BSOD BLUE SCREEN OF DEATH

Fermé
error32 Messages postés 455 Date d'inscription mardi 30 décembre 2008 Statut Membre Dernière intervention 22 février 2010 - 26 juin 2009 à 03:20
MagikShotty Messages postés 25 Date d'inscription lundi 23 mars 2009 Statut Membre Dernière intervention 6 septembre 2009 - 26 juin 2009 à 05:49
salut
je eux 2 bSOd en 2 jour et evidement l'ordi restart avant que je puisse le lire

c'etait en jouant les 2x une fois a cod5 et a burnout paradise

voici le rapport du dump file
est-ce que quelqun peut me dechifrer ca svp!!

Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\WINDOWS\Minidump\Mini062309-01.dmp]
Mini Kernel Dump File: Only registers and stack trace are available

WARNING: Whitespace at end of path element
Symbol search path is: SRV*c:\symbols*http://msdl.microsoft.com/download/symbols


Executable search path is:
Unable to load image ntoskrnl.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Windows XP Kernel Version 2600 (Service Pack 2) MP (2 procs) Free x86 compatible
Product: WinNt, suite: TerminalServer SingleUserTS
Machine Name:
Kernel base = 0x804d7000 PsLoadedModuleList = 0x805624a0
Debug session time: Tue Jun 23 19:26:32.187 2009 (GMT-3)
System Uptime: 0 days 8:03:21.868
Unable to load image ntoskrnl.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for ntoskrnl.exe
*** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe
Loading Kernel Symbols
...............................................................
.............................................................
Loading User Symbols
Loading unloaded module list
..................................................
Unable to load image nv4_disp.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for nv4_disp.dll
*** ERROR: Module load completed but symbols could not be loaded for nv4_disp.dll
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

Use !analyze -v to get detailed debugging information.

BugCheck 10000050, {be0446e0, 0, bf14d25f, 2}

***** Kernel symbols are WRONG. Please fix symbols to do analysis.

*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
Probably caused by : nv4_disp.dll ( nv4_disp+13b25f )

Followup: MachineOwner
---------

0: kd> !analyze -v
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

PAGE_FAULT_IN_NONPAGED_AREA (50)
Invalid system memory was referenced. This cannot be protected by try-except,
it must be protected by a Probe. Typically the address is just plain bad or it
is pointing at freed memory.
Arguments:
Arg1: be0446e0, memory referenced.
Arg2: 00000000, value 0 = read operation, 1 = write operation.
Arg3: bf14d25f, If non-zero, the instruction address which referenced the bad memory
address.
Arg4: 00000002, (reserved)

Debugging Details:
------------------

***** Kernel symbols are WRONG. Please fix symbols to do analysis.

*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************
*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: nt!_KPRCB ***
*** ***
*************************************************************************

ADDITIONAL_DEBUG_TEXT:
Use '!findthebuild' command to search for the target build information.
If the build information is available, run '!findthebuild -s ; .reload' to set symbol path and load symbols.

FAULTING_MODULE: 804d7000 nt

DEBUG_FLR_IMAGE_TIMESTAMP: 49707d1f

READ_ADDRESS: unable to get nt!MmSpecialPoolStart
unable to get nt!MmSpecialPoolEnd
unable to get nt!MmPoolCodeStart
unable to get nt!MmPoolCodeEnd
be0446e0

FAULTING_IP:
nv4_disp+13b25f
bf14d25f f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

MM_INTERNAL_CODE: 2

CUSTOMER_CRASH_COUNT: 1

DEFAULT_BUCKET_ID: DRIVER_FAULT

BUGCHECK_STR: 0x50

LAST_CONTROL_TRANSFER: from e1d43178 to bf14d25f

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
b60444a8 e1d43178 00000020 bf215b71 00000001 nv4_disp+0x13b25f
b60444ac 00000000 bf215b71 00000001 e25a5a80 0xe1d43178


STACK_COMMAND: kb

FOLLOWUP_IP:
nv4_disp+13b25f
bf14d25f f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: nv4_disp+13b25f

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: nv4_disp

IMAGE_NAME: nv4_disp.dll

BUCKET_ID: WRONG_SYMBOLS

Followup: MachineOwner
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1 réponse

MagikShotty Messages postés 25 Date d'inscription lundi 23 mars 2009 Statut Membre Dernière intervention 6 septembre 2009
26 juin 2009 à 05:49
Ta esseiller de réinstaller le jeu?
D'apres se que je peut lire, ces une corruption de symbole ou je sais pas quoi.
Sinon si c'est la blue screen cela peut-etre un sorte d'incompatibiliter avec ta carte graphique, Sa me surprendrais parceque tu utilise Windows XP

PS: Euhh je crois que tu est québécois a voir la facons que tu d'ecrit ton probleme. Essaie d'utiliser que des mots francais parceque tu peut recevoir une infraction ou je sais quoi a cause des mot anglais dans la description du probleme. Moi aussi je suis québécois et j,ai déja été avertie une fois..
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