PC qui lag , et freeze sur CSS
natterfrost
-
natterfrosy -
natterfrosy -
Bonjour,
Je viens vers vus par ce que la je seche....
LA semaine dernière je faisais une war sur counter strike... ca allais bien et la je commence a avoir des freezes...
Je check la température du pc (rien d'anormal) et continu de jouer. 5 Minutes plus tard, gros freeze et crash système.
On me dis que je surexploite mon processeur.... oO (il n'y a a ce moment la que css qui tourne ).
Voila ma config:
Asus Notebook N61Vn
Intel Cor 2 duo CPU P 8700 2.53 Ghz 2.53 Ghz
4 G de ram
Carte graphique: Nvidia Geforce GT 240M
Pourtant j'utilise tune up PC donc ma base de registre et tout le reste est clean.
J'ai même le lendemain dépoussiéré mon pc ...
Et le problème persiste...
Avez vous des idées?
Je viens vers vus par ce que la je seche....
LA semaine dernière je faisais une war sur counter strike... ca allais bien et la je commence a avoir des freezes...
Je check la température du pc (rien d'anormal) et continu de jouer. 5 Minutes plus tard, gros freeze et crash système.
On me dis que je surexploite mon processeur.... oO (il n'y a a ce moment la que css qui tourne ).
Voila ma config:
Asus Notebook N61Vn
Intel Cor 2 duo CPU P 8700 2.53 Ghz 2.53 Ghz
4 G de ram
Carte graphique: Nvidia Geforce GT 240M
Pourtant j'utilise tune up PC donc ma base de registre et tout le reste est clean.
J'ai même le lendemain dépoussiéré mon pc ...
Et le problème persiste...
Avez vous des idées?
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2 réponses
Pour eviter les lags deja prend une config fps a mettre dans ton autoexec.cfg dans ton dossier steam
// CUSTOM jpeg_quality "100" cl_downloadfilter "nosounds" zoom_sensitivity_ratio "1.0" setinfo zb_wantautocashcalling 1 fps_max "999" clientport "1337" // CL cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_detaildist "0" cl_detailfade "400" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_playerspraydisable "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" cl_showhelp "0" cl_showpluginmessages "0" cl_downloadfilter "all" cl_nowinpanel "1" cl_disablehtmlmotd "1" cl_hudhint_sound "0" cl_disablefreezecam "1" cl_show_achievement_popups "0" // MAT mat_alphacoverage "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloom_scalefactor_scalar "0" mat_bloomscale "0" mat_bufferprimitives "0" mat_bumpmap "0" mat_clipz "1" mat_compressedtextures "1" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_diffuse "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_maxframelatency "0" mat_mipmaptextures "1" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_shadowstate "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_softwarelighting "0" mat_specular "0" mat_use_compressed_hdr_textures "0" mat_wateroverlaysize "0" mat_debugdepthmode "0" mat_debug_postprocessing_effects "0" mat_force_ps_patch "0" // MISC adsp_debug "0" budget_show_history "0" commentary "0" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "0" lod_transitiondist "0" mp_decals "200" muzzleflash_light "1" overview_mode "1" prop_active_gib_limit "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" weapon_showproficiency "1" // NET rate "1048576" cl_cmdrate "66" cl_updaterate "66" cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0" cl_wpn_sway_interp "0" // R r_3dsky "0" r_PhysPropStaticLighting "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "15" r_decals "200" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_flex "0" r_forcewaterleaf "0" r_hunkalloclightmaps "0" r_lightaverage "0" r_lightcache_zbuffercache "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "1" r_propsmaxdist "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_staticprop_lod "3" r_teeth "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_worldlights "0" r_pixelfog "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" // ROPE rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0" rope_rendersolid "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" // VIOLENCE violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // MOUSE m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_yaw "0.022" // SOUND dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "1" dsp_water "14" soundscape_flush "1" r_decal_cullsize "5" g_ragdoll_fadespeed "10" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "1" cl_wpn_sway_scale "0" mat_antialias "0" mat_forcehardwaresync "0" mat_texture_limit "-1" mat_envmaptgasize "16" mat_envmapsize "32" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomamount_rate "0" mat_bloomscale "0" r_maxdlights "0" r_maxnewsamples "0" r_minnewsamples "0" r_maxsampledist "0" r_occlusion "0" r_avglight "0" r_avglightmap "0" r_lightaverage "0" r_lightcache_numambientsamples "162" r_lightinterp "0" r_worldlightmin "1" r_lightmap "-1" r_lightstyle "-1" r_PhysPropStaticLighting "0" r_forcewaterleaf "0" r_waterforceexpensive "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforcereflectentities "0" mat_wateroverlaysize "16" r_cheapwaterend "0.1" r_cheapwaterstart "0" r_rainsimulate "0" r_rainsplashpercentage "0" r_rainradius "0" r_rainalpha "0" r_rainspeed "0" fog_enable "0" fog_enable_water_fog "0" fog_enableskybox "0" volume "1.0" snd_musicvolume "0.0" cl_team "default" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "1.30" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "0" cl_buy_favorite_quiet "0" cl_buy_favorite_nowarn "0" cl_minmodels "0" cl_min_ct "1" cl_min_t "1" ET POUR LES CRASH regarde ton ventilateur de ton pc si il n'y a pas trop de poussière cl_autowepswitch "0" cl_autohelp "1" cl_radartype "1" cl_radaralpha "200" cl_locationalpha "150" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_restrict_server_commands 0 fps_max 999 net_graph 1 sv_competitive_minspec 0