PC qui lag , et freeze sur CSS

natterfrost -  
 natterfrosy -
Bonjour,

Je viens vers vus par ce que la je seche....

LA semaine dernière je faisais une war sur counter strike... ca allais bien et la je commence a avoir des freezes...

Je check la température du pc (rien d'anormal) et continu de jouer. 5 Minutes plus tard, gros freeze et crash système.

On me dis que je surexploite mon processeur.... oO (il n'y a a ce moment la que css qui tourne ).

Voila ma config:

Asus Notebook N61Vn
Intel Cor 2 duo CPU P 8700 2.53 Ghz 2.53 Ghz
4 G de ram
Carte graphique: Nvidia Geforce GT 240M

Pourtant j'utilise tune up PC donc ma base de registre et tout le reste est clean.

J'ai même le lendemain dépoussiéré mon pc ...

Et le problème persiste...
Avez vous des idées?

A voir également:

2 réponses

sdhc86 Messages postés 342 Statut Membre 128
 
Pour eviter les lags deja prend une config fps a mettre dans ton autoexec.cfg dans ton dossier steam

// CUSTOM 
jpeg_quality "100" 
cl_downloadfilter "nosounds" 
zoom_sensitivity_ratio "1.0" 
setinfo zb_wantautocashcalling 1 
fps_max "999" 
clientport "1337" 

// CL 
cl_detail_avoid_force "0" 
cl_detail_avoid_radius "0" 
cl_detail_avoid_recover_speed "0" 
cl_detail_max_sway "0" 
cl_clearhinthistory "1" 
cl_debugrumble "0" 
cl_detaildist "0" 
cl_detailfade "400" 
cl_drawmonitors "0" 
cl_ejectbrass "0" 
cl_forcepreload "1" 
cl_phys_props_enable "0" 
cl_phys_props_max "0" 
cl_playerspraydisable "1" 
cl_ragdoll_collide "0" 
cl_ragdoll_physics_enable "0" 
cl_rumblescale "0" 
cl_show_splashes "0" 
cl_showhelp "0" 
cl_showpluginmessages "0" 
cl_downloadfilter "all" 
cl_nowinpanel "1" 
cl_disablehtmlmotd "1" 
cl_hudhint_sound "0" 
cl_disablefreezecam "1" 
cl_show_achievement_popups "0" 


// MAT 
mat_alphacoverage "0" 
mat_autoexposure_max "0" 
mat_autoexposure_min "0" 
mat_bloom_scalefactor_scalar "0" 
mat_bloomscale "0" 
mat_bufferprimitives "0" 
mat_bumpmap "0" 
mat_clipz "1" 
mat_compressedtextures "1" 
mat_debugdepthval "128" 
mat_debugdepthvalmax "256" 
mat_diffuse "1" 
mat_disable_bloom "1" 
mat_disable_fancy_blending "1" 
mat_disable_lightwarp "1" 
mat_disable_ps_patch "1" 
mat_envmapsize "0" 
mat_envmaptgasize "0" 
mat_fastspecular "1" 
mat_filterlightmaps "0" 
mat_filtertextures "1"  
mat_forcehardwaresync "0" 
mat_forcemanagedtextureintohardware "0" 
mat_framebuffercopyoverlaysize "0" 
mat_hdr_level "0" 
mat_max_worldmesh_vertices "0" 
mat_maxframelatency "0" 
mat_mipmaptextures "1" 
mat_non_hdr_bloom_scalefactor "0" 
mat_parallaxmap "0" 
mat_reducefillrate "1" 
mat_shadowstate "0" 
mat_software_aa_blur_one_pixel_lines "0" 
mat_software_aa_strength "0" 
mat_software_aa_strength_vgui "0" 
mat_software_aa_tap_offset "0" 
mat_softwarelighting "0" 
mat_specular "0" 
mat_use_compressed_hdr_textures "0" 
mat_wateroverlaysize "0" 
mat_debugdepthmode "0" 
mat_debug_postprocessing_effects "0" 
mat_force_ps_patch "0" 


