Créer serveur sof2 avec sof2runner

llbanks -  
 patoch -
Bonjour,

Bon alors voila j'ai suivi le tuto de ce site : http://www.sof2.fr.fm/ pour créer un serveur mais quand je clique sur le bouton run voici le message que j'ai à la fin :

SOF2MP GOLD V1.03 win-x86 Nov  5 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\Soldier of Fortune II - Double Helix/base/MP
C:\Program Files\Soldier of Fortune II - Double Helix\base\zrest2.pk3 (2 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\voltz-maps.pk3 (100 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update103.pk3 (55 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update102.pk3 (213 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update101.PK3 (298 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files)
C:\Program Files\Soldier of Fortune II - Double Helix/base

----------------------
33071 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft WinXP Service Pack 2 (NT)
logfile opened on Sun Mar 30 21:20:20 2008

CPU Detected: Pentium IV
Pentium IV

---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: 192.168.0.1:3783
Opening IP socket: 192.168.0.1:20102
Hostname: xpsp2-4866b48b2
IP: 192.168.0.1
Working directory: C:\Program Files\Soldier of Fortune II - Double Helix
PunkBuster Server: pb_sv_SsNext = 649388 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 13 (1 to 999999)
PunkBuster Server: PB Log File C:\Program Files\Soldier of Fortune II - Double Helix\pb\svlogs\00000013.log Opened for SOF2 (w)
PunkBuster Server: Cvar Check Added: snaps IN 20 50
PunkBuster Server: Cvar Check Added: rate IN 2500 90000
PunkBuster Server: Cvar Check Added: cl_maxpackets IN 30 60
PunkBuster Server: Cvar Check Added: r_ext_multitexture IN 1 1
PunkBuster Server: Cvar Check Added: r_allowextensions IN 1 1
PunkBuster Server: Cvar Check Added: cl_pitchspeed OUT -50 50
PunkBuster Server: Cvar Check Added: com_maxfps OUT 0.000001 29
PunkBuster Server: 0 Power Players loaded from C:\Program Files\Soldier of Fortune II - Double Helix\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files\Soldier of Fortune II - Double Helix\pb\pbrcon.dat
PunkBuster Server: 0 Map lines loaded from C:\Program Files\Soldier of Fortune II - Double Helix\pb\pbsvmaps.cfg
PunkBuster Server: Attempting to resolve master7.evenbalance.com
PunkBuster Server: Resolved to [216.240.146.139]
PunkBuster Server: PunkBuster Server (v1.644 | A1363 C2.068) Enabled
execing SOF2.cfg
execing weap.cfg
execing grenade.cfg
execing ammo.cfg
execing armor.cfg
execing NoVote.cfg
Writing sof2mp.cfg.
PunkBuster Server: PunkBuster Server (v1.644 | A1363 C2.068) Enabled
------ Server Initialization ------
Server: mp_col2
Hunk_Clear: reset the hunk ok
Initializing Shaders
Shader <default> has a stage with no image
Shader <infrared> has a stage with no image
...loading 'shaders/acdc.shader'
...loading 'shaders/assaultsky2.shader'
...loading 'shaders/mp_favela.shader'
...loading 'shaders/skymod.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/common.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
----- FS_Startup -----
Current search path:
C:\Program Files\Soldier of Fortune II - Double Helix/base/MP
C:\Program Files\Soldier of Fortune II - Double Helix\base\zrest2.pk3 (2 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\voltz-maps.pk3 (100 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update103.pk3 (55 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update102.pk3 (213 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\update101.PK3 (298 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files)
C:\Program Files\Soldier of Fortune II - Double Helix/base

handle 1: qconsole.log
----------------------
66142 files in pk3 files
Loading shader text .....
..... 5646 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Couldn't read sof2mp.ban.
Loading dll file sof2mp_game.
Failed to load dll, looking for qvm.
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1160083 bytes of code
sof2mp_game loaded in 10147968 bytes on the hunk
------- Game Initialization -------
gamename: sof2mp
gamedate: Nov 12 2002
------------------------------------------------------------
InitGame: \sv_pure\1\g_gametype\ctf\scorelimit\32\timelimit\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\5000\sv_punkbuster\1\sv_hostname\Serveur Fr\dmflags\0\sv_maxclients\8\g_maxGameClients\0\g_friendlyFire\1\fraglimit\55\g_needpass\0\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\version\SOF2MP GOLD V1.03 win-x86 Nov  5 2002\protocol\2004\mapname\mp_col2\.Configured By\SOF2 Runner: December 06 2003 beta 1.0.6\.Online Since\30/03/2008 21:20:18\gamename\sof2mp\Config File\SOF2\Admin\Admin\URL\www.planetsoldier.com\IRC\#SOF2 on irc.enterthegame.com\g_available\22220222002000002222
Gametype changed, clearing session data.
Warmup:
0 teams with 0 entities
3 items registered
-----------------------------------
Loading vm file vm/gt_ctf.qvm.
VM file gt_ctf compiled to 119488 bytes of code
gt_ctf loaded in 703296 bytes on the hunk
----------------- Gametype Initialization -----------------
-----------------------------------
Hitch warning: 1905 msec frame time
Resolving master.sof2.ravensoft.com
master.sof2.ravensoft.com resolved to 63.146.124.45:20110
Sending heartbeat to master.sof2.ravensoft.com
PunkBuster Server: Game Version [SOF2MP GOLD V1.03 win-x86 Nov  5 2002]
Checking version...
Hitch warning: 10064 msec frame time


