Je cherche le nom de ce language

Fermé
N0zy
Messages postés
8
Date d'inscription
jeudi 16 avril 2020
Statut
Membre
Dernière intervention
27 octobre 2020
- 14 juin 2020 à 16:09
Bonjour, t

je joue a un jeu (garry's mod) et il y a un mod avec des genre de languages informatique et j'aimerais bien savoir ce que s'es,

"

@name Bob L'EPONGE ! mDR
@inputs
@outputs X
@persist
@trigger

if(first()) {X = 1}

if(X < 49) {
timer("wait",100)
}
else{


Scale=1
#dumy holo
#holoCreate(0, entity():pos())
holoPos(0, entity():pos() + vec(0,0,0)*Scale)
holoModel(0, "squere")
holoColor(0, vec(0,0,0))
holoScale(0, vec(0,0,0)*Scale)
holoParent(0,entity())



#body
holoCreate(1, entity():pos())
holoPos(1, entity():pos() + vec(0,0,38)*Scale)
holoModel(1, "squere")
holoColor(1, vec(255,220,0))
holoScale(1, vec(2.08,0.6,2)*Scale)


#shirt
holoCreate(2, entity():pos())
holoPos(2, entity():pos() + vec(0,0,25)*Scale)
holoModel(2, "squere")
holoColor(2, vec(255,255,255))
holoScale(2, vec(2,0.5,0.3)*Scale)

#pants
#holoCreate(3, entity():pos())
holoPos(3, entity():pos() + vec(0,0,20.5)*Scale)
holoModel(3, "squere")
holoColor(3, vec(120,60,0))
holoScale(3, vec(2,0.5,0.5)*Scale)

#belt 5 showing
#holoCreate(4, entity():pos())
holoPos(4, entity():pos() + vec(8,0,22)*Scale)
holoModel(4, "squere")
holoColor(4, vec(0,0,0))
holoScale(4, vec(0.35,0.55,0.1)*Scale)

# holoCreate(5, entity():pos())
holoPos(5, entity():pos() + vec(3,0,22)*Scale)
holoModel(5, "squere")
holoColor(5, vec(0,0,0))
holoScale(5, vec(0.35,0.55,0.1)*Scale)

# holoCreate(6, entity():pos())
holoPos(6, entity():pos() + vec(-3,0,22)*Scale)
holoModel(6, "squere")
holoColor(6, vec(0,0,0))
holoScale(6, vec(0.35,0.55,0.1)*Scale)

# holoCreate(7, entity():pos())
holoPos(7, entity():pos() + vec(-8,0,22)*Scale)
holoModel(7, "squere")
holoColor(7, vec(0,0,0))
holoScale(7, vec(0.35,0.55,0.1)*Scale)

# holoCreate(8, entity():pos())
holoPos(8, entity():pos() + vec(0,0,22)*Scale)
holoModel(8, "squere")
holoColor(8, vec(0,0,0))
holoScale(8, vec(2.05,0.3,0.1)*Scale)

#pant legs
#holoCreate(9, entity():pos())
holoPos(9, entity():pos() + vec(6,0,15)*Scale)
holoModel(9, "dome2")
holoColor(9, vec(120,60,0))
holoScale(9, vec(0.35,0.35,0.55)*Scale)

# holoCreate(10, entity():pos())
holoPos(10, entity():pos() + vec(-6,0,15)*Scale)
holoModel(10, "dome2")
holoColor(10, vec(120,60,0))
holoScale(10, vec(0.35,0.35,0.55)*Scale)

#tie
#holoCreate(11, entity():pos())
holoPos(11, entity():pos() + vec(0,3,26)*Scale)
holoModel(11, "dome2")
holoColor(11, vec(120,0,0))
holoScale(11, vec(0.25,0.05,0.35)*Scale)
holoAng(11,ang(180,0,0))

# holoCreate(12, entity():pos())
holoPos(12, entity():pos() + vec(0,3,19.5)*Scale)
holoModel(12, "cone")
holoColor(12, vec(120,0,0))
holoScale(12, vec(0.35,0.1,0.25)*Scale)
holoAng(12,ang(180,0,0))

# holoCreate(13, entity():pos())
holoPos(13, entity():pos() + vec(0,3,23)*Scale)
holoModel(13, "cone")
holoColor(13, vec(120,0,0))
holoScale(13, vec(0.35,0.1,0.35)*Scale)
holoAng(13,ang(0,0,0))