// MISC 
adsp_debug "0" 
budget_show_history "0" 
commentary "0" 
flex_smooth "0" 
func_break_max_pieces "0" 
g_ragdoll_fadespeed "0" 
g_ragdoll_lvfadespeed "0" 
gl_clear "0" 
lod_transitiondist "0" 
mp_decals "200" 
muzzleflash_light "1" 
overview_mode "1" 
prop_active_gib_limit "0" 
props_break_max_pieces "0" 
showhitlocation "1" 
sv_forcepreload "1" 
weapon_showproficiency "1" 


// NET 
rate "1048576" 
cl_cmdrate "66" 
cl_updaterate "66" 
cl_interp_ratio "1" 
cl_interp "0" 
cl_lagcompensation "1" 
cl_pred_optimize "2" 
cl_predictweapons "1" 
cl_smooth "0" 
cl_smoothtime "0" 
cl_wpn_sway_interp "0" 


// R 
r_3dsky "0" 
r_PhysPropStaticLighting "0" 
r_ambientboost "0" 
r_ambientfactor "0" 
r_ambientmin "0" 
r_bloomtintb "0" 
r_bloomtintexponent "0" 
r_bloomtintg "0" 
r_bloomtintr "0" 
r_cheapwaterend "1" 
r_cheapwaterstart "1" 
r_decal_cullsize "15" 
r_decals "200" 
r_decalstaticprops "0" 
r_dopixelvisibility "0" 
r_drawbatchdecals "0" 
r_drawdetailprops "0" 
r_drawflecks "0" 
r_drawmodeldecals "0" 
r_dynamic "0" 
r_eyes "0" 
r_fastzreject "1" 
r_flex "0" 
r_forcewaterleaf "0" 
r_hunkalloclightmaps "0" 
r_lightaverage "0" 
r_lightcache_zbuffercache "0" 
r_maxdlights "0" 
r_maxmodeldecal "0" 
r_maxnewsamples "0" 
r_maxsampledist "0" 
r_minnewsamples "0" 
r_occlusion "1" 
r_propsmaxdist "0" 
r_renderoverlayfragment "0" 
r_ropetranslucent "0" 
r_spray_lifetime "0" 
r_staticprop_lod "3" 
r_teeth "0" 
r_waterdrawreflection "0" 
r_waterdrawrefraction "0" 
r_worldlights "0" 
r_pixelfog "0" 
r_eyegloss "0" 
r_eyemove "0" 
r_eyeshift_x "0" 
r_eyeshift_y "0" 
r_eyeshift_z "0" 
r_eyesize "0" 


// ROPE 
rope_averagelight "0" 
rope_collide "0" 
rope_smooth "0" 
rope_smooth_enlarge "0" 
rope_subdiv "0" 
rope_wind_dist "0" 
rope_rendersolid "0" 
rope_smooth_maxalpha "0" 
rope_smooth_maxalphawidth "0" 
rope_smooth_minalpha "0" 
rope_smooth_minwidth "0" 


// VIOLENCE 
violence_ablood "1"  
violence_agibs "1"  
violence_hblood "1"  
violence_hgibs "1"  


// MOUSE 
m_customaccel "0" 
m_customaccel_exponent "1" 
m_customaccel_max "0" 
m_customaccel_scale "0.04" 
m_filter "0" 
m_mouseaccel1 "0" 
m_mouseaccel2 "0" 
m_pitch "0.022" 
m_yaw "0.022" 


