Neverball , à l'aide !!

gilcoy Messages postés 296 Date d'inscription   Statut Membre Dernière intervention   -  
jipicy Messages postés 41342 Statut Modérateur -
Bonjour à tous ! comment , s'il vous plait , ouvrir le jeu neverball que j'ai telechargé pour ubuntu ? merci a bientot

1 réponse

jipicy Messages postés 41342 Statut Modérateur 4 896
 
Salut,

Extrait du INSTALL :
                            * Neverball *


* REQUIREMENTS

    SDL               http://www.libsdl.org/download-1.2.php
    SDL_ttf           http://www.libsdl.org/projects/SDL_ttf/
    libvorbis         http://xiph.org/vorbis/
    libpng            http://www.libpng.org/pub/png/libpng.html
    libjpeg

To build Neverball  with native language support on  systems not using
the GNU C library, two additonal libraries may have to be installed:

    libintl           http://www.gnu.org/software/gettext/
    libiconv          http://www.gnu.org/software/libiconv/

To  build Neverball  with Nintendo  Wii Remote  support on  Linux, the
"official Linux Bluetooth protocol stack"  or BlueZ and the libwiimote
library must be installed and configured:

    BlueZ             http://www.bluez.org/
    libwiimote        http://libwiimote.sourceforge.net/


* COMPILATION

Under Unix and Linux, simply run

    make

Certain features  can be enabled/disabled  at compile time  by passing
additional arguments to  Make in the form "NAME=VALUE",  where NAME is
one of those listed below and VALUE is typically 0 for disabled, 1 for
enabled.

    ENABLE_NLS=1

        Enable  native  language   support.   May  require  additional
        libraries.

    ENABLE_WII=0

        Enable Wii Remote support.   Requires additional libraries and
        system configuration.

Under Mac OS X, build using the provided Xcode project files.

For  Windows  builds,  the   MinGW  cross-compilation  environment  is
supported. (Native builds  are theoretically possible using  MinGW and
MSYS.  Although care is taken  to preserve compatibility with MSYS, no
support exists and no actual testing is done.)

By default, an uninstalled build may be executed in place.


* INSTALLATION

The game  searches for game assets  in the following three  places, in
this order.  If the game is to  be installed globally, at least one of
them must be set.

 1. The directory  specified as argument to '--data'  (or '-d') option
    on the command line.

 2. The directory given by the NEVERBALL_DATA environment variable.

 3. The   directory   given  by  the  CONFIG_DATA   macro  defined  in
    share/base_config.h

A normal Linux installation would  probably copy the data directory to
"/usr/local/share/games/neverball/" and  change the  CONFIG_DATA macro
to match.


* DISTRIBUTION

The dist subdirectory contains some miscellaneous files:

  * "Desktop entry" or .desktop files.
  * Icons in PNG, SVG and ICO formats.


Web: <http://neverball.org/>
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