#eyes
#holoCreate(14, entity():pos())
holoPos(14, entity():pos() + vec(4,4,42)*Scale)
holoModel(14, "hqsphere")
holoColor(14, vec(255,255,255))
holoScale(14, vec(0.7,0.2,0.9)*Scale)
holoAng(14,ang(0,0,0))

# holoCreate(15, entity():pos())
holoPos(15, entity():pos() + vec(-4,4,42)*Scale)
holoModel(15, "hqsphere")
holoColor(15, vec(255,255,255))
holoScale(15, vec(0.7,0.2,0.9)*Scale)
holoAng(15,ang(0,0,0))

#blue eye
#holoCreate(16, entity():pos())
holoPos(16, entity():pos() + vec(-4,5.045,42)*Scale)
holoModel(16, "dome2")
holoColor(16, vec(60,100,255))
holoScale(16, vec(0.35,0.4,0.06)*Scale)
holoAng(16,ang(0,180,90))

# holoCreate(17, entity():pos())
holoPos(17, entity():pos() + vec(4,5.045,42)*Scale)
holoModel(17, "dome2")
holoColor(17, vec(60,100,255))
holoScale(17, vec(0.35,0.4,0.06)*Scale)
holoAng(17,ang(0,180,90))

#black
#holoCreate(18, entity():pos())
holoPos(18, entity():pos() + vec(4,5.075,42)*Scale)
holoModel(18, "dome2")
holoColor(18, vec(0,0,0))
holoScale(18, vec(0.2,0.22,0.06)*Scale)
holoAng(18,ang(0,180,90))

# holoCreate(19, entity():pos())
holoPos(19, entity():pos() + vec(-4,5.075,42)*Scale)
holoModel(19, "dome2")
holoColor(19, vec(0,0,0))
holoScale(19, vec(0.2,0.22,0.06)*Scale)
holoAng(19,ang(0,180,90))

#nose

#holoCreate(20, entity():pos())

holoPos(20, entity():pos() + vec(0,4,38)*Scale)

holoModel(20, "dome2")

holoColor(20, vec(255,220,0))

holoScale(20, vec(0.2,0.2,1)*Scale)

holoAng(20,ang(0,0,-90))

#mouth
#holoCreate(21, entity():pos())
holoPos(21, entity():pos() + vec(0,3.7,36)*Scale)
holoModel(21, "dome2")
holoColor(21, vec(120,60,0))
holoScale(21, vec(1,0.04,1.5)*Scale)
holoAng(21,ang(0,0,180))

# holoCreate(22, entity():pos())
holoPos(22, entity():pos() + vec(0,3,36)*Scale)
holoModel(22, "dome2")
holoColor(22, vec(255,220,0))
holoScale(22, vec(1.1,0.6,0.3)*Scale)
holoAng(22,ang(0,0,-20))

# holoCreate(23, entity():pos())
holoPos(23, entity():pos() + vec(0,3,36)*Scale)
holoModel(23, "dome2")
holoColor(23, vec(255,220,0))
holoScale(23, vec(0.4,0.4,0.6)*Scale)
holoAng(23,ang(0,0,-0))

#cheeks
#holoCreate(24, entity():pos())
holoPos(24, entity():pos() + vec(6,4,36)*Scale)
holoModel(24, "hqsphere2")
holoColor(24, vec(255,220,0))
holoScale(24, vec(0.2,0.4,0.25)*Scale)
holoAng(24,ang(0,50,0))

# holoCreate(25, entity():pos())
holoPos(25, entity():pos() + vec(-6,4,36)*Scale)
holoModel(25, "hqsphere2")
holoColor(25, vec(255,220,0))
holoScale(25, vec(0.2,0.4,0.25)*Scale)
holoAng(25,ang(0,-50,0))

#teeth
#holoCreate(26, entity():pos())
holoPos(26, entity():pos() + vec(1.1,5.9,34.5)*Scale)
holoModel(26, "squere")
holoColor(26, vec(255,255,255))
holoScale(26, vec(0.15,0.032,0.16)*Scale)
holoAng(26,ang(0,0,0))

# holoCreate(27, entity():pos())
holoPos(27, entity():pos() + vec(-1.1,5.9,34.5)*Scale)
holoModel(27, "squere")
holoColor(27, vec(255,255,255))
holoScale(27, vec(0.15,0.032,0.16)*Scale)
holoAng(27,ang(0,0,0))