Puis voila le jeux ne se lance plus je comprend pas pourquoi :shock: :shock:

Merci de votre aide !
A voir également:

14 réponses

lucciano
 
ouvre le runner,clic sur ip coche internet,,le reste de la config tu la fait ,,,moi je vous aide pour les ports derriere un routeur.une fois tu as cliqué sur la case ip tu reduit tu ouvres l invité de cmd et tu tape ipconfig tu fait entrer,
ensuite a la ligne ip tu la note entierement...tu reviens a ton runner la ou il y a ip tu peut mettre entre 20100 et 20111..une fois tu as mis ton ip dans runner tu vas ouvrir t port dans le routeur,,,c est a dire celle du runner donc de 20100(udp 20100,2100et ton ip)
et maintenant faud ouvrir l udp de sof
(udp 20112,20112 et ton ip)
la tu es sur le net....
ps:j ai bien rigollé avec tout ce que je vien de lire...
2
llbanks Messages postés 138 Statut Membre 22
 
up
0
llbanks Messages postés 138 Statut Membre 22
 
up
0
llbanks Messages postés 138 Statut Membre 22
 
up
0

Vous n’avez pas trouvé la réponse que vous recherchez ?

Posez votre question
llbanks Messages postés 138 Statut Membre 22
 
up
0
llbanks Messages postés 138 Statut Membre 22
 
up
0
llbanks Messages postés 138 Statut Membre 22
 
up
0
LeBabouin
 
pourtant il a tout l'air de se lancer. Tu ne le vois pas dans le task manager?
0
LeBabouin > LeBabouin
 
C'est un serveur dédié que tu as dû lancer. Tu devrais le voir dans la liste des serveurs (sauf si tu est derrière un routeur car il te faudra "forwarder les ports"). Pour lancer le jeu, et jouer sur ton serveur, tu lances le jeu comme avant, en plus du serveur.
0
chacal111 Messages postés 28 Statut Membre
 
salut a tous voila mon probleme ;javais la livebox sagem ;et je joue bc au sof2 en online mon probleme aujourdhui c que je peut plus ouvrir mon propre serveur en reseau alors que avant avec la livebox sagem je pouvais.
aujourdhui jai la neufbox 4 ;jai fixer mon addresse ip fixe que jai recuper par cmd ipconfig et jai mit les meme port que javais sur la livebox sagem;sur la neufbox 4.
les port que jai marcher toujours sans probleme les voici en udp 6112 du port au port .en tcp 6112 du port au port.
apres avec udp 20100 a 20112 du port au port.tcp 20100 a 20112 du port au port.jai enlever mon antivirus ou ca ou que cela pouvait bloquer jai esayer avec le parfeu window aussi ;mais cela na rien donné je souhite de ce forum quon puisse maider a mon probleme merci.
0
chacal111 Messages postés 28 Statut Membre
 
SOF2MP V1.00 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\zzServerRPMProMod4.00.pk3 (195 files)
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\zzClientRPMProMod4.00.pk3 (204 files)
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\soundPack.pk3 (207 files)
C:\Program Files\Soldier of Fortune II - Double Helix/RPMPro
C:\Program Files\Soldier of Fortune II - Double Helix/base/MP
C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files)
C:\Program Files\Soldier of Fortune II - Double Helix/base

----------------------
33009 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
execing RPM.cfg
Unknown command "bots"
Unknown command "botHeadLock"
Unknown command "TO"
usage: sets <variable> <value>
usage: seta <variable> <value>
usage: sets <variable> <value>
Unknown command "mapcycle"
Unknown command "writeconfig"
Hunk_Clear: reset the hunk ok
OS: Microsoft Unknown (NT)
CPU Detected: Unknown
Unknown

---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...Using GL_EXT_texture_edge_clamp
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Unknown
rendering primitives: single glDrawElements
texturemode: 0
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/console.shader'
...loading 'shaders/rpm.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
----- finished R_Init -----

