Neverball , à l'aide !!

gilcoy Messages postés 296 Date d'inscription   Statut Membre Dernière intervention   -  
jipicy Messages postés 40842 Date d'inscription   Statut Modérateur Dernière intervention   -
Bonjour à tous ! comment , s'il vous plait , ouvrir le jeu neverball que j'ai telechargé pour ubuntu ? merci a bientot
Configuration: Linux
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  1. jipicy Messages postés 40842 Date d'inscription   Statut Modérateur Dernière intervention   4 898
     
    Salut,

    Extrait du INSTALL :
                                * Neverball *
    
    
    * REQUIREMENTS
    
        SDL               http://www.libsdl.org/download-1.2.php
        SDL_ttf           http://www.libsdl.org/projects/SDL_ttf/
        libvorbis         http://xiph.org/vorbis/
        libpng            http://www.libpng.org/pub/png/libpng.html
        libjpeg
    
    To build Neverball  with native language support on  systems not using
    the GNU C library, two additonal libraries may have to be installed:
    
        libintl           http://www.gnu.org/software/gettext/
        libiconv          http://www.gnu.org/software/libiconv/
    
    To  build Neverball  with Nintendo  Wii Remote  support on  Linux, the
    "official Linux Bluetooth protocol stack"  or BlueZ and the libwiimote
    library must be installed and configured:
    
        BlueZ             http://www.bluez.org/
        libwiimote        http://libwiimote.sourceforge.net/
    
    
    * COMPILATION
    
    Under Unix and Linux, simply run
    
        make
    
    Certain features  can be enabled/disabled  at compile time  by passing
    additional arguments to  Make in the form "NAME=VALUE",  where NAME is
    one of those listed below and VALUE is typically 0 for disabled, 1 for
    enabled.
    
        ENABLE_NLS=1
    
            Enable  native  language   support.   May  require  additional
            libraries.
    
        ENABLE_WII=0
    
            Enable Wii Remote support.   Requires additional libraries and
            system configuration.
    
    Under Mac OS X, build using the provided Xcode project files.
    
    For  Windows  builds,  the   MinGW  cross-compilation  environment  is
    supported. (Native builds  are theoretically possible using  MinGW and
    MSYS.  Although care is taken  to preserve compatibility with MSYS, no
    support exists and no actual testing is done.)
    
    By default, an uninstalled build may be executed in place.
    
    
    * INSTALLATION
    
    The game  searches for game assets  in the following three  places, in
    this order.  If the game is to  be installed globally, at least one of
    them must be set.
    
     1. The directory  specified as argument to '--data'  (or '-d') option
        on the command line.
    
     2. The directory given by the NEVERBALL_DATA environment variable.
    
     3. The   directory   given  by  the  CONFIG_DATA   macro  defined  in
        share/base_config.h
    
    A normal Linux installation would  probably copy the data directory to
    "/usr/local/share/games/neverball/" and  change the  CONFIG_DATA macro
    to match.
    
    
    * DISTRIBUTION
    
    The dist subdirectory contains some miscellaneous files:
    
      * "Desktop entry" or .desktop files.
      * Icons in PNG, SVG and ICO formats.
    
    
    Web: <http://neverball.org/>
    
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