// SOUND 
dsp_enhance_stereo "0" 
dsp_slow_cpu "1" 
dsp_spatial "40" 
dsp_speaker "50" 
dsp_volume "1" 
dsp_water "14" 
soundscape_flush "1" 
r_decal_cullsize "5" 
g_ragdoll_fadespeed "10" 
cl_ragdoll_collide "0" 
cl_ragdoll_physics_enable "1" 
cl_wpn_sway_scale "0" 
mat_antialias "0" 
mat_forcehardwaresync "0" 
mat_texture_limit "-1" 
mat_envmaptgasize "16" 
mat_envmapsize "32" 
mat_filterlightmaps "0" 
mat_disable_bloom "1" 
mat_bloomamount_rate "0" 
mat_bloomscale "0" 
r_maxdlights "0" 
r_maxnewsamples "0" 
r_minnewsamples "0"  
r_maxsampledist "0" 
r_occlusion "0" 
r_avglight "0" 
r_avglightmap "0" 
r_lightaverage "0" 
r_lightcache_numambientsamples "162" 
r_lightinterp "0"  
r_worldlightmin "1" 
r_lightmap "-1" 
r_lightstyle "-1" 
r_PhysPropStaticLighting "0" 
r_forcewaterleaf "0" 
r_waterforceexpensive "0" 
r_waterdrawreflection "0"  
r_waterdrawrefraction "0"  
r_waterforcereflectentities "0" 
mat_wateroverlaysize "16" 
r_cheapwaterend "0.1" 
r_cheapwaterstart "0" 
r_rainsimulate "0" 
r_rainsplashpercentage "0" 
r_rainradius "0" 
r_rainalpha "0"  
r_rainspeed "0"  
fog_enable "0"  
fog_enable_water_fog "0"  
fog_enableskybox "0" 
volume "1.0"  
snd_musicvolume "0.0" 

cl_team "default" 
cl_class "default" 
cl_detail_max_sway "5" 
cl_detail_avoid_radius "64" 
cl_detail_avoid_force "0.4" 
cl_detail_avoid_recover_speed "0.25" 
closecaption "0" 
cc_linger_time "1.0" 
cc_predisplay_time "0.25" 
cc_subtitles "0" 
cc_lang "" 
crosshair "1" 
cl_observercrosshair "1" 
cam_snapto "0" 
cam_idealyaw "90" 
cam_idealpitch "0" 
cam_idealdist "64" 
c_maxpitch "90" 
c_minpitch "0" 
c_maxyaw "135" 
c_minyaw "-135" 
c_maxdistance "200" 
c_mindistance "30" 
c_orthowidth "100" 
c_orthoheight "100" 
joy_name "joystick" 
joy_forwardthreshold "0.15" 
joy_sidethreshold "0.15" 
joy_pitchthreshold "0.15" 
joy_yawthreshold "0.15" 
joy_forwardsensitivity "-1" 
joy_sidesensitivity "-1" 
joy_pitchsensitivity "1" 
joy_yawsensitivity "-1" 
joy_wingmanwarrier_centerhack "0" 
joy_wingmanwarrier_turnhack "0" 
joy_diagonalpov "0" 
cl_upspeed "320" 
cl_forwardspeed "400" 
cl_backspeed "400" 
lookspring "0" 
lookstrafe "0" 
joystick "0" 
m_pitch "0.022" 
m_filter "0" 
sensitivity "1.30" 
m_side "0.8" 
m_yaw "0.022" 
m_forward "1" 
m_customaccel "0" 
m_customaccel_scale "0.04" 
m_customaccel_max "0" 
m_customaccel_exponent "1" 
m_mouseaccel1 "0" 
m_mouseaccel2 "0" 
m_mousespeed "1" 
cl_mouselook "1" 
cl_idealpitchscale "0.8" 
net_graph "0" 
net_scale "5" 
net_graphpos "1" 
net_graphsolid "1" 
voice_modenable "1" 
hud_fastswitch "1" 
muzzleflash_light "0" 
cl_buy_favorite_quiet "0" 
cl_buy_favorite_nowarn "0" 
cl_minmodels "0" 
cl_min_ct "1" 
cl_min_t "1" 

ET POUR LES CRASH regarde ton ventilateur de ton pc si il n'y a pas trop de poussière 
cl_autowepswitch "0" 
cl_autohelp "1" 
cl_radartype "1" 
cl_radaralpha "200" 
cl_locationalpha "150" 
cl_dynamiccrosshair "0" 
cl_scalecrosshair "1" 
cl_restrict_server_commands 0 
fps_max 999 
net_graph 1 
sv_competitive_minspec 0 
0
natterfrosy
 
Merci merci , mais j'ai d"ja regardé de ce coté... j'ai une config baissé a fond est a mon plus grand étonnement cela ne change rien... snif

Merci quand meme :)
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