------- sound initialization -------
------ Ambient Sound Initialization ------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xb130050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 714566 bytes of code
sof2mp_ui loaded in 5274912 bytes on the hunk
bad filter name
UI total menu load time = 684 ms
12 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:20100
Hostname: PC-de-murat
IP: 192.168.1.2
Working directory: C:\Program Files\Soldier of Fortune II - Double Helix
Checking version...
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 709 msec frame time
------ Server Initialization ------
Server: mp_kam2
Hunk_Clear: reset the hunk ok
Cmd_AddCommand: screenshot_TGA already defined
Initializing Shaders
Shader <default> has a stage with no image
Shader <infrared> has a stage with no image
...loading 'shaders/console.shader'
...loading 'shaders/rpm.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
----- FS_Startup -----
Current search path:
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\zzServerRPMProMod4.00.pk3 (195 files)
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\zzClientRPMProMod4.00.pk3 (204 files)
C:\Program Files\Soldier of Fortune II - Double Helix\RPMPro\soundPack.pk3 (207 files)
C:\Program Files\Soldier of Fortune II - Double Helix/RPMPro
C:\Program Files\Soldier of Fortune II - Double Helix/base/MP
C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures1234.pk3 (10843 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files)
C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files)
C:\Program Files\Soldier of Fortune II - Double Helix/base

----------------------
66018 files in pk3 files
Loading shader text .....
..... 5328 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1582003 bytes of code
sof2mp_game loaded in 19176416 bytes on the hunk
------- Game Initialization -------
gamename: sof2mp
gamedate: Dec 26 2006
------------------------------------------------------------
InitGame: \g_allowThirdCross\0\g_maxGameClients\0\scorelimit\0\timelimit\0\g_rpmClientsOnly\0\g_allowThirdPerson\1\g_goldenGun\1\g_instaGib\1\sv_minPing\0\g_friendlyfire\2\g_availableweapons\202222022221100002220\dmflags\010\sv_maxping\300\sv_floodProtect\1\sv_allowAnonymous\0\sv_allowDownload\1\sv_maxRate\9000\sv_privateClients\0\sv_MaxClients\20\sv_pure\0\sv_hostname\ turkiye \version\SOF2MP V1.00 win-x86 May 3 2002\fraglimit\20\g_gametype\ctf\g_needpass\0\protocol\2002\mapname\mp_kam2\gamename\sof2mp\modname\PRO 4.00c
Gametype changed, clearing session data.
Loading weapon mods from: files/RPM_weaponMods.wpn
0 teams with 0 entities
3 items registered
-----------------------------------
------- BotLib Initialization -------
Error: counldn't load weapons.c
Fatal: couldn't load the weapon config
12 bots parsed
Loading vm file vm/gt_ctf.qvm.
VM file gt_ctf compiled to 122849 bytes of code
gt_ctf loaded in 708352 bytes on the hunk
----------------- Gametype Initialization -----------------
Loading Default RPM chat Sounds
Number of Extended Chat sound files to Parse: 1
Parsing chat file: rpm_soundpack1.vchat
Loaded 305 sounds.
-----------------------------------
Hitch warning: 2166 msec frame time
Resolving 63.146.124.45
63.146.124.45 resolved to 63.146.124.45:20110
Sending heartbeat to 63.146.124.45
Resolving 69.93.209.187
69.93.209.187 resolved to 69.93.209.187:20110
Sending heartbeat to 69.93.209.187
Resolving 207.38.8.34
207.38.8.34 resolved to 207.38.8.34:20110
Sending heartbeat to 207.38.8.34
Hitch warning: 996 msec frame time
Hitch warning: 1443 msec frame time
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34
Hitch warning: 1496 msec frame time
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34
Hitch warning: 2009 msec frame time
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34
Hitch warning: 1093 msec frame time
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187Hitch warning: 585 msec frame time
Hitch warning: 615 msec frame time
Hitch warning: 1264 msec frame time
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34

Sending heartbeat to 207.38.8.34
Sending heartbeat to 63.146.124.45
Sending heartbeat to 69.93.209.187
Sending heartbeat to 207.38.8.34
Hitch warning: 522 msec frame time
Sending heartbeat to 63.146.124.45Hitch warning: 953 msec frame time

Sending heartbeat to 207.38.8.34
et mois sa ce presente comme toi met ,quant je rentrer de nouvaux au jeux je pouvait y jouer avec mai pots mon serveur je le voyais que en local mai les otre pouvai venir jouer
0
chacal111 Messages postés 28 Statut Membre
 
voila jai résolu mon probleme de serveur sa marche grace a wjojo94 merci a lui.
0
llbanks Messages postés 138 Statut Membre 22
 
salut pourrais tu demande a ton amis de m'aider stp ?

Merci
0
Caraibe787
 
Salut a toi, moi j'ai le meme probleme mais sur la livebox Sagem, depuis j'arrive plu a creer de serveur, j'ai creer les port en udp comme toi de 20100a 20112 j'ai redemarrer la live de suite apres mais cela ne donne toujour rien, je suis completement perdue .

Merci d'avences de vos reponses tels qu'elle soient .
0
Bronxeur
 
moi c'est autre chose j'ai un problème quand la console s'allume il me mes can't find a map je ne comprend pas pourriez vous m'aidez merci
0
patoch
 
moi c pareil
0
llbanks Messages postés 138 Statut Membre 22
 
Up merci de votre aide !!
-2