#toung
#holoCreate(28, entity():pos())
holoPos(28, entity():pos() + vec(0.9,3,27.95)*Scale)
holoModel(28, "hqsphere2")
holoColor(28, vec(255,140,205))
holoScale(28, vec(0.36,0.22,0.19)*Scale)
holoAng(28,ang(-15,0,0))

# holoCreate(29, entity():pos())
holoPos(29, entity():pos() + vec(-0.9,3,27.95)*Scale)
holoModel(29, "hqsphere2")
holoColor(29, vec(255,140,205))
holoScale(29, vec(0.36,0.22,0.19)*Scale)
holoAng(29,ang(15,0,0))

#black part to mouth
#holoCreate(30, entity():pos())
holoPos(30, entity():pos() + vec(0,3.8,30.5)*Scale)
holoModel(30, "hqsphere2")
holoColor(30, vec(0,0,0))
holoScale(30, vec(0.6,0.05,0.6)*Scale)
holoAng(30,ang(0,0,0))


#legs
#holoCreate(31, entity():pos())
holoPos(31, entity():pos() + vec(6,0,11)*Scale)
holoModel(31, "hqcylinder2")
holoColor(31, vec(255,220,0))
holoScale(31, vec(0.1,0.1,1)*Scale)
holoAng(31,ang(0,0,0))

# holoCreate(32, entity():pos())
holoPos(32, entity():pos() + vec(-6,0,11)*Scale)
holoModel(32, "hqcylinder2")
holoColor(32, vec(255,220,0))
holoScale(32, vec(0.1,0.1,1)*Scale)
holoAng(32,ang(0,0,0))

#sox
#holoCreate(33, entity():pos())
holoPos(33, entity():pos() + vec(-6,0,5)*Scale)
holoModel(33, "hqcylinder2")
holoColor(33, vec(255,255,255))
holoScale(33, vec(0.13,0.13,0.5)*Scale)
holoAng(33,ang(0,0,0))

# holoCreate(34, entity():pos())
holoPos(34, entity():pos() + vec(6,0,5)*Scale)
holoModel(34, "hqcylinder2")
holoColor(34, vec(255,255,255))
holoScale(34, vec(0.13,0.13,0.5)*Scale)
holoAng(34,ang(0,0,0))

# holoCreate(35, entity():pos())
holoPos(35, entity():pos() + vec(6,0,7)*Scale)
holoModel(35, "hqtorus2")
holoColor(35, vec(100,100,255))
holoScale(35, vec(0.13,0.13,0.1)*Scale)
holoAng(35,ang(0,0,0))

# holoCreate(36, entity():pos())
holoPos(36, entity():pos() + vec(-6,0,7)*Scale)
holoModel(36, "hqtorus2")
holoColor(36, vec(100,100,255))
holoScale(36, vec(0.13,0.13,0.1)*Scale)
holoAng(36,ang(0,0,0))

# holoCreate(37, entity():pos())
holoPos(37, entity():pos() + vec(-6,0,5.5)*Scale)
holoModel(37, "hqtorus2")
holoColor(37, vec(255,60,60))
holoScale(37, vec(0.13,0.13,0.1)*Scale)
holoAng(37,ang(0,0,0))

# holoCreate(38, entity():pos())
holoPos(38, entity():pos() + vec(6,0,5.5)*Scale)
holoModel(38, "hqtorus2")
holoColor(38, vec(255,60,60))
holoScale(38, vec(0.13,0.13,0.1)*Scale)
holoAng(38,ang(0,0,0))

#runin shoes
#holoCreate(39, entity():pos())
holoPos(39, entity():pos() + vec(6,2,1)*Scale)
holoModel(39, "dome2")
holoColor(39, vec(0,0,0))
holoScale(39, vec(0.3,0.3,0.4)*Scale)
holoAng(39,ang(0,0,-10))

# holoCreate(40, entity():pos())
holoPos(40, entity():pos() + vec(-6,2,1)*Scale)
holoModel(40, "dome2")
holoColor(40, vec(0,0,0))
holoScale(40, vec(0.3,0.3,0.4)*Scale)
holoAng(40,ang(0,0,-10))

# holoCreate(41, entity():pos())
holoPos(41, entity():pos() + vec(-6,0,2)*Scale)
holoModel(41, "squere")
holoColor(41, vec(0,0,0))
holoScale(41, vec(0.2,0.2,0.2)*Scale)
holoAng(41,ang(0,0,0))

