\roll-up_door_full.mdl"
"text" "Roll-up Door"
}
"West"
{
"command" "prop_dynamic_create props_unique\airport\atlas.mdl"
"text" "Atlas"
}
"NorthWest"
{
"command" "prop_dynamic_create props_unique\rope_bridge.mdl"
"text" "Rope Bridge"
}
}
//--------------------------------------------------------------
7
Kitsune
 
tu ne peux pas les creer toi memes, les objets de barricade builder sont ceux utuliser dans les campagnes par valve.
Moi perso je le fait manuellement sans logiciels et c'est mieu.
2
Wech cheat
 
tape +mouse avant de mettre barricade Builder aprés mes bind "h" "+mouse BarricadeBuilder et voila Merci bonne soirée
2
Wech cheat
 
Ca c mauvais regarde en ba
0
Wech cheat
 
tu mes bind "g" "+mouse_menu VehiclesBuilder" ^^ Voila si ta besoin dautre chose je suis pro des cheat Bye
2

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BOTANIQUEMAN Messages postés 1143 Statut Membre 150
 
lu tu peut mettre les touche que tu veux .

bind "1" "+mouse_menu BarricadeBuilder"
bind "2" "+mouse_menu BarricadeBuilder2"
bind "3" "feu" NE FONCTION PLUS POUR MOI mon fichier doit etre casser ou touche a reinitialiser
bind "4" "+mouse_menu Cheats"
bind "5" "+mouse_menu Moreprops"
bind "6" "ent_rotate;ent_rotate;ent_rotate"
bind "7" "ent_remove"
bind "0" "z_spawn mob" chiffre zero
bind "8" "+mouse_menu lancer"
bind "9" "+mouse_menu propsa"
bind "g" "+mouse_menu propsb"
bind "m" "+mouse_menu propsc"
bind "l" "+mouse_menu propse"
bind "o" "+mouse_menu propsd" cest un o et non le chiffre zero ne fonction pas
bind "k" "+mouse_menu propsf"
bind "j" "+mouse_menu propsg"
bind "h" "+mouse_menu propsh"
bind "b" "boom"
bind "v" "+voicerecord"
bind "x" "+mouse_menu QA"
bind "." "z_spawn weapons Throw "
bind "," "+mouse_menu propsb"

autre
bind "F9" "toggleconsole"
bind "F10" "openserverbrowser"
bind "F11" "chooseteam"
bind "," "+mouse_menu propsb"

tuto le radialmenu est a remplacer par l'original

left4dead,comon,script,et remplacer le fichier radialmenu
1
BOTANIQUEMAN Messages postés 1143 Statut Membre 150
 
re

pour faire apparaitre des objet.

il faut avoir configurer cest touche appeler bind soi par la console ou directement dans le fichier.

et remplacer le radial menu par le nouveaux radial menu ou ya les objet.

et pour faire apparaitre les objet (il faut activer sur son serveur le sv cheat 0 ou 1 je cest plus l'un ou l'autre ).
si tu pend le radial menu que j'ai fais et les touche bin tu a directement le sv cheat sur une touche pour l'activer a condition que se soi ton serveur.

et pour ton radial menu a toi il faut que tu configure les touche bin

je croi que sur mon radial menu il y a une centaine d'objet et zombie extttt
1
tngasian
 
lol oui mais enfaite c'etait pour fabiquer des barricades commen faire ? O.o
1
Wech cheat
 
facile tu tape bind "h" "+mouseBarricadeBuilder
0
lolilol
 
tu marke dans ta console sv_cheat 1 et apré tu fé un pro ex prop_dynamic_create props\de_train\chainlinkgate.mdl

si tu l'aime bien tfé un bind

"bind" "p" "prop_dynamic_create props\de_train\chainlinkgate.mdl"
0