Mon dead by daylight crash au lancement

Fermé
Abdel7334 Messages postés 43 Date d'inscription samedi 7 janvier 2017 Statut Membre Dernière intervention 22 novembre 2020 - 7 juil. 2017 à 20:27
Bonjour je voudrais savoir quelle est le problème qui fait crash dead by daylight au lancement , voici le message qui apparaît:

Fatal error: [File:D:\Jenkins\workspace\DBD_1.5.2\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


KERNELBASE {0x0000000000000000} + 229660 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8140957 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7875162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7792136 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10997089 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10999334 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10848522 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 10958884 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11833743 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24341553 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11877968 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11866817 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7178186 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 7178429 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11880342 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 11880488 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8137671 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 8095884 bytes
kernel32 {0x0000000000000000} + 5758 bytes
ntdll {0x0000000000000000} + 144641 bytes