# holoCreate(42, entity():pos())
holoPos(42, entity():pos() + vec(6,0,2)*Scale)
holoModel(42, "squere")
holoColor(42, vec(0,0,0))
holoScale(42, vec(0.2,0.2,0.2)*Scale)
holoAng(42,ang(0,0,0))

#arms
holoCreate(43, entity():pos())
holoPos(43, entity():pos() + vec(14,0,29)*Scale)
holoModel(43, "dome2")
holoColor(43, vec(255,255,255))
holoScale(43, vec(0.4,0.4,0.7)*Scale)
holoAng(43,ang(0,0,0))

holoCreate(44, entity():pos())
holoPos(44, entity():pos() + vec(-14,0,29)*Scale)
holoModel(44, "dome2")
holoColor(44, vec(255,255,255))
holoScale(44, vec(0.4,0.4,0.7)*Scale)
holoAng(44,ang(0,0,0))

holoCreate(45, entity():pos())
holoPos(45, entity():pos() + vec(14,0,26)*Scale)
holoModel(45, "hqcylinder2")
holoColor(45, vec(255,220,0))
holoScale(45, vec(0.1,0.1,1)*Scale)
holoAng(45,ang(0,0,0))

holoCreate(46, entity():pos())
holoPos(46, entity():pos() + vec(-14,0,26)*Scale)
holoModel(46, "hqcylinder2")
holoColor(46, vec(255,220,0))
holoScale(46, vec(0.1,0.1,1)*Scale)
holoAng(46,ang(0,0,0))

holoCreate(47, entity():pos())
holoPos(47, entity():pos() + vec(-13.5,0,19)*Scale)
holoModel(47, "hqsphere2")
holoColor(47, vec(255,220,0))
holoScale(47, vec(0.2,0.3,0.3)*Scale)
holoAng(47,ang(0,0,0))

holoCreate(48, entity():pos())
holoPos(48, entity():pos() + vec(13.5,0,19)*Scale)
holoModel(48, "hqsphere2")
holoColor(48, vec(255,220,0))
holoScale(48, vec(0.2,0.3,0.3)*Scale)
holoAng(48,ang(0,0,0))




}

if(clk("wait")) {
holoCreate(X)
holoPos(X,entity():toWorld(vec(0,0,X*20)))
holoModel(X,"hqsquere2")

holoMaterial(X,"")
X++
}
holoParent(0,entity())
holoParent(1,entity())
holoParent(2,entity())
holoParent(3,entity())
holoParent(4,entity())
holoParent(5,entity())
holoParent(6,entity())
holoParent(7,entity())
holoParent(8,entity())
holoParent(9,entity())
holoParent(10,entity())
holoParent(11,entity())
holoParent(12,entity())
holoParent(13,entity())
holoParent(14,entity())
holoParent(15,entity())
holoParent(16,entity())
holoParent(17,entity())
holoParent(18,entity())
holoParent(19,entity())
holoParent(20,entity())
holoParent(21,entity())
holoParent(22,entity())
holoParent(23,entity())
holoParent(24,entity())
holoParent(25,entity())
holoParent(26,entity())
holoParent(27,entity())
holoParent(28,entity())
holoParent(29,entity())
holoParent(30,entity())
holoParent(31,entity())
holoParent(32,entity())
holoParent(33,entity())
holoParent(34,entity())
holoParent(35,entity())
holoParent(36,entity())
holoParent(37,entity())
holoParent(38,entity())
holoParent(39,entity())
holoParent(40,entity())
holoParent(41,entity())
holoParent(42,entity())
holoParent(43,entity())
holoParent(44,entity())
holoParent(45,entity())
holoParent(46,entity())
holoParent(47,entity())
holoParent(48,entity())

holoMaterial(1,"models/XQM/Rails/gumball_1")
holoMaterial(20,"models/XQM/Rails/gumball_1")
holoMaterial(21,"models/XQM/Rails/gumball_1")
holoMaterial(22,"models/XQM/Rails/gumball_1")
holoMaterial(23,"models/XQM/Rails/gumball_1")
holoMaterial(24,"models/XQM/Rails/gumball_1")
holoMaterial(25,"models/XQM/Rails/gumball_1")
holoMaterial(31,"models/XQM/Rails/gumball_1")
holoMaterial(32,"models/XQM/Rails/gumball_1")

"

Merci !